mirror of
https://github.com/aap/librw.git
synced 2024-11-25 13:15:43 +00:00
662 lines
14 KiB
C++
662 lines
14 KiB
C++
#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <cassert>
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#include <new>
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#include "rwbase.h"
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#include "rwplugin.h"
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#include "rwpipeline.h"
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#include "rwobjects.h"
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#include "rwps2.h"
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#include "rwogl.h"
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#include "rwxbox.h"
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#include "rwd3d8.h"
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#include "rwd3d9.h"
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using namespace std;
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namespace rw {
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Frame::Frame(void)
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{
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this->parent = NULL;
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this->child = NULL;
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this->next = NULL;
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this->root = NULL;
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for(int i = 0; i < 16; i++)
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this->matrix[i] = 0.0f;
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this->matrix[0] = 1.0f;
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this->matrix[5] = 1.0f;
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this->matrix[10] = 1.0f;
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this->matrix[15] = 1.0f;
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this->dirty = true;
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constructPlugins();
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}
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Frame::Frame(Frame *f)
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{
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// TODO
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copyPlugins(f);
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}
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Frame::~Frame(void)
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{
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destructPlugins();
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}
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Frame*
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Frame::addChild(Frame *child)
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{
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if(this->child == NULL)
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this->child = child;
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else{
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Frame *f;
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for(f = this->child; f->next; f = f->next);
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f->next = child;
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}
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child->next = NULL;
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child->parent = this;
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child->root = this->root;
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return this;
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}
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Frame*
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Frame::removeChild(void)
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{
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Frame *parent = (Frame*)this->parent;
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if(parent->child == this)
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parent->child = this->next;
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else{
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Frame *f;
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for(f = parent->child; f; f = f->next)
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if(f->next == this)
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goto found;
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// not found
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found:
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f->next = f->next->next;
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}
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this->parent = NULL;
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this->next = this->root = NULL;
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return this;
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}
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Frame*
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Frame::forAllChildren(Callback cb, void *data)
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{
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for(Frame *f = this->child; f; f = f->next)
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cb(f, data);
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return this;
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}
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static Frame*
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countCB(Frame *f, void *count)
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{
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(*(int32*)count)++;
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f->forAllChildren(countCB, count);
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return f;
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}
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int32
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Frame::count(void)
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{
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int32 count = 1;
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this->forAllChildren(countCB, (void*)&count);
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return count;
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}
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void
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Frame::updateLTM(void)
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{
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if(!this->dirty)
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return;
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Frame *parent = (Frame*)this->parent;
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if(parent){
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parent->updateLTM();
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// TODO: replace with platform optimized code
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#define L(i,j) this->ltm[i*4+j]
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#define A(i,j) parent->ltm[i*4+j]
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#define B(i,j) this->matrix[i*4+j]
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for(int i = 0; i < 4; i++)
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for(int j = 0; j < 4; j++)
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L(i,j) = A(0,j)*B(i,0)
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+ A(1,j)*B(i,1)
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+ A(2,j)*B(i,2)
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+ A(3,j)*B(i,3);
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#undef L
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#undef A
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#undef B
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this->dirty = false;
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}else{
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memcpy(this->ltm, this->matrix, 16*4);
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this->dirty = false;
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}
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}
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static Frame*
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dirtyCB(Frame *f, void *)
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{
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f->dirty = true;
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f->forAllChildren(dirtyCB, NULL);
