mirror of
https://github.com/aap/librw.git
synced 2024-11-29 23:25:43 +00:00
903 lines
18 KiB
C++
903 lines
18 KiB
C++
#include <rw.h>
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#include <skeleton.h>
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namespace rs {
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typedef int8_t i8;
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typedef uint8_t u8;
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typedef int16_t i16;
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typedef uint16_t u16;
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typedef int32_t i32;
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typedef uint32_t u32;
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typedef int64_t i64;
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typedef uint64_t u64;
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typedef struct Canvas Canvas;
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struct Canvas
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{
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u8 *fb;
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u32 *zbuf;
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int w, h;
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};
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extern Canvas *canvas;
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typedef struct Texture Texture;
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struct Texture
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{
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u8 *pixels;
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int w, h;
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int wrap;
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};
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typedef struct Point3 Point3;
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struct Point3
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{
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int x, y, z;
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};
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typedef struct Color Color;
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struct Color
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{
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u8 r, g, b, a;
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};
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typedef struct Vertex Vertex;
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struct Vertex
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{
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i32 x, y, z;
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float q; // 1/z
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u8 r, g, b, a;
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u8 f; // fog
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float s, t;
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};
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Canvas *makecanvas(int w, int h);
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Texture *maketexture(int w, int h);
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void putpixel(Canvas *canvas, Point3 p, Color c);
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void clearcanvas(Canvas *canvas);
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void drawTriangle(Canvas *canvas, Vertex p1, Vertex p2, Vertex p3);
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// not good
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void drawRect(Canvas *canvas, Point3 p1, Point3 p2, Color c);
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void drawLine(Canvas *canvas, Point3 p1, Point3 p2, Color c);
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//#define trace(...) printf(__VA_ARGS__)
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#define trace(...)
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int clamp(int x);
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/*
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* Render States
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*/
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enum TextureWrap {
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WRAP_REPEAT,
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WRAP_CLAMP,
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WRAP_BORDER,
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};
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enum TextureFunction {
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TFUNC_MODULATE,
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TFUNC_DECAL,
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TFUNC_HIGHLIGHT,
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TFUNC_HIGHLIGHT2,
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};
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enum AlphaTestFunc {
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ALPHATEST_NEVER,
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ALPHATEST_ALWAYS,
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ALPHATEST_LESS,
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ALPHATEST_LEQUAL,
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ALPHATEST_EQUAL,
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ALPHATEST_GEQUAL,
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ALPHATEST_GREATER,
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ALPHATEST_NOTEQUAL,
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};
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enum AlphaTestFail {
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ALPHAFAIL_KEEP,
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ALPHAFAIL_FB_ONLY,
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ALPHAFAIL_ZB_ONLY,
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};
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enum DepthTestFunc {
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DEPTHTEST_NEVER,
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DEPTHTEST_ALWAYS,
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DEPTHTEST_GEQUAL,
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DEPTHTEST_GREATER,
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};
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// The blend equation is
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// out = ((A - B) * C >> 7) + D
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// A, B and D select the color, C the alpha value
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enum AlphaBlendOp {
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ALPHABLEND_SRC,
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ALPHABLEND_DST,
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ALPHABLEND_ZERO,
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ALPHABLEND_FIX = ALPHABLEND_ZERO,
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};
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extern int srScissorX0, srScissorX1;
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extern int srScissorY0, srScissorY1;
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extern int srDepthTestEnable;
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extern int srDepthTestFunction;
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extern int srWriteZ;
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extern int srAlphaTestEnable;
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extern int srAlphaTestFunction;
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extern int srAlphaTestReference;
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extern int srAlphaTestFail;
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extern int srAlphaBlendEnable;
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extern int srAlphaBlendA;
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extern int srAlphaBlendB;
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extern int srAlphaBlendC;
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extern int srAlphaBlendD;
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extern int srAlphaBlendFix;
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extern int srTexEnable;
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extern Texture *srTexture;
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extern int srWrapU;
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extern int srWrapV;
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extern Color srBorder;
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extern int srTexUseAlpha;
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extern int srTexFunc;
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extern int srFogEnable;
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extern Color srFogCol;
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// end header
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#define CEIL(p) (((p)+15) >> 4)
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// render states
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int srScissorX0, srScissorX1;
