mirror of
https://github.com/aap/librw.git
synced 2024-11-28 22:55:42 +00:00
220 lines
5.7 KiB
C++
220 lines
5.7 KiB
C++
#include <rw.h>
|
|
#include <skeleton.h>
|
|
#include <assert.h>
|
|
|
|
#include "imgui/imgui.h"
|
|
#include "imgui_impl_rw.h"
|
|
|
|
using namespace rw::RWDEVICE;
|
|
|
|
static rw::Texture *g_FontTexture;
|
|
static Im2DVertex *g_vertbuf;
|
|
static int g_vertbufSize;
|
|
|
|
void
|
|
ImGui_ImplRW_RenderDrawLists(ImDrawData* draw_data)
|
|
{
|
|
ImGuiIO &io = ImGui::GetIO();
|
|
|
|
// minimized
|
|
if (io.DisplaySize.x <= 0.0f || io.DisplaySize.y <= 0.0f)
|
|
return;
|
|
|
|
if(g_vertbuf == nil || g_vertbufSize < draw_data->TotalVtxCount){
|
|
if(g_vertbuf){
|
|
rwFree(g_vertbuf);
|
|
g_vertbuf = nil;
|
|
}
|
|
g_vertbufSize = draw_data->TotalVtxCount + 5000;
|
|
g_vertbuf = rwNewT(Im2DVertex, g_vertbufSize, 0);
|
|
}
|
|
|
|
float xoff = 0.0f;
|
|
float yoff = 0.0f;
|
|
#ifdef RWHALFPIXEL
|
|
xoff = -0.5;
|
|
yoff = 0.5;
|
|
#endif
|
|
|
|
rw::Camera *cam = (rw::Camera*)rw::engine->currentCamera;
|
|
Im2DVertex *vtx_dst = g_vertbuf;
|
|
float recipZ = 1.0f/cam->nearPlane;
|
|
for(int n = 0; n < draw_data->CmdListsCount; n++){
|
|
const ImDrawList *cmd_list = draw_data->CmdLists[n];
|
|
const ImDrawVert *vtx_src = cmd_list->VtxBuffer.Data;
|
|
for(int i = 0; i < cmd_list->VtxBuffer.Size; i++){
|
|
vtx_dst[i].setScreenX(vtx_src[i].pos.x + xoff);
|
|
vtx_dst[i].setScreenY(vtx_src[i].pos.y + yoff);
|
|
vtx_dst[i].setScreenZ(rw::im2d::GetNearZ());
|
|
vtx_dst[i].setCameraZ(cam->nearPlane);
|
|
vtx_dst[i].setRecipCameraZ(recipZ);
|
|
vtx_dst[i].setColor(vtx_src[i].col&0xFF, vtx_src[i].col>>8 & 0xFF, vtx_src[i].col>>16 & 0xFF, vtx_src[i].col>>24 & 0xFF);
|
|
vtx_dst[i].setU(vtx_src[i].uv.x, recipZ);
|
|
vtx_dst[i].setV(vtx_src[i].uv.y, recipZ);
|
|
}
|
|
vtx_dst += cmd_list->VtxBuffer.Size;
|
|
}
|
|
|
|
rw::SetRenderState(rw::VERTEXALPHA, 1);
|
|
rw::SetRenderState(rw::SRCBLEND, rw::BLENDSRCALPHA);
|
|
rw::SetRenderState(rw::DESTBLEND, rw::BLENDINVSRCALPHA);
|
|
rw::SetRenderState(rw::ZTESTENABLE, 0);
|
|
|
|
int vtx_offset = 0;
|
|
for(int n = 0; n < draw_data->CmdListsCount; n++){
|
|
const ImDrawList *cmd_list = draw_data->CmdLists[n];
|
|
int idx_offset = 0;
|
|
for(int i = 0; i < cmd_list->CmdBuffer.Size; i++){
|
|
const ImDrawCmd *pcmd = &cmd_list->CmdBuffer[i];
|
|
if(pcmd->UserCallback)
|
|
pcmd->UserCallback(cmd_list, pcmd);
|
|
else{
|
|
rw::Texture *tex = (rw::Texture*)pcmd->TextureId;
|
|
if(tex && tex->raster){
|
|
rw::SetRenderStatePtr(rw::TEXTURERASTER, tex->raster);
|
|
rw::SetRenderState(rw::TEXTUREADDRESSU, tex->getAddressU());
|
|
rw::SetRenderState(rw::TEXTUREADDRESSV, tex->getAddressV());
|
|
rw::SetRenderState(rw::TEXTUREFILTER, tex->getFilter());
|
|
}else
|
|
rw::SetRenderStatePtr(rw::TEXTURERASTER, nil);
|
|
rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST,
|
|
g_vertbuf+vtx_offset, cmd_list->VtxBuffer.Size,
|
|
cmd_list->IdxBuffer.Data+idx_offset, pcmd->ElemCount);
|
|
}
|
|
idx_offset += pcmd->ElemCount;
|
|
}
|
|
vtx_offset += cmd_list->VtxBuffer.Size;
|
|
}
|
|
}
|
|
|
|
bool
|
|
ImGui_ImplRW_Init(void)
|
|
{
|
|
using namespace sk;
|
|
ImGuiIO &io = ImGui::GetIO();
|
|
|
|
io.KeyMap[ImGuiKey_Tab] = KEY_TAB;
|
|
io.KeyMap[ImGuiKey_LeftArrow] = KEY_LEFT;
|
|
