librw/tools/im2d/im2d.cpp

135 lines
2.8 KiB
C++

#include <rw.h>
#include <skeleton.h>
#include "im2d.h"
bool Im2DColored = true;
bool Im2DTextured;
rw::int32 Im2DPrimType;
rw::V2d ScreenSize;
float Scale;
rw::RGBA SolidWhite = {255, 255, 255, 255};
rw::RGBA SolidBlack = {0, 0, 0, 255};
rw::RGBA SolidRed = {200, 64, 64, 255};
rw::RGBA SolidGreen = {64, 200, 64, 255};
rw::RGBA SolidBlue = {64, 64, 200, 255};
rw::RGBA SolidYellow = {200, 200, 64, 255};
rw::RGBA SolidPurple = {200, 64, 200, 255};
rw::RGBA SolidCyan = {64, 200, 200, 255};
rw::Texture *Im2DTexture;
void
Im2DInitialize(rw::Camera *camera)
{
ScreenSize.x = camera->frameBuffer->width;
ScreenSize.y = camera->frameBuffer->height;
Scale = ScreenSize.y / 3.0f;
rw::Image::setSearchPath("files/");
Im2DTexture = rw::Texture::read("whiteash", nil);
LineListCreate(camera);
LineListSetColor(!Im2DColored);
IndexedLineListCreate(camera);
IndexedLineListSetColor(!Im2DColored);
PolyLineCreate(camera);
PolyLineSetColor(!Im2DColored);
IndexedPolyLineCreate(camera);
IndexedPolyLineSetColor(!Im2DColored);
TriListCreate(camera);
TriListSetColor(!Im2DColored);
IndexedTriListCreate(camera);
IndexedTriListSetColor(!Im2DColored);
TriStripCreate(camera);
TriStripSetColor(!Im2DColored);
IndexedTriStripCreate(camera);
IndexedTriStripSetColor(!Im2DColored);
TriFanCreate(camera);
TriFanSetColor(!Im2DColored);
IndexedTriFanCreate(camera);
IndexedTriFanSetColor(!Im2DColored);
}
void
Im2DTerminate(void)
{
if(Im2DTexture){
Im2DTexture->destroy();
Im2DTexture = nil;
}
}
void
Im2DRender(void)
{
rw::SetRenderState(rw::ZTESTENABLE, 0);
rw::SetRenderState(rw::ZWRITEENABLE, 0);
rw::SetRenderState(rw::SRCBLEND, rw::BLENDSRCALPHA);
rw::SetRenderState(rw::DESTBLEND, rw::BLENDINVSRCALPHA);
rw::SetRenderState(rw::TEXTUREFILTER, rw::Texture::FilterMode::LINEAR);
if(Im2DTextured)
rw::SetRenderStatePtr(rw::TEXTURERASTER, Im2DTexture->raster);
else
rw::SetRenderStatePtr(rw::TEXTURERASTER, nil);
switch(Im2DPrimType){
case 0: LineListRender(); break;
case 1: IndexedLineListRender(); break;
case 2: PolyLineRender(); break;
case 3: IndexedPolyLineRender(); break;
case 4: TriListRender(); break;
case 5: IndexedTriListRender(); break;
case 6: TriStripRender(); break;
case 7: IndexedTriStripRender(); break;
case 8: TriFanRender(); break;
case 9: IndexedTriFanRender(); break;
}
}
void
Im2DSize(rw::Camera *camera, rw::int32 w, rw::int32 h)
{
ScreenSize.x = w;
ScreenSize.y = h;
if(ScreenSize.x > ScreenSize.y)
Scale = ScreenSize.y / 3.0f;
else
Scale = ScreenSize.x / 3.0f;
LineListCreate(camera);
IndexedLineListCreate(camera);
PolyLineCreate(camera);
IndexedPolyLineCreate(camera);
TriListCreate(camera);
IndexedTriListCreate(camera);
TriStripCreate(camera);
IndexedTriStripCreate(camera);
TriFanCreate(camera);
IndexedTriFanCreate(camera);
}