librw/src/gtaplg.cpp

1382 lines
34 KiB
C++

#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cassert>
#include <new>
#include "rwbase.h"
#include "rwplugin.h"
#include "rwpipeline.h"
#include "rwobjects.h"
#include "rwps2.h"
#include "rwd3d.h"
#include "rwxbox.h"
#include "gtaplg.h"
using namespace std;
namespace rw {
int32
findPlatform(Clump *c)
{
FORLIST(lnk, c->atomics){
Geometry *g = Atomic::fromClump(lnk)->geometry;
if(g->instData)
return g->instData->platform;
}
return 0;
}
void
switchPipes(Clump *c, int32 platform)
{
FORLIST(lnk, c->atomics){
Atomic *a = Atomic::fromClump(lnk);
if(a->pipeline && a->pipeline->platform != platform){
uint32 plgid = a->pipeline->pluginID;
switch(plgid){
case ID_SKIN:
a->pipeline = skinGlobals.pipelines[platform];
break;
case ID_MATFX:
a->pipeline = matFXGlobals.pipelines[platform];
break;
}
}
}
}
}
namespace gta {
void
attachPlugins(void)
{
rw::ps2::registerPDSPlugin(12);
gta::registerPDSPipes();
rw::ps2::registerNativeRaster();
rw::xbox::registerNativeRaster();
rw::d3d::registerNativeRaster();
rw::registerMeshPlugin();
rw::registerNativeDataPlugin();
rw::registerAtomicRightsPlugin();
rw::registerMaterialRightsPlugin();
rw::xbox::registerVertexFormatPlugin();
rw::registerSkinPlugin();
rw::registerHAnimPlugin();
gta::registerNodeNamePlugin();
rw::registerMatFXPlugin();
rw::registerUVAnimPlugin();
rw::ps2::registerADCPlugin();
gta::registerExtraNormalsPlugin();
gta::registerExtraVertColorPlugin();
gta::registerEnvSpecPlugin();
gta::registerBreakableModelPlugin();
gta::registerCollisionPlugin();
gta::register2dEffectPlugin();
gta::registerPipelinePlugin();
rw::Atomic::init();
}
//
// Frame
//
// Node Name
int32 nodeNameOffset;
static void*
createNodeName(void *object, int32 offset, int32)
{
char *name = PLUGINOFFSET(char, object, offset);
name[0] = '\0';
return object;
}
static void*
copyNodeName(void *dst, void *src, int32 offset, int32)
{
char *dstname = PLUGINOFFSET(char, dst, offset);
char *srcname = PLUGINOFFSET(char, src, offset);
strncpy(dstname, srcname, 23);
return dst;
}
static void*
destroyNodeName(void *object, int32, int32)
{
return object;
}
static void
readNodeName(Stream *stream, int32 len, void *object, int32 offset, int32)
{
char *name = PLUGINOFFSET(char, object, offset);
stream->read(name, len);
name[len] = '\0';
//printf("%s\n", name);
}
static void
writeNodeName(Stream *stream, int32 len, void *object, int32 offset, int32)
{
char *name = PLUGINOFFSET(char, object, offset);
stream->write(name, len);
}
static int32
getSizeNodeName(void *object, int32 offset, int32)
{
char *name = PLUGINOFFSET(char, object, offset);
int32 len = strlen(name);
return len > 0 ? len : 0;
}
void
registerNodeNamePlugin(void)
{
nodeNameOffset = Frame::registerPlugin(24, ID_NODENAME,
createNodeName,
destroyNodeName,
copyNodeName);
Frame::registerPluginStream(ID_NODENAME,
readNodeName,
writeNodeName,
getSizeNodeName);
}
char*
getNodeName(Frame *f)
{
return PLUGINOFFSET(char, f, nodeNameOffset);
}
//
// Geometry
//
// Breakable Model
int32 breakableOffset;
static void*
createBreakableModel(void *object, int32 offset, int32)
{
*PLUGINOFFSET(uint8*, object, offset) = 0;
return object;
}
static void*
destroyBreakableModel(void *object, int32 offset, int32)
{
uint8 *p = *PLUGINOFFSET(uint8*, object, offset);
delete[] p;
return object;
}
static void
readBreakableModel(Stream *stream, int32, void *object, int32 o, int32)
{
uint32 header[13];
uint32 hasBreakable = stream->readU32();
if(hasBreakable == 0)
return;
stream->read(header, 13*4);
uint32 size = header[1]*(12+8+4) + header[5]*(6+2) +
header[8]*(32+32+12);
uint8 *p = new uint8[sizeof(Breakable)+size];
Breakable *breakable = (Breakable*)p;
*PLUGINOFFSET(Breakable*, object, o) = breakable;
breakable->position = header[0];
breakable->numVertices = header[1];
breakable->numFaces = header[5];
breakable->numMaterials = header[8];
p += sizeof(Breakable);
stream->read(p, size);