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int srScissorY0, srScissorY1;
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int srDepthTestEnable = 1;
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int srDepthTestFunction = DEPTHTEST_GEQUAL;
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int srWriteZ = 1;
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int srAlphaTestEnable = 1;
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int srAlphaTestFunction = ALPHATEST_ALWAYS;
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int srAlphaTestReference;
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int srAlphaTestFail = ALPHAFAIL_FB_ONLY;
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int srAlphaBlendEnable = 1;
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int srAlphaBlendA = ALPHABLEND_SRC;
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int srAlphaBlendB = ALPHABLEND_DST;
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int srAlphaBlendC = ALPHABLEND_SRC;
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int srAlphaBlendD = ALPHABLEND_DST;
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int srAlphaBlendFix = 0x80;
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int srTexEnable = 0;
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Texture *srTexture;
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int srWrapU = WRAP_REPEAT;
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int srWrapV = WRAP_REPEAT;
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Color srBorder = { 255, 0, 0, 255 };
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int srTexUseAlpha = 1;
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int srTexFunc = TFUNC_MODULATE;
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int srFogEnable = 0;
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Color srFogCol = { 0, 0, 0, 0 };
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int clamp(int x) { if(x < 0) return 0; if(x > 255) return 255; return x; }
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Canvas*
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makecanvas(int w, int h)
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{
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Canvas *canv;
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canv = (Canvas*)malloc(sizeof(*canv) + w*h*(4+4));
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canv->w = w;
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canv->h = h;
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canv->fb = ((u8*)canv + sizeof(*canv));
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canv->zbuf = (u32*)(canv->fb + w*h*4);
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return canv;
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}
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Texture*
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maketexture(int w, int h)
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{
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Texture *t;
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t = (Texture*)malloc(sizeof(*t) + w*h*4);
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t->w = w;
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t->h = h;
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t->pixels = (u8*)t + sizeof(*t);
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t->wrap = 0x11; // wrap u and v
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return t;
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}
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void
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clearcanvas(Canvas *canvas)
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{
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memset(canvas->fb, 0, canvas->w*canvas->h*4);
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memset(canvas->zbuf, 0, canvas->w*canvas->h*4);
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}
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void
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writefb(Canvas *canvas, int x, int y, Color c)
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{
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u8 *px = &canvas->fb[(y*canvas->w + x)*4];
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u32 *z = &canvas->zbuf[y*canvas->w + x];
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px[3] = c.r;
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px[2] = c.g;
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px[1] = c.b;
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px[0] = c.a;
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}
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void
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putpixel(Canvas *canvas, Point3 p, Color c)
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{
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// scissor test
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if(p.x < srScissorX0 || p.x > srScissorX1 ||
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p.y < srScissorY0 || p.y > srScissorY1)
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return;
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u8 *px = &canvas->fb[(p.y*canvas->w + p.x)*4];
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u32 *z = &canvas->zbuf[p.y*canvas->w + p.x];
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int fbwrite = 1;
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int zbwrite = srWriteZ;
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// alpha test
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if(srAlphaTestEnable){
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int fail;
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switch(srAlphaTestFunction){
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case ALPHATEST_NEVER:
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fail = 1;
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break;
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case ALPHATEST_ALWAYS:
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fail = 0;
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break;
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case ALPHATEST_LESS:
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fail = c.a >= srAlphaTestReference;
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break;
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case ALPHATEST_LEQUAL:
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fail = c.a > srAlphaTestReference;
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break;
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case ALPHATEST_EQUAL:
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fail = c.a != srAlphaTestReference;
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break;
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case ALPHATEST_GEQUAL:
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fail = c.a < srAlphaTestReference;
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break;
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case ALPHATEST_GREATER:
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fail = c.a <= srAlphaTestReference;
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break;
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case ALPHATEST_NOTEQUAL:
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fail = c.a == srAlphaTestReference;
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break;
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}
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if(fail){
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switch(srAlphaTestFail){
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case ALPHAFAIL_KEEP:
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return;
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case ALPHAFAIL_FB_ONLY:
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zbwrite = 0;
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break;
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case ALPHAFAIL_ZB_ONLY:
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fbwrite = 0;
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}
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}
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}
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// ztest
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if(srDepthTestEnable){
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switch(srDepthTestFunction){
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case DEPTHTEST_NEVER:
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return;
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case DEPTHTEST_ALWAYS:
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break;
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case DEPTHTEST_GEQUAL:
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if((u32)p.z < *z)
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return;
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break;
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case DEPTHTEST_GREATER:
