librw/skeleton/imgui/imgui_impl_rw.cpp
2025-09-04 21:50:46 +02:00

311 lines
9.5 KiB
C++

#include <rw.h>
#include <skeleton.h>
#include <assert.h>
#include "imgui/imgui.h"
#include "imgui_impl_rw.h"
using namespace rw::RWDEVICE;
static rw::Texture *g_FontTexture;
static Im2DVertex *g_vertbuf;
static int g_vertbufSize;
void
ImGui_ImplRW_RenderDrawLists(ImDrawData* draw_data)
{
ImGuiIO &io = ImGui::GetIO();
// minimized
if (io.DisplaySize.x <= 0.0f || io.DisplaySize.y <= 0.0f)
return;
if(g_vertbuf == nil || g_vertbufSize < draw_data->TotalVtxCount){
if(g_vertbuf){
rwFree(g_vertbuf);
g_vertbuf = nil;
}
g_vertbufSize = draw_data->TotalVtxCount + 5000;
g_vertbuf = rwNewT(Im2DVertex, g_vertbufSize, 0);
}
float xoff = 0.0f;
float yoff = 0.0f;
#ifdef RWHALFPIXEL
xoff = -0.5;
yoff = 0.5;
#endif
rw::Camera *cam = (rw::Camera*)rw::engine->currentCamera;
Im2DVertex *vtx_dst = g_vertbuf;
float recipZ = 1.0f/cam->nearPlane;
for(int n = 0; n < draw_data->CmdListsCount; n++){
const ImDrawList *cmd_list = draw_data->CmdLists[n];
const ImDrawVert *vtx_src = cmd_list->VtxBuffer.Data;
for(int i = 0; i < cmd_list->VtxBuffer.Size; i++){
vtx_dst[i].setScreenX(vtx_src[i].pos.x + xoff);
vtx_dst[i].setScreenY(vtx_src[i].pos.y + yoff);
vtx_dst[i].setScreenZ(rw::im2d::GetNearZ());
vtx_dst[i].setCameraZ(cam->nearPlane);
vtx_dst[i].setRecipCameraZ(recipZ);
vtx_dst[i].setColor(vtx_src[i].col&0xFF, vtx_src[i].col>>8 & 0xFF, vtx_src[i].col>>16 & 0xFF, vtx_src[i].col>>24 & 0xFF);
vtx_dst[i].setU(vtx_src[i].uv.x, recipZ);
vtx_dst[i].setV(vtx_src[i].uv.y, recipZ);
}
vtx_dst += cmd_list->VtxBuffer.Size;
}
int vertexAlpha = rw::GetRenderState(rw::VERTEXALPHA);
int srcBlend = rw::GetRenderState(rw::SRCBLEND);
int dstBlend = rw::GetRenderState(rw::DESTBLEND);
int ztest = rw::GetRenderState(rw::ZTESTENABLE);
void *tex = rw::GetRenderStatePtr(rw::TEXTURERASTER);
int addrU = rw::GetRenderState(rw::TEXTUREADDRESSU);
int addrV = rw::GetRenderState(rw::TEXTUREADDRESSV);
int filter = rw::GetRenderState(rw::TEXTUREFILTER);
int cullmode = rw::GetRenderState(rw::CULLMODE);
rw::SetRenderState(rw::VERTEXALPHA, 1);
rw::SetRenderState(rw::SRCBLEND, rw::BLENDSRCALPHA);
rw::SetRenderState(rw::DESTBLEND, rw::BLENDINVSRCALPHA);
rw::SetRenderState(rw::ZTESTENABLE, 0);
rw::SetRenderState(rw::CULLMODE, rw::CULLNONE);
int vtx_offset = 0;
for(int n = 0; n < draw_data->CmdListsCount; n++){
const ImDrawList *cmd_list = draw_data->CmdLists[n];
int idx_offset = 0;
for(int i = 0; i < cmd_list->CmdBuffer.Size; i++){
const ImDrawCmd *pcmd = &cmd_list->CmdBuffer[i];
if(pcmd->UserCallback)
pcmd->UserCallback(cmd_list, pcmd);
else{
rw::Texture *tex = (rw::Texture*)pcmd->GetTexID();
if(tex && tex->raster){
rw::SetRenderStatePtr(rw::TEXTURERASTER, tex->raster);
rw::SetRenderState(rw::TEXTUREADDRESSU, tex->getAddressU());
rw::SetRenderState(rw::TEXTUREADDRESSV, tex->getAddressV());
rw::SetRenderState(rw::TEXTUREFILTER, tex->getFilter());
}else
rw::SetRenderStatePtr(rw::TEXTURERASTER, nil);
rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST,
g_vertbuf+vtx_offset, cmd_list->VtxBuffer.Size,
cmd_list->IdxBuffer.Data+idx_offset, pcmd->ElemCount);
}
idx_offset += pcmd->ElemCount;
}
vtx_offset += cmd_list->VtxBuffer.Size;
}
rw::SetRenderState(rw::VERTEXALPHA,vertexAlpha);
rw::SetRenderState(rw::SRCBLEND, srcBlend);
rw::SetRenderState(rw::DESTBLEND, dstBlend);
rw::SetRenderState(rw::ZTESTENABLE, ztest);
rw::SetRenderStatePtr(rw::TEXTURERASTER, tex);
rw::SetRenderState(rw::TEXTUREADDRESSU, addrU);
rw::SetRenderState(rw::TEXTUREADDRESSV, addrV);
rw::SetRenderState(rw::TEXTUREFILTER, filter);
rw::SetRenderState(rw::CULLMODE, cullmode);
}
bool
ImGui_ImplRW_Init(void)
{
using namespace sk;
ImGui::CreateContext();
ImGuiIO &io = ImGui::GetIO();
return true;
}
void
ImGui_ImplRW_Shutdown(void)
{
}
static bool
ImGui_ImplRW_CreateFontsTexture()
{
// Build texture atlas
ImGuiIO &io = ImGui::GetIO();
unsigned char *pixels;
int width, height;
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, nil);
rw::Image *image;
image = rw::Image::create(width, height, 32);
image->allocate();
for(int y = 0; y < height; y++)
memcpy(image->pixels + image->stride*y, pixels + width*4* y, width*4);
g_FontTexture = rw::Texture::create(rw::Raster::createFromImage(image));
g_FontTexture->setFilter(rw::Texture::LINEAR);
image->destroy();
// Store our identifier
io.Fonts->TexID = (void*)g_FontTexture;
return true;
}
bool
ImGui_ImplRW_CreateDeviceObjects()
{
// if(!g_pd3dDevice)
// return false;
if(!ImGui_ImplRW_CreateFontsTexture())
return false;
return true;
}
void
ImGui_ImplRW_NewFrame(float timeDelta)
{
if(!g_FontTexture)
ImGui_ImplRW_CreateDeviceObjects();
ImGuiIO &io = ImGui::GetIO();
io.DisplaySize = ImVec2(sk::globals.width, sk::globals.height);
io.DeltaTime = timeDelta;
io.KeyCtrl = ImGui::IsKeyPressed(ImGuiKey_LeftCtrl) || ImGui::IsKeyPressed(ImGuiKey_RightCtrl);
io.KeyShift = ImGui::IsKeyPressed(ImGuiKey_LeftShift) || ImGui::IsKeyPressed(ImGuiKey_RightShift);
io.KeyAlt = ImGui::IsKeyPressed(ImGuiKey_LeftAlt) || ImGui::IsKeyPressed(ImGuiKey_RightAlt);
io.KeySuper = false;
if(io.WantSetMousePos)
sk::SetMousePosition(io.MousePos.x, io.MousePos.y);
ImGui::NewFrame();
}
static ImGuiKey SkKeyToImGuiKey(int keycode)
{
switch (keycode) {
case ' ': return ImGuiKey_Space;
case '\'': return ImGuiKey_Apostrophe;
case '-': return ImGuiKey_Minus;
case '.': return ImGuiKey_Period;
case '/': return ImGuiKey_Slash;
case '0': return ImGuiKey_0;
case '1': return ImGuiKey_1;
case '2': return ImGuiKey_2;
case '3': return ImGuiKey_3;
case '4': return ImGuiKey_4;
case '5': return ImGuiKey_5;
case '6': return ImGuiKey_6;
case '7': return ImGuiKey_7;
case '8': return ImGuiKey_8;
case '9': return ImGuiKey_9;
case ';': return ImGuiKey_Semicolon;
case '=': return ImGuiKey_Equal;
case 'A': return ImGuiKey_A;
case 'B': return ImGuiKey_B;
case 'C': return ImGuiKey_C;
case 'D': return ImGuiKey_D;
case 'E': return ImGuiKey_E;