breakable->vertices = (float*)p;
p += breakable->numVertices*12;
breakable->texCoords = (float*)p;
p += breakable->numVertices*8;
breakable->colors = (uint8*)p;
p += breakable->numVertices*4;
breakable->faces = (uint16*)p;
p += breakable->numFaces*6;
breakable->matIDs = (uint16*)p;
p += breakable->numFaces*2;
breakable->texNames = (char(*)[32])p;
p += breakable->numMaterials*32;
breakable->maskNames = (char(*)[32])p;
p += breakable->numMaterials*32;
breakable->surfaceProps = (float32(*)[3])p;
}
static void
writeBreakableModel(Stream *stream, int32, void *object, int32 o, int32)
{
uint32 header[13];
Breakable *breakable = *PLUGINOFFSET(Breakable*, object, o);
uint8 *p = (uint8*)breakable;
if(breakable == NULL){
stream->writeU32(0);
return;
}
stream->writeU32(1);
memset((char*)header, 0, 13*4);
header[0] = breakable->position;
header[1] = breakable->numVertices;
header[5] = breakable->numFaces;
header[8] = breakable->numMaterials;
stream->write(header, 13*4);
p += sizeof(Breakable);
stream->write(p, breakable->numVertices*(12+8+4) +
breakable->numFaces*(6+2) +
breakable->numMaterials*(32+32+12));
}
static int32
getSizeBreakableModel(void *object, int32 offset, int32)
{
Breakable *breakable = *PLUGINOFFSET(Breakable*, object, offset);
if(breakable == NULL)
return 0; //4;
return 56 + breakable->numVertices*(12+8+4) +
breakable->numFaces*(6+2) +
breakable->numMaterials*(32+32+12);
}
void
registerBreakableModelPlugin(void)
{
breakableOffset = Geometry::registerPlugin(sizeof(Breakable*),
ID_BREAKABLE,
createBreakableModel,
destroyBreakableModel, NULL);
Geometry::registerPluginStream(ID_BREAKABLE,
readBreakableModel,
writeBreakableModel,
getSizeBreakableModel);
}
// Extra normals
int32 extraNormalsOffset;
static void*
createExtraNormals(void *object, int32 offset, int32)
{
*PLUGINOFFSET(float*, object, offset) = NULL;
return object;
}
static void*
destroyExtraNormals(void *object, int32 offset, int32)
{
float *extranormals = *PLUGINOFFSET(float*, object, offset);
delete[] extranormals;
*PLUGINOFFSET(float*, object, offset) = NULL;
return object;
}
static void
readExtraNormals(Stream *stream, int32, void *object, int32 offset, int32)
{
Geometry *geo = (Geometry*)object;
float **plgp = PLUGINOFFSET(float*, object, offset);
if(*plgp)
delete[] *plgp;
float *extranormals = *plgp = new float[geo->numVertices*3];
stream->read(extranormals, geo->numVertices*3*4);
// printf("extra normals\n");
// for(int i = 0; i < geo->numVertices; i++){
// float *nx = extranormals+i*3;
// float *n = geo->morphTargets[0].normals;
// float len = n[0]*n[0] + n[1]*n[1] + n[2]*n[2];
// printf("%f %f %f %f\n", n[0], n[1], n[2], len);
// printf("%f %f %f\n", nx[0], nx[1], nx[2]);
// }
}
static void
writeExtraNormals(Stream *stream, int32, void *object, int32 offset, int32)
{
Geometry *geo = (Geometry*)object;
float *extranormals = *PLUGINOFFSET(float*, object, offset);
assert(extranormals != NULL);
stream->write(extranormals, geo->numVertices*3*4);
}
static int32
getSizeExtraNormals(void *object, int32 offset, int32)
{
Geometry *geo = (Geometry*)object;
if(*PLUGINOFFSET(float*, object, offset))
return geo->numVertices*3*4;
return 0;
}
void
registerExtraNormalsPlugin(void)
{
extraNormalsOffset = Geometry::registerPlugin(sizeof(void*),
ID_EXTRANORMALS,
createExtraNormals,
destroyExtraNormals,
NULL);
Geometry::registerPluginStream(ID_EXTRANORMALS,
readExtraNormals,
writeExtraNormals,
getSizeExtraNormals);
}
// Extra colors
int32 extraVertColorOffset;
void
allocateExtraVertColors(Geometry *g)
{
ExtraVertColors *colordata =
PLUGINOFFSET(ExtraVertColors, g, extraVertColorOffset);
colordata->nightColors = new uint8[g->numVertices*4];
colordata->dayColors = new uint8[g->numVertices*4];
colordata->balance = 1.0f;
}
static void*
createExtraVertColors(void *object, int32 offset, int32)
{
ExtraVertColors *colordata =
PLUGINOFFSET(ExtraVertColors, object, offset);
colordata->nightColors = NULL;
