librw/src/gl/gl3raster.cpp
aap 8ea4c9ae31
Merge pull request #48 from AGraber/gl3_glad
Add glad (OpenGL function loader) support
2021-02-17 00:17:29 +01:00

1043 lines
24 KiB
C++

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "../rwbase.h"
#include "../rwerror.h"
#include "../rwplg.h"
#include "../rwpipeline.h"
#include "../rwobjects.h"
#include "../rwengine.h"
#include "rwgl3.h"
#include "rwgl3shader.h"
#include "rwgl3impl.h"
#define PLUGIN_ID ID_DRIVER
namespace rw {
namespace gl3 {
int32 nativeRasterOffset;
static uint32
getLevelSize(Raster *raster, int32 level)
{
int i;
Gl3Raster *natras = GETGL3RASTEREXT(raster);
int w = raster->originalWidth;
int h = raster->originalHeight;
int s = raster->originalStride;
int minDim = 1;
#ifdef RW_OPENGL
switch(natras->internalFormat){
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
minDim = 4;
break;
}
#endif
for(i = 0; i < level; i++){
if(w > minDim){
w /= 2;
s /= 2;
}
if(h > minDim)
h /= 2;
}
return s*h;
}
#ifdef RW_OPENGL
static Raster*
rasterCreateTexture(Raster *raster)
{
if(raster->format & (Raster::PAL4 | Raster::PAL8)){
RWERROR((ERR_NOTEXTURE));
return nil;
}
Gl3Raster *natras = GETGL3RASTEREXT(raster);
switch(raster->format & 0xF00){
case Raster::C8888:
natras->internalFormat = GL_RGBA8;
natras->format = GL_RGBA;
natras->type = GL_UNSIGNED_BYTE;
natras->hasAlpha = 1;
natras->bpp = 4;
raster->depth = 32;
break;
case Raster::C888:
natras->internalFormat = GL_RGB8;
natras->format = GL_RGB;
natras->type = GL_UNSIGNED_BYTE;
natras->hasAlpha = 0;
natras->bpp = 3;
raster->depth = 24;
break;
case Raster::C1555:
natras->internalFormat = GL_RGB5_A1;
natras->format = GL_RGBA;
natras->type = GL_UNSIGNED_SHORT_5_5_5_1;
natras->hasAlpha = 1;
natras->bpp = 2;
raster->depth = 16;
break;
default:
RWERROR((ERR_INVRASTER));
return nil;
}
if(gl3Caps.gles){
// glReadPixels only supports GL_RGBA
natras->internalFormat = GL_RGBA8;
natras->format = GL_RGBA;
natras->type = GL_UNSIGNED_BYTE;
natras->bpp = 4;
}
raster->stride = raster->width*natras->bpp;
if(raster->format & Raster::MIPMAP){
int w = raster->width;
int h = raster->height;
natras->numLevels = 1;
while(w != 1 || h != 1){
natras->numLevels++;
if(w > 1) w /= 2;
if(h > 1) h /= 2;
}
}
natras->autogenMipmap = (raster->format & (Raster::MIPMAP|Raster::AUTOMIPMAP)) == (Raster::MIPMAP|Raster::AUTOMIPMAP);
if(natras->autogenMipmap)
natras->numLevels = 1;
glGenTextures(1, &natras->texid);
uint32 prev = bindTexture(natras->texid);
glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
raster->width, raster->height,
0, natras->format, natras->type, nil);
// TODO: allocate other levels...probably
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, natras->numLevels-1);
natras->filterMode = 0;
natras->addressU = 0;
natras->addressV = 0;
natras->maxAnisotropy = 1;
bindTexture(prev);
return raster;
}
static Raster*
rasterCreateCameraTexture(Raster *raster)
{
if(raster->format & (Raster::PAL4 | Raster::PAL8)){
RWERROR((ERR_NOTEXTURE));
return nil;
}
// TODO: figure out what the backbuffer is and use that as a default
Gl3Raster *natras = GETGL3RASTEREXT(raster);
switch(raster->format & 0xF00){
case Raster::C8888:
natras->internalFormat = GL_RGBA8;
natras->format = GL_RGBA;
natras->type = GL_UNSIGNED_BYTE;
natras->hasAlpha = 1;
natras->bpp = 4;
break;
case Raster::C888:
default:
natras->internalFormat = GL_RGB8;
natras->format = GL_RGB;
natras->type = GL_UNSIGNED_BYTE;
natras->hasAlpha = 0;
natras->bpp = 3;
break;
case Raster::C1555:
natras->internalFormat = GL_RGB5_A1;
natras->format = GL_RGBA;
natras->type = GL_UNSIGNED_SHORT_5_5_5_1;
natras->hasAlpha = 1;
natras->bpp = 2;
break;
}
// i don't remember why this was once here...