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if((u32)p.z <= *z)
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return;
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break;
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}
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}
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Color d = { px[3], px[2], px[1], px[0] };
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// blend
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if(srAlphaBlendEnable){
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int ar, ag, ab;
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int br, bg, bb;
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int dr, dg, db;
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int ca;
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switch(srAlphaBlendA){
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case ALPHABLEND_SRC:
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ar = c.r;
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ag = c.g;
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ab = c.b;
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break;
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case ALPHABLEND_DST:
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ar = d.r;
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ag = d.g;
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ab = d.b;
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break;
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case ALPHABLEND_ZERO:
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ar = 0;
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ag = 0;
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ab = 0;
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break;
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default: assert(0);
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}
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switch(srAlphaBlendB){
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case ALPHABLEND_SRC:
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br = c.r;
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bg = c.g;
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bb = c.b;
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break;
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case ALPHABLEND_DST:
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br = d.r;
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bg = d.g;
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bb = d.b;
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break;
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case ALPHABLEND_ZERO:
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br = 0;
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bg = 0;
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bb = 0;
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break;
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default: assert(0);
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}
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switch(srAlphaBlendC){
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case ALPHABLEND_SRC:
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ca = c.a;
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break;
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case ALPHABLEND_DST:
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ca = d.a;
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break;
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case ALPHABLEND_FIX:
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ca = srAlphaBlendFix;
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break;
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default: assert(0);
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}
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switch(srAlphaBlendD){
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case ALPHABLEND_SRC:
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dr = c.r;
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dg = c.g;
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db = c.b;
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break;
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case ALPHABLEND_DST:
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dr = d.r;
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dg = d.g;
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db = d.b;
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break;
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case ALPHABLEND_ZERO:
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dr = 0;
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dg = 0;
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db = 0;
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break;
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default: assert(0);
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}
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int r, g, b;
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r = ((ar - br) * ca >> 7) + dr;
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g = ((ag - bg) * ca >> 7) + dg;
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b = ((ab - bb) * ca >> 7) + db;
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c.r = clamp(r);
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c.g = clamp(g);
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c.b = clamp(b);
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}
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if(fbwrite)
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writefb(canvas, p.x, p.y, c);
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if(zbwrite)
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*z = p.z;
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}
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Color
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sampletex_nearest(int u, int v)
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{
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Texture *tex = srTexture;
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const int usize = tex->w;
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const int vsize = tex->h;
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int iu = u >> 4;
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int iv = v >> 4;
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switch(srWrapU){
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case WRAP_REPEAT:
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iu %= usize;
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break;
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case WRAP_CLAMP:
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if(iu < 0) iu = 0;
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if(iu >= usize) iu = usize-1;
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break;
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case WRAP_BORDER:
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if(iu < 0 || iu >= usize)
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return srBorder;
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}
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switch(srWrapV){
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case WRAP_REPEAT:
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iv %= vsize;
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break;
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case WRAP_CLAMP:
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if(iv < 0) iv = 0;
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if(iv >= vsize) iv = vsize-1;
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break;
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case WRAP_BORDER:
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if(iv < 0 || iv >= vsize)
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return srBorder;
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}
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u8 *cp = &tex->pixels[(iv*tex->w + iu)*4];
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Color c = { cp[0], cp[1], cp[2], cp[3] };
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return c;
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}
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// t is texture, f is fragment
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Color
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texfunc(Color t, Color f)
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{
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int r, g, b, a;
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switch(srTexFunc){
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case TFUNC_MODULATE:
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r = t.r * f.r >> 7;
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g = t.g * f.g >> 7;
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b = t.b * f.b >> 7;
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a = srTexUseAlpha ?
