mirror of
https://github.com/aap/librw.git
synced 2024-11-27 06:05:42 +00:00
170 lines
7.0 KiB
C++
170 lines
7.0 KiB
C++
// https://github.com/CedricGuillemet/ImGuizmo
|
|
// v 1.04 WIP
|
|
//
|
|
// The MIT License(MIT)
|
|
//
|
|
// Copyright(c) 2016 Cedric Guillemet
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files(the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions :
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in all
|
|
// copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
// SOFTWARE.
|
|
//
|
|
// -------------------------------------------------------------------------------------------
|
|
// History :
|
|
// 2016/09/11 Behind camera culling. Scaling Delta matrix not multiplied by source matrix scales. local/world rotation and translation fixed. Display message is incorrect (X: ... Y:...) in local mode.
|
|
// 2016/09/09 Hatched negative axis. Snapping. Documentation update.
|
|
// 2016/09/04 Axis switch and translation plan autohiding. Scale transform stability improved
|
|
// 2016/09/01 Mogwai changed to Manipulate. Draw debug cube. Fixed inverted scale. Mixing scale and translation/rotation gives bad results.
|
|
// 2016/08/31 First version
|
|
//
|
|
// -------------------------------------------------------------------------------------------
|
|
// Future (no order):
|
|
//
|
|
// - Multi view
|
|
// - display rotation/translation/scale infos in local/world space and not only local
|
|
// - finish local/world matrix application
|
|
// - OPERATION as bitmask
|
|
//
|
|
// -------------------------------------------------------------------------------------------
|
|
// Example
|
|
#if 0
|
|
void EditTransform(const Camera& camera, matrix_t& matrix)
|
|
{
|
|
static ImGuizmo::OPERATION mCurrentGizmoOperation(ImGuizmo::ROTATE);
|
|
static ImGuizmo::MODE mCurrentGizmoMode(ImGuizmo::WORLD);
|
|
if (ImGui::IsKeyPressed(90))
|
|
mCurrentGizmoOperation = ImGuizmo::TRANSLATE;
|
|
if (ImGui::IsKeyPressed(69))
|
|
mCurrentGizmoOperation = ImGuizmo::ROTATE;
|
|
if (ImGui::IsKeyPressed(82)) // r Key
|
|
mCurrentGizmoOperation = ImGuizmo::SCALE;
|
|
if (ImGui::RadioButton("Translate", mCurrentGizmoOperation == ImGuizmo::TRANSLATE))
|
|
mCurrentGizmoOperation = ImGuizmo::TRANSLATE;
|
|
ImGui::SameLine();
|
|
if (ImGui::RadioButton("Rotate", mCurrentGizmoOperation == ImGuizmo::ROTATE))
|
|
mCurrentGizmoOperation = ImGuizmo::ROTATE;
|
|
ImGui::SameLine();
|
|
if (ImGui::RadioButton("Scale", mCurrentGizmoOperation == ImGuizmo::SCALE))
|
|
mCurrentGizmoOperation = ImGuizmo::SCALE;
|
|
float matrixTranslation[3], matrixRotation[3], matrixScale[3];
|
|
ImGuizmo::DecomposeMatrixToComponents(matrix.m16, matrixTranslation, matrixRotation, matrixScale);
|
|
ImGui::InputFloat3("Tr", matrixTranslation, 3);
|
|
ImGui::InputFloat3("Rt", matrixRotation, 3);
|
|
ImGui::InputFloat3("Sc", matrixScale, 3);
|
|
ImGuizmo::RecomposeMatrixFromComponents(matrixTranslation, matrixRotation, matrixScale, matrix.m16);
|
|
|
|
if (mCurrentGizmoOperation != ImGuizmo::SCALE)
|
|
{
|
|
if (ImGui::RadioButton("Local", mCurrentGizmoMode == ImGuizmo::LOCAL))
|
|
mCurrentGizmoMode = ImGuizmo::LOCAL;
|
|
ImGui::SameLine();
|
|
if (ImGui::RadioButton("World", mCurrentGizmoMode == ImGuizmo::WORLD))
|
|
mCurrentGizmoMode = ImGuizmo::WORLD;
|
|
}
|
|
static bool useSnap(false);
|
|
if (ImGui::IsKeyPressed(83))
|
|
useSnap = !useSnap;
|
|
ImGui::Checkbox("", &useSnap);
|
|
ImGui::SameLine();
|
