librw/tools/hopalong/main.cpp

470 lines
9.9 KiB
C++

#include <rw.h>
#include <skeleton.h>
#include <assert.h>
rw::V3d zero = { 0.0f, 0.0f, 0.0f };
struct SceneGlobals {
rw::World *world;
rw::Camera *camera;
} Scene;
rw::EngineOpenParams engineOpenParams;
rw::Texture *ParticleTex;
rw::Raster *ParticleRaster;
static rw::RWDEVICE::Im2DVertex im2dVerts[1024];
static int numImVerts;
static rw::uint16 imIndices[1024*2];
static int numImIndices;
static rw::PrimitiveType imPrim;
void
BeginIm2D(rw::PrimitiveType prim)
{
numImVerts = 0;
numImIndices = 0;
imPrim = prim;
}
void
EndIm2D(void)
{
rw::im2d::RenderIndexedPrimitive(imPrim, &im2dVerts, numImVerts, &imIndices, numImIndices);
}
void
RenderParticle(float x, float y, float sz, rw::RGBA col)
{
using namespace rw;
using namespace RWDEVICE;
if(numImVerts+4 > nelem(im2dVerts) ||
numImIndices+6 > nelem(imIndices)){
EndIm2D();
numImVerts = 0;
numImIndices = 0;
}
float recipZ = 1.0f/Scene.camera->nearPlane;
rw::RWDEVICE::Im2DVertex *verts = &im2dVerts[numImVerts];
x += sk::globals.width/2;
y += sk::globals.height/2;
verts[0].setScreenX(x-sz);
verts[0].setScreenY(y-sz);
verts[0].setScreenZ(rw::im2d::GetNearZ());
verts[0].setCameraZ(Scene.camera->nearPlane);
verts[0].setRecipCameraZ(recipZ);
verts[0].setColor(col.red, col.green, col.blue, col.alpha);
verts[0].setU(0.0f, recipZ);
verts[0].setV(0.0f, recipZ);
verts[1].setScreenX(x+sz);
verts[1].setScreenY(y-sz);
verts[1].setScreenZ(rw::im2d::GetNearZ());
verts[1].setCameraZ(Scene.camera->nearPlane);
verts[1].setRecipCameraZ(recipZ);
verts[1].setColor(col.red, col.green, col.blue, col.alpha);
verts[1].setU(1.0f, recipZ);
verts[1].setV(0.0f, recipZ);
verts[2].setScreenX(x+sz);
verts[2].setScreenY(y+sz);
verts[2].setScreenZ(rw::im2d::GetNearZ());
verts[2].setCameraZ(Scene.camera->nearPlane);
verts[2].setRecipCameraZ(recipZ);
verts[2].setColor(col.red, col.green, col.blue, col.alpha);
verts[2].setU(1.0f, recipZ);
verts[2].setV(1.0f, recipZ);
verts[3].setScreenX(x-sz);
verts[3].setScreenY(y+sz);
verts[3].setScreenZ(rw::im2d::GetNearZ());
verts[3].setCameraZ(Scene.camera->nearPlane);
verts[3].setRecipCameraZ(recipZ);
verts[3].setColor(col.red, col.green, col.blue, col.alpha);
verts[3].setU(0.0f, recipZ);
verts[3].setV(1.0f, recipZ);
imIndices[numImIndices+0] = numImVerts+0;
imIndices[numImIndices+1] = numImVerts+1;
imIndices[numImIndices+2] = numImVerts+2;
imIndices[numImIndices+3] = numImVerts+0;
imIndices[numImIndices+4] = numImVerts+2;
imIndices[numImIndices+5] = numImVerts+3;
numImVerts += 4;
numImIndices += 6;
}
float sgn(float f) { return f < 0.0f ? -1.0f : f > 0.0f ? 1.0f : 0.0f; }
struct Orbit
{
ImVec4 color;
float StartX;
float StartY;
float PointSz;
int numIterations;
bool used;
};
Orbit orbits[100];
int curOrbit = 0;
float A = 0.0f;
float B = 0.0f;
float C = 0.0f;
float D = 0.0f;
float E = 0.0f;
float Exp = 0.25f;
float Scale = 50.0f;
int type;
bool textured = true;
bool animateX;
bool animateY;
bool animateA;
bool animateB;
bool animateC;
void
ResetOrbit(Orbit *o)
{
o->color = ImVec4(1.0f, 0.0f, 0.0f, 1.00f);
o->StartX = 1.0f;
o->StartY = 0.0f;
o->PointSz = 3.0f;
o->numIterations = 1000;
o->used = false;
}
void
RenderOrbit(Orbit *o)
{
rw::RGBA red = { 0xFF, 0, 0, 0xFF };
