mirror of https://github.com/aap/librw.git
146 lines
4.9 KiB
CMake
146 lines
4.9 KiB
CMake
cmake_minimum_required(VERSION 3.8)
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project(librw
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VERSION 0.0.1
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LANGUAGES C CXX
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)
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set(librw_AUTHOR aap)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
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if(WIN32)
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set(LIBRW_PLATFORMS "NULL" "GL3" "D3D9")
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set(LIBRW_PLATFORM_GL3_REQUIRES_OPENGL ON)
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elseif(NINTENDO_SWITCH)
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set(LIBRW_PLATFORMS "NULL" "GL3")
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set(LIBRW_PLATFORM_GL3_REQUIRES_OPENGL OFF)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/nxtoolchain")
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include(CheckNXFunctions)
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else()
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set(LIBRW_PLATFORMS "NULL" "GL3" "PS2")
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set(LIBRW_PLATFORM_GL3_REQUIRES_OPENGL ON)
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endif()
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set(LIBRW_PLATFORM "NULL" CACHE STRING "Platform")
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set_property(CACHE LIBRW_PLATFORM PROPERTY STRINGS ${LIBRW_PLATFORMS})
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message(STATUS "LIBRW_PLATFORM = ${LIBRW_PLATFORM} (choices=${LIBRW_PLATFORMS})")
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set("LIBRW_PLATFORM_${LIBRW_PLATFORM}" ON)
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if(NOT LIBRW_PLATFORM IN_LIST LIBRW_PLATFORMS)
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message(FATAL_ERROR "Illegal LIBRW_PLATFORM=${LIBRW_PLATFORM}")
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endif()
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set(LIBRW_GL3_GFXLIBS "GLFW" "SDL2")
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set(LIBRW_GL3_GFXLIB "GLFW" CACHE STRING "gfxlib for gl3")
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set_property(CACHE LIBRW_GL3_GFXLIB PROPERTY STRINGS ${LIBRW_GL3_GFXLIBS})
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if(LIBRW_PLATFORM_GL3)
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message(STATUS "LIBRW_GL3_GFXLIB = ${LIBRW_GL3_GFXLIB} (choices=${LIBRW_GL3_GFXLIBS})")
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endif()
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if(NOT LIBRW_GL3_GFXLIB IN_LIST LIBRW_GL3_GFXLIBS)
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message(FATAL_ERROR "Illegal LIBRW_GL3_GFXLIB=${LIBRW_GL3_GFXLIB}")
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endif()
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if(LIBRW_PLATFORM_PS2)
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enable_language(DSM)
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endif()
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option(LIBRW_TOOLS "Build librw tools" ON)
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option(LIBRW_INSTALL "Install librw files" OFF)
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if(LIBRW_INSTALL)
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include(GNUInstallDirs)
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set(LIBRW_INSTALL_INCLUDEDIR "${CMAKE_INSTALL_INCLUDEDIR}/librw")
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endif()
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add_subdirectory(src)
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if(LIBRW_TOOLS)
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add_subdirectory(skeleton)
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add_subdirectory(tools)
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endif()
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if(LIBRW_INSTALL)
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include(CMakePackageConfigHelpers)
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configure_package_config_file(cmake/librw-config.cmake.in librw-config.cmake
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INSTALL_DESTINATION "${CMAKE_INSTALL_PREFIX}"
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)
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install(
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FILES "${CMAKE_CURRENT_BINARY_DIR}/librw-config.cmake"
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DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
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)
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install(
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EXPORT librw-targets NAMESPACE librw::
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DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
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)
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if(LIBRW_GL3_GFXLIB STREQUAL "SDL2")
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install(
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FILES "${CMAKE_CURRENT_LIST_DIR}/cmake/FindSDL2.cmake"
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DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake"
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)
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endif()
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if(NINTENDO_SWITCH)
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install(
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FILES "${CMAKE_CURRENT_LIST_DIR}/cmake/nxtoolchain/FindNXGL.cmake"
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DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake"
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)
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endif()
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string(REPLACE "." ";" cmake_c_compiler_version_list "${CMAKE_C_COMPILER_VERSION}")
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list(GET cmake_c_compiler_version_list 0 cmake_c_compiler_version_major)
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string(TOLOWER "${LIBRW_PLATFORM}" librw_platform)
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set(compiler)
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set(os)
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if(NOT LIBRW_PLATFORM STREQUAL "PS2")
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if(MSVC)
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set(compiler "-msvc${MSVC_VERSION}")
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elseif(CMAKE_C_COMPILER_ID STREQUAL "GNU")
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set(compiler "-gcc${cmake_c_compiler_version_major}")
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elseif(CMAKE_C_COMPILER_ID STREQUAL "Clang")
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set(compiler "-clang${cmake_c_compiler_version_major}")
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elseif(CMAKE_C_COMPILER_ID STREQUAL "AppleClang")
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set(compiler "-appleclang${cmake_c_compiler_version_major}")
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else()
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set(compiler "-UNK")
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message(WARNING "Unknown compiler. Created cpack package will be wrong. (override using cpack -P)")
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endif()
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endif()
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if(LIBRW_PLATFORM_NULL)
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set(platform "-null")
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elseif(LIBRW_PLATFORM_PS2)
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set(platform "-ps2")
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elseif(LIBRW_PLATFORM_GL3)
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if(LIBRW_GL3_GFXLIB STREQUAL "GLFW")
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set(platform "-gl3-glfw")
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else()
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set(platform "-gl3-sdl2")
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endif()
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elseif(LIBRW_PLATFORM_D3D9)
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set(platform "-d3d9")
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endif()
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if(NOT LIBRW_PLATFORM_PS2)
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if(WIN32)
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set(os "-win")
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elseif(APPLE)
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set(os "-apple")
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elseif(UNIX)
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set(os "-linux")
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elseif(NINTENDO_SWITCH)
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set(os "-switch")
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else()
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set(compiler "-UNK")
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message(WARNING "Unknown os. Created cpack package will be wrong. (override using cpack -P)")
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endif()
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endif()
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set(CPACK_PACKAGE_NAME "${PROJECT_NAME}${platform}${os}${compiler}")
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set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A (partial) re-implementation of RenderWare Graphics")
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set(CPACK_PACKAGE_VENDOR "aap")
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set(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/LICENSE")
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set(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/LICENSE")
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set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
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set(CPACK_SOURCE_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}")
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set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}")
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set(CPACK_GENERATOR "TXZ")
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include(CPack)
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endif()
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