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return f;
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}
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void
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Frame::setDirty(void)
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{
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this->dirty = true;
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this->forAllChildren(dirtyCB, NULL);
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}
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static Frame*
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sizeCB(Frame *f, void *size)
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{
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*(int32*)size += f->streamGetPluginSize();
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f->forAllChildren(sizeCB, size);
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return f;
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}
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static Frame**
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makeFrameList(Frame *frame, Frame **flist)
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{
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*flist++ = frame;
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if(frame->next)
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flist = makeFrameList(frame->next, flist);
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if(frame->child)
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flist = makeFrameList(frame->child, flist);
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return flist;
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}
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//
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// Clump
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//
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Clump::Clump(void)
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{
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this->numAtomics = 0;
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this->numLights = 0;
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this->numCameras = 0;
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this->atomicList = NULL;
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this->lightList = NULL;
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this->constructPlugins();
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}
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Clump::Clump(Clump *c)
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{
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this->numAtomics = c->numAtomics;
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this->numLights = c->numLights;
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this->numCameras = c->numCameras;
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// TODO: atomics and lights
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this->copyPlugins(c);
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}
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Clump::~Clump(void)
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{
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this->destructPlugins();
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}
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Clump*
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Clump::streamRead(Stream *stream)
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{
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uint32 length, version;
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int32 buf[3];
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Clump *clump;
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assert(findChunk(stream, ID_STRUCT, &length, &version));
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clump = new Clump;
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stream->read(buf, length);
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clump->numAtomics = buf[0];
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clump->numLights = 0;
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clump->numCameras = 0;
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if(version > 0x33000){
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clump->numLights = buf[1];
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clump->numCameras = buf[2];
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}
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// Frame list
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Frame **frameList;
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int32 numFrames;
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clump->frameListStreamRead(stream, &frameList, &numFrames);
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clump->parent = (void*)frameList[0];
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Geometry **geometryList = 0;
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if(version >= 0x30400){
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// Geometry list
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int32 numGeometries = 0;
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assert(findChunk(stream, ID_GEOMETRYLIST, NULL, NULL));
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assert(findChunk(stream, ID_STRUCT, NULL, NULL));
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numGeometries = stream->readI32();
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if(numGeometries)
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geometryList = new Geometry*[numGeometries];
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for(int32 i = 0; i < numGeometries; i++){
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assert(findChunk(stream, ID_GEOMETRY, NULL, NULL));
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geometryList[i] = Geometry::streamRead(stream);
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}
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}
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// Atomics
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if(clump->numAtomics)
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clump->atomicList = new Atomic*[clump->numAtomics];
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for(int32 i = 0; i < clump->numAtomics; i++){
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assert(findChunk(stream, ID_ATOMIC, NULL, NULL));
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clump->atomicList[i] = Atomic::streamReadClump(stream,
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frameList, geometryList);
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clump->atomicList[i]->clump = clump;
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}
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// Lights
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if(clump->numLights)
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clump->lightList = new Light*[clump->numLights];
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for(int32 i = 0; i < clump->numLights; i++){
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int32 frm;
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assert(findChunk(stream, ID_STRUCT, NULL, NULL));
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frm = stream->readI32();
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assert(findChunk(stream, ID_LIGHT, NULL, NULL));
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clump->lightList[i] = Light::streamRead(stream);
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clump->lightList[i]->frame = frameList[frm];
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clump->lightList[i]->clump = clump;
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}
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delete[] frameList;
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clump->streamReadPlugins(stream);
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return clump;
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}
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bool
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Clump::streamWrite(Stream *stream)
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{
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int size = this->streamGetSize();
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writeChunkHeader(stream, ID_CLUMP, size);
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int buf[3] = { this->numAtomics, this->numLights, this->numCameras };