if(gl3Caps.gles){
// glReadPixels only supports GL_RGBA
// natras->internalFormat = GL_RGBA8;
// natras->format = GL_RGBA;
// natras->type = GL_UNSIGNED_BYTE;
// natras->bpp = 4;
}
raster->stride = raster->width*natras->bpp;
natras->autogenMipmap = (raster->format & (Raster::MIPMAP|Raster::AUTOMIPMAP)) == (Raster::MIPMAP|Raster::AUTOMIPMAP);
glGenTextures(1, &natras->texid);
uint32 prev = bindTexture(natras->texid);
glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
raster->width, raster->height,
0, natras->format, natras->type, nil);
natras->filterMode = 0;
natras->addressU = 0;
natras->addressV = 0;
natras->maxAnisotropy = 1;
bindTexture(prev);
glGenFramebuffers(1, &natras->fbo);
bindFramebuffer(natras->fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, natras->texid, 0);
bindFramebuffer(0);
natras->fboMate = nil;
return raster;
}
static Raster*
rasterCreateCamera(Raster *raster)
{
Gl3Raster *natras = GETGL3RASTEREXT(raster);
// TODO: set/check width, height, depth, format?
// used for locking right now
raster->format = Raster::C888;
natras->internalFormat = GL_RGB8;
natras->format = GL_RGB;
natras->type = GL_UNSIGNED_BYTE;
natras->hasAlpha = 0;
natras->bpp = 3;
natras->autogenMipmap = 0;
natras->texid = 0;
natras->fbo = 0;
natras->fboMate = nil;
return raster;
}
static Raster*
rasterCreateZbuffer(Raster *raster)
{
Gl3Raster *natras = GETGL3RASTEREXT(raster);
if(gl3Caps.gles){
// have to use RBO on GLES!!
glGenRenderbuffers(1, &natras->texid);
glBindRenderbuffer(GL_RENDERBUFFER, natras->texid);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, raster->width, raster->height);
}else{
// TODO: set/check width, height, depth, format?
natras->internalFormat = GL_DEPTH_STENCIL;
natras->format = GL_DEPTH_STENCIL;
natras->type = GL_UNSIGNED_INT_24_8;
natras->autogenMipmap = 0;
glGenTextures(1, &natras->texid);
uint32 prev = bindTexture(natras->texid);
glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
raster->width, raster->height,
0, natras->format, natras->type, nil);
natras->filterMode = 0;
natras->addressU = 0;
natras->addressV = 0;
natras->maxAnisotropy = 1;
bindTexture(prev);
}
natras->fbo = 0;
natras->fboMate = nil;
return raster;
}
#endif
void
allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha)
{
#ifdef RW_OPENGL
assert(raster->type == Raster::TEXTURE);
Gl3Raster *natras = GETGL3RASTEREXT(raster);
switch(dxt){
case 1:
if(hasAlpha){
natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
natras->format = GL_RGBA;
}else{
natras->internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
natras->format = GL_RGB;
}
// bogus, but stride*height should be the size of the image
// 4x4 in 8 bytes
raster->stride = raster->width/2;
break;
case 3:
natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
natras->format = GL_RGBA;
// 4x4 in 16 bytes
raster->stride = raster->width;
break;
case 5:
natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
natras->format = GL_RGBA;
// 4x4 in 16 bytes
raster->stride = raster->width;
break;
default:
assert(0 && "invalid DXT format");
}
natras->type = GL_UNSIGNED_BYTE;
natras->hasAlpha = hasAlpha;
natras->bpp = 2;