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t.a * f.a >> 7 :
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f.a;
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break;
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case TFUNC_DECAL:
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r = t.r;
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g = t.g;
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b = t.b;
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a = srTexUseAlpha ? t.a : f.a;
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break;
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case TFUNC_HIGHLIGHT:
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r = (t.r * f.r >> 7) + f.a;
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g = (t.g * f.g >> 7) + f.a;
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b = (t.b * f.b >> 7) + f.a;
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a = srTexUseAlpha ?
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t.a + f.a :
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f.a;
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break;
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case TFUNC_HIGHLIGHT2:
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r = (t.r * f.r >> 7) + f.a;
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g = (t.g * f.g >> 7) + f.a;
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b = (t.b * f.b >> 7) + f.a;
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a = srTexUseAlpha ? t.a : f.a;
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break;
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}
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Color v;
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v.r = clamp(r);
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v.g = clamp(g);
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v.b = clamp(b);
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v.a = clamp(a);
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return v;
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}
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Point3 mkpnt(int x, int y, int z) { Point3 p = { x, y, z}; return p; }
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void
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drawRect(Canvas *canvas, Point3 p1, Point3 p2, Color c)
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{
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int x, y;
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for(y = p1.y; y <= p2.y; y++)
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for(x = p1.x; x <= p2.x; x++)
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putpixel(canvas, mkpnt(x, y, 0), c);
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}
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void
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drawLine(Canvas *canvas, Point3 p1, Point3 p2, Color c)
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{
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int dx, dy;
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int incx, incy;
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int e;
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int x, y;
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dx = abs(p2.x-p1.x);
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incx = p2.x > p1.x ? 1 : -1;
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dy = abs(p2.y-p1.y);
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incy = p2.y > p1.y ? 1 : -1;
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e = 0;
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if(dx == 0){
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for(y = p1.y; y != p2.y; y += incy)
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putpixel(canvas, mkpnt(p1.x, y, 0), c);
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}else if(dx > dy){
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y = p1.y;
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for(x = p1.x; x != p2.x; x += incx){
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putpixel(canvas, mkpnt(x, y, 0), c);
