TODO: - maintain the TODO list properly - get the error system in better shape - move everything to custom malloc - proper cleanup! and check for memory leaks - skeleton (partially done) - examples - morph targets and morphing - geometry lock/unlock -> reinstance -> revisit pipelines -> implement tristrips - rasters - lock/unlock - camera rasters - more file formats (PNG) - PS2 rendering! - Im2d and Im3d - change naming convention? make globals stand out more - Pipelines (PDS, Xbox, PC) - ADC conversion BUGS: - fseek with negative offset on ps2 over ps2link messes up the current position Clump & related: - implement plugins: Clump Animation (old III dffs) Frame Animation (old III dffs) Atomic ((Particles)) 0x118 Skin (old III dffs) Geometry ((Morph)) 0x105 - only stubs: R* 2dfx 0x253F2F8 R* Collision 0x253F2FA