colordata->dayColors = NULL;
colordata->balance = 0.0f;
return object;
}
static void*
destroyExtraVertColors(void *object, int32 offset, int32)
{
ExtraVertColors *colordata =
PLUGINOFFSET(ExtraVertColors, object, offset);
delete[] colordata->nightColors;
delete[] colordata->dayColors;
return object;
}
static void
readExtraVertColors(Stream *stream, int32, void *object, int32 offset, int32)
{
uint32 hasData;
ExtraVertColors *colordata =
PLUGINOFFSET(ExtraVertColors, object, offset);
hasData = stream->readU32();
if(!hasData)
return;
Geometry *geometry = (Geometry*)object;
colordata->nightColors = new uint8[geometry->numVertices*4];
colordata->dayColors = new uint8[geometry->numVertices*4];
colordata->balance = 1.0f;
stream->read(colordata->nightColors, geometry->numVertices*4);
if(geometry->colors)
memcpy(colordata->dayColors, geometry->colors,
geometry->numVertices*4);
}
static void
writeExtraVertColors(Stream *stream, int32, void *object, int32 offset, int32)
{
ExtraVertColors *colordata =
PLUGINOFFSET(ExtraVertColors, object, offset);
stream->writeU32(colordata->nightColors != NULL);
if(colordata->nightColors){
Geometry *geometry = (Geometry*)object;
stream->write(colordata->nightColors, geometry->numVertices*4);
}
}
static int32
getSizeExtraVertColors(void *object, int32 offset, int32)
{
ExtraVertColors *colordata =
PLUGINOFFSET(ExtraVertColors, object, offset);
Geometry *geometry = (Geometry*)object;
if(colordata->nightColors)
return 4 + geometry->numVertices*4;
return 0;
}
void
registerExtraVertColorPlugin(void)
{
extraVertColorOffset = Geometry::registerPlugin(sizeof(ExtraVertColors),
ID_EXTRAVERTCOLORS,
createExtraVertColors,
destroyExtraVertColors,
NULL);
Geometry::registerPluginStream(ID_EXTRAVERTCOLORS,
readExtraVertColors,
writeExtraVertColors,
getSizeExtraVertColors);
}
// Environment mat
int32 envMatOffset;
static void*
createEnvMat(void *object, int32 offset, int32)
{
*PLUGINOFFSET(EnvMat*, object, offset) = NULL;
return object;
}
static void*
destroyEnvMat(void *object, int32 offset, int32)
{
EnvMat **envmat = PLUGINOFFSET(EnvMat*, object, offset);
delete *envmat;
*envmat = NULL;
return object;
}
static void*
copyEnvMat(void *dst, void *src, int32 offset, int32)
{
EnvMat *srcenv = *PLUGINOFFSET(EnvMat*, src, offset);
if(srcenv == NULL)
return dst;
EnvMat *dstenv = new EnvMat;
dstenv->scaleX = srcenv->scaleX;
dstenv->scaleY = srcenv->scaleY;
dstenv->transScaleX = srcenv->transScaleX;
dstenv->transScaleY = srcenv->transScaleY;
dstenv->shininess = srcenv->shininess;
dstenv->texture = NULL;
*PLUGINOFFSET(EnvMat*, dst, offset) = dstenv;
return dst;
}
struct EnvStream {
float scaleX, scaleY;
float transScaleX, transScaleY;
float shininess;
int32 zero;
};
static void
readEnvMat(Stream *stream, int32, void *object, int32 offset, int32)
{
EnvStream buf;
EnvMat *env = new EnvMat;
*PLUGINOFFSET(EnvMat*, object, offset) = env;
stream->read(&buf, sizeof(buf));
env->scaleX = (int8)(buf.scaleX*8.0f);
env->scaleY = (int8)(buf.scaleY*8.0f);
env->transScaleX = (int8)(buf.transScaleX*8.0f);
env->transScaleY = (int8)(buf.transScaleY*8.0f);
env->shininess = (int8)(buf.shininess*255.0f);
env->texture = NULL;
}
static void
writeEnvMat(Stream *stream, int32, void *object, int32 offset, int32)
{
EnvStream buf;
EnvMat *env = *PLUGINOFFSET(EnvMat*, object, offset);
buf.scaleX = env->scaleX/8.0f;
buf.scaleY = env->scaleY/8.0f;
buf.transScaleX = env->transScaleX/8.0f;
buf.transScaleY = env->transScaleY/8.0f;
buf.shininess = env->shininess/8.0f;
buf.zero = 0;
stream->write(&buf, sizeof(buf));
}
static int32
getSizeEnvMat(void *object, int32 offset, int32)
{
EnvMat *env = *PLUGINOFFSET(EnvMat*, object, offset);
return env ? (int)sizeof(EnvStream) : 0;
}
// Specular mat
int32 specMatOffset;
static void*
createSpecMat(void *object, int32 offset, int32)
{
*PLUGINOFFSET(SpecMat*, object, offset) = NULL;
return object;
}
static void*
destroySpecMat(void *object, int32 offset, int32)
