mirror of
https://github.com/aap/librw.git
synced 2025-03-25 19:21:23 +00:00
215 lines
5.0 KiB
C++
215 lines
5.0 KiB
C++
namespace rw {
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namespace ps2 {
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void initializePlatform(void);
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struct InstanceData
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{
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// 0 - addresses in ref tags need fixing
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// 1 - no ref tags, so no fixing
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// set by the program:
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// 2 - ref tags are fixed, need to unfix before stream write
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uint32 arePointersFixed;
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uint32 dataSize;
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uint8 *data;
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Material *material;
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};
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struct InstanceDataHeader : rw::InstanceDataHeader
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{
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uint32 numMeshes;
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InstanceData *instanceMeshes;
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};
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enum {
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VU_Lights = 0x3d0
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};
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enum PS2Attribs {
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AT_V2_32 = 0x64000000,
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AT_V2_16 = 0x65000000,
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AT_V2_8 = 0x66000000,
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AT_V3_32 = 0x68000000,
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AT_V3_16 = 0x69000000,
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AT_V3_8 = 0x6A000000,
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AT_V4_32 = 0x6C000000,
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AT_V4_16 = 0x6D000000,
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AT_V4_8 = 0x6E000000,
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AT_UNSGN = 0x00004000,
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AT_RW = 0x6
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};
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// Not really types as in RW but offsets
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enum PS2AttibTypes {
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AT_XYZ = 0,
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AT_UV = 1,
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AT_RGBA = 2,
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AT_NORMAL = 3
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};
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void *destroyNativeData(void *object, int32, int32);
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Stream *readNativeData(Stream *stream, int32 len, void *object, int32, int32);
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Stream *writeNativeData(Stream *stream, int32 len, void *object, int32, int32);
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int32 getSizeNativeData(void *object, int32, int32);
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void registerNativeDataPlugin(void);
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void printDMA(InstanceData *inst);
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void sizedebug(InstanceData *inst);
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// only RW_PS2
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void fixDmaOffsets(InstanceData *inst);
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void unfixDmaOffsets(InstanceData *inst);
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//
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struct PipeAttribute
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{
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const char *name;
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uint32 attrib;
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};
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extern PipeAttribute attribXYZ;
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extern PipeAttribute attribXYZW;
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extern PipeAttribute attribUV;
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extern PipeAttribute attribUV2;
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extern PipeAttribute attribRGBA;
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extern PipeAttribute attribNormal;
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extern PipeAttribute attribWeights;
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class MatPipeline : public rw::Pipeline
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{
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public:
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uint32 vifOffset;
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uint32 inputStride;
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uint32 triStripCount, triListCount;
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PipeAttribute *attribs[10];
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void (*instanceCB)(MatPipeline*, Geometry*, Mesh*, uint8**);
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void (*uninstanceCB)(MatPipeline*, Geometry*, uint32*, Mesh*, uint8**);
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void (*preUninstCB)(MatPipeline*, Geometry*);
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void (*postUninstCB)(MatPipeline*, Geometry*);
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// RW has more:
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// instanceTestCB()
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// resEntryAllocCB()
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// bridgeCB()
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// postMeshCB()
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// vu1code
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// primtype
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static uint32 getVertCount(uint32 top, uint32 inAttribs,
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uint32 outAttribs, uint32 outBufs) {
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return (top-outBufs)/(inAttribs*2+outAttribs*outBufs);
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}
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MatPipeline(uint32 platform);
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void dump(void);
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void setTriBufferSizes(uint32 inputStride, uint32 stripCount);
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void instance(Geometry *g, InstanceData *inst, Mesh *m);
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uint8 *collectData(Geometry *g, InstanceData *inst, Mesh *m, uint8 *data[]);
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};
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class ObjPipeline : public rw::ObjPipeline
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{
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public:
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MatPipeline *groupPipeline;
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// RW has more:
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// setupCB()
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// finalizeCB()
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// lightOffset
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// lightSize
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ObjPipeline(uint32 platform);
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};
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struct Vertex {
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float32 p[3];
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float32 t[2];
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float32 t1[2];
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uint8 c[4];
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float32 n[3];
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// skin
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float32 w[4];
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uint8 i[4];
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};
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void insertVertex(Geometry *geo, int32 i, uint32 mask, Vertex *v);
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extern ObjPipeline *defaultObjPipe;
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extern MatPipeline *defaultMatPipe;
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void genericUninstanceCB(MatPipeline *pipe, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[]);
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void genericPreCB(MatPipeline *pipe, Geometry *geo); // skin and ADC
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//void defaultUninstanceCB(MatPipeline *pipe, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[]);
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void skinInstanceCB(MatPipeline *, Geometry *g, Mesh *m, uint8 **data);
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//void skinUninstanceCB(MatPipeline*, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[]);
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ObjPipeline *makeDefaultPipeline(void);
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void dumpPipeline(rw::Pipeline *pipe);
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// ADC plugin
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// Each element in adcBits corresponds to an index in Mesh->indices,
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// this assumes the Mesh indices are ADC formatted.
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// ADCData->numBits != Mesh->numIndices. ADCData->numBits is probably
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// equal to Mesh->numIndices before the Mesh gets ADC formatted.
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//
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// Can't convert between ADC-formatted and non-ADC-formatted yet :(
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struct ADCData
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{
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bool32 adcFormatted;
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int8 *adcBits;
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int32 numBits;
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};
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extern int32 adcOffset;
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void registerADCPlugin(void);
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int8 *getADCbits(Geometry *geo);
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int8 *getADCbitsForMesh(Geometry *geo, Mesh *mesh);
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void convertADC(Geometry *g);
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void unconvertADC(Geometry *geo);
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void allocateADC(Geometry *geo);
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// PDS plugin
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Pipeline *getPDSPipe(uint32 data);
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void registerPDSPipe(Pipeline *pipe);
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void registerPDSPlugin(int32 n);
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void registerPluginPDSPipes(void);
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// Native Texture and Raster
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struct Ps2Raster
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{
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enum Flags {
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HASGIFPACKETS = 0x1,
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SWIZZLED8 = 0x2,
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SWIZZLED4 = 0x4,
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};
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uint32 tex0[2];
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uint32 paletteOffset; // from beginning of GS data;
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// in words/64
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uint16 kl;
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uint8 tex1low; // MXL and LCM of TEX1
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uint8 unk2;
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uint32 miptbp1[2];
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uint32 miptbp2[2];
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uint32 texelSize;
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uint32 paletteSize;
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uint32 gsSize;
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int8 flags;
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uint8 *data; //tmp
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uint32 dataSize;
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};
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extern int32 nativeRasterOffset;
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void registerNativeRaster(void);
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Texture *readNativeTexture(Stream *stream);
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void writeNativeTexture(Texture *tex, Stream *stream);
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uint32 getSizeNativeTexture(Texture *tex);
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}
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}
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