mirror of
https://github.com/aap/librw.git
synced 2024-11-30 23:55:43 +00:00
90 lines
1.5 KiB
C++
90 lines
1.5 KiB
C++
namespace rw {
|
|
|
|
// Render states
|
|
|
|
enum RenderState
|
|
{
|
|
TEXTURERASTER,
|
|
TEXTUREADDRESS,
|
|
TEXTUREADDRESSU,
|
|
TEXTUREADDRESSV,
|
|
TEXTUREFILTER,
|
|
VERTEXALPHA,
|
|
SRCBLEND,
|
|
DESTBLEND,
|
|
ZTESTENABLE,
|
|
ZWRITEENABLE,
|
|
FOGENABLE,
|
|
FOGCOLOR,
|
|
CULLMODE,
|
|
// TODO:
|
|
// fog type, density ?
|
|
// ? shademode
|
|
// ???? stencil
|
|
|
|
// platform specific or opaque?
|
|
ALPHATESTFUNC,
|
|
ALPHATESTREF
|
|
};
|
|
|
|
enum AlphaTestFunc
|
|
{
|
|
ALPHAALWAYS = 0,
|
|
ALPHAGREATEREQUAL,
|
|
ALPHALESS
|
|
};
|
|
|
|
enum CullMode
|
|
{
|
|
CULLNONE,
|
|
CULLBACK,
|
|
CULLFRONT
|
|
};
|
|
|
|
enum BlendFunction
|
|
{
|
|
BLENDZERO = 0,
|
|
BLENDONE,
|
|
BLENDSRCCOLOR,
|
|
BLENDINVSRCCOLOR,
|
|
BLENDSRCALPHA,
|
|
BLENDINVSRCALPHA,
|
|
BLENDDESTALPHA,
|
|
BLENDINVDESTALPHA,
|
|
BLENDDESTCOLOR,
|
|
BLENDINVDESTCOLOR,
|
|
BLENDSRCALPHASAT
|
|
// TODO: add more perhaps
|
|
};
|
|
|
|
void SetRenderState(int32 state, uint32 value);
|
|
void SetRenderStatePtr(int32 state, void *value);
|
|
uint32 GetRenderState(int32 state);
|
|
void *GetRenderStatePtr(int32 state);
|
|
|
|
// Im2D
|
|
|
|
namespace im2d {
|
|
|
|
float32 GetNearZ(void);
|
|
float32 GetFarZ(void);
|
|
void RenderLine(void *verts, int32 numVerts, int32 vert1, int32 vert2);
|
|
void RenderTriangle(void *verts, int32 numVerts, int32 vert1, int32 vert2, int32 vert3);
|
|
void RenderIndexedPrimitive(PrimitiveType, void *verts, int32 numVerts, void *indices, int32 numIndices);
|
|
void RenderPrimitive(PrimitiveType type, void *verts, int32 numVerts);
|
|
|
|
}
|
|
|
|
// Im3D
|
|
|
|
namespace im3d {
|
|
|
|
void Transform(void *vertices, int32 numVertices, Matrix *world);
|
|
void RenderIndexed(PrimitiveType primType, void *indices, int32 numIndices);
|
|
void End(void);
|
|
|
|
}
|
|
|
|
}
|
|
|