|
vec_t snap;
|
|
switch (mCurrentGizmoOperation)
|
|
{
|
|
case ImGuizmo::TRANSLATE:
|
|
snap = config.mSnapTranslation;
|
|
ImGui::InputFloat3("Snap", &snap.x);
|
|
break;
|
|
case ImGuizmo::ROTATE:
|
|
snap = config.mSnapRotation;
|
|
ImGui::InputFloat("Angle Snap", &snap.x);
|
|
break;
|
|
case ImGuizmo::SCALE:
|
|
snap = config.mSnapScale;
|
|
ImGui::InputFloat("Scale Snap", &snap.x);
|
|
break;
|
|
}
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
ImGuizmo::SetRect(0, 0, io.DisplaySize.x, io.DisplaySize.y);
|
|
ImGuizmo::Manipulate(camera.mView.m16, camera.mProjection.m16, mCurrentGizmoOperation, mCurrentGizmoMode, matrix.m16, NULL, useSnap ? &snap.x : NULL);
|
|
}
|
|
#endif
|
|
#pragma once
|
|
|
|
#ifdef USE_IMGUI_API
|
|
#include "imconfig.h"
|
|
#endif
|
|
#ifndef IMGUI_API
|
|
#define IMGUI_API
|
|
#endif
|
|
|
|
namespace ImGuizmo
|
|
{
|
|
// call inside your own window and before Manipulate() in order to draw gizmo to that window.
|
|
IMGUI_API void SetDrawlist();
|
|
|
|
// call BeginFrame right after ImGui_XXXX_NewFrame();
|
|
IMGUI_API void BeginFrame();
|
|
|
|
// return true if mouse cursor is over any gizmo control (axis, plan or screen component)
|
|
IMGUI_API bool IsOver();
|
|
|
|
// return true if mouse IsOver or if the gizmo is in moving state
|
|
IMGUI_API bool IsUsing();
|
|
|
|
// enable/disable the gizmo. Stay in the state until next call to Enable.
|
|
// gizmo is rendered with gray half transparent color when disabled
|
|
IMGUI_API void Enable(bool enable);
|
|
|
|
// helper functions for manualy editing translation/rotation/scale with an input float
|
|
// translation, rotation and scale float points to 3 floats each
|
|
// Angles are in degrees (more suitable for human editing)
|
|
// example:
|
|
// float matrixTranslation[3], matrixRotation[3], matrixScale[3];
|
|
// ImGuizmo::DecomposeMatrixToComponents(gizmoMatrix.m16, matrixTranslation, matrixRotation, matrixScale);
|
|
// ImGui::InputFloat3("Tr", matrixTranslation, 3);
|
|
// ImGui::InputFloat3("Rt", matrixRotation, 3);
|
|
// ImGui::InputFloat3("Sc", matrixScale, 3);
|
|
// ImGuizmo::RecomposeMatrixFromComponents(matrixTranslation, matrixRotation, matrixScale, gizmoMatrix.m16);
|
|
//
|
|
// These functions have some numerical stability issues for now. Use with caution.
|
|
IMGUI_API void DecomposeMatrixToComponents(const float *matrix, float *translation, float *rotation, float *scale);
|
|
IMGUI_API void RecomposeMatrixFromComponents(const float *translation, const float *rotation, const float *scale, float *matrix);
|
|
|
|
IMGUI_API void SetRect(float x, float y, float width, float height);
|
|
|
|
// Render a cube with face color corresponding to face normal. Usefull for debug/tests
|
|
IMGUI_API void DrawCube(const float *view, const float *projection, float *matrix);
|
|
|
|
// call it when you want a gizmo
|
|
// Needs view and projection matrices.
|
|
// matrix parameter is the source matrix (where will be gizmo be drawn) and might be transformed by the function. Return deltaMatrix is optional
|
|
// translation is applied in world space
|
|
enum OPERATION
|
|
{
|
|
TRANSLATE,
|
|
ROTATE,
|
|
SCALE
|
|
};
|
|
|
|
enum MODE
|
|
{
|
|
LOCAL,
|
|
WORLD
|
|
};
|
|
|
|
IMGUI_API void Manipulate(const float *view, const float *projection, OPERATION operation, MODE mode, float *matrix, float *deltaMatrix = 0, float *snap = 0, float *localBounds = NULL, float *boundsSnap = NULL);
|
|
};
|