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size = version > 0x33000 ? 12 : 4;
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writeChunkHeader(stream, ID_STRUCT, size);
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stream->write(buf, size);
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int32 numFrames = ((Frame*)this->parent)->count();
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Frame **flist = new Frame*[numFrames];
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makeFrameList((Frame*)this->parent, flist);
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this->frameListStreamWrite(stream, flist, numFrames);
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if(rw::version >= 0x30400){
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size = 12+4;
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for(int32 i = 0; i < this->numAtomics; i++)
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size += 12 +
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this->atomicList[i]->geometry->streamGetSize();
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writeChunkHeader(stream, ID_GEOMETRYLIST, size);
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writeChunkHeader(stream, ID_STRUCT, 4);
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stream->writeI32(this->numAtomics); // same as numGeometries
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for(int32 i = 0; i < this->numAtomics; i++)
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this->atomicList[i]->geometry->streamWrite(stream);
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}
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for(int32 i = 0; i < this->numAtomics; i++)
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this->atomicList[i]->streamWriteClump(stream, flist, numFrames);
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for(int32 i = 0; i < this->numLights; i++){
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Light *l = this->lightList[i];
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int frm = findPointer((void*)l->frame, (void**)flist,numFrames);
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if(frm < 0)
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return false;
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writeChunkHeader(stream, ID_STRUCT, 4);
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stream->writeI32(frm);
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l->streamWrite(stream);
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}
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delete[] flist;
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this->streamWritePlugins(stream);
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return true;
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}
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struct FrameStreamData
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{
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float32 mat[9];
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float32 pos[3];
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int32 parent;
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int32 matflag;
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};
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uint32
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Clump::streamGetSize(void)
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{
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uint32 size = 0;
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size += 12; // Struct
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size += 4; // numAtomics
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if(version > 0x33000)
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size += 8; // numLights, numCameras
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// frame list
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int32 numFrames = ((Frame*)this->parent)->count();
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size += 12 + 12 + 4 + numFrames*(sizeof(FrameStreamData)+12);
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sizeCB((Frame*)this->parent, (void*)&size);
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if(rw::version >= 0x30400){
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// geometry list
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size += 12 + 12 + 4;
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for(int32 i = 0; i < this->numAtomics; i++)
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size += 12 +
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this->atomicList[i]->geometry->streamGetSize();
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}
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// atomics
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for(int32 i = 0; i < this->numAtomics; i++)
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size += 12 + this->atomicList[i]->streamGetSize();
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// light
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for(int32 i = 0; i < this->numLights; i++)
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size += 16 + 12 + this->lightList[i]->streamGetSize();
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size += 12 + this->streamGetPluginSize();
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return size;
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}
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void
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Clump::frameListStreamRead(Stream *stream, Frame ***flp, int32 *nf)
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{
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FrameStreamData buf;
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int32 numFrames = 0;
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assert(findChunk(stream, ID_FRAMELIST, NULL, NULL));
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assert(findChunk(stream, ID_STRUCT, NULL, NULL));
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numFrames = stream->readI32();
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Frame **frameList = new Frame*[numFrames];
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for(int32 i = 0; i < numFrames; i++){
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Frame *f;
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frameList[i] = f = new Frame;
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stream->read(&buf, sizeof(buf));
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f->matrix[0] = buf.mat[0];
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f->matrix[1] = buf.mat[1];
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f->matrix[2] = buf.mat[2];
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f->matrix[3] = 0.0f;
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f->matrix[4] = buf.mat[3];
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f->matrix[5] = buf.mat[4];
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f->matrix[6] = buf.mat[5];
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f->matrix[7] = 0.0f;
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f->matrix[8] = buf.mat[6];
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f->matrix[9] = buf.mat[7];
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f->matrix[10] = buf.mat[8];
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f->matrix[11] = 0.0f;
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f->matrix[12] = buf.pos[0];
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f->matrix[13] = buf.pos[1];
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f->matrix[14] = buf.pos[2];
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f->matrix[15] = 1.0f;
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f->matflag = buf.matflag;
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if(buf.parent >= 0)
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frameList[buf.parent]->addChild(f);
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}
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for(int32 i = 0; i < numFrames; i++)
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frameList[i]->streamReadPlugins(stream);
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*nf = numFrames;
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*flp = frameList;
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}
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void
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Clump::frameListStreamWrite(Stream *stream, Frame **frameList, int32 numFrames)
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{