raster->depth = 16;
natras->isCompressed = 1;
if(raster->format & Raster::MIPMAP)
natras->numLevels = numLevels;
natras->autogenMipmap = (raster->format & (Raster::MIPMAP|Raster::AUTOMIPMAP)) == (Raster::MIPMAP|Raster::AUTOMIPMAP);
if(natras->autogenMipmap)
natras->numLevels = 1;
glGenTextures(1, &natras->texid);
uint32 prev = bindTexture(natras->texid);
glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
raster->width, raster->height,
0, natras->format, natras->type, nil);
// TODO: allocate other levels...probably
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, natras->numLevels-1);
natras->filterMode = 0;
natras->addressU = 0;
natras->addressV = 0;
natras->maxAnisotropy = 1;
bindTexture(prev);
raster->originalStride = raster->stride;
if(gl3Caps.gles && needToReadBackTextures){
// Uh oh, need to keep a copy in cpu memory
int32 i;
int32 size = 0;
for(i = 0; i < natras->numLevels; i++)
size += getLevelSize(raster, i);
uint8 *data = (uint8*)rwNew(sizeof(RasterLevels)+sizeof(RasterLevels::Level)*(natras->numLevels-1)+size,
MEMDUR_EVENT | ID_DRIVER);
RasterLevels *levels = (RasterLevels*)data;
data += sizeof(RasterLevels)+sizeof(RasterLevels::Level)*(natras->numLevels-1);
levels->numlevels = natras->numLevels;
levels->format = 0; // not needed
for(i = 0; i < natras->numLevels; i++){
levels->levels[i].data = data;
levels->levels[i].size = getLevelSize(raster, i);
levels->levels[i].width = 0; // we don't need those here, maybe later...
levels->levels[i].height = 0;
data += levels->levels[i].size;
}
natras->backingStore = levels;
}
raster->flags &= ~Raster::DONTALLOCATE;
#endif
}
/*
{ 0, 0, 0 },
{ 16, 4, GL_RGBA }, // 1555
{ 16, 3, GL_RGB }, // 565
{ 16, 4, GL_RGBA }, // 4444
{ 0, 0, 0 }, // LUM8
{ 32, 4, GL_RGBA }, // 8888
{ 24, 3, GL_RGB }, // 888
{ 16, 3, GL_RGB }, // D16
{ 24, 3, GL_RGB }, // D24
{ 32, 4, GL_RGBA }, // D32
{ 16, 3, GL_RGB }, // 555
0,
GL_RGB5_A1,
GL_RGB5,
GL_RGBA4,
0,
GL_RGBA8,
GL_RGB8,
GL_RGB5,
GL_RGB8,
GL_RGBA8,
GL_RGB5
*/
Raster*
rasterCreate(Raster *raster)
{
Gl3Raster *natras = GETGL3RASTEREXT(raster);
natras->isCompressed = 0;
natras->hasAlpha = 0;
natras->numLevels = 1;
Raster *ret = raster;
if(raster->width == 0 || raster->height == 0){
raster->flags |= Raster::DONTALLOCATE;
raster->stride = 0;
goto ret;
}
if(raster->flags & Raster::DONTALLOCATE)
goto ret;
switch(raster->type){
#ifdef RW_OPENGL
case Raster::NORMAL:
case Raster::TEXTURE:
ret = rasterCreateTexture(raster);
break;
case Raster::CAMERATEXTURE:
ret = rasterCreateCameraTexture(raster);
break;
case Raster::ZBUFFER:
ret = rasterCreateZbuffer(raster);
break;
case Raster::CAMERA:
ret = rasterCreateCamera(raster);
break;
#endif
default:
RWERROR((ERR_INVRASTER));
return nil;
}
ret:
raster->originalWidth = raster->width;
raster->originalHeight = raster->height;
raster->originalStride = raster->stride;
raster->originalPixels = raster->pixels;
return ret;
}
uint8*
rasterLock(Raster *raster, int32 level, int32 lockMode)
{
#ifdef RW_OPENGL
Gl3Raster *natras GETGL3RASTEREXT(raster);
uint8 *px;
uint32 allocSz;
int i;
assert(raster->privateFlags == 0);
switch(raster->type){
case Raster::NORMAL:
case Raster::TEXTURE:
case Raster::CAMERATEXTURE:
for(i = 0; i < level; i++){
if(raster->width > 1){
raster->width /= 2;
raster->stride /= 2;
}
if(raster->height > 1)
raster->height /= 2;
}
allocSz = getLevelSize(raster, level);
px = (uint8*)rwMalloc(allocSz, MEMDUR_EVENT | ID_DRIVER);
assert(raster->pixels == nil);
raster->pixels = px;
if(lockMode & Raster::LOCKREAD || !(lockMode & Raster::LOCKNOFETCH)){
if(natras->isCompressed){
if(natras->backingStore){
assert(level < natras->backingStore->numlevels);
assert(allocSz >= natras->backingStore->levels[level].size);
memcpy(px, natras->backingStore->levels[level].data, allocSz);
}else{
// GLES is losing here
uint32 prev = bindTexture(natras->texid);
glGetCompressedTexImage(GL_TEXTURE_2D, level, px);
bindTexture(prev);
}
}else if(gl3Caps.gles){
GLuint fbo;
glGenFramebuffers(1, &fbo);
bindFramebuffer(fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, natras->texid, 0);
GLenum e = glCheckFramebufferStatus(GL_FRAMEBUFFER);
assert(natras->format == GL_RGBA);
glReadPixels(0, 0, raster->width, raster->height, natras->format, natras->type, px);
//e = glGetError(); printf("GL err4 %x (%x)\n", e, natras->format);
bindFramebuffer(0);
glDeleteFramebuffers(1, &fbo);
}else{
uint32 prev = bindTexture(natras->texid);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glGetTexImage(GL_TEXTURE_2D, level, natras->format, natras->type, px);
bindTexture(prev);
}
}
raster->privateFlags = lockMode;
break;
case Raster::CAMERA:
if(lockMode & Raster::PRIVATELOCK_WRITE)
assert(0 && "can't lock framebuffer for writing");
raster->width = glGlobals.presentWidth;
raster->height = glGlobals.presentHeight;
raster->stride = raster->width*natras->bpp;
assert(natras->bpp == 3);
allocSz = raster->height*raster->stride;
px = (uint8*)rwMalloc(allocSz, MEMDUR_EVENT | ID_DRIVER);
assert(raster->pixels == nil);
raster->pixels = px;
glReadBuffer(GL_BACK);
glReadPixels(0, 0, raster->width, raster->height, GL_RGB, GL_UNSIGNED_BYTE, px);
raster->privateFlags = lockMode;
break;
default:
assert(0 && "cannot lock this type of raster yet");
return nil;
}
return px;
#else
return nil;
#endif
}
void
rasterUnlock(Raster *raster, int32 level)
{
#ifdef RW_OPENGL
Gl3Raster *natras = GETGL3RASTEREXT(raster);
assert(raster->pixels);
switch(raster->type){
case Raster::NORMAL:
case Raster::TEXTURE:
case Raster::CAMERATEXTURE:
if(raster->privateFlags & Raster::LOCKWRITE){
uint32 prev = bindTexture(natras->texid);
if(natras->isCompressed){
glCompressedTexImage2D(GL_TEXTURE_2D, level, natras->internalFormat,
raster->width, raster->height, 0,
getLevelSize(raster, level),
raster->pixels);
if(natras->backingStore){
assert(level < natras->backingStore->numlevels);
memcpy(natras->backingStore->levels[level].data, raster->pixels,
natras->backingStore->levels[level].size);
}
}else{
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, level, natras->internalFormat,
raster->width, raster->height,
0, natras->format, natras->type, raster->pixels);
}
if(level == 0 && natras->autogenMipmap)
glGenerateMipmap(GL_TEXTURE_2D);
bindTexture(prev);
}
break;
case Raster::CAMERA:
// TODO: write?