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e += dy;
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if(2*e >= dx){
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e -= dx;
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y += incy;
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}
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}
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}else{
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x = p1.x;
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for(y = p1.y; y != p2.y; y += incy){
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putpixel(canvas, mkpnt(x, y, 0), c);
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e += dx;
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if(2*e >= dy){
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e -= dy;
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x += incx;
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}
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}
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}
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}
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/*
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attibutes we want to interpolate:
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R G B A
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U V / S T Q
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X Y Z F
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*/
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struct TriAttribs
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{
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i64 z;
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i32 r, g, b, a;
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i32 f;
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float s, t;
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float q;
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};
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static void
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add1(struct TriAttribs *a, struct TriAttribs *b)
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{
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a->z += b->z;
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a->r += b->r;
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a->g += b->g;
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a->b += b->b;
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a->a += b->a;
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a->f += b->f;
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a->s += b->s;
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a->t += b->t;
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a->q += b->q;
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}
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static void
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sub1(struct TriAttribs *a, struct TriAttribs *b)
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{
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a->z -= b->z;
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a->r -= b->r;
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a->g -= b->g;
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a->b -= b->b;
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a->a -= b->a;
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a->f -= b->f;
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a->s -= b->s;
|
|
a->t -= b->t;
|
|
a->q -= b->q;
|
|
}
|
|
|
|
static void
|
|
guard(struct TriAttribs *a)
|
|
{
|
|
if(a->z < 0) a->z = 0;
|
|
else if(a->z > 0x3FFFFFFFC000LL) a->z = 0x3FFFFFFFC000LL;
|
|
if(a->r < 0) a->r = 0;
|
|
else if(a->r > 0xFF000) a->r = 0xFF000;
|
|
if(a->g < 0) a->g = 0;
|
|
else if(a->g > 0xFF000) a->g = 0xFF000;
|
|
if(a->b < 0) a->b = 0;
|
|
else if(a->b > 0xFF000) a->b = 0xFF000;
|
|
if(a->a < 0) a->a = 0;
|
|
else if(a->a > 0xFF000) a->a = 0xFF000;
|
|
if(a->f < 0) a->f = 0;
|
|
else if(a->f > 0xFF000) a->f = 0xFF000;
|
|
}
|
|
|
|
struct RasTri
|
|
{
|
|
