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59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
namespace rw {
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namespace gl {
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struct AttribDesc
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{
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// arguments to glVertexAttribPointer (should use OpenGL types here)
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// Vertex = 0, TexCoord, Normal, Color, Weight, Bone Index, Extra Color
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uint32 index;
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// float = 0, byte, ubyte, short, ushort
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int32 type;
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bool32 normalized;
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int32 size;
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uint32 stride;
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uint32 offset;
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};
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struct InstanceDataHeader : rw::InstanceDataHeader
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{
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int32 numAttribs;
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AttribDesc *attribs;
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uint32 dataSize;
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uint8 *data;
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// needed for rendering
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uint32 vbo;
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uint32 ibo;
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};
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void *destroyNativeData(void *object, int32, int32);
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void readNativeData(Stream *stream, int32 len, void *object, int32, int32);
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void writeNativeData(Stream *stream, int32 len, void *object, int32, int32);
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int32 getSizeNativeData(void *object, int32, int32);
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void instance(Atomic *atomic);
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// only RW_OPENGL
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void uploadGeo(Geometry *geo);
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void setAttribPointers(InstanceDataHeader *inst);
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// Skin plugin
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void readNativeSkin(Stream *stream, int32, void *object, int32 offset);
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void writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset);
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int32 getSizeNativeSkin(void *object, int32 offset);
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// Raster
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struct Texture : rw::Texture
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{
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void upload(void);
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void bind(int n);
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};
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extern int32 nativeRasterOffset;
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void registerNativeRaster(void);
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}
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}
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