mirror of
https://github.com/aap/librw.git
synced 2024-11-29 07:05:42 +00:00
934 lines
23 KiB
C++
934 lines
23 KiB
C++
#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <cassert>
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#include <new>
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#include <args.h>
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#include <rw.h>
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#include <src/gtaplg.h>
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using namespace std;
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using namespace rw;
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#include "rsl.h"
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char *argv0;
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void
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RslStream::relocate(void)
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{
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uint32 off = (uint32)(uintptr)this->data;
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off -= 0x20;
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*(uint32*)&this->reloc += off;
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*(uint32*)&this->hashTab += off;
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uint8 **rel = (uint8**)this->reloc;
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for(uint32 i = 0; i < this->relocSize; i++){
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rel[i] += off;
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*this->reloc[i] += off;
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}
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}
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RslFrame *dumpFrameCB(RslFrame *frame, void *data)
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{
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printf(" frm: %x %s %x\n", frame->nodeId, frame->name, frame->hierId);
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RslFrameForAllChildren(frame, dumpFrameCB, data);
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return frame;
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}
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RslMaterial *dumpMaterialCB(RslMaterial *material, void*)
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{
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printf(" mat: %d %d %d %d %s %x\n", material->color.red, material->color.green, material->color.blue, material->color.alpha,
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material->texname, material->refCount);
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if(material->matfx){
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RslMatFX *fx = material->matfx;
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printf(" matfx: %d", fx->effectType);
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if(fx->effectType == 2)
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printf("env[%s %f] ", fx->env.texname, fx->env.intensity);
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printf("\n");
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}
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return material;
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}
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RslAtomic *dumpAtomicCB(RslAtomic *atomic, void*)
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{
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printf(" atm: %x %x %x %p\n", atomic->unk1, atomic->unk2, atomic->unk3, atomic->hier);
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RslGeometry *g = atomic->geometry;
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RslGeometryForAllMaterials(g, dumpMaterialCB, NULL);
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return atomic;
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}
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int32
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mapID(int32 id)
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{
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if(id == 255) return -1;
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if(id > 0x80) id |= 0x1300;
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return id;
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}
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Frame*
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convertFrame(RslFrame *f)
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{
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Frame *rwf = Frame::create();
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rwf->matrix[0] = f->modelling.right.x;
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rwf->matrix[1] = f->modelling.right.y;
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rwf->matrix[2] = f->modelling.right.z;
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rwf->matrix[4] = f->modelling.up.x;
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rwf->matrix[5] = f->modelling.up.y;
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rwf->matrix[6] = f->modelling.up.z;
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rwf->matrix[8] = f->modelling.at.x;
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rwf->matrix[9] = f->modelling.at.y;
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rwf->matrix[10] = f->modelling.at.z;
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rwf->matrix[12] = f->modelling.pos.x;
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rwf->matrix[13] = f->modelling.pos.y;
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rwf->matrix[14] = f->modelling.pos.z;
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if(f->name)
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strncpy(gta::getNodeName(rwf), f->name, 24);
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HAnimData *hanim = PLUGINOFFSET(HAnimData, rwf, hAnimOffset);
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hanim->id = f->nodeId;
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if(f->hier){
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HAnimHierarchy *hier;
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hanim->hierarchy = hier = new HAnimHierarchy;
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hier->numNodes = f->hier->numNodes;
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hier->flags = f->hier->flags;
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hier->maxInterpKeyFrameSize = f->hier->maxKeyFrameSize;
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hier->parentFrame = rwf;
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hier->parentHierarchy = hier;
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hier->nodeInfo = new HAnimNodeInfo[hier->numNodes];
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for(int32 i = 0; i < hier->numNodes; i++){
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hier->nodeInfo[i].id = mapID((uint8)f->hier->pNodeInfo[i].id);
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hier->nodeInfo[i].index = f->hier->pNodeInfo[i].index;
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hier->nodeInfo[i].flags = f->hier->pNodeInfo[i].flags;
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hier->nodeInfo[i].frame = NULL;
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}
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}
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return rwf;
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}
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Texture*
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convertTexture(RslTexture *t)
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{
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Texture *tex = Texture::read(t->name, t->mask);
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//tex->refCount++; // ??