rw::RGBA color = rw::makeRGBA(o->color.x*255, o->color.y*255, o->color.z*255, o->color.w*255);
float x1, y1;
float x0 = o->StartX;
float y0 = o->StartY;
int n = o->numIterations;
if(textured){
rw::SetRenderStatePtr(rw::TEXTURERASTER, ParticleRaster);
rw::SetRenderState(rw::TEXTUREFILTER, rw::Texture::LINEAR);
}else
rw::SetRenderStatePtr(rw::TEXTURERASTER, nil);
BeginIm2D(rw::PRIMTYPETRILIST);
while(n--){
switch(type){
case 0:
default:
x1 = y0 - sgn(x0)*(D + sqrtf(fabs(B*x0 - C)));
break;
case 1:
x1 = y0 - sgn(x0)*(D + powf(fabs(B*x0 - C), Exp));
break;
case 2:
x1 = y0 - sgn(x0)*(D + logf(2.0f + sqrtf(fabs(B*x0 - C))));
break;
}
y1 = A - x0;
x1 += E;
RenderParticle(x1*Scale, y1*Scale, o->PointSz, color);
x0 = x1;
y0 = y1;
}
EndIm2D();
}
void
RenderHopalong(void)
{
int i;
for(i = 0; i < nelem(orbits); i++)
if(orbits[i].used)
RenderOrbit(&orbits[i]);
}
void
Init(void)
{
sk::globals.windowtitle = "Hopalong map";
sk::globals.width = 1280;
sk::globals.height = 800;
sk::globals.quit = 0;
}
bool
attachPlugins(void)
{
rw::ps2::registerPDSPlugin(40);
rw::ps2::registerPluginPDSPipes();
rw::registerMeshPlugin();
rw::registerNativeDataPlugin();
rw::registerAtomicRightsPlugin();
rw::registerMaterialRightsPlugin();
rw::xbox::registerVertexFormatPlugin();
rw::registerSkinPlugin();
rw::registerUserDataPlugin();
rw::registerHAnimPlugin();
rw::registerMatFXPlugin();
rw::registerUVAnimPlugin();
rw::ps2::registerADCPlugin();
return true;
}
#include "particle.inc"
#include "vfs.h"
VFS_file files[] = {
{ "particle.png", particle_png, particle_png_len }
};
VFS vfs = {
files, nelem(files)
};
bool
InitRW(void)
{
if(!sk::InitRW())
return false;
installVFS(&vfs);
Scene.world = rw::World::create();
ParticleTex = rw::Texture::read("particle", nil);
if(ParticleTex)
ParticleRaster = ParticleTex->raster;
rw::Light *ambient = rw::Light::create(rw::Light::AMBIENT);
ambient->setColor(0.2f, 0.2f, 0.2f);
Scene.world->addLight(ambient);
rw::V3d xaxis = { 1.0f, 0.0f, 0.0f };
rw::Light *direct = rw::Light::create(rw::Light::DIRECTIONAL);
direct->setColor(0.8f, 0.8f, 0.8f);
direct->setFrame(rw::Frame::create());
direct->getFrame()->rotate(&xaxis, 180.0f, rw::COMBINEREPLACE);
Scene.world->addLight(direct);
Scene.camera = sk::CameraCreate(sk::globals.width, sk::globals.height, 1);
Scene.world->addCamera(Scene.camera);
for(int i = 0; i < nelem(orbits); i++)
ResetOrbit(&orbits[i]);
orbits[0].used = true;
ImGui_ImplRW_Init();
ImGui::StyleColorsClassic();
return true;
}
void
orbitGUI(Orbit *o)
{
ImGui::SliderFloat("x0", &o->StartX, -10.0f, 10.0f);
ImGui::SliderFloat("y0", &o->StartY, -10.0f, 10.0f);
ImGui::SliderFloat("Point Size", &o->PointSz, 0.5f, 10.0f);
ImGui::SliderInt("NumPoints", &o->numIterations, 1, 10000);
ImGui::ColorEdit3("color", (float*)&o->color);
/*
ImGui::Checkbox("Textured", &textured);
ImGui::Checkbox("AnimateX", &animateX);
ImGui::Checkbox("AnimateY", &animateY);
ImGui::Checkbox("AnimateA", &animateA);
ImGui::Checkbox("AnimateB", &animateB);
ImGui::Checkbox("AnimateC", &animateC);
*/
}
void
hopalongGUI(void)
{
int i;
static char tmp[128];
if(curOrbit >= 0)
orbitGUI(&orbits[curOrbit]);
ImGui::SliderFloat("A", &A, -10.0f, 10.0f);
ImGui::SliderFloat("B", &B, -10.0f, 10.0f);
ImGui::SliderFloat("C", &C, -10.0f, 10.0f);
