librw/tools/subrast/main.cpp
2021-03-03 21:53:06 +01:00

353 lines
6.9 KiB
C++

#include <rw.h>
#include <skeleton.h>
#include <assert.h>
#include "subrast.h"
rw::V3d zero = { 0.0f, 0.0f, 0.0f };
rw::EngineOpenParams engineOpenParams;
float FOV = 70.0f;
rw::RGBA ForegroundColor = { 200, 200, 200, 255 };
rw::RGBA BackgroundColor = { 64, 64, 64, 0 };
rw::RGBA BorderColor = { 128, 128, 128, 0 };
rw::Clump *Clump = nil;
rw::Light *MainLight = nil;
rw::Light *AmbientLight = nil;
rw::World *World;
rw::Charset *Charset;
const char *SubCameraCaption[4] = {
"Perspective view",
"Parallel view: Z-axis",
"Parallel view: X-axis",
"Parallel view: Y-axis"
};
rw::V3d Xaxis = { 1.0f, 0.0, 0.0f };
rw::V3d Yaxis = { 0.0f, 1.0, 0.0f };
rw::V3d Zaxis = { 0.0f, 0.0, 1.0f };
rw::World*
CreateWorld(void)
{
rw::BBox bb;
bb.inf.x = bb.inf.y = bb.inf.z = -100.0f;
bb.sup.x = bb.sup.y = bb.sup.z = 100.0f;
return rw::World::create(&bb);
}
rw::Light*
CreateAmbientLight(rw::World *world)
{
rw::Light *light = rw::Light::create(rw::Light::AMBIENT);
assert(light);
World->addLight(light);
return light;
}
rw::Light*
CreateMainLight(rw::World *world)
{
rw::Light *light = rw::Light::create(rw::Light::DIRECTIONAL);
assert(light);
rw::Frame *frame = rw::Frame::create();
assert(frame);
frame->rotate(&Xaxis, 30.0f, rw::COMBINEREPLACE);
frame->rotate(&Yaxis, 30.0f, rw::COMBINEPOSTCONCAT);
light->setFrame(frame);
World->addLight(light);
return light;
}
rw::Clump*
CreateClump(rw::World *world)
{
rw::Clump *clump;
rw::StreamFile in;
rw::Image::setSearchPath("files/textures/");
const char *filename = "files/clump.dff";
if(in.open(filename, "rb") == NULL){
printf("couldn't open file\n");
return nil;
}
if(!rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL))
return nil;
clump = rw::Clump::streamRead(&in);
in.close();
if(clump == nil)
return nil;
rw::Frame *frame = clump->getFrame();
frame->rotate(&Xaxis, -120.0f, rw::COMBINEREPLACE);
frame->rotate(&Yaxis, 45.0f, rw::COMBINEPOSTCONCAT);
World->addClump(clump);
return clump;
}
void
RotateClump(float xAngle, float yAngle)
{
rw::Matrix *cameraMatrix = &Camera->getFrame()->matrix;
rw::Frame *frame = Clump->getFrame();
rw::V3d pos = frame->matrix.pos;
pos = rw::scale(pos, -1.0f);
frame->translate(&pos, rw::COMBINEPOSTCONCAT);
frame->rotate(&cameraMatrix->up, xAngle, rw::COMBINEPOSTCONCAT);
frame->rotate(&cameraMatrix->right, yAngle, rw::COMBINEPOSTCONCAT);
pos = rw::scale(pos, -1.0f);
frame->translate(&pos, rw::COMBINEPOSTCONCAT);
}
void
Initialize(void)
{
sk::globals.windowtitle = "Sub-raster example";
sk::globals.width = 1280;
sk::globals.height = 800;
sk::globals.quit = 0;
}
bool
Initialize3D(void)
{
if(!sk::InitRW())
return false;
Charset = rw::Charset::create(&ForegroundColor, &BackgroundColor);
World = CreateWorld();
AmbientLight = CreateAmbientLight(World);
MainLight = CreateMainLight(World);
Clump = CreateClump(World);
CreateCameras(World);
UpdateSubRasters(Camera, sk::globals.width, sk::globals.height);
rw::SetRenderState(rw::CULLMODE, rw::CULLBACK);
rw::SetRenderState(rw::ZTESTENABLE, 1);
rw::SetRenderState(rw::ZWRITEENABLE, 1);
ImGui_ImplRW_Init();
ImGui::StyleColorsClassic();
return true;
}
void
Terminate3D(void)
{
DestroyCameras(World);
if(AmbientLight){
World->removeLight(AmbientLight);
AmbientLight->destroy();
AmbientLight = nil;
}
if(MainLight){
World->removeLight(MainLight);
rw::Frame *frame = MainLight->getFrame();
MainLight->setFrame(nil);
frame->destroy();