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if(tex->refCount == 1)
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tex->filterAddressing = (Texture::WRAP << 12) | (Texture::WRAP << 8) | Texture::LINEAR;
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return tex;
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}
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Material*
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convertMaterial(RslMaterial *m)
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{
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Material *rwm;
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rwm = Material::create();
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rwm->color[0] = m->color.red;
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rwm->color[1] = m->color.green;
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rwm->color[2] = m->color.blue;
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rwm->color[3] = m->color.alpha;
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if(m->texture)
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rwm->texture = convertTexture(m->texture);
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if(m->matfx){
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MatFX *matfx = new MatFX;
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matfx->setEffects(m->matfx->effectType);
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matfx->setEnvCoefficient(m->matfx->env.intensity);
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if(m->matfx->env.texture)
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matfx->setEnvTexture(convertTexture(m->matfx->env.texture));
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*PLUGINOFFSET(MatFX*, rwm, matFXGlobals.materialOffset) = matfx;
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}
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return rwm;
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}
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static uint32
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unpackSize(uint32 unpack)
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{
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if((unpack&0x6F000000) == 0x6F000000)
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return 2;
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static uint32 size[] = { 32, 16, 8, 16 };
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return ((unpack>>26 & 3)+1)*size[unpack>>24 & 3]/8;
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}
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static uint32*
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skipUnpack(uint32 *p)
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{
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int32 n = (p[0] >> 16) & 0xFF;
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return p + (n*unpackSize(p[0])+3 >> 2) + 1;
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}
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void
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convertMesh(Geometry *rwg, RslGeometry *g, int32 ii)
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{
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RslPS2ResEntryHeader *resHeader = (RslPS2ResEntryHeader*)(g+1);
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RslPS2InstanceData *inst = (RslPS2InstanceData*)(resHeader+1);
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int32 numInst = resHeader->size >> 20;
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uint8 *p = (uint8*)(inst+numInst);
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inst += ii;
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p += inst->dmaPacket;
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Mesh *m = &rwg->meshHeader->mesh[inst->matID];
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ps2::SkinVertex v;
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uint32 mask = 0x1001; // tex coords, vertices
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if(rwg->geoflags & Geometry::NORMALS)
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mask |= 0x10;
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if(rwg->geoflags & Geometry::PRELIT)
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mask |= 0x100;
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Skin *skin = *PLUGINOFFSET(Skin*, rwg, skinGlobals.offset);
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if(skin)
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mask |= 0x10000;
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int16 *vuVerts = NULL;
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int8 *vuNorms = NULL;
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uint8 *vuTex = NULL;
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uint16 *vuCols = NULL;
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uint32 *vuSkin = NULL;
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uint32 *w = (uint32*)p;
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uint32 *end = (uint32*)(p + ((w[0] & 0xFFFF) + 1)*0x10);
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w += 4;
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int32 nvert;
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bool first = 1;
