librw/src/rwplugins.h
2016-06-16 14:10:46 +02:00

166 lines
2.7 KiB
C++

namespace rw {
/*
* HAnim
*/
struct HAnimKeyFrame
{
HAnimKeyFrame *prev;
float time;
float q[4];
float t[3];
};
struct HAnimNodeInfo
{
int32 id;
int32 index;
int32 flags;
Frame *frame;
};
struct HAnimHierarchy
{
int32 flags;
int32 numNodes;
float *matrices;
float *matricesUnaligned;
HAnimNodeInfo *nodeInfo;
Frame *parentFrame;
HAnimHierarchy *parentHierarchy; // mostly unused
// temporary
int32 maxInterpKeyFrameSize;
static HAnimHierarchy *create(int32 numNodes, int32 *nodeFlags, int32 *nodeIDs, int32 flags, int32 maxKeySize);
void destroy(void);
void attachByIndex(int32 id);
void attach(void);
int32 getIndex(int32 id);
static HAnimHierarchy *get(Frame *f);
static HAnimHierarchy *find(Frame *f);
enum NodeFlag {
POP = 1,
PUSH
};
};
struct HAnimData
{
int32 id;
HAnimHierarchy *hierarchy;
static HAnimData *get(Frame *f);
};
extern int32 hAnimOffset;
extern bool32 hAnimDoStream;
void registerHAnimPlugin(void);
/*
* MatFX
*/
struct MatFX
{
enum {
NOTHING = 0,
BUMPMAP,
ENVMAP,
BUMPENVMAP, // BUMP | ENV
DUAL,
UVTRANSFORM,
DUALUVTRANSFORM
};
struct Bump {
Frame *frame;
Texture *bumpedTex;
Texture *tex;
float coefficient;
};
struct Env {
Frame *frame;
Texture *tex;
float coefficient;
int32 fbAlpha;
};
struct Dual {
Texture *tex;
int32 srcBlend;
int32 dstBlend;
};
struct UVtransform {
float *baseTransform;
float *dualTransform;
};
struct {
uint32 type;
union {
Bump bump;
Env env;
Dual dual;
UVtransform uvtransform;
};
} fx[2];
uint32 type;
void setEffects(uint32 flags);
static uint32 getEffects(Material *m);
uint32 getEffectIndex(uint32 type);
void setBumpTexture(Texture *t);
void setBumpCoefficient(float32 coef);
void setEnvTexture(Texture *t);
void setEnvCoefficient(float32 coef);
void setDualTexture(Texture *t);
void setDualSrcBlend(int32 blend);
void setDualDestBlend(int32 blend);
static void enableEffects(Atomic *atomic);
};
struct MatFXGlobals
{
int32 atomicOffset;
int32 materialOffset;
ObjPipeline *pipelines[NUM_PLATFORMS];
};
extern MatFXGlobals matFXGlobals;
void registerMatFXPlugin(void);
/*
* Skin
*/
struct Skin
{
int32 numBones;
int32 numUsedBones;
int32 numWeights;
uint8 *usedBones;
float *inverseMatrices;
uint8 *indices;
float *weights;
uint8 *data; // only used by delete
void *platformData; // a place to store platform specific stuff
void init(int32 numBones, int32 numUsedBones, int32 numVertices);
void findNumWeights(int32 numVertices);
void findUsedBones(int32 numVertices);
static void setPipeline(Atomic *a, int32 type);
};
struct SkinGlobals
{
int32 offset;
ObjPipeline *pipelines[NUM_PLATFORMS];
};
extern SkinGlobals skinGlobals;
void registerSkinPlugin(void);
}