ImGui::SliderFloat("D", &D, -10.0f, 10.0f);
ImGui::SliderFloat("E", &E, -10.0f, 10.0f);
ImGui::SliderFloat("exp", &Exp, 0.001f, 4.0f);
ImGui::RadioButton("sqrt", &type, 0);
ImGui::RadioButton("^exp", &type, 1);
ImGui::RadioButton("log", &type, 2);
ImGui::SliderFloat("Scale", &Scale, 1.0f, 100.0f);
for(i = 0; i < nelem(orbits); i++){
if(orbits[i].used){
sprintf(tmp, "Orbit %d\n", i);
if(ImGui::Button(tmp))
curOrbit = i;
}
}
if( ImGui::Button("Add Orbit"))
for(i = 0; i < nelem(orbits); i++)
if(!orbits[i].used){
ResetOrbit(&orbits[i]);
orbits[i].used = true;
curOrbit = i;
break;
}
if(curOrbit >= 0 && ImGui::Button("Remove Orbit")){
orbits[curOrbit].used = false;
curOrbit = -1;
for(i = 0; i < nelem(orbits); i++)
if(orbits[i].used){
curOrbit = i;
break;
}
}
}
#ifdef __unix__
#include <unistd.h>
#endif
void
Draw(float timeDelta)
{
static bool show_demo_window = false;
rw::RGBA clearcol = { 0, 0, 0, 255 };
Scene.camera->clear(&clearcol, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
Scene.camera->beginUpdate();
ImGui_ImplRW_NewFrame(timeDelta);
RenderHopalong();
/*
if(animateX) StartX += timeDelta/10000.0f;
if(animateY) StartY += timeDelta/10000.0f;
if(animateA) A += timeDelta/10000.0f;
if(animateB) B += timeDelta/10000.0f;
if(animateC) C += timeDelta/10000.0f;
*/
hopalongGUI();
if(show_demo_window){
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
ImGui::ShowDemoWindow(&show_demo_window);
}
ImGui::EndFrame();
ImGui::Render();
ImGui_ImplRW_RenderDrawLists(ImGui::GetDrawData());
Scene.camera->endUpdate();
Scene.camera->showRaster(0);
#ifdef __unix__
usleep(10000);
#endif
}
void
KeyUp(int key)
{
}
void
KeyDown(int key)
{
switch(key){
case sk::KEY_ESC:
sk::globals.quit = 1;
break;
}
}
int MouseX, MouseY;
int MouseDeltaX, MouseDeltaY;
int MouseButtons;
void
MouseBtn(sk::MouseState *mouse)
{
MouseButtons = mouse->buttons;
}
void
MouseMove(sk::MouseState *mouse)
{
MouseDeltaX = mouse->posx - MouseX;
MouseDeltaY = mouse->posy - MouseY;
MouseX = mouse->posx;
MouseY = mouse->posy;
if(MouseButtons&1){
int mx = MouseX - sk::globals.width/2;
int my = MouseY - sk::globals.height/2;
if(curOrbit >= 0){
orbits[curOrbit].StartX = mx/Scale;
orbits[curOrbit].StartY = my/Scale;
}
}
}
sk::EventStatus
AppEventHandler(sk::Event e, void *param)
{
using namespace sk;
Rect *r;
MouseState *ms;
ImGuiEventHandler(e, param);
ImGuiIO &io = ImGui::GetIO();
switch(e){
case INITIALIZE:
Init();
return EVENTPROCESSED;
case RWINITIALIZE:
return ::InitRW() ? EVENTPROCESSED : EVENTERROR;
case PLUGINATTACH:
return attachPlugins() ? EVENTPROCESSED : EVENTERROR;
case KEYDOWN:
KeyDown(*(int*)param);
return EVENTPROCESSED;
case KEYUP:
KeyUp(*(int*)param);
return EVENTPROCESSED;
case MOUSEBTN:
if(!io.WantCaptureMouse){
ms = (MouseState*)param;
MouseBtn(ms);
}else
MouseButtons = 0;
return EVENTPROCESSED;
case MOUSEMOVE:
MouseMove((MouseState*)param);
return EVENTPROCESSED;
case RESIZE:
r = (Rect*)param;
// TODO: register when we're minimized
if(r->w == 0) r->w = 1;
if(r->h == 0) r->h = 1;
sk::globals.width = r->w;
sk::globals.height = r->h;
// TODO: set aspect ratio
if(Scene.camera)
sk::CameraSize(Scene.camera, r);
break;
case IDLE:
Draw(*(float*)param);
return EVENTPROCESSED;
}
return sk::EVENTNOTPROCESSED;
}