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while(w < end){
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/* Get data pointers */
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// GIFtag probably
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assert(w[0] == 0x6C018000); // UNPACK
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nvert = w[4] & 0x7FFF;
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if(!first) nvert -=2;
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w += 5;
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// positions
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assert(w[0] == 0x20000000); // STMASK
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w += 2;
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assert(w[0] == 0x30000000); // STROW
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w += 5;
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assert((w[0] & 0xFF004000) == 0x79000000);
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vuVerts = (int16*)(w+1);
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if(!first) vuVerts += 2*3;
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w = skipUnpack(w);
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// tex coords
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assert(w[0] == 0x20000000); // STMASK
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w += 2;
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assert(w[0] == 0x30000000); // STROW
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w += 5;
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assert((w[0] & 0xFF004000) == 0x76004000);
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vuTex = (uint8*)(w+1);
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if(!first) vuTex += 2*2;
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w = skipUnpack(w);
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if(rwg->geoflags & Geometry::NORMALS){
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assert((w[0] & 0xFF004000) == 0x6A000000);
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vuNorms = (int8*)(w+1);
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if(!first) vuNorms += 2*3;
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w = skipUnpack(w);
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}
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if(rwg->geoflags & Geometry::PRELIT){
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assert((w[0] & 0xFF004000) == 0x6F000000);
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vuCols = (uint16*)(w+1);
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if(!first) vuCols += 2;
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w = skipUnpack(w);
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}
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if(skin){
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assert((w[0] & 0xFF004000) == 0x6C000000);
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vuSkin = w+1;
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if(!first) vuSkin += 2*4;
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w = skipUnpack(w);
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}
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assert(w[0] == 0x14000006); // MSCAL
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w++;
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while(w[0] == 0) w++;
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/* Insert Data */
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for(int32 i = 0; i < nvert; i++){
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v.p[0] = vuVerts[0]/32768.0f*resHeader->scale[0] + resHeader->pos[0];
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v.p[1] = vuVerts[1]/32768.0f*resHeader->scale[1] + resHeader->pos[1];
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v.p[2] = vuVerts[2]/32768.0f*resHeader->scale[2] + resHeader->pos[2];
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v.t[0] = vuTex[0]/128.0f*inst->uvScale[0];
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v.t[1] = vuTex[1]/128.0f*inst->uvScale[1];
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if(mask & 0x10){
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v.n[0] = vuNorms[0]/127.0f;
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v.n[1] = vuNorms[1]/127.0f;
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v.n[2] = vuNorms[2]/127.0f;
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}
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if(mask & 0x100){
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v.c[0] = (vuCols[0] & 0x1f) * 255 / 0x1F;
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v.c[1] = (vuCols[0]>>5 & 0x1f) * 255 / 0x1F;
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v.c[2] = (vuCols[0]>>10 & 0x1f) * 255 / 0x1F;
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v.c[3] = vuCols[0]&0x8000 ? 0xFF : 0;
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}
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if(mask & 0x10000){
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for(int j = 0; j < 4; j++){
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((uint32*)v.w)[j] = vuSkin[j] & ~0x3FF;
