mirror of https://github.com/aap/librw.git
72 lines
2.4 KiB
CMake
72 lines
2.4 KiB
CMake
cmake_minimum_required(VERSION 3.8)
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project(librw C CXX)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
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if(WIN32)
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set(LIBRW_PLATFORMS "NULL" "GL3" "D3D9")
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else()
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set(LIBRW_PLATFORMS "NULL" "GL3" "PS2")
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endif()
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set(LIBRW_PLATFORM "NULL" CACHE STRING "Platform")
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set_property(CACHE LIBRW_PLATFORM PROPERTY STRINGS ${LIBRW_PLATFORMS})
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message(STATUS "LIBRW_PLATFORM = ${LIBRW_PLATFORM} (choices=${LIBRW_PLATFORMS})")
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set("LIBRW_PLATFORM_${LIBRW_PLATFORM}" ON)
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if(NOT LIBRW_PLATFORM IN_LIST LIBRW_PLATFORMS)
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message(FATAL_ERROR "Illegal LIBRW_PLATFORM=${LIBRW_PLATFORM}")
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endif()
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set(LIBRW_GL3_GFXLIBS "GLFW" "SDL2")
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set(LIBRW_GL3_GFXLIB "GLFW" CACHE STRING "gfxlib for gl3")
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set_property(CACHE LIBRW_GL3_GFXLIB PROPERTY STRINGS ${LIBRW_GL3_GFXLIBS})
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if(LIBRW_PLATFORM_GL3)
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message(STATUS "LIBRW_GL3_GFXLIB = ${LIBRW_GL3_GFXLIB} (choices=${LIBRW_GL3_GFXLIBS})")
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endif()
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if(NOT LIBRW_GL3_GFXLIB IN_LIST LIBRW_GL3_GFXLIBS)
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message(FATAL_ERROR "Illegal LIBRW_GL3_GFXLIB=${LIBRW_GL3_GFXLIB}")
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endif()
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if(LIBRW_PLATFORM_PS2)
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enable_language(DSM)
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endif()
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option(LIBRW_TOOLS "Build librw tools" ON)
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option(LIBRW_INSTALL "Install librw files" OFF)
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if(LIBRW_INSTALL)
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include(GNUInstallDirs)
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set(LIBRW_INSTALL_INCLUDEDIR "${CMAKE_INSTALL_INCLUDEDIR}/librw")
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endif()
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add_subdirectory(src)
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if(LIBRW_TOOLS)
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add_subdirectory(skeleton)
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add_subdirectory(tools)
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endif()
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if(LIBRW_INSTALL)
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include(CMakePackageConfigHelpers)
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configure_package_config_file(cmake/librw-config.cmake.in librw-config.cmake
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INSTALL_DESTINATION "${CMAKE_INSTALL_PREFIX}"
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)
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install(
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FILES "${CMAKE_CURRENT_BINARY_DIR}/librw-config.cmake"
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DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
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)
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install(
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EXPORT librw-targets NAMESPACE librw::
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DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
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)
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set(CPACK_PACKAGE_NAME "${CMAKE_PROJECT_NAME}")
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set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A (partial) re-implementation of RenderWare Graphics")
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set(CPACK_PACKAGE_VENDOR "aap")
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set(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/LICENSE")
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set(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/LICENSE")
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set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
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set(CPACK_SOURCE_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}")
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set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}")
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include(CPack)
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endif()
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