{
SpecMat **specmat = PLUGINOFFSET(SpecMat*, object, offset);
if(*specmat == NULL)
return object;
if((*specmat)->texture)
(*specmat)->texture->destroy();
delete *specmat;
*specmat = NULL;
return object;
}
static void*
copySpecMat(void *dst, void *src, int32 offset, int32)
{
SpecMat *srcspec = *PLUGINOFFSET(SpecMat*, src, offset);
if(srcspec == NULL)
return dst;
SpecMat *dstspec = new SpecMat;
*PLUGINOFFSET(SpecMat*, dst, offset) = dstspec;
dstspec->specularity = srcspec->specularity;
dstspec->texture = srcspec->texture;
dstspec->texture->refCount++;
return dst;
}
struct SpecStream {
float specularity;
char texname[24];
};
static void
readSpecMat(Stream *stream, int32, void *object, int32 offset, int32)
{
SpecStream buf;
SpecMat *spec = new SpecMat;
*PLUGINOFFSET(SpecMat*, object, offset) = spec;
stream->read(&buf, sizeof(buf));
spec->specularity = buf.specularity;
spec->texture = Texture::create(NULL);
strncpy(spec->texture->name, buf.texname, 24);
}
static void
writeSpecMat(Stream *stream, int32, void *object, int32 offset, int32)
{
SpecStream buf;
SpecMat *spec = *PLUGINOFFSET(SpecMat*, object, offset);
buf.specularity = spec->specularity;
strncpy(buf.texname, spec->texture->name, 24);
stream->write(&buf, sizeof(buf));
}
static int32
getSizeSpecMat(void *object, int32 offset, int32)
{
SpecMat *spec = *PLUGINOFFSET(SpecMat*, object, offset);
return spec ? (int)sizeof(SpecStream) : 0;
}
void
registerEnvSpecPlugin(void)
{
envMatOffset = Material::registerPlugin(sizeof(EnvMat*), ID_ENVMAT,
createEnvMat,
destroyEnvMat,
copyEnvMat);
Material::registerPluginStream(ID_ENVMAT, readEnvMat,
writeEnvMat,
getSizeEnvMat);
specMatOffset = Material::registerPlugin(sizeof(SpecMat*), ID_SPECMAT,
createSpecMat,
destroySpecMat,
copySpecMat);
Material::registerPluginStream(ID_SPECMAT, readSpecMat,
writeSpecMat,
getSizeSpecMat);
}
// Pipeline
int32 pipelineOffset;
static void*
createPipeline(void *object, int32 offset, int32)
{
*PLUGINOFFSET(uint32, object, offset) = 0;
return object;
}
static void*
copyPipeline(void *dst, void *src, int32 offset, int32)
{
*PLUGINOFFSET(uint32, dst, offset) = *PLUGINOFFSET(uint32, src, offset);
return dst;
}
static void
readPipeline(Stream *stream, int32, void *object, int32 offset, int32)
{
*PLUGINOFFSET(uint32, object, offset) = stream->readU32();
// printf("%x\n", *PLUGINOFFSET(uint32, object, offset));
}
static void
writePipeline(Stream *stream, int32, void *object, int32 offset, int32)
{
stream->writeU32(*PLUGINOFFSET(uint32, object, offset));
}
static int32
getSizePipeline(void *object, int32 offset, int32)
{
if(*PLUGINOFFSET(uint32, object, offset))
return 4;
return 0;
}
void
registerPipelinePlugin(void)
{
pipelineOffset = Atomic::registerPlugin(sizeof(uint32), ID_PIPELINE,
createPipeline,
NULL,
copyPipeline);
Atomic::registerPluginStream(ID_PIPELINE, readPipeline,
writePipeline, getSizePipeline);
}
uint32
getPipelineID(Atomic *atomic)
{
return *PLUGINOFFSET(uint32, atomic, pipelineOffset);
}
void
setPipelineID(Atomic *atomic, uint32 id)
{
*PLUGINOFFSET(uint32, atomic, pipelineOffset) = id;
}
// 2dEffect
struct SizedData
{
uint32 size;
uint8 *data;
};
int32 twodEffectOffset;
static void*
create2dEffect(void *object, int32 offset, int32)
{
SizedData *data;
data = PLUGINOFFSET(SizedData, object, offset);
data->size = 0;
data->data = NULL;
return object;
}
static void*
destroy2dEffect(void *object, int32 offset, int32)
{
SizedData *data;
data = PLUGINOFFSET(SizedData, object, offset);
delete[] data->data;
data->data = NULL;
data->size = 0;
return object;
}
static void*
copy2dEffect(void *dst, void *src, int32 offset, int32)
{
SizedData *srcdata, *dstdata;
dstdata = PLUGINOFFSET(SizedData, dst, offset);
srcdata = PLUGINOFFSET(SizedData, src, offset);
dstdata->size = srcdata->size;
if(dstdata->size != 0){
dstdata->data = new uint8[dstdata->size];
memcpy(dstdata->data, srcdata->data, dstdata->size);
}
return dst;