int x, y;
|
|
int ymid, yend;
|
|
int right;
|
|
int e[2], dx[3], dy[3];
|
|
struct TriAttribs gx, gy, v, s;
|
|
};
|
|
|
|
static int
|
|
triangleSetup(struct RasTri *tri, Vertex v1, Vertex v2, Vertex v3)
|
|
{
|
|
int dx1, dx2, dx3;
|
|
int dy1, dy2, dy3;
|
|
|
|
dy1 = v3.y - v1.y; // long edge
|
|
if(dy1 == 0) return 1;
|
|
dx1 = v3.x - v1.x;
|
|
dx2 = v2.x - v1.x; // first small edge
|
|
dy2 = v2.y - v1.y;
|
|
dx3 = v3.x - v2.x; // second small edge
|
|
dy3 = v3.y - v2.y;
|
|
|
|
// this is twice the triangle area
|
|
const int area = dx2*dy1 - dx1*dy2;
|
|
if(area == 0) return 1;
|
|
// figure out if 0 or 1 is the right edge
|
|
tri->right = area < 0;
|
|
|
|
/* The gradients are to step whole pixels,
|
|
* so they are pre-multiplied by 16. */
|
|
|
|
float denom = 16.0f/area;
|
|
// gradients x
|
|
#define GX(p) ((v2.p - v1.p)*dy1 - (v3.p - v1.p)*dy2)
|
|
tri->gx.z = GX(z)*denom * 16384;
|
|
tri->gx.r = GX(r)*denom * 4096;
|
|
tri->gx.g = GX(g)*denom * 4096;
|
|
tri->gx.b = GX(b)*denom * 4096;
|
|
tri->gx.a = GX(a)*denom * 4096;
|
|
tri->gx.f = GX(f)*denom * 4096;
|
|
tri->gx.s = GX(s)*denom;
|
|
tri->gx.t = GX(t)*denom;
|
|
tri->gx.q = GX(q)*denom;
|
|
|
|
// gradients y
|
|
denom = -denom;
|
|
#define GY(p) ((v2.p - v1.p)*dx1 - (v3.p - v1.p)*dx2)
|
|
tri->gy.z = GY(z)*denom * 16384;
|
|
tri->gy.r = GY(r)*denom * 4096;
|
|
tri->gy.g = GY(g)*denom * 4096;
|
|
tri->gy.b = GY(b)*denom * 4096;
|
|
tri->gy.a = GY(a)*denom * 4096;
|
|
tri->gy.f = GY(f)*denom * 4096;
|
|
tri->gy.s = GY(s)*denom;
|
|
tri->gy.t = GY(t)*denom;
|
|
tri->gy.q = GY(q)*denom;
|
|
|
|
tri->ymid = CEIL(v2.y);
|
|
tri->yend = CEIL(v3.y);
|
|
|
|
tri->y = CEIL(v1.y);
|
|
tri->x = CEIL(v1.x);
|
|
|
|
tri->dy[0] = dy2<<4; // upper edge
|
|
tri->dy[1] = dy1<<4; // lower edge
|
|
tri->dy[2] = dy3<<4; // long edge
|
|
tri->dx[0] = dx2<<4;
|
|
tri->dx[1] = dx1<<4;
|
|
tri->dx[2] = dx3<<4;
|
|
|
|
// prestep to land on pixel center
|
|
|
|
int stepx = v1.x - (tri->x<<4);
|
|
int stepy = v1.y - (tri->y<<4);
|
|
tri->e[0] = (-stepy*tri->dx[0] + stepx*tri->dy[0]) >> 4;
|
|
tri->e[1] = (-stepy*tri->dx[1] + stepx*tri->dy[1]) >> 4;
|
|
|
|
// attributes along interpolated edge
|
|
// why is this cast needed? (mingw)
|
|
tri->v.z = (i64)v1.z*16384 - (stepy*tri->gy.z + stepx*tri->gx.z)/16;
|
|
tri->v.r = v1.r*4096 - (stepy*tri->gy.r + stepx*tri->gx.r)/16;
|
|
tri->v.g = v1.g*4096 - (stepy*tri->gy.g + stepx*tri->gx.g)/16;
|
|
tri->v.b = v1.b*4096 - (stepy*tri->gy.b + stepx*tri->gx.b)/16;
|
|
tri->v.a = v1.a*4096 - (stepy*tri->gy.a + stepx*tri->gx.a)/16;
|
|
tri->v.f = v1.f*4096 - (stepy*tri->gy.f + stepx*tri->gx.f)/16;
|
|
tri->v.s = v1.s - (stepy*tri->gy.s + stepx*tri->gx.s)/16.0f;
|
|
tri->v.t = v1.t - (stepy*tri->gy.t + stepx*tri->gx.t)/16.0f;
|
|
tri->v.q = v1.q - (stepy*tri->gy.q + stepx*tri->gx.q)/16.0f;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
drawTriangle(Canvas *canvas, Vertex v1, Vertex v2, Vertex v3)
|
|
{
|
|
Color c;
|
|
struct RasTri tri;
|
|
int stepx, stepy;
|
|
|
|
// Sort such that we have from top to bottom v1,v2,v3
|
|
if(v2.y < v1.y){ Vertex tmp = v1; v1 = v2; v2 = tmp; }
|
|
if(v3.y < v1.y){ Vertex tmp = v1; v1 = v3; v3 = tmp; }
|
|
if(v3.y < v2.y){ Vertex tmp = v2; v2 = v3; v3 = tmp; }
|
|
|
|
if(triangleSetup(&tri, v1, v2, v3))
|
|
return;
|
|
|
|
// Current scanline start and end
|
|
int xn[2] = { tri.x, tri.x };
|
|
int a = !tri.right; // left edge
|
|
int b = tri.right; // right edge
|
|
|
|
// If upper triangle has no height, only do the lower part
|
|
if(tri.dy[0] == 0)
|
|
goto secondtri;
|
|
while(tri.y < tri.yend){
|
|
/* TODO: is this the righ way to step the edges? */
|
|
|
|
/* Step x and interpolated value down left edge */
|
|
while(tri.e[a] <= -tri.dy[a]){
|
|
xn[a]--;
|
|
tri.e[a] += tri.dy[a];
|
|
sub1(&tri.v, &tri.gx);
|
|
}
|
|
while(tri.e[a] > 0){
|
|
xn[a]++;
|
|
tri.e[a] -= tri.dy[a];
|
|
add1(&tri.v, &tri.gx);
|
|
}
|
|
|
|
/* Step x down right edge */
|
|
while(tri.e[b] <= -tri.dy[b]){
|
|
xn[b]--;
|
|
tri.e[b] += tri.dy[b];
|
|
}
|
|
while(tri.e[b] > 0){
|
|
xn[b]++;
|
|
tri.e[b] -= tri.dy[b];
|
|
}
|
|
|
|
// When we reach the mid vertex, change state and jump to start of loop again
|
|
// TODO: this is a bit ugly in here...can we fix it?
