librw/tools/rsltest/rsl.h
2015-12-23 23:23:46 +01:00

372 lines
7.8 KiB
C

enum {
TEX_IDENT = 0x00746578,
MDL_IDENT = 0x006D646C,
WRLD_IDENT = 0x57524C44
};
struct RslStream {
uint32 ident;
bool32 isMulti;
uint32 fileSize;
uint32 dataSize;
uint8 ***reloc;
uint32 relocSize;
uint8 **hashTab; // ??
uint16 hashTabSize;
uint16 numAtomics;
uint8 *data;
void relocate(void);
};
struct RslObject;
struct RslObjectHasFrame;
struct RslClump;
struct RslAtomic;
struct RslFrame;
struct RslNativeGeometry;
struct RslNativeMesh;
struct RslGeometry;
struct RslSkin;
struct RslMaterial;
struct RslHAnimHierarchy;
struct RslHAnimNode;
struct RslPS2ResEntryHeader;
struct RslPS2InstanceData;
typedef RslFrame *(*RslFrameCallBack)(RslFrame *frame, void *data);
typedef RslClump *(*RslClumpCallBack)(RslClump *clump, void *data);
typedef RslAtomic *(*RslAtomicCallBack)(RslAtomic *atomic, void *data);
typedef RslMaterial *(*RslMaterialCallBack)(RslMaterial *material, void *data);
struct RslLLLink {
RslLLLink *next;
RslLLLink *prev;
};
struct RslLinkList {
RslLLLink link;
};
#define rslLLLinkGetData(linkvar,type,entry) \
((type *)(((uint8 *)(linkvar))-offsetof(type,entry)))
#define rslLLLinkGetNext(linkvar) \
((linkvar)->next)
#define rslLLLinkGetPrevious(linkvar) \
((linkvar)->prev)
#define rslLLLinkInitialize(linkvar) \
( (linkvar)->prev = (RslLLLink *)NULL, \
(linkvar)->next = (RslLLLink *)NULL )
#define rslLLLinkAttached(linkvar) \
((linkvar)->next)
struct RslObject {
uint8 type;
uint8 subType;
uint8 flags;
uint8 privateFlags;
void *parent;
};
struct RslObjectHasFrame {
RslObject object;
RslLLLink lFrame;
void (*sync)();
};
#define rslObjectGetParent(object) (((const RslObject *)(object))->parent)
// from Serge
//void TEX::getInfo(TEXInfo a)
//{
// bpp = (a.flags & 0xF000) >> 12;
// swizzle = (a.flags & 0xF000000) >> 24;
// Width = (int)pow(2.0, (int)(a.flags & 0xF));
// Height = (int)pow(16.0, (int)((a.flags & 0xF00) >> 8))*(int)pow(2.0, (int)(((a.flags & 0xF0) >> 4) / 4));
// mipmaps = (a.flags & 0xFF0000) >> 20;
//}
struct RslRasterPS2 {
uint8 *data;
// XXXXSSSSMMMMMMMMBBBBHHHHHHHHWWWW
uint32 flags;
};
struct RslRasterPSP {
uint32 unk1;
uint8 *data;
uint32 flags1, flags2;
};
union RslRaster {
RslRasterPS2 ps2;
RslRasterPSP psp;
};
struct RslTexDictionary {
RslObject object;
RslLinkList texturesInDict;
RslLLLink lInInstance;
};
struct RslTexture {
RslRaster *raster;
RslTexDictionary *dict;
RslLLLink lInDictionary;
char name[32];
char mask[32];
};
struct RslFrame {
RslObject object;
RslLLLink inDirtyListLink; // ?
float32 modelling[16];
float32 ltm[16];
RslFrame *child;
RslFrame *next;
RslFrame *root;
// RwHAnimFrameExtension
int32 nodeId;
RslHAnimHierarchy *hier;
// R* Node name
char *name;
// R* Visibility
int32 hierId;
};
struct RslClump {
RslObject object;
RslLinkList atomicList;
};
#define RslClumpGetFrame(_clump) \
((RslFrame *) rslObjectGetParent(_clump))
struct RslAtomic {
RslObjectHasFrame object;
RslGeometry *geometry;
RslClump *clump;
RslLLLink inClumpLink;
// what's this? rpWorldObj?
uint32 unk1;
uint16 unk2;
uint16 unk3;
// RpSkin
RslHAnimHierarchy *hier;
// what about visibility? matfx?