}
static void
read2dEffect(Stream *stream, int32 size, void *object, int32 offset, int32)
{
SizedData *data = PLUGINOFFSET(SizedData, object, offset);
data->size = size;
data->data = new uint8[data->size];
stream->read(data->data, data->size);
}
static void
write2dEffect(Stream *stream, int32, void *object, int32 offset, int32)
{
SizedData *data = PLUGINOFFSET(SizedData, object, offset);
stream->write(data->data, data->size);
}
static int32
getSize2dEffect(void *object, int32 offset, int32)
{
SizedData *data = PLUGINOFFSET(SizedData, object, offset);
return data->size;
}
void
register2dEffectPlugin(void)
{
twodEffectOffset = Geometry::registerPlugin(sizeof(SizedData), ID_2DEFFECT,
create2dEffect,
destroy2dEffect,
copy2dEffect);
Geometry::registerPluginStream(ID_2DEFFECT, read2dEffect,
write2dEffect, getSize2dEffect);
}
// Collision
int32 collisionOffset;
static void*
createCollision(void *object, int32 offset, int32)
{
SizedData *data;
data = PLUGINOFFSET(SizedData, object, offset);
data->size = 0;
data->data = NULL;
return object;
}
static void*
destroyCollision(void *object, int32 offset, int32)
{
SizedData *data;
data = PLUGINOFFSET(SizedData, object, offset);
delete[] data->data;
data->data = NULL;
data->size = 0;
return object;
}
static void*
copyCollision(void *dst, void *src, int32 offset, int32)
{
SizedData *srcdata, *dstdata;
dstdata = PLUGINOFFSET(SizedData, dst, offset);
srcdata = PLUGINOFFSET(SizedData, src, offset);
dstdata->size = srcdata->size;
if(dstdata->size != 0){
dstdata->data = new uint8[dstdata->size];
memcpy(dstdata->data, srcdata->data, dstdata->size);
}
return dst;
}
static void
readCollision(Stream *stream, int32 size, void *object, int32 offset, int32)
{
SizedData *data = PLUGINOFFSET(SizedData, object, offset);
data->size = size;
data->data = new uint8[data->size];
stream->read(data->data, data->size);
}
static void
writeCollision(Stream *stream, int32, void *object, int32 offset, int32)
{
SizedData *data = PLUGINOFFSET(SizedData, object, offset);
stream->write(data->data, data->size);
}
static int32
getSizeCollision(void *object, int32 offset, int32)
{
SizedData *data = PLUGINOFFSET(SizedData, object, offset);
return data->size;
}
void
registerCollisionPlugin(void)
{
collisionOffset = Clump::registerPlugin(sizeof(SizedData), ID_COLLISION,
createCollision,
destroyCollision,
copyCollision);
Clump::registerPluginStream(ID_COLLISION, readCollision,
writeCollision, getSizeCollision);
}
/*
* PS2
*/
using namespace ps2;
rw::PipeAttribute saXYZADC = {
"saXYZADC",
AT_V4_16 | AT_RW
};
rw::PipeAttribute saUV = {
"saUV",
AT_V2_16 | AT_RW
};
rw::PipeAttribute saUV2 = {
"saUV2",
AT_V4_16 | AT_RW
};
rw::PipeAttribute saRGBA = {
"saRGBA",
AT_V4_8 | AT_UNSGN | AT_RW
};
rw::PipeAttribute saRGBA2 = {
"saRGBA2",
AT_V4_16 | AT_UNSGN | AT_RW
};
rw::PipeAttribute saNormal = {
"saNormal",
AT_V4_8 | AT_RW
};
rw::PipeAttribute saWeights = {
"saWeights",
AT_V4_32 | AT_RW
};
static bool hasTex2(uint32 id)
{
return id == 0x53f2008b;
}
static bool hasNormals(uint32 id)
{
return id == 0x53f20085 || id == 0x53f20087 || id == 0x53f20089 ||
id == 0x53f2008b || id == 0x53f2008d || id == 0x53f2008f;
}
static bool hasColors(uint32 id)
{
return id == 0x53f20081 || id == 0x53f20083 || id == 0x53f2008d || id == 0x53f2008f;
}
static bool hasColors2(uint32 id)
{
return id == 0x53f20083 || id == 0x53f2008f;
}
struct SaVert : ps2::Vertex {
float32 w[4];
uint8 i[4];
float32 t1[2];
uint8 c1[4];
};
static void
saPreCB(MatPipeline *p, Geometry *geo)
{
allocateADC(geo);
if(hasColors2(p->pluginData) && extraVertColorOffset)
allocateExtraVertColors(geo);
if(p->pluginData == 0x53f20089)
skinPreCB(p, geo);
}
static void
saPostCB(MatPipeline *p, Geometry *geo)
{
skinPostCB(p, geo);
}
int32
findSAVertex(Geometry *g, uint32 flags[], uint32 mask, SaVert *v)
{
Skin *skin = *PLUGINOFFSET(Skin*, g, skinGlobals.offset);
float32 *wghts = NULL;
uint8 *inds = NULL;
if(skin){
