librw/tools/im3d/trilist.cpp

203 lines
6.1 KiB
C++

#include <rw.h>
#include <skeleton.h>
#include "im3d.h"
float TriListData[36][5] = {
/* front */
{ 1.000f, 1.000f, 1.000f, 1.000f, 1.000f},
{-1.000f, -1.000f, 1.000f, 0.000f, 0.000f},
{ 1.000f, -1.000f, 1.000f, 1.000f, 0.000f},
{ 1.000f, 1.000f, 1.000f, 1.000f, 1.000f},
{-1.000f, 1.000f, 1.000f, 0.000f, 1.000f},
{-1.000f, -1.000f, 1.000f, 0.000f, 0.000f},
/* back */
{-1.000f, -1.000f, -1.000f, 1.000f, 1.000f},
{-1.000f, 1.000f, -1.000f, 1.000f, 0.000f},
{ 1.000f, 1.000f, -1.000f, 0.000f, 0.000f},
{-1.000f, -1.000f, -1.000f, 1.000f, 1.000f},
{ 1.000f, 1.000f, -1.000f, 0.000f, 0.000f},
{ 1.000f, -1.000f, -1.000f, 0.000f, 1.000f},
/* top */
{ 1.000f, 1.000f, 1.000f, 1.000f, 1.000f},
{ 1.000f, 1.000f, -1.000f, 1.000f, 0.000f},
{-1.000f, 1.000f, -1.000f, 0.000f, 0.000f},
{ 1.000f, 1.000f, 1.000f, 1.000f, 1.000f},
{-1.000f, 1.000f, -1.000f, 0.000f, 0.000f},
{-1.000f, 1.000f, 1.000f, 0.000f, 1.000f},
/* bottom */
{-1.000f, -1.000f, -1.000f, 1.000f, 1.000f},
{ 1.000f, -1.000f, 1.000f, 0.000f, 0.000f},
{-1.000f, -1.000f, 1.000f, 1.000f, 0.000f},
{-1.000f, -1.000f, -1.000f, 1.000f, 1.000f},
{ 1.000f, -1.000f, -1.000f, 0.000f, 1.000f},
{ 1.000f, -1.000f, 1.000f, 0.000f, 0.000f},
/* left */
{-1.000f, -1.000f, -1.000f, 1.000f, 1.000f},
{-1.000f, 1.000f, 1.000f, 0.000f, 0.000f},
{-1.000f, 1.000f, -1.000f, 1.000f, 0.000f},
{-1.000f, -1.000f, -1.000f, 1.000f, 1.000f},
{-1.000f, -1.000f, 1.000f, 0.000f, 1.000f},
{-1.000f, 1.000f, 1.000f, 0.000f, 0.000f},
/* right */
{ 1.000f, 1.000f, 1.000f, 1.000f, 1.000f},
{ 1.000f, -1.000f, 1.000f, 1.000f, 0.000f},
{ 1.000f, -1.000f, -1.000f, 0.000f, 0.000f},
{ 1.000f, 1.000f, 1.000f, 1.000f, 1.000f},
{ 1.000f, -1.000f, -1.000f, 0.000f, 0.000f},
{ 1.000f, 1.000f, -1.000f, 0.000f, 1.000f}
};
float IndexedTriListData[8][5] = {
{ 1.000f, 1.000f, 1.000f, 1.000f, 0.000f},
{-1.000f, 1.000f, 1.000f, 1.000f, 1.000f},
{-1.000f, -1.000f, 1.000f, 0.500f, 1.000f},
{ 1.000f, -1.000f, 1.000f, 0.500f, 0.000f},
{ 1.000f, 1.000f, -1.000f, 0.500f, 0.000f},
{-1.000f, 1.000f, -1.000f, 0.500f, 1.000f},
{-1.000f, -1.000f, -1.000f, 0.000f, 1.000f},
{ 1.000f, -1.000f, -1.000f, 0.000f, 0.000f}
};
rw::uint16 IndexedTriListIndices[36] = {
/* front */
0, 1, 3, 1, 2, 3,
/* back */
7, 5, 4, 5, 7, 6,
/* left */
6, 2, 1, 1, 5, 6,
/* right */
0, 3, 4, 4, 3, 7,
/* top */
1, 0, 4, 1, 4, 5,
/* bottom */
2, 6, 3, 6, 7, 3
};
rw::RWDEVICE::Im3DVertex TriList[36];
rw::RWDEVICE::Im3DVertex IndexedTriList[8];
void
TriListCreate(void)
{
for(int i = 0; i < 36; i++){
TriList[i].setX(TriListData[i][0]);
TriList[i].setY(TriListData[i][1]);
TriList[i].setZ(TriListData[i][2]);
TriList[i].setU(TriListData[i][3]);
TriList[i].setV(TriListData[i][4]);
}
}
void
TriListSetColor(bool white)
{
int i;
rw::RGBA SolidColor1 = SolidRed;
rw::RGBA SolidColor2 = SolidBlue;
rw::RGBA SolidColor3 = SolidGreen;
rw::RGBA SolidColor4 = SolidYellow;
rw::RGBA SolidColor5 = SolidCyan;
rw::RGBA SolidColor6 = SolidPurple;
