librw/CMakeLists.txt

146 lines
4.9 KiB
CMake

cmake_minimum_required(VERSION 3.8)
project(librw
VERSION 0.0.1
LANGUAGES C CXX
)
set(librw_AUTHOR aap)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
if(WIN32)
set(LIBRW_PLATFORMS "NULL" "GL3" "D3D9")
set(LIBRW_PLATFORM_GL3_REQUIRES_OPENGL ON)
elseif(NINTENDO_SWITCH)
set(LIBRW_PLATFORMS "NULL" "GL3")
set(LIBRW_PLATFORM_GL3_REQUIRES_OPENGL OFF)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/nxtoolchain")
include(CheckNXFunctions)
else()
set(LIBRW_PLATFORMS "NULL" "GL3" "PS2")
set(LIBRW_PLATFORM_GL3_REQUIRES_OPENGL ON)
endif()
set(LIBRW_PLATFORM "NULL" CACHE STRING "Platform")
set_property(CACHE LIBRW_PLATFORM PROPERTY STRINGS ${LIBRW_PLATFORMS})
message(STATUS "LIBRW_PLATFORM = ${LIBRW_PLATFORM} (choices=${LIBRW_PLATFORMS})")
set("LIBRW_PLATFORM_${LIBRW_PLATFORM}" ON)
if(NOT LIBRW_PLATFORM IN_LIST LIBRW_PLATFORMS)
message(FATAL_ERROR "Illegal LIBRW_PLATFORM=${LIBRW_PLATFORM}")
endif()
set(LIBRW_GL3_GFXLIBS "GLFW" "SDL2")
set(LIBRW_GL3_GFXLIB "GLFW" CACHE STRING "gfxlib for gl3")
set_property(CACHE LIBRW_GL3_GFXLIB PROPERTY STRINGS ${LIBRW_GL3_GFXLIBS})
if(LIBRW_PLATFORM_GL3)
message(STATUS "LIBRW_GL3_GFXLIB = ${LIBRW_GL3_GFXLIB} (choices=${LIBRW_GL3_GFXLIBS})")
endif()
if(NOT LIBRW_GL3_GFXLIB IN_LIST LIBRW_GL3_GFXLIBS)
message(FATAL_ERROR "Illegal LIBRW_GL3_GFXLIB=${LIBRW_GL3_GFXLIB}")
endif()
if(LIBRW_PLATFORM_PS2)
enable_language(DSM)
endif()
option(LIBRW_TOOLS "Build librw tools" ON)
option(LIBRW_INSTALL "Install librw files" OFF)
if(LIBRW_INSTALL)
include(GNUInstallDirs)
set(LIBRW_INSTALL_INCLUDEDIR "${CMAKE_INSTALL_INCLUDEDIR}/librw")
endif()
add_subdirectory(src)
if(LIBRW_TOOLS)
add_subdirectory(skeleton)
add_subdirectory(tools)
endif()
if(LIBRW_INSTALL)
include(CMakePackageConfigHelpers)
configure_package_config_file(cmake/librw-config.cmake.in librw-config.cmake
INSTALL_DESTINATION "${CMAKE_INSTALL_PREFIX}"
)
install(
FILES "${CMAKE_CURRENT_BINARY_DIR}/librw-config.cmake"
DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
)
install(
EXPORT librw-targets NAMESPACE librw::
DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
)
if(LIBRW_GL3_GFXLIB STREQUAL "SDL2")
install(
FILES "${CMAKE_CURRENT_LIST_DIR}/cmake/FindSDL2.cmake"
DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake"
)
endif()
if(NINTENDO_SWITCH)
install(
FILES "${CMAKE_CURRENT_LIST_DIR}/cmake/nxtoolchain/FindNXGL.cmake"
DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake"
)
endif()
string(REPLACE "." ";" cmake_c_compiler_version_list "${CMAKE_C_COMPILER_VERSION}")
list(GET cmake_c_compiler_version_list 0 cmake_c_compiler_version_major)
string(TOLOWER "${LIBRW_PLATFORM}" librw_platform)
set(compiler)
set(os)
if(NOT LIBRW_PLATFORM STREQUAL "PS2")
if(MSVC)
set(compiler "-msvc${MSVC_VERSION}")
elseif(CMAKE_C_COMPILER_ID STREQUAL "GNU")
set(compiler "-gcc${cmake_c_compiler_version_major}")
elseif(CMAKE_C_COMPILER_ID STREQUAL "Clang")
set(compiler "-clang${cmake_c_compiler_version_major}")
elseif(CMAKE_C_COMPILER_ID STREQUAL "AppleClang")
set(compiler "-appleclang${cmake_c_compiler_version_major}")
else()
set(compiler "-UNK")
message(WARNING "Unknown compiler. Created cpack package will be wrong. (override using cpack -P)")
endif()
endif()
if(LIBRW_PLATFORM_NULL)
set(platform "-null")
elseif(LIBRW_PLATFORM_PS2)
set(platform "-ps2")
elseif(LIBRW_PLATFORM_GL3)
if(LIBRW_GL3_GFXLIB STREQUAL "GLFW")
set(platform "-gl3-glfw")
else()
set(platform "-gl3-sdl2")
endif()
elseif(LIBRW_PLATFORM_D3D9)
set(platform "-d3d9")
endif()
if(NOT LIBRW_PLATFORM_PS2)
if(WIN32)
set(os "-win")
elseif(APPLE)
set(os "-apple")
elseif(UNIX)
set(os "-linux")
elseif(NINTENDO_SWITCH)
set(os "-switch")
else()
set(compiler "-UNK")
message(WARNING "Unknown os. Created cpack package will be wrong. (override using cpack -P)")
endif()
endif()
set(CPACK_PACKAGE_NAME "${PROJECT_NAME}${platform}${os}${compiler}")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A (partial) re-implementation of RenderWare Graphics")
set(CPACK_PACKAGE_VENDOR "aap")
set(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/LICENSE")
set(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/LICENSE")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
set(CPACK_SOURCE_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}")
set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}")
set(CPACK_GENERATOR "TXZ")
include(CPack)
endif()