wghts = skin->weights;
inds = skin->indices;
}
float32 *verts = g->morphTargets[0].vertices;
float32 *tex0 = g->texCoords[0];
float32 *tex1 = g->texCoords[1];
float32 *norms = g->morphTargets[0].normals;
uint8 *cols0 = g->colors;
uint8 *cols1 = NULL;
if(extraVertColorOffset)
cols1 = PLUGINOFFSET(ExtraVertColors, g, extraVertColorOffset)->nightColors;
for(int32 i = 0; i < g->numVertices; i++){
if(mask & flags[i] & 0x1 &&
!(verts[0] == v->p[0] && verts[1] == v->p[1] && verts[2] == v->p[2]))
goto cont;
if(mask & flags[i] & 0x10 &&
!(norms[0] == v->n[0] && norms[1] == v->n[1] && norms[2] == v->n[2]))
goto cont;
if(mask & flags[i] & 0x100 &&
!(cols0[0] == v->c[0] && cols0[1] == v->c[1] &&
cols0[2] == v->c[2] && cols0[3] == v->c[3]))
goto cont;
if(mask & flags[i] & 0x200 &&
!(cols1[0] == v->c1[0] && cols1[1] == v->c1[1] &&
cols1[2] == v->c1[2] && cols1[3] == v->c1[3]))
goto cont;
if(mask & flags[i] & 0x1000 &&
!(tex0[0] == v->t[0] && tex0[1] == v->t[1]))
goto cont;
if(mask & flags[i] & 0x2000 &&
!(tex1[0] == v->t1[0] && tex1[1] == v->t1[1]))
goto cont;
if(mask & flags[i] & 0x10000 &&
!(wghts[0] == v->w[0] && wghts[1] == v->w[1] &&
wghts[2] == v->w[2] && wghts[3] == v->w[3] &&
inds[0] == v->i[0] && inds[1] == v->i[1] &&
inds[2] == v->i[2] && inds[3] == v->i[3]))
goto cont;
return i;
cont:
verts += 3;
tex0 += 2;
tex1 += 2;
norms += 3;
cols0 += 4;
cols1 += 4;
wghts += 4;
inds += 4;
}
return -1;
}
void
insertSAVertex(Geometry *geo, int32 i, uint32 mask, SaVert *v)
{
insertVertex(geo, i, mask, v);
if(mask & 0x2000)
memcpy(&geo->texCoords[1][i*2], v->t1, 8);
if(mask & 0x200 && extraVertColorOffset){
uint8 *cols1 =
&PLUGINOFFSET(ExtraVertColors, geo, extraVertColorOffset)->nightColors[i*4];
cols1[0] = v->c1[0];
cols1[1] = v->c1[1];
cols1[2] = v->c1[2];
cols1[3] = v->c1[3];
}
if(mask & 0x10000 && skinGlobals.offset){
Skin *skin = *PLUGINOFFSET(Skin*, geo, skinGlobals.offset);
memcpy(&skin->weights[i*4], v->w, 16);
memcpy(&skin->indices[i*4], v->i, 4);
}
}
static void
saUninstanceCB(ps2::MatPipeline *pipe, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[])
{
uint32 id = pipe->pluginData;
int16 *verts = (int16*)data[0];
int16 *texcoords = (int16*)data[1];
uint8 *colors = (uint8*)data[2];
int8 *norms = (int8*)data[id == 0x53f20089 ? 2 : 3];
uint32 *wghts = (uint32*)data[3];
float vertScale = 1.0f/128.0f;
if(id == 0x53f20085 || id == 0x53f20087 ||
id == 0x53f20089 || id == 0x53f2008b)
vertScale = 1.0f/1024.0f;
uint32 mask = 0x1; // vertices
int cinc = 4;
int tinc = 2;
if((geo->geoflags & Geometry::NORMALS) && hasNormals(id))
mask |= 0x10;
if((geo->geoflags & Geometry::PRELIT) && hasColors(id))
mask |= 0x100;
if(hasColors2(id)){
mask |= 0x200;
cinc *= 2;
}
if(geo->numTexCoordSets > 0)
mask |= 0x1000;
if(geo->numTexCoordSets > 0 && hasTex2(id)){
mask |= 0x2000;
tinc *= 2;
}
if(id == 0x53f20089)
mask |= 0x10000;
SaVert v;
int32 idxstart = 0;
for(Mesh *m = geo->meshHeader->mesh; m < mesh; m++)
idxstart += m->numIndices;
int8 *adc = PLUGINOFFSET(ADCData, geo, adcOffset)->adcBits;
for(uint32 i = 0; i < mesh->numIndices; i++){
v.p[0] = verts[0]*vertScale;
v.p[1] = verts[1]*vertScale;
v.p[2] = verts[2]*vertScale;
if(mask & 0x10){
v.n[0] = norms[0]/127.0f;
v.n[1] = norms[1]/127.0f;
v.n[2] = norms[2]/127.0f;
}
if(mask & 0x200){
v.c[0] = colors[0];
v.c[1] = colors[2];
v.c[2] = colors[4];
v.c[3] = colors[6];
v.c1[0] = colors[1];
v.c1[1] = colors[3];
v.c1[2] = colors[5];
v.c1[3] = colors[7];
}else if(mask & 0x100){
v.c[0] = colors[0];
v.c[1] = colors[1];
v.c[2] = colors[2];
v.c[3] = colors[3];
}
if(mask & 0x1000){
v.t[0] = texcoords[0]/4096.0f;
v.t[1] = texcoords[1]/4096.0f;
}
if(mask & 0x2000){
v.t1[0] = texcoords[2]/4096.0f;
v.t1[1] = texcoords[3]/4096.0f;
}
if(mask & 0x10000){
for(int j = 0; j < 4; j++){
((uint32*)v.w)[j] = wghts[j] & ~0x3FF;
v.i[j] = (wghts[j] & 0x3FF) >> 2;
if(v.i[j]) v.i[j]--;
if(v.w[j] == 0.0f) v.i[j] = 0;
}
}
int32 idx = findSAVertex(geo, flags, mask, &v);
