librw/src/rwps2.h

224 lines
5.3 KiB
C++

namespace rw {
namespace ps2 {
struct InstanceData
{
// 0 - addresses in ref tags need fixing
// 1 - no ref tags, so no fixing
// set by the program:
// 2 - ref tags are fixed, need to unfix before stream write
uint32 arePointersFixed;
uint32 dataSize;
uint8 *data;
Material *material;
};
struct InstanceDataHeader : rw::InstanceDataHeader
{
uint32 numMeshes;
InstanceData *instanceMeshes;
};
enum {
VU_Lights = 0x3d0
};
enum PS2Attribs {
AT_V2_32 = 0x64000000,
AT_V2_16 = 0x65000000,
AT_V2_8 = 0x66000000,
AT_V3_32 = 0x68000000,
AT_V3_16 = 0x69000000,
AT_V3_8 = 0x6A000000,
AT_V4_32 = 0x6C000000,
AT_V4_16 = 0x6D000000,
AT_V4_8 = 0x6E000000,
AT_UNSGN = 0x00004000,
AT_RW = 0x6
};
// Not really types as in RW but offsets
enum PS2AttibTypes {
AT_XYZ = 0,
AT_UV = 1,
AT_RGBA = 2,
AT_NORMAL = 3
};
void *destroyNativeData(void *object, int32, int32);
void readNativeData(Stream *stream, int32 len, void *object, int32, int32);
void writeNativeData(Stream *stream, int32 len, void *object, int32, int32);
int32 getSizeNativeData(void *object, int32, int32);
void registerNativeDataPlugin(void);
void printDMA(InstanceData *inst);
void sizedebug(InstanceData *inst);
// only RW_PS2
void fixDmaOffsets(InstanceData *inst);
void unfixDmaOffsets(InstanceData *inst);
//
struct PipeAttribute
{
const char *name;
uint32 attrib;
};
extern PipeAttribute attribXYZ;
extern PipeAttribute attribXYZW;
extern PipeAttribute attribUV;
extern PipeAttribute attribUV2;
extern PipeAttribute attribRGBA;
extern PipeAttribute attribNormal;
extern PipeAttribute attribWeights;
class MatPipeline : public rw::Pipeline
{
public:
uint32 vifOffset;
uint32 inputStride;
uint32 triStripCount, triListCount;
PipeAttribute *attribs[10];
void (*instanceCB)(MatPipeline*, Geometry*, Mesh*, uint8**);
void (*uninstanceCB)(MatPipeline*, Geometry*, uint32*, Mesh*, uint8**);
void (*preUninstCB)(MatPipeline*, Geometry*);
void (*postUninstCB)(MatPipeline*, Geometry*);
// RW has more:
// instanceTestCB()
// resEntryAllocCB()
// bridgeCB()
// postMeshCB()
// vu1code
// primtype
static uint32 getVertCount(uint32 top, uint32 inAttribs,
uint32 outAttribs, uint32 outBufs) {
return (top-outBufs)/(inAttribs*2+outAttribs*outBufs);
}
MatPipeline(uint32 platform);
void dump(void);
void setTriBufferSizes(uint32 inputStride, uint32 stripCount);
void instance(Geometry *g, InstanceData *inst, Mesh *m);
uint8 *collectData(Geometry *g, InstanceData *inst, Mesh *m, uint8 *data[]);
};
class ObjPipeline : public rw::ObjPipeline
{
public:
MatPipeline *groupPipeline;
// RW has more:
// setupCB()
// finalizeCB()
// lightOffset
// lightSize
ObjPipeline(uint32 platform);
};
struct Vertex {
float32 p[3];
float32 t[2];
float32 t1[2];
uint8 c[4];
float32 n[3];
};
void insertVertex(Geometry *geo, int32 i, uint32 mask, Vertex *v);
extern ObjPipeline *defaultObjPipe;
extern MatPipeline *defaultMatPipe;
void defaultUninstanceCB(MatPipeline *pipe, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[]);
void skinInstanceCB(MatPipeline *, Geometry *g, Mesh *m, uint8 **data);
void skinUninstanceCB(MatPipeline*, Geometry *geo, uint32 flags[], Mesh *mesh, uint8 *data[]);
ObjPipeline *makeDefaultPipeline(void);
ObjPipeline *makeSkinPipeline(void);
ObjPipeline *makeMatFXPipeline(void);
void dumpPipeline(rw::Pipeline *pipe);
// Skin plugin
struct SkinVertex : Vertex {
float32 w[4];
uint8 i[4];
};
void insertVertexSkin(Geometry *geo, int32 i, uint32 mask, SkinVertex *v);
int32 findVertexSkin(Geometry *g, uint32 flags[], uint32 mask, SkinVertex *v);
void readNativeSkin(Stream *stream, int32, void *object, int32 offset);
void writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset);
int32 getSizeNativeSkin(void *object, int32 offset);
void instanceSkinData(Geometry *g, Mesh *m, Skin *skin, uint32 *data);
void skinPreCB(MatPipeline*, Geometry*);
void skinPostCB(MatPipeline*, Geometry*);
// ADC plugin
// Each element in adcBits corresponds to an index in Mesh->indices,
// this assumes the Mesh indices are ADC formatted.
// ADCData->numBits != Mesh->numIndices. ADCData->numBits is probably
// equal to Mesh->numIndices before the Mesh gets ADC formatted.
//
// Can't convert between ADC-formatted and non-ADC-formatted yet :(
struct ADCData
{
bool32 adcFormatted;
int8 *adcBits;
int32 numBits;
};
extern int32 adcOffset;
void registerADCPlugin(void);
int8 *getADCbits(Geometry *geo);
int8 *getADCbitsForMesh(Geometry *geo, Mesh *mesh);
void convertADC(Geometry *g);
void unconvertADC(Geometry *geo);
void allocateADC(Geometry *geo);
// PDS plugin
Pipeline *getPDSPipe(uint32 data);
void registerPDSPipe(Pipeline *pipe);
void registerPDSPlugin(int32 n);
void registerPluginPDSPipes(void);
// Native Texture and Raster
struct Ps2Raster : NativeRaster
{
uint32 tex0[2];
uint32 tex1[2];
uint32 miptbp1[2];
uint32 miptbp2[2];
uint32 texelSize;
uint32 paletteSize;
uint32 gsSize;
int8 flags;
uint8 *data; //tmp
uint32 dataSize;
virtual void create(Raster *raster);
virtual uint8 *lock(Raster *raster, int32 level);
virtual void unlock(Raster *raster, int32 level);
virtual int32 getNumLevels(Raster *raster);
};
extern int32 nativeRasterOffset;
void registerNativeRaster(void);
Texture *readNativeTexture(Stream *stream);
void writeNativeTexture(Texture *tex, Stream *stream);
uint32 getSizeNativeTexture(Texture *tex);
}
}