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FrameStreamData buf;
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int size = 0, structsize = 0;
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structsize = 4 + numFrames*sizeof(FrameStreamData);
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size += 12 + structsize;
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for(int32 i = 0; i < numFrames; i++)
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size += 12 + frameList[i]->streamGetPluginSize();
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writeChunkHeader(stream, ID_FRAMELIST, size);
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writeChunkHeader(stream, ID_STRUCT, structsize);
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stream->writeU32(numFrames);
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for(int32 i = 0; i < numFrames; i++){
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Frame *f = frameList[i];
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buf.mat[0] = f->matrix[0];
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buf.mat[1] = f->matrix[1];
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buf.mat[2] = f->matrix[2];
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buf.mat[3] = f->matrix[4];
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buf.mat[4] = f->matrix[5];
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buf.mat[5] = f->matrix[6];
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buf.mat[6] = f->matrix[8];
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buf.mat[7] = f->matrix[9];
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buf.mat[8] = f->matrix[10];
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buf.pos[0] = f->matrix[12];
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buf.pos[1] = f->matrix[13];
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buf.pos[2] = f->matrix[14];
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buf.parent = findPointer((void*)f->parent, (void**)frameList,
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numFrames);
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buf.matflag = f->matflag;
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stream->write(&buf, sizeof(buf));
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}
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for(int32 i = 0; i < numFrames; i++)
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frameList[i]->streamWritePlugins(stream);
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}
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//
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// Atomic
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//
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Atomic::Atomic(void)
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{
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this->frame = NULL;
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this->geometry = NULL;
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this->pipeline = NULL;
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constructPlugins();
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}
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Atomic::Atomic(Atomic *a)
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{
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//TODO
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copyPlugins(a);
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}
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Atomic::~Atomic(void)
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{
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//TODO
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destructPlugins();
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}
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static uint32 atomicRights[2];
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Atomic*
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Atomic::streamReadClump(Stream *stream,
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Frame **frameList, Geometry **geometryList)
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{
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int32 buf[4];
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uint32 version;
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assert(findChunk(stream, ID_STRUCT, NULL, &version));
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stream->read(buf, version < 0x30400 ? 12 : 16);
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Atomic *atomic = new Atomic;
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atomic->frame = frameList[buf[0]];
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if(version < 0x30400){
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assert(findChunk(stream, ID_GEOMETRY, NULL, NULL));
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atomic->geometry = Geometry::streamRead(stream);
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}else
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atomic->geometry = geometryList[buf[1]];
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atomicRights[0] = 0;
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atomic->streamReadPlugins(stream);
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if(atomicRights[0])
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atomic->assertRights(atomicRights[0], atomicRights[1]);
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return atomic;
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}
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bool
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Atomic::streamWriteClump(Stream *stream, Frame **frameList, int32 numFrames)
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{
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int32 buf[4] = { 0, 0, 5, 0 };
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Clump *c = this->clump;
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if(c == NULL)
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return false;
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writeChunkHeader(stream, ID_ATOMIC, this->streamGetSize());
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writeChunkHeader(stream, ID_STRUCT, rw::version < 0x30400 ? 12 : 16);
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buf[0] = findPointer((void*)this->frame, (void**)frameList, numFrames);
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if(version < 0x30400){
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stream->write(buf, sizeof(int[3]));
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this->geometry->streamWrite(stream);
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}else{
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// TODO
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for(buf[1] = 0; buf[1] < c->numAtomics; buf[1]++)
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if(c->atomicList[buf[1]]->geometry == this->geometry)
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goto foundgeo;
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return false;
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foundgeo:
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stream->write(buf, sizeof(buf));
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}
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this->streamWritePlugins(stream);
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return true;
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}
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uint32
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Atomic::streamGetSize(void)
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{
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uint32 size = 12 + 12 + 12 + this->streamGetPluginSize();
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if(rw::version < 0x30400)
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size += 12 + this->geometry->streamGetSize();
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else
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size += 4;
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return size;
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}
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ObjPipeline *defaultPipelines[NUM_PLATFORMS];
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ObjPipeline*
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Atomic::getPipeline(void)
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{
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return this->pipeline ?