if(idx < 0)
idx = geo->numVertices++;
mesh->indices[i] = idx;
adc[idxstart+i] = !!verts[3];
flags[idx] = mask;
insertSAVertex(geo, idx, mask, &v);
verts += 4;
texcoords += tinc;
colors += cinc;
norms += 4;
wghts += 4;
}
}
static void
instanceSAPositions(Geometry *g, Mesh *m, int8 *adc, int16 *dst, float32 scale)
{
float32 *verts = g->morphTargets[0].vertices;
uint16 j;
for(uint32 i = 0; i < m->numIndices; i++){
j = m->indices[i];
dst[0] = verts[j*3+0]*scale;
dst[1] = verts[j*3+1]*scale;
dst[2] = verts[j*3+2]*scale;
dst[3] = adc ? 0x8000*adc[i] : 0;
dst += 4;
}
}
static void
instanceSATex(Geometry *g, Mesh *m, int16 *dst)
{
float32 *tex = g->texCoords[0];
uint16 j;
for(uint32 i = 0; i < m->numIndices; i++){
j = m->indices[i];
if(tex){
dst[0] = tex[j*2+0]*4096.0f;
dst[1] = tex[j*2+1]*4096.0f;
}else{
dst[0] = 0;
dst[1] = 0;
}
dst += 2;
}
}
static void
instanceSADualTex(Geometry *g, Mesh *m, int16 *dst)
{
float32 *tex0 = g->texCoords[0];
float32 *tex1 = g->texCoords[1];
uint16 j;
for(uint32 i = 0; i < m->numIndices; i++){
j = m->indices[i];
if(tex0){
dst[0] = tex0[j*2+0]*4096.0f;
dst[1] = tex0[j*2+1]*4096.0f;
}else{
dst[0] = 0;
dst[1] = 0;
}
if(tex1){
dst[2] = tex1[j*2+0]*4096.0f;
dst[3] = tex1[j*2+1]*4096.0f;
}else{
dst[2] = 0;
dst[3] = 0;
}
dst += 4;
}
}
static void
instanceSAColors(Geometry *g, Mesh *m, uint8 *dst)
{
uint8 *c = g->colors;
uint16 j;
for(uint32 i = 0; i < m->numIndices; i++){
j = m->indices[i];
if(c)
memcpy(dst, &c[j*4], 4);
else
memset(dst, 0xFF, 4);
dst += 4;
}
}
static void
instanceSADualColors(Geometry *g, Mesh *m, uint8 *dst)
{
uint8 *c0 = g->colors;
uint8 *c1 =
PLUGINOFFSET(ExtraVertColors, g, extraVertColorOffset)->nightColors;
uint16 j;
for(uint32 i = 0; i < m->numIndices; i++){
j = m->indices[i];
if(c0){
dst[0] = c0[j*4+0];
dst[2] = c0[j*4+1];
dst[4] = c0[j*4+2];
dst[6] = c0[j*4+3];
}else{
dst[0] = 0xFF;
dst[2] = 0xFF;
dst[4] = 0xFF;
dst[6] = 0xFF;
}
if(c1){
dst[1] = c1[j*4+0];
dst[3] = c1[j*4+1];
dst[6] = c1[j*4+2];
dst[7] = c1[j*4+3];
}else{
dst[1] = 0xFF;
dst[3] = 0xFF;
dst[6] = 0xFF;
dst[7] = 0xFF;
}
dst += 8;
}
}
static void
instanceSANormals(Geometry *g, Mesh *m, int8 *dst)
{
float32 *norms = g->morphTargets[0].normals;
uint16 j;
for(uint32 i = 0; i < m->numIndices; i++){
j = m->indices[i];
if(norms){
dst[0] = norms[j*3+0]*127.0f;
dst[1] = norms[j*3+1]*127.0f;
dst[2] = norms[j*3+2]*127.0f;
dst[3] = 0;
}else
memset(dst, 0, 4);
dst += 4;
}
}
static void
saInstanceCB(MatPipeline *pipe, Geometry *g, Mesh *m, uint8 **data)
{
uint32 id = pipe->pluginData;
float vertScale = 128.0f;
if(id == 0x53f20085 || id == 0x53f20087 ||
id == 0x53f20089 || id == 0x53f2008b)
vertScale = 1024.0f;
ADCData *adc = PLUGINOFFSET(ADCData, g, adcOffset);
for(uint32 i = 0; i < nelem(pipe->attribs); i++){
rw::PipeAttribute *a = pipe->attribs[i];
if(a == &saXYZADC)
instanceSAPositions(g, m, adc->adcFormatted ? adc->adcBits : NULL,
(int16*)data[i], vertScale);
if(a == &saUV)
instanceSATex(g, m, (int16*)data[i]);
if(a == &saUV2)
instanceSADualTex(g, m, (int16*)data[i]);
if(a == &saRGBA)
instanceSAColors(g, m, (uint8*)data[i]);
if(a == &saRGBA2)
instanceSADualColors(g, m, (uint8*)data[i]);
if(a == &saNormal)
instanceSANormals(g, m, (int8*)data[i]);
if(a == &saWeights){
Skin *skin = *PLUGINOFFSET(Skin*, g, skinGlobals.offset);
instanceSkinData(g, m, skin, (uint32*)data[i]);
}
}
}
void
registerPDSPipes(void)
{
Pipeline *pipe;
MatPipeline *mpipe;
// Atomic pipes
pipe = new ps2::ObjPipeline(PLATFORM_PS2);
pipe->pluginID = ID_PDS;
pipe->pluginData = 0x53f20080;
ps2::registerPDSPipe(pipe);
pipe = new ps2::ObjPipeline(PLATFORM_PS2);
pipe->pluginID = ID_PDS;
pipe->pluginData = 0x53f20082;
ps2::registerPDSPipe(pipe);
pipe = new ps2::ObjPipeline(PLATFORM_PS2);
pipe->pluginID = ID_PDS;
pipe->pluginData = 0x53f20084;
ps2::registerPDSPipe(pipe);
pipe = new ps2::ObjPipeline(PLATFORM_PS2);
pipe->pluginID = ID_PDS;
pipe->pluginData = 0x53f20088;
ps2::registerPDSPipe(pipe);