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v.i[j] = vuSkin[j] >> 2;
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//if(v.i[j]) v.i[j]--;
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if(v.w[j] == 0.0f) v.i[j] = 0;
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}
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}
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int32 idx = ps2::findVertexSkin(rwg, NULL, mask, &v);
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if(idx < 0)
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idx = rwg->numVertices++;
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/* Insert mesh joining indices when we get the index of the first vertex
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* in the first VU chunk of a non-first RslMesh. */
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if(i == 0 && first && ii != 0 && inst[-1].matID == inst->matID){
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m->indices[m->numIndices] = m->indices[m->numIndices-1];
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m->numIndices++;
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m->indices[m->numIndices++] = idx;
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if(inst[-1].numTriangles % 2)
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m->indices[m->numIndices++] = idx;
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}
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m->indices[m->numIndices++] = idx;
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ps2::insertVertexSkin(rwg, idx, mask, &v);
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vuVerts += 3;
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vuTex += 2;
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vuNorms += 3;
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vuCols++;
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vuSkin += 4;
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}
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first = 0;
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}
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}
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Atomic*
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convertAtomic(RslAtomic *atomic)
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{
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Atomic *rwa = Atomic::create();
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RslGeometry *g = atomic->geometry;
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Geometry *rwg = Geometry::create(0, 0, 0);
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rwa->geometry = rwg;
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rwg->numMaterials = g->matList.numMaterials;
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rwg->materialList = new Material*[rwg->numMaterials];
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for(int32 i = 0; i < rwg->numMaterials; i++)
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rwg->materialList[i] = convertMaterial(g->matList.materials[i]);
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rwg->meshHeader = new MeshHeader;
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rwg->meshHeader->flags = 1;
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rwg->meshHeader->numMeshes = rwg->numMaterials;
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rwg->meshHeader->mesh = new Mesh[rwg->meshHeader->numMeshes];
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rwg->meshHeader->totalIndices = 0;
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Mesh *meshes = rwg->meshHeader->mesh;
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for(uint32 i = 0; i < rwg->meshHeader->numMeshes; i++)
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meshes[i].numIndices = 0;
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RslPS2ResEntryHeader *resHeader = (RslPS2ResEntryHeader*)(g+1);
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RslPS2InstanceData *inst = (RslPS2InstanceData*)(resHeader+1);
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int32 numInst = resHeader->size >> 20;
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int32 lastId = -1;
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for(int32 i = 0; i < numInst; i++){
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Mesh *m = &meshes[inst[i].matID];
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rwg->numVertices += inst[i].numTriangles+2;
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m->numIndices += inst[i].numTriangles+2;
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// Extra indices since we're merging tristrip
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// meshes with the same material.
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// Be careful with face winding.
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if(lastId == inst[i].matID)
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m->numIndices += inst[i-1].numTriangles % 2 ? 3 : 2;
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lastId = inst[i].matID;
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}
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for(uint32 i = 0; i < rwg->meshHeader->numMeshes; i++){
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rwg->meshHeader->mesh[i].material = rwg->materialList[i];
