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https://github.com/aap/librw.git
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135 lines
2.8 KiB
C++
135 lines
2.8 KiB
C++
#include <rw.h>
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#include <skeleton.h>
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#include "im2d.h"
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bool Im2DColored = true;
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bool Im2DTextured;
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rw::int32 Im2DPrimType;
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rw::V2d ScreenSize;
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float Scale;
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rw::RGBA SolidWhite = {255, 255, 255, 255};
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rw::RGBA SolidBlack = {0, 0, 0, 255};
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rw::RGBA SolidRed = {200, 64, 64, 255};
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rw::RGBA SolidGreen = {64, 200, 64, 255};
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rw::RGBA SolidBlue = {64, 64, 200, 255};
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rw::RGBA SolidYellow = {200, 200, 64, 255};
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rw::RGBA SolidPurple = {200, 64, 200, 255};
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rw::RGBA SolidCyan = {64, 200, 200, 255};
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rw::Texture *Im2DTexture;
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void
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Im2DInitialize(rw::Camera *camera)
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{
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ScreenSize.x = camera->frameBuffer->width;
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ScreenSize.y = camera->frameBuffer->height;
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Scale = ScreenSize.y / 3.0f;
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rw::Image::setSearchPath("files/");
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Im2DTexture = rw::Texture::read("whiteash", nil);
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LineListCreate(camera);
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LineListSetColor(!Im2DColored);
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IndexedLineListCreate(camera);
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IndexedLineListSetColor(!Im2DColored);
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PolyLineCreate(camera);
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PolyLineSetColor(!Im2DColored);
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IndexedPolyLineCreate(camera);
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IndexedPolyLineSetColor(!Im2DColored);
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TriListCreate(camera);
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TriListSetColor(!Im2DColored);
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IndexedTriListCreate(camera);
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IndexedTriListSetColor(!Im2DColored);
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TriStripCreate(camera);
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TriStripSetColor(!Im2DColored);
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IndexedTriStripCreate(camera);
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IndexedTriStripSetColor(!Im2DColored);
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TriFanCreate(camera);
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TriFanSetColor(!Im2DColored);
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IndexedTriFanCreate(camera);
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IndexedTriFanSetColor(!Im2DColored);
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}
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void
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Im2DTerminate(void)
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{
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if(Im2DTexture){
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Im2DTexture->destroy();
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Im2DTexture = nil;
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}
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}
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void
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Im2DRender(void)
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{
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rw::SetRenderState(rw::ZTESTENABLE, 0);
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rw::SetRenderState(rw::ZWRITEENABLE, 0);
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rw::SetRenderState(rw::SRCBLEND, rw::BLENDSRCALPHA);
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rw::SetRenderState(rw::DESTBLEND, rw::BLENDINVSRCALPHA);
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rw::SetRenderState(rw::TEXTUREFILTER, rw::Texture::FilterMode::LINEAR);
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if(Im2DTextured)
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rw::SetRenderStatePtr(rw::TEXTURERASTER, Im2DTexture->raster);
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else
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rw::SetRenderStatePtr(rw::TEXTURERASTER, nil);
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switch(Im2DPrimType){
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case 0: LineListRender(); break;
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case 1: IndexedLineListRender(); break;
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case 2: PolyLineRender(); break;
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case 3: IndexedPolyLineRender(); break;
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case 4: TriListRender(); break;
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case 5: IndexedTriListRender(); break;
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case 6: TriStripRender(); break;
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case 7: IndexedTriStripRender(); break;
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case 8: TriFanRender(); break;
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case 9: IndexedTriFanRender(); break;
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}
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}
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void
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Im2DSize(rw::Camera *camera, rw::int32 w, rw::int32 h)
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{
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ScreenSize.x = w;
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ScreenSize.y = h;
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if(ScreenSize.x > ScreenSize.y)
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Scale = ScreenSize.y / 3.0f;
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else
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Scale = ScreenSize.x / 3.0f;
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LineListCreate(camera);
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IndexedLineListCreate(camera);
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PolyLineCreate(camera);
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IndexedPolyLineCreate(camera);
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TriListCreate(camera);
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IndexedTriListCreate(camera);
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TriStripCreate(camera);
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IndexedTriStripCreate(camera);
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TriFanCreate(camera);
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IndexedTriFanCreate(camera);
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}
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