librw/src/gl/shaders/header_fs.inc

31 lines
607 B
C++

const char *header_frag_src =
"#ifdef USE_UBOS\n"
"layout(std140) uniform State\n"
"{\n"
" vec2 u_alphaRef;\n"
" float u_fogStart;\n"
" float u_fogEnd;\n"
" float u_fogRange;\n"
" float u_fogDisable;\n"
" vec4 u_fogColor;\n"
"};\n"
"#else\n"
"//uniform int u_alphaTest;\n"
"//uniform float u_alphaRef;\n"
"uniform vec2 u_alphaRef;\n"
"uniform float u_fogStart;\n"
"uniform float u_fogEnd;\n"
"uniform float u_fogRange;\n"
"uniform float u_fogDisable;\n"
"uniform vec4 u_fogColor;\n"
"#endif\n"
"void DoAlphaTest(float a)\n"
"{\n"
" if(a < u_alphaRef.x || a >= u_alphaRef.y)\n"
" discard;\n"
"}\n"
;