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rwg->meshHeader->totalIndices += meshes[i].numIndices;
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}
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rwg->geoflags = Geometry::TRISTRIP |
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Geometry::POSITIONS | /* 0x01 ? */
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Geometry::TEXTURED | /* 0x04 ? */
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Geometry::LIGHT;
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if(rwg->hasColoredMaterial())
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rwg->geoflags |= Geometry::MODULATE;
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if(resHeader->flags & 0x2)
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rwg->geoflags |= Geometry::NORMALS;
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if(resHeader->flags & 0x8)
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rwg->geoflags |= Geometry::PRELIT;
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rwg->numTexCoordSets = 1;
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rwg->allocateData();
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rwg->meshHeader->allocateIndices();
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Skin *skin = NULL;
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if(resHeader->flags & 0x10)
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assert(g->skin);
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if(g->skin){
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skin = new Skin;
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*PLUGINOFFSET(Skin*, rwg, skinGlobals.offset) = skin;
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skin->init(g->skin->numBones, g->skin->numBones, rwg->numVertices);
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memcpy(skin->inverseMatrices, g->skin->invMatrices, skin->numBones*64);
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}
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for(uint32 i = 0; i < rwg->meshHeader->numMeshes; i++)
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meshes[i].numIndices = 0;
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rwg->meshHeader->totalIndices = rwg->numVertices = 0;
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for(int32 i = 0; i < numInst; i++)
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convertMesh(rwg, g, i);
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for(uint32 i = 0; i < rwg->meshHeader->numMeshes; i++)
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rwg->meshHeader->totalIndices += meshes[i].numIndices;
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if(skin){
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skin->findNumWeights(rwg->numVertices);
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skin->findUsedBones(rwg->numVertices);
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}
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rwg->calculateBoundingSphere();
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rwg->generateTriangles();
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return rwa;
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}
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RslAtomic*
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collectAtomics(RslAtomic *atomic, void *data)
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{
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RslAtomic ***alist = (RslAtomic***)data;
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*(*alist)++ = atomic;
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return atomic;
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}
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Clump*
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convertClump(RslClump *c)
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{
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Clump *rwc;
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Frame *rwf;
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Atomic *rwa;
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rslFrameList frameList;
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rwc = Clump::create();
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rslFrameListInitialize(&frameList, (RslFrame*)c->object.parent);
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Frame **rwframes = new Frame*[frameList.numFrames];
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for(int32 i = 0; i < frameList.numFrames; i++){
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rwf = convertFrame(frameList.frames[i]);
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rwframes[i] = rwf;
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void *par = frameList.frames[i]->object.parent;
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int32 parent = findPointer(par, (void**)frameList.frames, frameList.numFrames);
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if(parent >= 0)
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rwframes[parent]->addChild(rwf);
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}
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rwc->object.parent = rwframes[0];