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this->pipeline :
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defaultPipelines[platformIdx[platform]];
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}
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void
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Atomic::init(void)
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{
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ObjPipeline *defpipe = new ObjPipeline(PLATFORM_NULL);
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for(uint i = 0; i < nelem(matFXGlobals.pipelines); i++)
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defaultPipelines[i] = defpipe;
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defaultPipelines[platformIdx[PLATFORM_PS2]] =
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ps2::makeDefaultPipeline();
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defaultPipelines[platformIdx[PLATFORM_OGL]] =
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gl::makeDefaultPipeline();
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defaultPipelines[platformIdx[PLATFORM_XBOX]] =
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|
xbox::makeDefaultPipeline();
|
|
defaultPipelines[platformIdx[PLATFORM_D3D8]] =
|
|
d3d8::makeDefaultPipeline();
|
|
defaultPipelines[platformIdx[PLATFORM_D3D9]] =
|
|
d3d9::makeDefaultPipeline();
|
|
}
|
|
|
|
// Atomic Rights plugin
|
|
|
|
static void
|
|
readAtomicRights(Stream *stream, int32, void *, int32, int32)
|
|
{
|
|
stream->read(atomicRights, 8);
|
|
}
|
|
|
|
static void
|
|
writeAtomicRights(Stream *stream, int32, void *object, int32, int32)
|
|
{
|
|
Atomic *atomic = (Atomic*)object;
|
|
uint32 buffer[2];
|
|
buffer[0] = atomic->pipeline->pluginID;
|
|
buffer[1] = atomic->pipeline->pluginData;
|
|
stream->write(buffer, 8);
|
|
}
|
|
|
|
static int32
|
|
getSizeAtomicRights(void *object, int32, int32)
|
|
{
|
|
Atomic *atomic = (Atomic*)object;
|
|
if(atomic->pipeline == NULL || atomic->pipeline->pluginID == 0)
|
|
return -1;
|
|
return 8;
|
|
}
|
|
|
|
void
|
|
registerAtomicRightsPlugin(void)
|
|
{
|
|
Atomic::registerPlugin(0, ID_RIGHTTORENDER, NULL, NULL, NULL);
|
|
Atomic::registerPluginStream(ID_RIGHTTORENDER,
|
|
readAtomicRights,
|
|
writeAtomicRights,
|
|
getSizeAtomicRights);
|
|
}
|
|
|
|
|
|
//
|
|
// Light
|
|
//
|
|
|
|
Light::Light(void)
|
|
{
|
|
this->frame = NULL;
|
|
constructPlugins();
|
|
}
|
|
|
|
Light::Light(Light *l)
|
|
{
|
|
// TODO
|
|
copyPlugins(l);
|
|
}
|
|
|
|
Light::~Light(void)
|
|
{
|
|
destructPlugins();
|
|
}
|
|
|
|
struct LightChunkData
|
|
{
|
|
float32 radius;
|
|
float32 red, green, blue;
|
|
float32 minusCosAngle;
|
|
uint16 flags;
|
|
uint16 type;
|
|
};
|
|
|
|
Light*
|
|
Light::streamRead(Stream *stream)
|
|
{
|
|
LightChunkData buf;
|
|
assert(findChunk(stream, ID_STRUCT, NULL, NULL));
|
|
Light *light = new Light;
|
|
stream->read(&buf, sizeof(LightChunkData));
|
|
light->radius = buf.radius;
|
|
light->color[0] = buf.red;
|
|
light->color[1] = buf.green;
|
|
light->color[2] = buf.blue;
|
|
light->color[3] = 1.0f;
|
|
light->minusCosAngle = buf.minusCosAngle;
|
|
light->flags = (uint8)buf.flags;
|
|
light->subType = (uint8)buf.type;
|
|
|
|
light->streamReadPlugins(stream);
|
|
return light;
|
|
}
|
|
|
|
bool
|
|
Light::streamWrite(Stream *stream)
|
|
{
|
|
LightChunkData buf;
|
|
writeChunkHeader(stream, ID_LIGHT, this->streamGetSize());
|
|
writeChunkHeader(stream, ID_STRUCT, sizeof(LightChunkData));
|
|
buf.radius = this->radius;
|
|
buf.red = this->color[0];
|
|
buf.green = this->color[1];
|
|
buf.blue = this->color[2];
|
|
buf.minusCosAngle = this->minusCosAngle;
|
|
buf.flags = this->flags;
|
|
buf.type = this->subType;
|
|
stream->write(&buf, sizeof(LightChunkData));
|
|
|
|
this->streamWritePlugins(stream);
|
|
return true;
|
|
}
|
|
|
|
uint32
|
|
Light::streamGetSize(void)
|
|
{
|
|
return 12 + sizeof(LightChunkData) + 12 + this->streamGetPluginSize();
|
|
}
|
|
|
|
}
|