int32 pad; // 0xAAAAAAAA
};
#define RslAtomicGetFrame(_atomic) \
((RslFrame *) rslObjectGetParent(_atomic))
struct RslMaterialList {
RslMaterial **materials;
int32 numMaterials;
int32 space;
};
struct RslGeometry {
RslObject object;
int16 refCount;
int16 pad1;
RslMaterialList matList;
RslSkin *skin;
uint32 pad2; // 0xAAAAAAAA
};
struct RslMatFXEnv {
RslFrame *frame;
char *texname;
float32 intensity;
};
struct RslMatFX {
union {
RslMatFXEnv env;
};
int32 effectType;
};
struct RslMaterial {
char *texname;
uint32 color;
uint32 refCount;
RslMatFX *matfx;
};
struct RslHAnimNodeInfo {
int8 id;
int8 index;
int8 flags;
RslFrame *frame;
};
struct RslHAnimHierarchy {
int32 flags;
int32 numNodes;
void *pCurrentAnim;
float32 currentTime;
void *pNextFrame;
void (*pAnimCallBack)();
void *pAnimCallBackData;
float32 animCallBackTime;
void (*pAnimLoopCallBack)();
void *pAnimLoopCallBackData;
float32 *pMatrixArray;
void *pMatrixArrayUnaligned;
RslHAnimNodeInfo *pNodeInfo;
RslFrame *parentFrame;
int32 maxKeyFrameSize;
int32 currentKeyFrameSize;
void (*keyFrameToMatrixCB)();
void (*keyFrameBlendCB)();
void (*keyFrameInterpolateCB)();
void (*keyFrameAddCB)();
RslHAnimHierarchy *parentHierarchy;
int32 offsetInParent;
int32 rootParentOffset;
};
struct RslSkin {
uint32 numBones;
uint32 numUsedBones; // == numBones
uint8 *usedBones; // NULL
float32 *invMatrices;
int32 numWeights; // 0
uint8 *indices; // NULL
float32 *weights; // NULL
uint32 unk1; // 0
uint32 unk2; // 0
uint32 unk3; // 0
uint32 unk4; // 0
uint32 unk5; // 0
void *data; // NULL
};
struct RslPS2ResEntryHeader {
float32 bound[4];
uint32 size; // and numMeshes
int32 flags;
uint32 unk1;
uint32 unk2;
uint32 unk3;
uint32 unk4;
float32 scale[3];
float32 pos[3];
};
struct RslPS2InstanceData {
float32 bound[4]; // ?
float32 uvScale[2];
int32 unk1;
uint32 dmaPacket;
uint16 numTriangles;
int16 matID;
int16 min[3]; // bounding box
int16 max[3];
};
struct RslStreamHeader {
uint32 ident;
uint32 unk;
uint32 fileEnd; //
uint32 dataEnd; // relative to beginning of header
uint32 reloc; //
uint32 relocSize;
uint32 root; // absolute
uint16 zero;
uint16 numAtomics;
};
struct RslWorldGeometry {
uint16 numMeshes;
uint16 size;
// array of numMeshes RslWorldMesh
// dma data
};
struct RslWorldMesh {
uint16 texID; // index into resource table
uint16 dmaSize;
uint16 uvScale[2]; // half precision float
uint16 unk1;
int16 min[3]; // bounding box
int16 max[3];
};
struct Resource {
union {
RslRaster *raster;
RslWorldGeometry *geometry;
uint8 *raw;
};
uint32 *dma;
};
struct OverlayResource {
int32 id;
union {
RslRaster *raster;
RslWorldGeometry *geometry;
uint8 *raw;
};
};
struct Placement {
uint16 id;
uint16 resId;
int16 bound[4];
int32 pad;
float matrix[16];
};
struct Sector {
OverlayResource *resources;
uint16 numResources;
uint16 unk1;
Placement *sectionA;
Placement *sectionB;
Placement *sectionC;
Placement *sectionD;
Placement *sectionE;
Placement *sectionF;
Placement *sectionG;
Placement *sectionEnd;
uint16 unk2;
uint16 unk3;
uint32 unk4;
};
struct SectorEntry {
RslStreamHeader *sector;
uint32 num;
};
struct World {
Resource *resources;
SectorEntry sectors[47];
uint32 numResources;
uint8 pad[0x180];
uint32 numX;
void *tabX; // size 0x4
uint32 numY;
void *tabY; // size 0x30
uint32 numZ;
void *tabZ; // size 0x6
uint32 numTextures;
RslStreamHeader *textures; // stream headers
};