librw/skeleton/skeleton.cpp
2017-08-23 12:21:23 +02:00

59 lines
963 B
C++

#include <rw.h>
#include "skeleton.h"
namespace sk {
Globals globals;
Args args;
bool
InitRW(void)
{
if(!rw::Engine::init())
return false;
if(AppEventHandler(sk::PLUGINATTACH, nil) == EVENTERROR)
return false;
if(!rw::Engine::open())
return false;
if(!rw::Engine::start(&engineStartParams))
return false;
rw::engine->loadTextures = 1;
rw::TexDictionary::setCurrent(rw::TexDictionary::create());
rw::Image::setSearchPath(".");
return true;
}
void
TerminateRW(void)
{
// TODO: delete all tex dicts
rw::Engine::stop();
rw::Engine::close();
rw::Engine::term();
}
EventStatus
EventHandler(Event e, void *param)
{
EventStatus s;
s = AppEventHandler(e, param);
if(e == QUIT){
globals.quit = 1;
return EVENTPROCESSED;
}
if(s == EVENTNOTPROCESSED)
switch(e){
case RWINITIALIZE:
return InitRW() ? EVENTPROCESSED : EVENTERROR;
case RWTERMINATE:
TerminateRW();
return EVENTPROCESSED;
default:
break;
}
return s;
}
}