case 'F': return ImGuiKey_F;
case 'G': return ImGuiKey_G;
case 'H': return ImGuiKey_H;
case 'I': return ImGuiKey_I;
case 'J': return ImGuiKey_J;
case 'K': return ImGuiKey_K;
case 'L': return ImGuiKey_L;
case 'M': return ImGuiKey_M;
case 'N': return ImGuiKey_N;
case 'O': return ImGuiKey_O;
case 'P': return ImGuiKey_P;
case 'Q': return ImGuiKey_Q;
case 'R': return ImGuiKey_R;
case 'S': return ImGuiKey_S;
case 'T': return ImGuiKey_T;
case 'U': return ImGuiKey_U;
case 'V': return ImGuiKey_V;
case 'W': return ImGuiKey_W;
case 'X': return ImGuiKey_X;
case 'Y': return ImGuiKey_Y;
case 'Z': return ImGuiKey_Z;
case '[': return ImGuiKey_LeftBracket;
case '\\': return ImGuiKey_Backslash;
case ']': return ImGuiKey_RightBracket;
case '`': return ImGuiKey_GraveAccent;
case sk::KEY_ESC: return ImGuiKey_Escape;
case sk::KEY_ENTER: return ImGuiKey_Enter;
case sk::KEY_TAB: return ImGuiKey_Tab;
case sk::KEY_BACKSP: return ImGuiKey_Backspace;
case sk::KEY_INS: return ImGuiKey_Insert;
case sk::KEY_DEL: return ImGuiKey_Delete;
case sk::KEY_RIGHT: return ImGuiKey_RightArrow;
case sk::KEY_LEFT: return ImGuiKey_LeftArrow;
case sk::KEY_DOWN: return ImGuiKey_DownArrow;
case sk::KEY_UP: return ImGuiKey_UpArrow;
case sk::KEY_PGUP: return ImGuiKey_PageUp;
case sk::KEY_PGDN: return ImGuiKey_PageDown;
case sk::KEY_HOME: return ImGuiKey_Home;
case sk::KEY_END: return ImGuiKey_End;
case sk::KEY_CAPSLK: return ImGuiKey_CapsLock;
case sk::KEY_F1: return ImGuiKey_F1;
case sk::KEY_F2: return ImGuiKey_F2;
case sk::KEY_F3: return ImGuiKey_F3;
case sk::KEY_F4: return ImGuiKey_F4;
case sk::KEY_F5: return ImGuiKey_F5;
case sk::KEY_F6: return ImGuiKey_F6;
case sk::KEY_F7: return ImGuiKey_F7;
case sk::KEY_F8: return ImGuiKey_F8;
case sk::KEY_F9: return ImGuiKey_F9;
case sk::KEY_F10: return ImGuiKey_F10;
case sk::KEY_F11: return ImGuiKey_F11;
case sk::KEY_F12: return ImGuiKey_F12;
case sk::KEY_LSHIFT: return ImGuiKey_LeftShift;
case sk::KEY_LCTRL: return ImGuiKey_LeftCtrl;
case sk::KEY_LALT: return ImGuiKey_LeftAlt;
case sk::KEY_RSHIFT: return ImGuiKey_RightShift;
case sk::KEY_RCTRL: return ImGuiKey_RightCtrl;
case sk::KEY_RALT: return ImGuiKey_RightAlt;
case sk::KEY_NULL: return ImGuiKey_None;
}
return ImGuiKey_None;
}
sk::EventStatus
ImGuiEventHandler(sk::Event e, void *param)
{
using namespace sk;
ImGuiIO &io = ImGui::GetIO();
MouseState *ms;
uint c;
switch(e){
case KEYDOWN:
io.AddKeyEvent(SkKeyToImGuiKey(*(int*)param), true);
return EVENTPROCESSED;
case KEYUP:
io.AddKeyEvent(SkKeyToImGuiKey(*(int*)param), false);
return EVENTPROCESSED;
case CHARINPUT:
c = (uint)(uintptr)param;
io.AddInputCharacter((unsigned short)c);
return EVENTPROCESSED;
case MOUSEMOVE:
ms = (MouseState*)param;
io.MousePos.x = ms->posx;
io.MousePos.y = ms->posy;
return EVENTPROCESSED;
case MOUSEBTN:
ms = (MouseState*)param;
io.MouseDown[0] = !!(ms->buttons & 1);
io.MouseDown[2] = !!(ms->buttons & 2);
io.MouseDown[1] = !!(ms->buttons & 4);
return EVENTPROCESSED;
}
return EVENTPROCESSED;
}