mirror of
https://github.com/aap/librw.git
synced 2025-04-22 17:44:44 +01:00
47 lines
848 B
C++
47 lines
848 B
C++
#ifdef RW_OPENGL
|
|
|
|
namespace rw {
|
|
namespace gl3 {
|
|
|
|
// TODO: make this dynamic
|
|
enum {
|
|
MAX_UNIFORMS = 40,
|
|
MAX_BLOCKS = 20
|
|
};
|
|
|
|
struct UniformRegistry
|
|
{
|
|
int32 numUniforms;
|
|
char *uniformNames[MAX_UNIFORMS];
|
|
|
|
int32 numBlocks;
|
|
char *blockNames[MAX_BLOCKS];
|
|
};
|
|
|
|
int32 registerUniform(const char *name);
|
|
int32 findUniform(const char *name);
|
|
int32 registerBlock(const char *name);
|
|
int32 findBlock(const char *name);
|
|
|
|
extern UniformRegistry uniformRegistry;
|
|
|
|
struct Shader
|
|
{
|
|
GLuint program;
|
|
// same number of elements as UniformRegistry::numUniforms
|
|
GLint *uniformLocations;
|
|
|
|
static Shader *create(const char **vsrc, const char **fsrc);
|
|
// static Shader *fromFiles(const char *vs, const char *fs);
|
|
// static Shader *fromStrings(const char *vsrc, const char *fsrc);
|
|
void use(void);
|
|
void destroy(void);
|
|
};
|
|
|
|
extern Shader *currentShader;
|
|
|
|
}
|
|
}
|
|
|
|
#endif
|