break;
}
rwFree(raster->pixels);
raster->pixels = nil;
#endif
raster->width = raster->originalWidth;
raster->height = raster->originalHeight;
raster->stride = raster->originalStride;
raster->pixels = raster->originalPixels;
raster->privateFlags = 0;
}
int32
rasterNumLevels(Raster *raster)
{
return GETGL3RASTEREXT(raster)->numLevels;
}
// Almost the same as d3d9 and ps2 function
bool32
imageFindRasterFormat(Image *img, int32 type,
int32 *pWidth, int32 *pHeight, int32 *pDepth, int32 *pFormat)
{
int32 width, height, depth, format;
assert((type&0xF) == Raster::TEXTURE);
// for(width = 1; width < img->width; width <<= 1);
// for(height = 1; height < img->height; height <<= 1);
// Perhaps non-power-of-2 textures are acceptable?
width = img->width;
height = img->height;
depth = img->depth;
if(depth <= 8)
depth = 32;
switch(depth){
case 32:
if(img->hasAlpha())
format = Raster::C8888;
else{
format = Raster::C888;
depth = 24;
}
break;
case 24:
format = Raster::C888;
break;
case 16:
format = Raster::C1555;
break;
case 8:
case 4:
default:
RWERROR((ERR_INVRASTER));
return 0;
}
format |= type;
*pWidth = width;
*pHeight = height;
*pDepth = depth;
*pFormat = format;
return 1;
}
bool32
rasterFromImage(Raster *raster, Image *image)
{
if((raster->type&0xF) != Raster::TEXTURE)
return 0;
void (*conv)(uint8 *out, uint8 *in) = nil;
// Unpalettize image if necessary but don't change original
Image *truecolimg = nil;
if(image->depth <= 8){
truecolimg = Image::create(image->width, image->height, image->depth);
truecolimg->pixels = image->pixels;
truecolimg->stride = image->stride;
truecolimg->palette = image->palette;
truecolimg->unpalettize();
image = truecolimg;
}
Gl3Raster *natras = GETGL3RASTEREXT(raster);
int32 format = raster->format&0xF00;
assert(!natras->isCompressed);
switch(image->depth){
case 32:
if(gl3Caps.gles)
conv = conv_RGBA8888_from_RGBA8888;
else if(format == Raster::C8888)
conv = conv_RGBA8888_from_RGBA8888;
else if(format == Raster::C888)
conv = conv_RGB888_from_RGB888;
else
goto err;
break;
case 24:
if(gl3Caps.gles)
conv = conv_RGBA8888_from_RGB888;
else if(format == Raster::C8888)
conv = conv_RGBA8888_from_RGB888;
else if(format == Raster::C888)
conv = conv_RGB888_from_RGB888;
else
goto err;
break;
case 16:
if(gl3Caps.gles)
conv = conv_RGBA8888_from_ARGB1555;
else if(format == Raster::C1555)
conv = conv_RGBA5551_from_ARGB1555;
else
goto err;
break;
case 8:
case 4:
default:
err:
RWERROR((ERR_INVRASTER));
return 0;
}
natras->hasAlpha = image->hasAlpha();
bool unlock = false;
if(raster->pixels == nil){
raster->lock(0, Raster::LOCKWRITE|Raster::LOCKNOFETCH);
unlock = true;
}
uint8 *pixels = raster->pixels;
assert(pixels);
uint8 *imgpixels = image->pixels + (image->height-1)*image->stride;
int x, y;
assert(image->width == raster->width);
assert(image->height == raster->height);
for(y = 0; y < image->height; y++){
uint8 *imgrow = imgpixels;
uint8 *rasrow = pixels;
for(x = 0; x < image->width; x++){
conv(rasrow, imgrow);
imgrow += image->bpp;
rasrow += natras->bpp;
}
imgpixels -= image->stride;
pixels += raster->stride;
}
if(unlock)
raster->unlock(0);
if(truecolimg)
truecolimg->destroy();
return 1;
}
Image*