// Material pipes
mpipe = new MatPipeline(PLATFORM_PS2);
mpipe->pluginID = ID_PDS;
mpipe->pluginData = 0x53f20081;
mpipe->attribs[0] = &saXYZADC;
mpipe->attribs[1] = &saUV;
mpipe->attribs[2] = &saRGBA;
uint32 vertCount = MatPipeline::getVertCount(VU_Lights, 3, 3, 2);
mpipe->setTriBufferSizes(3, vertCount);
mpipe->vifOffset = mpipe->inputStride*vertCount;
mpipe->instanceCB = saInstanceCB;
mpipe->preUninstCB = saPreCB;
mpipe->uninstanceCB = saUninstanceCB;
ps2::registerPDSPipe(mpipe);
mpipe = new MatPipeline(PLATFORM_PS2);
mpipe->pluginID = ID_PDS;
mpipe->pluginData = 0x53f20083;
mpipe->attribs[0] = &saXYZADC;
mpipe->attribs[1] = &saUV;
mpipe->attribs[2] = &saRGBA2;
vertCount = MatPipeline::getVertCount(VU_Lights, 3, 3, 2);
mpipe->setTriBufferSizes(3, vertCount);
mpipe->vifOffset = mpipe->inputStride*vertCount;
mpipe->instanceCB = saInstanceCB;
mpipe->preUninstCB = saPreCB;
mpipe->uninstanceCB = saUninstanceCB;
ps2::registerPDSPipe(mpipe);
mpipe = new MatPipeline(PLATFORM_PS2);
mpipe->pluginID = ID_PDS;
mpipe->pluginData = 0x53f20085;
mpipe->attribs[0] = &saXYZADC;
mpipe->attribs[1] = &saUV;
mpipe->attribs[3] = &saNormal;
vertCount = MatPipeline::getVertCount(VU_Lights, 4, 3, 2);
mpipe->setTriBufferSizes(4, vertCount);
mpipe->vifOffset = mpipe->inputStride*vertCount;
mpipe->instanceCB = saInstanceCB;
mpipe->preUninstCB = saPreCB;
mpipe->uninstanceCB = saUninstanceCB;
ps2::registerPDSPipe(mpipe);
mpipe = new MatPipeline(PLATFORM_PS2);
mpipe->pluginID = ID_PDS;
mpipe->pluginData = 0x53f20087;
mpipe->attribs[0] = &saXYZADC;
mpipe->attribs[1] = &saUV;
mpipe->attribs[3] = &saNormal;
vertCount = MatPipeline::getVertCount(0x3BD, 4, 3, 3);
mpipe->setTriBufferSizes(4, vertCount);
mpipe->vifOffset = mpipe->inputStride*vertCount;
mpipe->instanceCB = saInstanceCB;
mpipe->preUninstCB = saPreCB;
mpipe->uninstanceCB = saUninstanceCB;
ps2::registerPDSPipe(mpipe);
mpipe = new MatPipeline(PLATFORM_PS2);
mpipe->pluginID = ID_PDS;
mpipe->pluginData = 0x53f20089;
mpipe->attribs[0] = &saXYZADC;
mpipe->attribs[1] = &saUV;
mpipe->attribs[2] = &saNormal;
mpipe->attribs[3] = &saWeights;
// these values give vertCount = 0x33 :/
// vertCount = MatPipeline::getVertCount(0x2D0, 4, 3, 2);
vertCount = 0x30;
mpipe->setTriBufferSizes(4, vertCount);
mpipe->vifOffset = mpipe->inputStride*vertCount;
mpipe->instanceCB = saInstanceCB;
mpipe->preUninstCB = saPreCB;
mpipe->uninstanceCB = saUninstanceCB;
mpipe->postUninstCB = saPostCB;
ps2::registerPDSPipe(mpipe);
mpipe = new MatPipeline(PLATFORM_PS2);
mpipe->pluginID = ID_PDS;
mpipe->pluginData = 0x53f2008b;
mpipe->attribs[0] = &saXYZADC;
mpipe->attribs[1] = &saUV2;
mpipe->attribs[3] = &saNormal;
vertCount = MatPipeline::getVertCount(0x3BD, 4, 3, 3);
mpipe->setTriBufferSizes(4, vertCount);
mpipe->vifOffset = mpipe->inputStride*vertCount;
mpipe->instanceCB = saInstanceCB;
mpipe->preUninstCB = saPreCB;
mpipe->uninstanceCB = saUninstanceCB;
ps2::registerPDSPipe(mpipe);
mpipe = new MatPipeline(PLATFORM_PS2);
mpipe->pluginID = ID_PDS;
mpipe->pluginData = 0x53f2008d;
mpipe->attribs[0] = &saXYZADC;
mpipe->attribs[1] = &saUV;
mpipe->attribs[2] = &saRGBA;
mpipe->attribs[3] = &saNormal;
vertCount = MatPipeline::getVertCount(0x3BD, 4, 3, 3);
mpipe->setTriBufferSizes(4, vertCount);
mpipe->vifOffset = mpipe->inputStride*vertCount;
mpipe->instanceCB = saInstanceCB;
mpipe->preUninstCB = saPreCB;
mpipe->uninstanceCB = saUninstanceCB;
ps2::registerPDSPipe(mpipe);
mpipe = new MatPipeline(PLATFORM_PS2);
mpipe->pluginID = ID_PDS;
mpipe->pluginData = 0x53f2008f;
mpipe->attribs[0] = &saXYZADC;
mpipe->attribs[1] = &saUV;
mpipe->attribs[2] = &saRGBA2;
mpipe->attribs[3] = &saNormal;
vertCount = MatPipeline::getVertCount(0x3BD, 4, 3, 3);
mpipe->setTriBufferSizes(4, vertCount);
mpipe->vifOffset = mpipe->inputStride*vertCount;
mpipe->instanceCB = saInstanceCB;
mpipe->preUninstCB = saPreCB;
mpipe->uninstanceCB = saUninstanceCB;
ps2::registerPDSPipe(mpipe);
}
}