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177 lines
5.1 KiB
C++
177 lines
5.1 KiB
C++
#include <rw.h>
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#include <skeleton.h>
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#include "im3d.h"
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float LineListData[28][5] = {
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{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
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{ 0.000f, 1.000f, 0.000f, 1.000f, 1.000f},
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{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
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{ 0.000f, -1.000f, 0.000f, 1.000f, 1.000f},
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{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
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{ 0.000f, 0.000f, 1.000f, 1.000f, 1.000f},
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{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
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{ 0.000f, 0.000f, -1.000f, 1.000f, 1.000f},
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{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
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{ 1.000f, 0.000f, 0.000f, 1.000f, 1.000f},
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{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
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{-1.000f, 0.000f, 0.000f, 1.000f, 1.000f},
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{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
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{ 0.577f, 0.577f, 0.577f, 1.000f, 1.000f},
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{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
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{ 0.577f, -0.577f, 0.577f, 1.000f, 1.000f},
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{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
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{-0.577f, 0.577f, -0.577f, 1.000f, 1.000f},
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{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
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{-0.577f, -0.577f, -0.577f, 1.000f, 1.000f},
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{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
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{ 0.577f, -0.577f, -0.577f, 1.000f, 1.000f},
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{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
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{ 0.577f, 0.577f, -0.577f, 1.000f, 1.000f},
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{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
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{-0.577f, -0.577f, 0.577f, 1.000f, 1.000f},
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{ 0.000f, 0.000f, 0.000f, 0.000f, 0.000f},
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{-0.577f, 0.577f, 0.577f, 1.000f, 1.000f}
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};
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float IndexedLineListData[18][5] = {
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{ 0.000f, 1.000f, 0.000f, 0.000f, 0.000f},
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{ 0.577f, 0.577f, 0.577f, 0.000f, 0.000f},
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{ 0.577f, 0.577f, -0.577f, 0.000f, 0.000f},
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{-0.577f, 0.577f, -0.577f, 0.000f, 0.000f},
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{-0.577f, 0.577f, 0.577f, 0.000f, 0.000f},
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{ 0.000f, 0.000f, 1.000f, 0.000f, 0.000f},
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{ 0.707f, 0.000f, 0.707f, 0.000f, 0.000f},
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{ 1.000f, 0.000f, 0.000f, 0.000f, 0.000f},
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{ 0.707f, 0.000f, -0.707f, 0.000f, 0.000f},
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{ 0.000f, 0.000f, -1.000f, 0.000f, 0.000f},
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{-0.707f, 0.000f, -0.707f, 0.000f, 0.000f},
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{-1.000f, 0.000f, 0.000f, 0.000f, 0.000f},
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{-0.707f, 0.000f, 0.707f, 0.000f, 0.000f},
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{ 0.577f, -0.577f, 0.577f, 0.000f, 0.000f},
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{ 0.577f, -0.577f, -0.577f, 0.000f, 0.000f},
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{-0.577f, -0.577f, -0.577f, 0.000f, 0.000f},
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{-0.577f, -0.577f, 0.577f, 0.000f, 0.000f},
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{ 0.000f, -1.000f, 0.000f, 0.000f, 0.000f}
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};
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rw::uint16 IndexedLineListIndices[96] = {
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0,1, 0,2, 0,3, 0,4, 1,2, 2,3, 3,4, 4,1,
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1,5, 1,6, 1,7, 2,7, 2,8, 2,9, 3,9, 3,10, 3,11, 4,11, 4,12, 4,5,
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5,6, 6,7, 7,8, 8,9, 9,10, 10,11, 11,12, 12,5,
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13,5, 13,6, 13,7, 14,7, 14,8, 14,9, 15,9, 15,10, 15,11, 16,11, 16,12, 16,5,
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17,13, 17,14, 17,15, 17,16, 13,14, 14,15, 15,16, 16,13
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};
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rw::RWDEVICE::Im3DVertex LineList[28];
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rw::RWDEVICE::Im3DVertex IndexedLineList[18];
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void
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LineListCreate(void)
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{
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for(int i = 0; i < 28; i++){
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LineList[i].setX(LineListData[i][0]);
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LineList[i].setY(LineListData[i][1]);
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LineList[i].setZ(LineListData[i][2]);
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LineList[i].setU(LineListData[i][3]);
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LineList[i].setV(LineListData[i][4]);
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}
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}
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void
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LineListSetColor(bool white)
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{
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rw::RGBA SolidColor1 = SolidRed;
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rw::RGBA SolidColor2 = SolidWhite;
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if(white){
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SolidColor1 = SolidWhite;
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SolidColor2 = SolidWhite;
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}
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for(int i = 0; i < 28; i += 2){
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LineList[i].setColor(SolidColor1.red, SolidColor1.green,
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SolidColor1.blue, SolidColor1.alpha);
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LineList[i+1].setColor(SolidColor2.red, SolidColor2.green,
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SolidColor2.blue, SolidColor2.alpha);
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}
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}
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void
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LineListRender(rw::Matrix *transform, rw::uint32 transformFlags)
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{
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rw::im3d::Transform(LineList, 28, transform, transformFlags);
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rw::im3d::RenderPrimitive(rw::PRIMTYPELINELIST);
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rw::im3d::End();
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}
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void
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IndexedLineListCreate(void)
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{
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for(int i = 0; i < 18; i++){
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IndexedLineList[i].setX(IndexedLineListData[i][0]);
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IndexedLineList[i].setY(IndexedLineListData[i][1]);
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IndexedLineList[i].setZ(IndexedLineListData[i][2]);
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IndexedLineList[i].setU(IndexedLineListData[i][3]);
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IndexedLineList[i].setV(IndexedLineListData[i][4]);
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}
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}
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void
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IndexedLineListSetColor(bool white)
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{
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int i;
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rw::RGBA SolidColor1 = SolidRed;
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rw::RGBA SolidColor2 = SolidGreen;
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rw::RGBA SolidColor3 = SolidBlue;
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if(white){
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SolidColor1 = SolidWhite;
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SolidColor2 = SolidWhite;
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SolidColor3 = SolidWhite;
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}
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IndexedLineList[0].setColor(SolidColor1.red, SolidColor1.green,
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SolidColor1.blue, SolidColor1.alpha);
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for(i = 1; i < 5; i++)
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IndexedLineList[i].setColor(SolidColor2.red, SolidColor2.green,
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SolidColor2.blue, SolidColor2.alpha);
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for(; i < 13; i++)
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IndexedLineList[i].setColor(SolidColor3.red, SolidColor3.green,
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SolidColor3.blue, SolidColor3.alpha);
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for(; i < 17; i++)
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IndexedLineList[i].setColor(SolidColor2.red, SolidColor2.green,
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SolidColor2.blue, SolidColor2.alpha);
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IndexedLineList[i].setColor(SolidColor1.red, SolidColor1.green,
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SolidColor1.blue, SolidColor1.alpha);
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}
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void
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IndexedLineListRender(rw::Matrix *transform, rw::uint32 transformFlags)
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{
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rw::im3d::Transform(IndexedLineList, 18, transform, transformFlags);
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rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPELINELIST, IndexedLineListIndices, 96);
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rw::im3d::End();
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}
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