if(white){
SolidColor1 = SolidWhite;
SolidColor2 = SolidWhite;
SolidColor3 = SolidWhite;
SolidColor4 = SolidWhite;
SolidColor5 = SolidWhite;
SolidColor6 = SolidWhite;
}
for(i = 0; i < 6; i++)
TriList[i].setColor(SolidColor1.red, SolidColor1.green,
SolidColor1.blue, SolidColor1.alpha);
for(; i < 12; i++)
TriList[i].setColor(SolidColor2.red, SolidColor2.green,
SolidColor2.blue, SolidColor2.alpha);
for(; i < 18; i++)
TriList[i].setColor(SolidColor3.red, SolidColor3.green,
SolidColor3.blue, SolidColor3.alpha);
for(; i < 24; i++)
TriList[i].setColor(SolidColor4.red, SolidColor4.green,
SolidColor4.blue, SolidColor4.alpha);
for(; i < 30; i++)
TriList[i].setColor(SolidColor5.red, SolidColor5.green,
SolidColor5.blue, SolidColor5.alpha);
for(; i < 36; i++)
TriList[i].setColor(SolidColor6.red, SolidColor6.green,
SolidColor6.blue, SolidColor6.alpha);
}
void
TriListRender(rw::Matrix *transform, rw::uint32 transformFlags)
{
rw::im3d::Transform(TriList, 36, transform, transformFlags);
rw::im3d::RenderPrimitive(rw::PRIMTYPETRILIST);
rw::im3d::End();
}
void
IndexedTriListCreate(void)
{
for(int i = 0; i < 8; i++){
IndexedTriList[i].setX(IndexedTriListData[i][0]);
IndexedTriList[i].setY(IndexedTriListData[i][1]);
IndexedTriList[i].setZ(IndexedTriListData[i][2]);
IndexedTriList[i].setU(IndexedTriListData[i][3]);
IndexedTriList[i].setV(IndexedTriListData[i][4]);
}
}
void
IndexedTriListSetColor(bool white)
{
rw::RGBA SolidColor1 = SolidRed;
rw::RGBA SolidColor2 = SolidYellow;
rw::RGBA SolidColor3 = SolidBlack;
rw::RGBA SolidColor4 = SolidPurple;
rw::RGBA SolidColor5 = SolidGreen;
rw::RGBA SolidColor6 = SolidCyan;
rw::RGBA SolidColor7 = SolidBlue;
rw::RGBA SolidColor8 = SolidWhite;
if(white){
SolidColor1 = SolidWhite;
SolidColor2 = SolidWhite;
SolidColor3 = SolidWhite;
SolidColor4 = SolidWhite;
SolidColor5 = SolidWhite;
SolidColor6 = SolidWhite;
SolidColor7 = SolidWhite;
SolidColor8 = SolidWhite;
}
IndexedTriList[0].setColor(SolidColor1.red, SolidColor1.green,
SolidColor1.blue, SolidColor1.alpha);
IndexedTriList[1].setColor(SolidColor2.red, SolidColor2.green,
SolidColor2.blue, SolidColor2.alpha);
IndexedTriList[2].setColor(SolidColor3.red, SolidColor3.green,
SolidColor3.blue, SolidColor3.alpha);
IndexedTriList[3].setColor(SolidColor4.red, SolidColor4.green,
SolidColor4.blue, SolidColor4.alpha);
IndexedTriList[4].setColor(SolidColor5.red, SolidColor5.green,
SolidColor5.blue, SolidColor5.alpha);
IndexedTriList[5].setColor(SolidColor6.red, SolidColor6.green,
SolidColor6.blue, SolidColor6.alpha);
IndexedTriList[6].setColor(SolidColor7.red, SolidColor7.green,
SolidColor7.blue, SolidColor7.alpha);
IndexedTriList[7].setColor(SolidColor8.red, SolidColor8.green,
SolidColor8.blue, SolidColor8.alpha);
}
void
IndexedTriListRender(rw::Matrix *transform, rw::uint32 transformFlags)
{
rw::im3d::Transform(IndexedTriList, 8, transform, transformFlags);
rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, IndexedTriListIndices, 36);
rw::im3d::End();
}