#include #include #include #include "viewer.h" #include "camexamp.h" rw::V3d zero = { 0.0f, 0.0f, 0.0f }; rw::EngineOpenParams engineOpenParams; float FOV = 70.0f; rw::RGBA ForegroundColor = { 200, 200, 200, 255 }; rw::RGBA BackgroundColor = { 64, 64, 64, 0 }; rw::RGBA BackgroundColorSub = { 74, 74, 74, 0 }; rw::World *World; rw::Charset *Charset; rw::V3d Xaxis = { 1.0f, 0.0, 0.0f }; rw::V3d Yaxis = { 0.0f, 1.0, 0.0f }; rw::V3d Zaxis = { 0.0f, 0.0, 1.0f }; float TimeDelta; rw::Clump *Clump; rw::World* CreateWorld(void) { rw::BBox bb; bb.inf.x = bb.inf.y = bb.inf.z = -100.0f; bb.sup.x = bb.sup.y = bb.sup.z = 100.0f; return rw::World::create(&bb); } void LightsCreate(rw::World *world) { rw::Light *light = rw::Light::create(rw::Light::AMBIENT); assert(light); World->addLight(light); light = rw::Light::create(rw::Light::DIRECTIONAL); assert(light); rw::Frame *frame = rw::Frame::create(); assert(frame); frame->rotate(&Xaxis, 30.0f, rw::COMBINEREPLACE); frame->rotate(&Yaxis, 30.0f, rw::COMBINEPOSTCONCAT); light->setFrame(frame); World->addLight(light); } rw::Clump* ClumpCreate(rw::World *world) { rw::Clump *clump; rw::StreamFile in; rw::Image::setSearchPath("files/clump/"); const char *filename = "files/clump.dff"; if(in.open(filename, "rb") == NULL){ printf("couldn't open file\n"); return nil; } if(!rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL)) return nil; clump = rw::Clump::streamRead(&in); in.close(); if(clump == nil) return nil; rw::Frame *frame = clump->getFrame(); rw::V3d pos = { 0.0f, 0.0f, 8.0f }; frame->translate(&pos, rw::COMBINEREPLACE); World->addClump(clump); return clump; } void ClumpRotate(rw::Clump *clump, rw::Camera *camera, float xAngle, float yAngle) { rw::Matrix *cameraMatrix = &camera->getFrame()->matrix; rw::Frame *clumpFrame = clump->getFrame(); rw::V3d pos = clumpFrame->matrix.pos; pos = rw::scale(pos, -1.0f); clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT); clumpFrame->rotate(&cameraMatrix->up, xAngle, rw::COMBINEPOSTCONCAT); clumpFrame->rotate(&cameraMatrix->right, yAngle, rw::COMBINEPOSTCONCAT); pos = rw::scale(pos, -1.0f); clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT); } void ClumpTranslate(rw::Clump *clump, rw::Camera *camera, float xDelta, float yDelta) { rw::Matrix *cameraMatrix = &camera->getFrame()->matrix; rw::Frame *clumpFrame = clump->getFrame(); rw::V3d deltaX = rw::scale(cameraMatrix->right, xDelta); rw::V3d deltaZ = rw::scale(cameraMatrix->at, yDelta); rw::V3d delta = rw::add(deltaX, deltaZ); clumpFrame->translate(&delta, rw::COMBINEPOSTCONCAT); } void ClumpSetPosition(rw::Clump *clump, rw::V3d *position) { clump->getFrame()->translate(position, rw::COMBINEREPLACE); } void Initialize(void) { sk::globals.windowtitle = "Camera example"; sk::globals.width = 1280; sk::globals.height = 800; sk::globals.quit = 0; } bool Initialize3D(void) { if(!sk::InitRW()) return false; Charset = rw::Charset::create(&ForegroundColor, &BackgroundColor); World = CreateWorld(); CamerasCreate(World); LightsCreate(World); Clump = ClumpCreate(World); rw::SetRenderState(rw::CULLMODE, rw::CULLBACK); rw::SetRenderState(rw::ZTESTENABLE, 1); rw::SetRenderState(rw::ZWRITEENABLE, 1); ImGui_ImplRW_Init(); ImGui::StyleColorsClassic(); rw::Rect r; r.x = 0; r.y = 0; r.w = sk::globals.width; r.h = sk::globals.height; CameraSizeUpdate(&r, 0.5f, 4.0f/3.0f); return true; } void DestroyLight(rw::Light *light, rw::World *world) { world->removeLight(light); rw::Frame *frame = light->getFrame(); if(frame){ light->setFrame(nil); frame->destroy(); } light->destroy(); } void Terminate3D(void) { if(Clump){ World->removeClump(Clump); Clump->destroy(); Clump = nil; } FORLIST(lnk, World->globalLights){ rw::Light *light = rw::Light::fromWorld(lnk); DestroyLight(light, World); } FORLIST(lnk, World->localLights){ rw::Light *light = rw::Light::fromWorld(lnk); DestroyLight(light, World); } CamerasDestroy(World); if(World){ World->destroy(); World = nil; } if(Charset){ Charset->destroy(); Charset = nil; } sk::TerminateRW(); } bool attachPlugins(void) { rw::ps2::registerPDSPlugin(40); rw::ps2::registerPluginPDSPipes(); rw::registerMeshPlugin(); rw::registerNativeDataPlugin(); rw::registerAtomicRightsPlugin(); rw::registerMaterialRightsPlugin(); rw::xbox::registerVertexFormatPlugin(); rw::registerSkinPlugin(); rw::registerUserDataPlugin(); rw::registerHAnimPlugin(); rw::registerMatFXPlugin(); rw::registerUVAnimPlugin(); rw::ps2::registerADCPlugin(); return true; } void DisplayOnScreenInfo(void) { char str[256]; sprintf(str, "View window (%.2f, %.2f)", SubCameraData.viewWindow.x, SubCameraData.viewWindow.y); Charset->print(str, 100, 100, 0); sprintf(str, "View offset (%.2f, %.2f)", SubCameraData.offset.x, SubCameraData.offset.y); Charset->print(str, 100, 120, 0); } void ResetCameraAndClump(void) { SubCameraData.nearClipPlane = 0.3f; SubCameraData.farClipPlane = 5.0f; SubCameraData.projection = rw::Camera::PERSPECTIVE; SubCameraData.offset.x = 0.0f; SubCameraData.offset.y = 0.0f; SubCameraData.viewWindow.x = 0.5f; SubCameraData.viewWindow.y = 0.38f; CameraSetData(&SubCameraData, ALL); ProjectionIndex = 0; rw::V3d position = { 3.0f, 0.0f, 8.0f }; rw::V3d point = { 0.0f, 0.0f, 8.0f }; ViewerSetPosition(SubCameraData.camera, &position); ViewerRotate(SubCamera, -90.0f, 0.0f); ClumpSetPosition(Clump, &point); } void Gui(void) { static bool showCameraWindow = true; ImGui::Begin("Camera", &showCameraWindow); ImGui::RadioButton("Main camera", &CameraSelected, 0); ImGui::RadioButton("Sub camera", &CameraSelected, 1); if(ImGui::RadioButton("Perspective", &ProjectionIndex, 0)) ProjectionCallback(); if(ImGui::RadioButton("Parallel", &ProjectionIndex, 1)) ProjectionCallback(); if(ImGui::SliderFloat("Near clip-plane", &SubCameraData.nearClipPlane, 0.1f, SubCameraData.farClipPlane-0.1f)) ClipPlaneCallback(); if(ImGui::SliderFloat("Far clip-plane", &SubCameraData.farClipPlane, SubCameraData.nearClipPlane+0.1f, 20.0f)) ClipPlaneCallback(); if(ImGui::Button("Reset")) ResetCameraAndClump(); ImGui::End(); } void MainCameraRender(rw::Camera *camera) { RenderTextureCamera(&BackgroundColorSub, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ, World); camera->clear(&BackgroundColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ); camera->beginUpdate(); ImGui_ImplRW_NewFrame(TimeDelta); World->render(); DrawCameraViewplaneTexture(&SubCameraData); DrawCameraFrustum(&SubCameraData); DisplayOnScreenInfo(); Gui(); ImGui::EndFrame(); ImGui::Render(); ImGui_ImplRW_RenderDrawLists(ImGui::GetDrawData()); camera->endUpdate(); RenderSubCamera(&BackgroundColorSub, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ, World); } void SubCameraRender(rw::Camera *camera) { camera->clear(&BackgroundColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ); camera->beginUpdate(); ImGui_ImplRW_NewFrame(TimeDelta); World->render(); DisplayOnScreenInfo(); Gui(); ImGui::EndFrame(); ImGui::Render(); ImGui_ImplRW_RenderDrawLists(ImGui::GetDrawData()); camera->endUpdate(); } void