|
|
if(tri.y == tri.ymid){
|
|
secondtri:
|
|
tri.dx[0] = tri.dx[2];
|
|
tri.dy[0] = tri.dy[2];
|
|
// Either the while prevents this or we returned early because dy1 == 0
|
|
assert(tri.dy[0] != 0);
|
|
stepx = v2.x - (xn[0]<<4);
|
|
stepy = v2.y - (tri.y<<4);
|
|
tri.e[0] = (-stepy*tri.dx[0] + stepx*tri.dy[0]) >> 4;
|
|
|
|
tri.ymid = -1; // so we don't do this again
|
|
continue;
|
|
}
|
|
|
|
/* Rasterize one line */
|
|
tri.s = tri.v;
|
|
for(tri.x = xn[a]; tri.x < xn[b]; tri.x++){
|
|
guard(&tri.s);
|
|
c.r = tri.s.r >> 12;
|
|
c.g = tri.s.g >> 12;
|
|
c.b = tri.s.b >> 12;
|
|
c.a = tri.s.a >> 12;
|
|
if(srTexEnable && srTexture){
|
|
float w = 1.0f/tri.s.q;
|
|
float s = tri.s.s * w;
|
|
float t = tri.s.t * w;
|
|
int u = s * srTexture->w * 16;
|
|
int v = t * srTexture->h * 16;
|
|
Color texc = sampletex_nearest(u, v);
|
|
c = texfunc(texc, c);
|
|
}
|
|
if(srFogEnable){
|
|
const int f = tri.s.f >> 12;
|
|
c.r = (f*c.r >> 8) + ((255 - f)*srFogCol.r >> 8);
|
|
c.g = (f*c.g >> 8) + ((255 - f)*srFogCol.g >> 8);
|
|
c.b = (f*c.b >> 8) + ((255 - f)*srFogCol.b >> 8);
|
|
}
|
|
putpixel(canvas, mkpnt(tri.x, tri.y, tri.s.z>>14), c);
|
|
add1(&tri.s, &tri.gx);
|
|
}
|
|
|
|
/* Step in y */
|
|
tri.y++;
|
|
tri.e[a] += tri.dx[a];
|
|
tri.e[b] += tri.dx[b];
|
|
add1(&tri.v, &tri.gy);
|
|
}
|
|
}
|
|
|
|
Canvas *canvas;
|
|
|
|
}
|
|
|
|
using namespace rw;
|
|
|
|
void
|
|
rastest_renderTriangles(RWDEVICE::Im2DVertex *scrverts, int32 numVerts, uint16 *indices, int32 numTris)
|
|
{
|
|
int i;
|
|
RGBA col;
|
|
rs::Vertex v[3];
|
|
RWDEVICE::Im2DVertex *iv;
|
|
|
|
rs::srDepthTestEnable = 1;
|
|
rs::srAlphaTestEnable = 0;
|
|
rs::srTexEnable = 0;
|
|
rs::srAlphaBlendEnable = 0;
|
|
|
|
while(numTris--){
|
|
for(i = 0; i < 3; i++){
|
|
iv = &scrverts[indices[i]];
|
|
v[i].x = iv->getScreenX() * 16.0f;
|
|
v[i].y = iv->getScreenY() * 16.0f;
|
|
v[i].z = 16777216*(1.0f-iv->getScreenZ());
|
|
v[i].q = iv->getRecipCameraZ();
|
|
col = iv->getColor();
|
|
v[i].r = col.red;
|
|
v[i].g = col.green;
|
|
v[i].b = col.blue;
|
|
v[i].a = col.alpha;
|
|