rasterToImage(Raster *raster)
{
int32 depth;
Image *image;
bool unlock = false;
if(raster->pixels == nil){
raster->lock(0, Raster::LOCKREAD);
unlock = true;
}
Gl3Raster *natras = GETGL3RASTEREXT(raster);
if(natras->isCompressed){
// TODO
RWERROR((ERR_INVRASTER));
return nil;
}
void (*conv)(uint8 *out, uint8 *in) = nil;
switch(raster->format & 0xF00){
case Raster::C1555:
depth = 16;
conv = conv_ARGB1555_from_RGBA5551;
break;
case Raster::C8888:
depth = 32;
conv = conv_RGBA8888_from_RGBA8888;
break;
case Raster::C888:
depth = 24;
conv = conv_RGB888_from_RGB888;
break;
default:
case Raster::C555:
case Raster::C565:
case Raster::C4444:
case Raster::LUM8:
RWERROR((ERR_INVRASTER));
return nil;
}
if(raster->format & Raster::PAL4 ||
raster->format & Raster::PAL8){
RWERROR((ERR_INVRASTER));
return nil;
}
uint8 *in, *out;
image = Image::create(raster->width, raster->height, depth);
image->allocate();
uint8 *imgpixels = image->pixels + (image->height-1)*image->stride;
uint8 *pixels = raster->pixels;
int x, y;
assert(image->width == raster->width);
assert(image->height == raster->height);
for(y = 0; y < image->height; y++){
uint8 *imgrow = imgpixels;
uint8 *rasrow = pixels;
for(x = 0; x < image->width; x++){
conv(imgrow, rasrow);
imgrow += image->bpp;
rasrow += natras->bpp;
}
imgpixels -= image->stride;
pixels += raster->stride;
}
if(unlock)
raster->unlock(0);
return image;
}
static void*
createNativeRaster(void *object, int32 offset, int32)
{
Gl3Raster *ras = PLUGINOFFSET(Gl3Raster, object, offset);
ras->texid = 0;
ras->fbo = 0;
ras->fboMate = nil;
ras->backingStore = nil;
return object;
}
static void*
destroyNativeRaster(void *object, int32 offset, int32)
{
Raster *raster = (Raster*)object;
Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, object, offset);
#ifdef RW_OPENGL
switch(raster->type){
case Raster::NORMAL:
case Raster::TEXTURE:
glDeleteTextures(1, &natras->texid);
break;
case Raster::CAMERATEXTURE:
if(natras->fboMate){
// Break apart from currently associated zbuffer
Gl3Raster *zras = GETGL3RASTEREXT(natras->fboMate);
zras->fboMate = nil;
natras->fboMate = nil;
}
glDeleteFramebuffers(1, &natras->fbo);
glDeleteTextures(1, &natras->texid);
break;
case Raster::ZBUFFER:
if(natras->fboMate){
// Detatch from FBO we may be attached to
Gl3Raster *oldfb = GETGL3RASTEREXT(natras->fboMate);
if(oldfb->fbo){
bindFramebuffer(oldfb->fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
}
oldfb->fboMate = nil;
}
if(gl3Caps.gles)
glDeleteRenderbuffers(1, &natras->texid);
else
glDeleteTextures(1, &natras->texid);
break;
case Raster::CAMERA:
if(natras->fboMate){
// Break apart from currently associated zbuffer
Gl3Raster *zras = GETGL3RASTEREXT(natras->fboMate);
zras->fboMate = nil;
natras->fboMate = nil;
}
break;
}
natras->texid = 0;
natras->fbo = 0;
free(natras->backingStore);
#endif
return object;
}
static void*
copyNativeRaster(void *dst, void *, int32 offset, int32)
{
Gl3Raster *d = PLUGINOFFSET(Gl3Raster, dst, offset);
d->texid = 0;
d->fbo = 0;
d->fboMate = nil;
d->backingStore = nil;
return dst;
}
Texture*
readNativeTexture(Stream *stream)
{
uint32 platform;
if(!findChunk(stream, ID_STRUCT, nil, nil)){
RWERROR((ERR_CHUNK, "STRUCT"));