Render(void) { rw::Camera *camera; SubCameraMiniViewSelect(CameraSelected == 0); switch(CameraSelected){ default: case 0: camera = MainCamera; MainCameraRender(camera); break; case 1: camera = SubCamera; SubCameraRender(camera); break; } camera->showRaster(0); } void Idle(float timeDelta) { TimeDelta = timeDelta; Render(); } int MouseX, MouseY; int MouseDeltaX, MouseDeltaY; int MouseButtons; bool RotateClump; bool TranslateClump; bool RotateCamera; bool TranslateCamera; bool ViewXWindow; bool ViewYWindow; bool ViewXOffset; bool ViewYOffset; bool Ctrl, Alt, Shift; void KeyUp(int key) { switch(key){ case sk::KEY_LCTRL: case sk::KEY_RCTRL: Ctrl = false; break; case sk::KEY_LALT: case sk::KEY_RALT: Alt = false; break; case sk::KEY_LSHIFT: case sk::KEY_RSHIFT: Shift = false; break; } } void KeyDown(int key) { switch(key){ case sk::KEY_LCTRL: case sk::KEY_RCTRL: Ctrl = true; break; case sk::KEY_LALT: case sk::KEY_RALT: Alt = true; break; case sk::KEY_LSHIFT: case sk::KEY_RSHIFT: Shift = true; break; case sk::KEY_ESC: sk::globals.quit = 1; break; } } void MouseBtn(sk::MouseState *mouse) { MouseButtons = mouse->buttons; RotateClump = !Ctrl && !Alt && !Shift && !!(MouseButtons&1); TranslateClump = !Ctrl && !Alt && !Shift && !!(MouseButtons&4); RotateCamera = Ctrl && !!(MouseButtons&1); TranslateCamera = Ctrl && !!(MouseButtons&4); ViewXWindow = Shift && !!(MouseButtons&1); ViewYWindow = Shift && !!(MouseButtons&4); ViewXOffset = Alt && !!(MouseButtons&1); ViewYOffset = Alt && !!(MouseButtons&4); } void MouseMove(sk::MouseState *mouse) { MouseDeltaX = mouse->posx - MouseX; MouseDeltaY = mouse->posy - MouseY; MouseX = mouse->posx; MouseY = mouse->posy; if(RotateClump) ClumpRotate(Clump, MainCamera, MouseDeltaX, -MouseDeltaY); if(TranslateClump) ClumpTranslate(Clump, MainCamera, -MouseDeltaX*0.01f, -MouseDeltaY*0.1f); if(RotateCamera) ViewerRotate(SubCamera, -MouseDeltaX*0.1f, MouseDeltaY*0.1f); if(TranslateCamera) ViewerTranslate(SubCamera, -MouseDeltaX*0.01f, -MouseDeltaY*0.01f); if(ViewXWindow) ChangeViewWindow(-MouseDeltaY*0.01f, 0.0f); if(ViewYWindow) ChangeViewWindow(0.0f, -MouseDeltaY*0.01f); if(ViewXOffset) ChangeViewOffset(-MouseDeltaY*0.01f, 0.0f); if(ViewYOffset) ChangeViewOffset(0.0f, -MouseDeltaY*0.01f); } sk::EventStatus AppEventHandler(sk::Event e, void *param) { using namespace sk; Rect *r; MouseState *ms; ImGuiEventHandler(e, param); ImGuiIO &io = ImGui::GetIO(); switch(e){ case INITIALIZE: Initialize(); return EVENTPROCESSED; case RWINITIALIZE: return Initialize3D() ? EVENTPROCESSED : EVENTERROR; case RWTERMINATE: Terminate3D(); return EVENTPROCESSED; case PLUGINATTACH: return attachPlugins() ? EVENTPROCESSED : EVENTERROR; case KEYDOWN: KeyDown(*(int*)param); return EVENTPROCESSED; case KEYUP: KeyUp(*(int*)param); return EVENTPROCESSED; case MOUSEBTN: if(!io.WantCaptureMouse){ ms = (MouseState*)param; MouseBtn(ms); }else MouseButtons = 0; return EVENTPROCESSED; case MOUSEMOVE: MouseMove((MouseState*)param); return EVENTPROCESSED; case RESIZE: r = (Rect*)param; // TODO: register when we're minimized if(r->w == 0) r->w = 1; if(r->h == 0) r->h = 1; sk::globals.width = r->w; sk::globals.height = r->h; CameraSizeUpdate(r, 0.5f, 4.0f/3.0f); break; case IDLE: Idle(*(float*)param); return EVENTPROCESSED; } return sk::EVENTNOTPROCESSED; }