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int32 numAtomics = RslClumpGetNumAtomics(c);
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RslAtomic **alist = new RslAtomic*[numAtomics];
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RslAtomic **ap = &alist[0];
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RslClumpForAllAtomics(c, collectAtomics, &ap);
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for(int32 i = 0; i < numAtomics; i++){
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rwa = convertAtomic(alist[i]);
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int32 fi = findPointer(alist[i]->object.object.parent, (void**)frameList.frames, frameList.numFrames);
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rwa->setFrame(rwframes[fi]);
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rwc->addAtomic(rwa);
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}
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delete[] alist;
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delete[] rwframes;
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delete[] frameList.frames;
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return rwc;
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}
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RslAtomic*
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makeTextures(RslAtomic *atomic, void*)
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{
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RslGeometry *g = atomic->geometry;
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RslMaterial *m;
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for(int32 i = 0; i < g->matList.numMaterials; i++){
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m = g->matList.materials[i];
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if(m->texname){
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RslTexture *tex = RslTextureCreate(NULL);
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strncpy(tex->name, m->texname, 32);
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strncpy(tex->mask, m->texname, 32);
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m->texture = tex;
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}
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if(m->matfx && m->matfx->effectType == MatFX::ENVMAP &&
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m->matfx->env.texname){
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RslTexture *tex = RslTextureCreate(NULL);
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strncpy(tex->name, m->matfx->env.texname, 32);
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strncpy(tex->mask, m->matfx->env.texname, 32);
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m->matfx->env.texture = tex;
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}
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}
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return atomic;
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}
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uint8*
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getPalettePS2(RslRaster *raster)
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{
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uint32 f = raster->ps2.flags;
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uint32 w = 1 << (f & 0x3F);
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uint32 h = 1 << (f>>6 & 0x3F);
|
|
uint32 d = f>>12 & 0xFF;
|
|
uint32 mip = f>>20 & 0xF;
|
|
uint8 *data = raster->ps2.data;
|
|
if(d > 8)
|
|
return NULL;
|
|
while(mip--){
|
|
data += w*h*d/8;
|
|
w /= 2;
|
|
h /= 2;
|
|
}
|
|
return data;
|
|
}
|
|
|
|
uint8*
|
|
getTexelPS2(RslRaster *raster, int32 n)
|
|
{
|
|
uint32 f = raster->ps2.flags;
|
|
uint32 w = 1 << (f & 0x3F);
|
|
uint32 h = 1 << (f>>6 & 0x3F);
|
|
uint32 d = f>>12 & 0xFF;
|
|
uint8 *data = raster->ps2.data;
|
|
for(int32 i = 0; i < n; i++){
|
|
data += w*h*d/8;
|
|
w /= 2;
|
|
h /= 2;
|
|
}
|
|
return data;
|
|
}
|
|
|
|
void
|
|
convertCLUT(uint8 *texels, uint32 w, uint32 h)
|
|
{
|
|
static uint8 map[4] = { 0x00, 0x10, 0x08, 0x18 };
|
|
for (uint32 i = 0; i < w*h; i++)
|
|
texels[i] = (texels[i] & ~0x18) | map[(texels[i] & 0x18) >> 3];
|
|
}
|
|
|
|
void
|
|
unswizzle8(uint8 *dst, uint8 *src, uint32 w, uint32 h)
|
|
{
|
|
for (uint32 y = 0; y < h; y++)
|
|
for (uint32 x = 0; x < w; x++) {
|
|
int32 block_loc = (y&(~0xF))*w + (x&(~0xF))*2;
|
|
uint32 swap_sel = (((y+2)>>2)&0x1)*4;
|
|
int32 ypos = (((y&(~3))>>1) + (y&1))&0x7;
|
|
int32 column_loc = ypos*w*2 + ((x+swap_sel)&0x7)*4;
|
|
int32 byte_sum = ((y>>1)&1) + ((x>>2)&2);
|
|
uint32 swizzled = block_loc + column_loc + byte_sum;
|
|
dst[y*w+x] = src[swizzled];
|
|
}
|
|
}
|
|
|
|
void
|
|
unswizzle16(uint16 *dst, uint16 *src, int32 w, int32 h)
|
|
{
|
|
for(int y = 0; y < h; y++)
|
|
for(int x = 0; x < w; x++){
|
|
int32 pageX = x & (~0x3f);
|
|
int32 pageY = y & (~0x3f);
|
|
int32 pages_horz = (w+63)/64;
|
|
int32 pages_vert = (h+63)/64;
|
|
int32 page_number = (pageY/64)*pages_horz + (pageX/64);
|
|
int32 page32Y = (page_number/pages_vert)*32;
|
|
int32 page32X = (page_number%pages_vert)*64;
|
|
int32 page_location = (page32Y*h + page32X)*2;
|
|
int32 locX = x & 0x3f;
|
|
int32 locY = y & 0x3f;
|
|
int32 block_location = (locX&(~0xf))*h + (locY&(~0x7))*2;