return nil;
}
platform = stream->readU32();
if(platform != PLATFORM_GL3){
RWERROR((ERR_PLATFORM, platform));
return nil;
}
Texture *tex = Texture::create(nil);
if(tex == nil)
return nil;
// Texture
tex->filterAddressing = stream->readU32();
stream->read8(tex->name, 32);
stream->read8(tex->mask, 32);
// Raster
uint32 format = stream->readU32();
int32 width = stream->readI32();
int32 height = stream->readI32();
int32 depth = stream->readI32();
int32 numLevels = stream->readI32();
// Native raster
int32 subplatform = stream->readI32();
int32 flags = stream->readI32();
int32 compression = stream->readI32();
if(subplatform != gl3Caps.gles){
tex->destroy();
RWERROR((ERR_PLATFORM, platform));
return nil;
}
Raster *raster;
Gl3Raster *natras;
if(flags & 2){
if(!gl3Caps.dxtSupported){
tex->destroy();
RWERROR((ERR_FORMAT_UNSUPPORTED));
return nil;
}
raster = Raster::create(width, height, depth, format | Raster::TEXTURE | Raster::DONTALLOCATE, PLATFORM_GL3);
allocateDXT(raster, compression, numLevels, flags & 1);
}else{
raster = Raster::create(width, height, depth, format | Raster::TEXTURE, PLATFORM_GL3);
}
assert(raster);
natras = GETGL3RASTEREXT(raster);
tex->raster = raster;
uint32 size;
uint8 *data;
for(int32 i = 0; i < numLevels; i++){
size = stream->readU32();
data = raster->lock(i, Raster::LOCKWRITE|Raster::LOCKNOFETCH);
stream->read8(data, size);
raster->unlock(i);
}
return tex;
}
void
writeNativeTexture(Texture *tex, Stream *stream)
{
Raster *raster = tex->raster;
Gl3Raster *natras = GETGL3RASTEREXT(raster);
int32 chunksize = getSizeNativeTexture(tex);
writeChunkHeader(stream, ID_STRUCT, chunksize-12);
stream->writeU32(PLATFORM_GL3);
// Texture
stream->writeU32(tex->filterAddressing);
stream->write8(tex->name, 32);
stream->write8(tex->mask, 32);
// Raster
int32 numLevels = natras->numLevels;
stream->writeI32(raster->format);
stream->writeI32(raster->width);
stream->writeI32(raster->height);
stream->writeI32(raster->depth);
stream->writeI32(numLevels);
// Native raster
int32 flags = 0;
int32 compression = 0;
if(natras->hasAlpha)
flags |= 1;
if(natras->isCompressed){
flags |= 2;
switch(natras->internalFormat){
#ifdef RW_OPENGL
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
compression = 1;
break;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
compression = 3;
break;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
compression = 5;
break;
#endif
default:
assert(0 && "unknown compression");
}
}
stream->writeI32(gl3Caps.gles);
stream->writeI32(flags);
stream->writeI32(compression);
// TODO: auto mipmaps?
uint32 size;
uint8 *data;
for(int32 i = 0; i < numLevels; i++){
size = getLevelSize(raster, i);
stream->writeU32(size);
data = raster->lock(i, Raster::LOCKREAD);
stream->write8(data, size);
raster->unlock(i);
}
}
uint32
getSizeNativeTexture(Texture *tex)
{
uint32 size = 12 + 72 + 32;
int32 levels = tex->raster->getNumLevels();
for(int32 i = 0; i < levels; i++)
size += 4 + getLevelSize(tex->raster, i);
return size;
}
void registerNativeRaster(void)
{
nativeRasterOffset = Raster::registerPlugin(sizeof(Gl3Raster),
ID_RASTERGL3,
createNativeRaster,
destroyNativeRaster,
copyNativeRaster);
}
}
}