io.KeyMap[ImGuiKey_RightArrow] = KEY_RIGHT;
|
|
io.KeyMap[ImGuiKey_UpArrow] = KEY_UP;
|
|
io.KeyMap[ImGuiKey_DownArrow] = KEY_DOWN;
|
|
io.KeyMap[ImGuiKey_PageUp] = KEY_PGUP;
|
|
io.KeyMap[ImGuiKey_PageDown] = KEY_PGDN;
|
|
io.KeyMap[ImGuiKey_Home] = KEY_HOME;
|
|
io.KeyMap[ImGuiKey_End] = KEY_END;
|
|
io.KeyMap[ImGuiKey_Delete] = KEY_DEL;
|
|
io.KeyMap[ImGuiKey_Backspace] = KEY_BACKSP;
|
|
io.KeyMap[ImGuiKey_Enter] = KEY_ENTER;
|
|
io.KeyMap[ImGuiKey_Escape] = KEY_ESC;
|
|
io.KeyMap[ImGuiKey_A] = 'A';
|
|
io.KeyMap[ImGuiKey_C] = 'C';
|
|
io.KeyMap[ImGuiKey_V] = 'V';
|
|
io.KeyMap[ImGuiKey_X] = 'X';
|
|
io.KeyMap[ImGuiKey_Y] = 'Y';
|
|
io.KeyMap[ImGuiKey_Z] = 'Z';
|
|
|
|
io.RenderDrawListsFn = ImGui_ImplRW_RenderDrawLists;
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
ImGui_ImplRW_Shutdown(void)
|
|
{
|
|
}
|
|
|
|
static bool
|
|
ImGui_ImplRW_CreateFontsTexture()
|
|
{
|
|
// Build texture atlas
|
|
ImGuiIO &io = ImGui::GetIO();
|
|
unsigned char *pixels;
|
|
int width, height;
|
|
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, nil);
|
|
|
|
rw::Image *image;
|
|
image = rw::Image::create(width, height, 32);
|
|
image->allocate();
|
|
for(int y = 0; y < height; y++)
|
|
memcpy(image->pixels + image->stride*y, pixels + width*4* y, width*4);
|
|
g_FontTexture = rw::Texture::create(rw::Raster::createFromImage(image));
|
|
g_FontTexture->setFilter(rw::Texture::LINEAR);
|
|
image->destroy();
|
|
|
|
// Store our identifier
|
|
io.Fonts->TexID = (void*)g_FontTexture;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
ImGui_ImplRW_CreateDeviceObjects()
|
|
{
|
|
// if(!g_pd3dDevice)
|
|
// return false;
|
|
if(!ImGui_ImplRW_CreateFontsTexture())
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void
|
|
ImGui_ImplRW_NewFrame(float timeDelta)
|
|
{
|
|
if(!g_FontTexture)
|
|
ImGui_ImplRW_CreateDeviceObjects();
|
|
|
|
ImGuiIO &io = ImGui::GetIO();
|
|
|
|
io.DisplaySize = ImVec2(sk::globals.width, sk::globals.height);
|
|
io.DeltaTime = timeDelta;
|
|
|
|
io.KeyCtrl = io.KeysDown[sk::KEY_LCTRL] || io.KeysDown[sk::KEY_RCTRL];
|
|
io.KeyShift = io.KeysDown[sk::KEY_LSHIFT] || io.KeysDown[sk::KEY_RSHIFT];
|
|
io.KeyAlt = io.KeysDown[sk::KEY_LALT] || io.KeysDown[sk::KEY_RALT];
|
|
io.KeySuper = false;
|
|
|
|
if(io.WantMoveMouse)
|
|
sk::SetMousePosition(io.MousePos.x, io.MousePos.y);
|
|
|
|
ImGui::NewFrame();
|
|
}
|
|
|
|
sk::EventStatus
|
|
ImGuiEventHandler(sk::Event e, void *param)
|
|
{
|
|
using namespace sk;
|
|
|
|
ImGuiIO &io = ImGui::GetIO();
|
|
MouseState *ms;
|
|
uint c;
|
|
|
|
switch(e){
|
|
case KEYDOWN:
|
|
c = *(int*)param;
|
|
if(c < 256)
|
|
io.KeysDown[c] = 1;
|
|
return EVENTPROCESSED;
|
|
case KEYUP:
|
|
c = *(int*)param;
|
|
if(c < 256)
|
|
io.KeysDown[c] = 0;
|
|
return EVENTPROCESSED;
|
|
case CHARINPUT:
|
|
c = (uint)(uintptr)param;
|
|
io.AddInputCharacter((unsigned short)c);
|
|
return EVENTPROCESSED;
|
|
case MOUSEMOVE:
|
|
ms = (MouseState*)param;
|
|
io.MousePos.x = ms->posx;
|
|
io.MousePos.y = ms->posy;
|
|
return EVENTPROCESSED;
|
|
case MOUSEBTN:
|
|
ms = (MouseState*)param;
|
|
io.MouseDown[0] = !!(ms->buttons & 1);
|
|
io.MouseDown[2] = !!(ms->buttons & 2);
|
|
io.MouseDown[1] = !!(ms->buttons & 4);
|
|
return EVENTPROCESSED;
|
|
}
|
|
return EVENTPROCESSED;
|
|
}
|