|
|
int32 column_location = ((y&0x7)*h + (x&0x7))*2;
|
|
int32 short_num = (x>>3)&1; // 0,1
|
|
uint32 swizzled = page_location + block_location +
|
|
column_location + short_num;
|
|
dst[y*w+x] = src[swizzled];
|
|
}
|
|
}
|
|
|
|
bool32 unswizzle = 1;
|
|
|
|
void
|
|
convertTo32(uint8 *out, uint8 *pal, uint8 *tex,
|
|
uint32 w, uint32 h, uint32 d, bool32 swiz)
|
|
{
|
|
uint32 x;
|
|
if(d == 32){
|
|
//uint32 *dat = new uint32[w*h];
|
|
//if(swiz && unswizzle)
|
|
// unswizzle8_hack(dat, (uint32*)tex, w, h);
|
|
//else
|
|
// memcpy(dat, tex, w*h*4);
|
|
//tex = (uint8*)dat;
|
|
for(uint32 i = 0; i < w*h; i++){
|
|
out[i*4+0] = tex[i*4+0];
|
|
out[i*4+1] = tex[i*4+1];
|
|
out[i*4+2] = tex[i*4+2];
|
|
out[i*4+3] = tex[i*4+3]*255/128;
|
|
}
|
|
//delete[] dat;
|
|
}
|
|
if(d == 16) return; // TODO
|
|
if(d == 8){
|
|
uint8 *dat = new uint8[w*h];
|
|
if(swiz && unswizzle)
|
|
unswizzle8(dat, tex, w, h);
|
|
else
|
|
memcpy(dat, tex, w*h);
|
|
tex = dat;
|
|
convertCLUT(tex, w, h);
|
|
for(uint32 i = 0; i < h; i++)
|
|
for(uint32 j = 0; j < w; j++){
|
|
x = *tex++;
|
|
*out++ = pal[x*4+0];
|
|
*out++ = pal[x*4+1];
|
|
*out++ = pal[x*4+2];
|
|
*out++ = pal[x*4+3]*255/128;
|
|
}
|
|
delete[] dat;
|
|
}
|
|
if(d == 4){
|
|
uint8 *dat = new uint8[w*h];
|
|
for(uint32 i = 0; i < w*h/2; i++){
|
|
dat[i*2+0] = tex[i] & 0xF;
|
|
dat[i*2+1] = tex[i] >> 4;
|
|
}
|
|
if(swiz && unswizzle){
|
|
uint8 *tmp = new uint8[w*h];
|
|
unswizzle8(tmp, dat, w, h);
|
|
delete[] dat;
|
|
dat = tmp;
|
|
}
|
|
tex = dat;
|
|
for(uint32 i = 0; i < h; i++)
|
|
for(uint32 j = 0; j < w; j++){
|
|
x = *tex++;
|
|
*out++ = pal[x*4+0];
|
|
*out++ = pal[x*4+1];
|
|
*out++ = pal[x*4+2];
|
|
*out++ = pal[x*4+3]*255/128;
|
|
}
|
|
delete[] dat;
|
|
}
|
|
}
|
|
|
|
RslTexture *dumpTextureCB(RslTexture *texture, void*)
|
|
{
|
|
uint32 f = texture->raster->ps2.flags;
|
|
uint32 w = 1 << (f & 0x3F);
|
|
uint32 h = 1 << (f>>6 & 0x3F);
|
|
uint32 d = f>>12 & 0xFF;
|
|
uint32 mip = f>>20 & 0xF;
|
|
uint32 swizmask = f>>24;
|
|
uint8 *palette = getPalettePS2(texture->raster);
|
|
uint8 *texels = getTexelPS2(texture->raster, 0);
|
|
printf(" %x %x %x %x %x %s\n", w, h, d, mip, swizmask, texture->name);
|
|
Image *img = Image::create(w, h, 32);
|
|
img->allocate();
|
|
convertTo32(img->pixels, palette, texels, w, h, d, swizmask&1);
|
|
char *name = new char[strlen(texture->name)+5];
|
|
strcpy(name, texture->name);
|
|
strcat(name, ".tga");
|
|
writeTGA(img, name);
|
|
img->destroy();
|
|
delete[] name;
|
|
return texture;
|
|
}
|
|
|
|
RslTexture*
|
|
convertTexturePS2(RslTexture *texture, void *pData)
|
|
{
|
|
TexDictionary *rwtxd = (TexDictionary*)pData;
|
|
Texture *rwtex = Texture::create(NULL);
|
|
RslRasterPS2 *ras = &texture->raster->ps2;
|
|
|
|
strncpy(rwtex->name, texture->name, 32);
|
|
strncpy(rwtex->mask, texture->mask, 32);
|
|
rwtex->filterAddressing = 0x1102;
|
|
|
|
uint32 f = ras->flags;
|
|
uint32 w = 1 << (f & 0x3F);
|
|
uint32 h = 1 << (f>>6 & 0x3F);
|
|
uint32 d = f>>12 & 0xFF;
|
|
//uint32 mip = f>>20 & 0xF;
|
|
uint32 swizmask = f>>24;
|
|
uint8 *palette = getPalettePS2(texture->raster);
|
|
uint8 *texels = getTexelPS2(texture->raster, 0);
|
|
|
|
int32 hasAlpha = 0;
|
|
uint8 *convtex = NULL;
|
|
if(d == 4){
|
|
convtex = new uint8[w*h];
|
|
for(uint32 i = 0; i < w*h/2; i++){
|
|
int32 a = texels[i] & 0xF;
|
|
int32 b = texels[i] >> 4;
|
|
if(palette[a*4+3] != 0x80)
|
|
hasAlpha = 1;
|
|
if(palette[b*4+3] != 0x80)
|
|
hasAlpha = 1;
|
|
convtex[i*2+0] = a;
|
|
convtex[i*2+1] = b;
|
|
}
|
|
if(swizmask & 1 && unswizzle){
|
|
uint8 *tmp = new uint8[w*h];
|
|
unswizzle8(tmp, convtex, w, h);
|
|
delete[] convtex;
|
|
convtex = tmp;
|
|
}
|
|
}else if(d == 8){
|
|
convtex = new uint8[w*h];
|
|
if(swizmask & 1 && unswizzle)
|
|
unswizzle8(convtex, texels, w, h);
|
|
else
|
|
memcpy(convtex, texels, w*h);
|
|
convertCLUT(convtex, w, h);
|
|
for(uint32 i = 0; i < w*h; i++)
|
|
if(palette[convtex[i]*4+3] != 0x80){
|
|
hasAlpha = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
int32 format = 0;
|
|
switch(d){
|
|
case 4:
|
|
case 8:
|
|
format |= Raster::PAL8;
|
|
goto alpha32;
|
|
|
|
case 32:
|
|
for(uint32 i = 0; i < w*h; i++)
|
|
if(texels[i*4+3] != 0x80){
|
|
hasAlpha = 1;
|
|
break;
|
|
}
|
|
alpha32:
|
|
if(hasAlpha)
|
|
format |= Raster::C8888;
|
|
else
|
|
format |= Raster::C888;
|
|
break;
|
|
default:
|
|
fprintf(stderr, "unsupported depth %d\n", d);
|
|
return NULL;
|
|
}
|
|
Raster *rwras = Raster::create(w, h, d == 4 ? 8 : d, format | 4, PLATFORM_D3D8);
|
|
d3d::D3dRaster *d3dras = PLUGINOFFSET(d3d::D3dRaster, rwras, d3d::nativeRasterOffset);
|
|
|
|
int32 pallen = d == 4 ? 16 :
|
|
d == 8 ? 256 : 0;
|
|
if(pallen){
|
|
uint8 *p = new uint8[256*4];
|
|
for(int32 i = 0; i < pallen; i++){
|
|
p[i*4+0] = palette[i*4+0];
|
|
p[i*4+1] = palette[i*4+1];
|
|
p[i*4+2] = palette[i*4+2];
|
|
p[i*4+3] = palette[i*4+3]*255/128;
|
|
}
|
|
memcpy(d3dras->palette, p, 256*4);
|
|
delete[] p;
|
|
}
|
|
|
|
uint8 *data = rwras->lock(0);
|
|
if(d == 4 || d == 8)
|
|
memcpy(data, convtex, w*h);
|
|
else if(d == 32){
|
|
// texture is fucked, but pretend it isn't
|
|
for(uint32 i = 0; i < w*h; i++){
|
|
data[i*4+2] = texels[i*4+0];
|
|
data[i*4+1] = texels[i*4+1];
|
|
data[i*4+0] = texels[i*4+2];
|
|
data[i*4+3] = texels[i*4+3]*255/128;
|
|
}
|
|
}else
|
|
memcpy(data, texels, w*h*d/8);
|
|
rwras->unlock(0);
|
|
