librw/tools/im3d/linelist.cpp

177 lines
5.1 KiB
C++

#include <rw.h>
#include <skeleton.h>
#include "im3d.h"
float LineListData[28][5] = {
{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
{ 0.000f, 1.000f, 0.000f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
{ 0.000f, -1.000f, 0.000f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
{ 0.000f, 0.000f, 1.000f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
{ 0.000f, 0.000f, -1.000f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
{ 1.000f, 0.000f, 0.000f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
{-1.000f, 0.000f, 0.000f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
{ 0.577f, 0.577f, 0.577f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
{ 0.577f, -0.577f, 0.577f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
{-0.577f, 0.577f, -0.577f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
{-0.577f, -0.577f, -0.577f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
{ 0.577f, -0.577f, -0.577f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
{ 0.577f, 0.577f, -0.577f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
{-0.577f, -0.577f, 0.577f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
{-0.577f, 0.577f, 0.577f, 1.000f, 1.000f}
};
float IndexedLineListData[18][5] = {
{ 0.000f, 1.000f, 0.000f, 0.000f, 0.000f},
{ 0.577f, 0.577f, 0.577f, 0.000f, 0.000f},
{ 0.577f, 0.577f, -0.577f, 0.000f, 0.000f},
{-0.577f, 0.577f, -0.577f, 0.000f, 0.000f},
{-0.577f, 0.577f, 0.577f, 0.000f, 0.000f},
{ 0.000f, 0.000f, 1.000f, 0.000f, 0.000f},
{ 0.707f, 0.000f, 0.707f, 0.000f, 0.000f},
{ 1.000f, 0.000f, 0.000f, 0.000f, 0.000f},
{ 0.707f, 0.000f, -0.707f, 0.000f, 0.000f},
{ 0.000f, 0.000f, -1.000f, 0.000f, 0.000f},
{-0.707f, 0.000f, -0.707f, 0.000f, 0.000f},
{-1.000f, 0.000f, 0.000f, 0.000f, 0.000f},
{-0.707f, 0.000f, 0.707f, 0.000f, 0.000f},
{ 0.577f, -0.577f, 0.577f, 0.000f, 0.000f},
{ 0.577f, -0.577f, -0.577f, 0.000f, 0.000f},
{-0.577f, -0.577f, -0.577f, 0.000f, 0.000f},
{-0.577f, -0.577f, 0.577f, 0.000f, 0.000f},
{ 0.000f, -1.000f, 0.000f, 0.000f, 0.000f}
};
rw::uint16 IndexedLineListIndices[96] = {
0,1, 0,2, 0,3, 0,4, 1,2, 2,3, 3,4, 4,1,
1,5, 1,6, 1,7, 2,7, 2,8, 2,9, 3,9, 3,10, 3,11, 4,11, 4,12, 4,5,
5,6, 6,7, 7,8, 8,9, 9,10, 10,11, 11,12, 12,5,
13,5, 13,6, 13,7, 14,7, 14,8, 14,9, 15,9, 15,10, 15,11, 16,11, 16,12, 16,5,
17,13, 17,14, 17,15, 17,16, 13,14, 14,15, 15,16, 16,13
};
rw::RWDEVICE::Im3DVertex LineList[28];
rw::RWDEVICE::Im3DVertex IndexedLineList[18];
void
LineListCreate(void)
{
for(int i = 0; i < 28; i++){
LineList[i].setX(LineListData[i][0]);
LineList[i].setY(LineListData[i][1]);
LineList[i].setZ(LineListData[i][2]);
LineList[i].setU(LineListData[i][3]);
LineList[i].setV(LineListData[i][4]);
}
}
void
LineListSetColor(bool white)
{
rw::RGBA SolidColor1 = SolidRed;
rw::RGBA SolidColor2 = SolidWhite;
if(white){
SolidColor1 = SolidWhite;
SolidColor2 = SolidWhite;
}
for(int i = 0; i < 28; i += 2){
LineList[i].setColor(SolidColor1.red, SolidColor1.green,
SolidColor1.blue, SolidColor1.alpha);
LineList[i+1].setColor(SolidColor2.red, SolidColor2.green,
SolidColor2.blue, SolidColor2.alpha);
}
}
void
LineListRender(rw::Matrix *transform, rw::uint32 transformFlags)
{
rw::im3d::Transform(LineList, 28, transform, transformFlags);
rw::im3d::RenderPrimitive(rw::PRIMTYPELINELIST);
rw::im3d::End();
}
void
IndexedLineListCreate(void)
{
for(int i = 0; i < 18; i++){
IndexedLineList[i].setX(IndexedLineListData[i][0]);
IndexedLineList[i].setY(IndexedLineListData[i][1]);
IndexedLineList[i].setZ(IndexedLineListData[i][2]);
IndexedLineList[i].setU(IndexedLineListData[i][3]);
IndexedLineList[i].setV(IndexedLineListData[i][4]);
}
}
void
IndexedLineListSetColor(bool white)
{
int i;
rw::RGBA SolidColor1 = SolidRed;
rw::RGBA SolidColor2 = SolidGreen;
rw::RGBA SolidColor3 = SolidBlue;
if(white){
SolidColor1 = SolidWhite;
SolidColor2 = SolidWhite;
SolidColor3 = SolidWhite;
}
IndexedLineList[0].setColor(SolidColor1.red, SolidColor1.green,
SolidColor1.blue, SolidColor1.alpha);
for(i = 1; i < 5; i++)
IndexedLineList[i].setColor(SolidColor2.red, SolidColor2.green,
SolidColor2.blue, SolidColor2.alpha);
for(; i < 13; i++)
IndexedLineList[i].setColor(SolidColor3.red, SolidColor3.green,
SolidColor3.blue, SolidColor3.alpha);
for(; i < 17; i++)
IndexedLineList[i].setColor(SolidColor2.red, SolidColor2.green,
SolidColor2.blue, SolidColor2.alpha);
IndexedLineList[i].setColor(SolidColor1.red, SolidColor1.green,
SolidColor1.blue, SolidColor1.alpha);
}
void
IndexedLineListRender(rw::Matrix *transform, rw::uint32 transformFlags)
{
rw::im3d::Transform(IndexedLineList, 18, transform, transformFlags);
rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPELINELIST, IndexedLineListIndices, 96);
rw::im3d::End();
}