MainLight->destroy();
MainLight = nil;
}
if(Clump){
World->removeClump(Clump);
Clump->destroy();
Clump = nil;
}
if(World){
World->destroy();
World = nil;
}
if(Charset){
Charset->destroy();
Charset = nil;
}
sk::TerminateRW();
}
bool
attachPlugins(void)
{
rw::ps2::registerPDSPlugin(40);
rw::ps2::registerPluginPDSPipes();
rw::registerMeshPlugin();
rw::registerNativeDataPlugin();
rw::registerAtomicRightsPlugin();
rw::registerMaterialRightsPlugin();
rw::xbox::registerVertexFormatPlugin();
rw::registerSkinPlugin();
rw::registerUserDataPlugin();
rw::registerHAnimPlugin();
rw::registerMatFXPlugin();
rw::registerUVAnimPlugin();
rw::ps2::registerADCPlugin();
return true;
}
void
DisplayOnScreenInfo(void)
{
for(int i = 0; i < 4; i++){
rw::Raster *scr = SubCameras[i]->frameBuffer;
rw::int32 scrw = scr->width;
rw::int32 scrh = scr->height;
rw::int32 captionWidth = strlen(SubCameraCaption[i])*Charset->desc.width;
if(captionWidth < scrw && scrh > Charset->desc.height*2){
rw::int32 x = scr->offsetX + (scrw - captionWidth)/2;
rw::int32 y = scr->offsetY + Charset->desc.height;
Charset->print(SubCameraCaption[i], x, y, 0);
}
}
}
rw::RGBA BackgroundColors[] = {
{ 64, 64, 64, 0 },
{ 128, 0, 0, 0 },
{ 0, 128, 0, 0 },
{ 0, 0, 128, 0 },
};
void
Render(float timeDelta)
{
Camera->clear(&BorderColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
for(int i = 0; i < 4; i++){
SubCameras[i]->clear(&BackgroundColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
// SubCameras[i]->clear(&BackgroundColors[i], rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
SubCameras[i]->beginUpdate();
World->render();
SubCameras[i]->endUpdate();
}
Camera->beginUpdate();
DisplayOnScreenInfo();
Camera->endUpdate();
Camera->showRaster(0);
}
void
Idle(float timeDelta)
{
Render(timeDelta);
}
int MouseX, MouseY;
int MouseDeltaX, MouseDeltaY;
int MouseButtons;
bool Rotating;
void
KeyUp(int key)
{
}
void
KeyDown(int key)
{
switch(key){
case sk::KEY_ESC:
sk::globals.quit = 1;
break;
}
}
void
MouseBtn(sk::MouseState *mouse)
{
MouseButtons = mouse->buttons;
Rotating = !!(MouseButtons&1);
}
void
MouseMove(sk::MouseState *mouse)
{
MouseDeltaX = mouse->posx - MouseX;
MouseDeltaY = mouse->posy - MouseY;
MouseX = mouse->posx;
MouseY = mouse->posy;
if(Rotating)
RotateClump(-MouseDeltaX, MouseDeltaY);
}
sk::EventStatus
AppEventHandler(sk::Event e, void *param)
{
using namespace sk;
Rect *r;
MouseState *ms;
ImGuiEventHandler(e, param);
ImGuiIO &io = ImGui::GetIO();
switch(e){
case INITIALIZE:
Initialize();
return EVENTPROCESSED;
case RWINITIALIZE:
return Initialize3D() ? EVENTPROCESSED : EVENTERROR;
case RWTERMINATE:
Terminate3D();
return EVENTPROCESSED;
case PLUGINATTACH:
return attachPlugins() ? EVENTPROCESSED : EVENTERROR;
case KEYDOWN:
KeyDown(*(int*)param);
return EVENTPROCESSED;
case KEYUP:
KeyUp(*(int*)param);
return EVENTPROCESSED;
case MOUSEBTN:
if(!io.WantCaptureMouse){
ms = (MouseState*)param;
MouseBtn(ms);
}else
MouseButtons = 0;
return EVENTPROCESSED;
case MOUSEMOVE:
MouseMove((MouseState*)param);
return EVENTPROCESSED;
case RESIZE:
r = (Rect*)param;
// TODO: register when we're minimized
if(r->w == 0) r->w = 1;
if(r->h == 0) r->h = 1;
sk::globals.width = r->w;
sk::globals.height = r->h;
if(::Camera){
sk::CameraSize(::Camera, r);
::Camera->setFOV(FOV, (float)sk::globals.width/sk::globals.height);
UpdateSubRasters(::Camera, r->w, r->h);
}
break;
case IDLE:
Idle(*(float*)param);
return EVENTPROCESSED;
}
return sk::EVENTNOTPROCESSED;
}