rwtex->raster = rwras;
|
|
delete[] convtex;
|
|
|
|
rwtxd->add(rwtex);
|
|
return texture;
|
|
}
|
|
|
|
TexDictionary*
|
|
convertTXD(RslTexDictionary *txd)
|
|
{
|
|
TexDictionary *rwtxd = TexDictionary::create();
|
|
RslTexDictionaryForAllTextures(txd, convertTexturePS2, rwtxd);
|
|
return rwtxd;
|
|
}
|
|
|
|
void
|
|
usage(void)
|
|
{
|
|
fprintf(stderr, "%s [-v version] [-x] [-s] input [output.{txd|dff}]\n", argv0);
|
|
fprintf(stderr, "\t-v RW version, e.g. 33004 for 3.3.0.4\n");
|
|
fprintf(stderr, "\t-x extract textures to tga\n");
|
|
fprintf(stderr, "\t-s don't unswizzle textures\n");
|
|
exit(1);
|
|
}
|
|
|
|
int
|
|
main(int argc, char *argv[])
|
|
{
|
|
gta::attachPlugins();
|
|
rw::version = 0x34003;
|
|
rw::platform = PLATFORM_D3D8;
|
|
|
|
assert(sizeof(void*) == 4);
|
|
int extract = 0;
|
|
|
|
ARGBEGIN{
|
|
case 'v':
|
|
sscanf(EARGF(usage()), "%x", &rw::version);
|
|
break;
|
|
case 's':
|
|
unswizzle = 0;
|
|
break;
|
|
case 'x':
|
|
extract++;
|
|
break;
|
|
default:
|
|
usage();
|
|
}ARGEND;
|
|
|
|
if(argc < 1)
|
|
usage();
|
|
|
|
World *world = NULL;
|
|
Sector *sector = NULL;
|
|
RslClump *clump = NULL;
|
|
RslAtomic *atomic = NULL;
|
|
RslTexDictionary *txd = NULL;
|
|
|
|
|
|
StreamFile stream;
|
|
assert(stream.open(argv[0], "rb"));
|
|
|
|
uint32 ident = stream.readU32();
|
|
stream.seek(0, 0);
|
|
|
|
if(ident == ID_TEXDICTIONARY){
|
|
findChunk(&stream, ID_TEXDICTIONARY, NULL, NULL);
|
|
txd = RslTexDictionaryStreamRead(&stream);
|
|
stream.close();
|
|
assert(txd);
|
|
goto writeTxd;
|
|
}
|
|
if(ident == ID_CLUMP){
|
|
findChunk(&stream, ID_CLUMP, NULL, NULL);
|
|
clump = RslClumpStreamRead(&stream);
|
|
stream.close();
|
|
assert(clump);
|
|
goto writeDff;
|
|
}
|
|
|
|
RslStream *rslstr;
|
|
rslstr = new RslStream;
|
|
stream.read(rslstr, 0x20);
|
|
rslstr->data = new uint8[rslstr->fileSize-0x20];
|
|
stream.read(rslstr->data, rslstr->fileSize-0x20);
|
|
stream.close();
|
|
rslstr->relocate();
|
|
|
|
bool32 largefile;
|
|
largefile = rslstr->dataSize > 0x1000000;
|
|
|
|
if(rslstr->ident == WRLD_IDENT && largefile){ // hack
|
|
world = (World*)rslstr->data;
|
|
|
|
int len = strlen(argv[0])+1;
|
|
char filename[1024];
|
|
strncpy(filename, argv[0], len);
|
|
filename[len-3] = 'i';
|
|
filename[len-2] = 'm';
|
|
filename[len-1] = 'g';
|
|
filename[len] = '\0';
|
|
assert(stream.open(filename, "rb"));
|
|
filename[len-4] = '\\';
|
|
filename[len-3] = '\0';
|
|
|
|
char name[1024];
|
|
uint8 *data;
|
|
StreamFile outf;
|
|
RslStreamHeader *h;
|
|
uint32 i = 0;
|
|
for(h = world->sectors->sector; h->ident == WRLD_IDENT; h++){
|
|
sprintf(name, "world%04d.wrld", i++);
|
|
strcat(filename, name);
|
|
assert(outf.open(filename, "wb"));
|
|
data = new uint8[h->fileEnd];
|
|
memcpy(data, h, 0x20);
|
|
stream.seek(h->root, 0);
|
|
stream.read(data+0x20, h->fileEnd-0x20);
|
|
outf.write(data, h->fileEnd);
|
|
outf.close();
|
|
filename[len-3] = '\0';
|
|
}
|
|
// radar textures
|
|
h = world->textures;
|
|
for(i = 0; i < world->numTextures; i++){
|
|
sprintf(name, "txd%04d.chk", i);
|
|
strcat(filename, name);
|
|
assert(outf.open(filename, "wb"));
|
|
data = new uint8[h->fileEnd];
|
|
memcpy(data, h, 0x20);
|
|
stream.seek(h->root, 0);
|
|
stream.read(data+0x20, h->fileEnd-0x20);
|
|
outf.write(data, h->fileEnd);
|
|
outf.close();
|
|
filename[len-3] = '\0';
|
|
h++;
|
|
}
|
|
stream.close();
|
|
}else if(rslstr->ident == WRLD_IDENT){ // sector
|
|
sector = (Sector*)rslstr->data;
|
|
fprintf(stderr, "%d\n",sector->unk1);
|
|
//printf("resources\n");
|
|
//for(uint32 i = 0; i < sector->numResources; i++){
|
|
// OverlayResource *r = §or->resources[i];
|
|
// printf(" %d %p\n", r->id, r->raw);
|
|
//}
|
|
//printf("placement\n");
|
|
if(sector->unk1 == 0)
|
|
return 0;
|
|
Placement *p;
|
|
//for(p = sector->sectionA; p < sector->sectionEnd; p++){
|
|
// printf(" %d, %d, %f %f %f\n", p->id &0x7FFF, p->resId, p->matrix[12], p->matrix[13], p->matrix[14]);
|
|
//}
|
|
for(p = sector->sectionA; p < sector->sectionEnd; p++)
|
|
printf("%f %f %f\n", p->matrix[12], p->matrix[13], p->matrix[14]);
|
|
}else if(rslstr->ident == MDL_IDENT){
|
|
uint8 *p;
|
|
p = *rslstr->hashTab;
|
|
p -= 0x24;
|
|
atomic = (RslAtomic*)p;
|
|
clump = atomic->clump;
|
|
Clump *rwc;
|
|
if(clump){
|
|
RslClumpForAllAtomics(clump, makeTextures, NULL);
|
|
//RslClumpForAllAtomics(clump, dumpAtomicCB, NULL);
|
|
//RslFrameForAllChildren(RslClumpGetFrame(clump), dumpFrameCB, NULL);
|
|
}else{
|
|
makeTextures(atomic, NULL);
|
|
clump = RslClumpCreate();
|
|
RslAtomicSetFrame(atomic, RslFrameCreate());
|
|
RslClumpSetFrame(clump, RslAtomicGetFrame(atomic));
|
|
RslClumpAddAtomic(clump, atomic);
|
|
//dumpAtomicCB(a, NULL);
|
|
//RslFrameForAllChildren(RslAtomicGetFrame(atomic), dumpFrameCB, NULL);
|
|
}
|
|
writeDff:
|
|
rwc = convertClump(clump);
|
|
if(argc > 1)
|
|
assert(stream.open(argv[1], "wb"));
|
|
else
|
|
assert(stream.open("out.dff", "wb"));
|
|
rwc->streamWrite(&stream);
|
|
stream.close();
|
|
}else if(rslstr->ident == TEX_IDENT){
|
|
txd = (RslTexDictionary*)rslstr->data;
|
|
writeTxd:
|
|
if(extract)
|
|
RslTexDictionaryForAllTextures(txd, dumpTextureCB, NULL);
|
|
TexDictionary *rwtxd = convertTXD(txd);
|
|
if(argc > 1)
|
|
assert(stream.open(argv[1], "wb"));
|
|
else
|
|
assert(stream.open("out.txd", "wb"));
|
|
rwtxd->streamWrite(&stream);
|
|
stream.close();
|
|
}
|
|
|
|
return 0;
|
|
}
|