v[i].f = 0;
|
|
v[i].s = iv->u*iv->getRecipCameraZ();
|
|
v[i].t = iv->v*iv->getRecipCameraZ();
|
|
}
|
|
drawTriangle(rs::canvas, v[0], v[1], v[2]);
|
|
|
|
indices += 3;
|
|
}
|
|
}
|
|
|
|
extern rw::Raster *testras;
|
|
|
|
void
|
|
beginSoftras(void)
|
|
{
|
|
Camera *cam = (Camera*)engine->currentCamera;
|
|
|
|
if(rs::canvas == nil ||
|
|
cam->frameBuffer->width != rs::canvas->w ||
|
|
cam->frameBuffer->height != rs::canvas->h){
|
|
rs::canvas = rs::makecanvas(cam->frameBuffer->width, cam->frameBuffer->height);
|
|
testras = rw::Raster::create(rs::canvas->w, rs::canvas->h, 32, rw::Raster::C8888);
|
|
}
|
|
|
|
clearcanvas(rs::canvas);
|
|
rs::srScissorX0 = 0;
|
|
rs::srScissorX1 = rs::canvas->w-1;
|
|
rs::srScissorY0 = 0;
|
|
rs::srScissorY1 = rs::canvas->h-1;
|
|
}
|
|
|
|
void
|
|
endSoftras(void)
|
|
{
|
|
int i;
|
|
uint8 *dst = testras->lock(0, Raster::LOCKWRITE|Raster::LOCKNOFETCH);
|
|
if(dst == nil)
|
|
return;
|
|
uint8 *src = rs::canvas->fb;
|
|
for(i = 0; i < rs::canvas->w*rs::canvas->h; i++){
|
|
dst[0] = src[1];
|
|
dst[1] = src[2];
|
|
dst[2] = src[3];
|
|
dst[3] = src[0];
|
|
dst += 4;
|
|
src += 4;
|
|
}
|
|
// abgr in canvas
|
|
// bgra in raster
|
|
testras->unlock(0);
|
|
}
|
|
|
|
|
|
/*
|
|
typedef struct PixVert PixVert;
|
|
struct PixVert
|
|
{
|
|
float x, y, z, q;
|
|
int r, g, b, a;
|
|
float u, v;
|
|
};
|
|
#include "test.inc"
|
|
|
|
void
|
|
drawtest(void)
|
|
{
|
|
int i, j;
|
|
rs::Vertex v[3];
|
|
|
|
rs::srDepthTestEnable = 1;
|
|
rs::srAlphaTestEnable = 0;
|
|
rs::srTexEnable = 0;
|
|
rs::srAlphaBlendEnable = 0;
|
|
|
|
for(i = 0; i < nelem(verts); i += 3){
|
|
for(j = 0; j < 3; j++){
|
|
v[j].x = verts[i+j].x * 16.0f;
|
|
v[j].y = verts[i+j].y * 16.0f;
|
|
v[j].z = 16777216*(1.0f - verts[i+j].z);
|
|
v[j].q = verts[i+j].q;
|
|
v[j].r = verts[i+j].r;
|
|
v[j].g = verts[i+j].g;
|
|
v[j].b = verts[i+j].b;
|
|
v[j].a = verts[i+j].a;
|
|
v[j].f = 0;
|
|
v[j].s = verts[i+j].u*v[j].q;
|
|
v[j].t = verts[i+j].v*v[j].q;
|
|
}
|
|
drawTriangle(rs::canvas, v[0], v[1], v[2]);
|
|
}
|
|
//exit(0);
|
|
}
|
|
*/
|