librw/skeleton/skeleton.cpp

72 lines
1.2 KiB
C++

#include <rw.h>
#include "skeleton.h"
namespace sk {
Globals globals;
Args args;
bool
InitRW(void)
{
if(!rw::Engine::init())
return false;
if(AppEventHandler(sk::PLUGINATTACH, nil) == EVENTERROR)
return false;
if(!rw::Engine::open())
return false;
if(!rw::Engine::start(&engineStartParams))
return false;
rw::Image::setSearchPath("./");
return true;
}
void
TerminateRW(void)
{
// TODO: delete all tex dicts
rw::Engine::stop();
rw::Engine::close();
rw::Engine::term();
}
void
CameraSize(Camera *cam, Rect *r)
{
if(cam->frameBuffer){
cam->frameBuffer->destroy();
cam->frameBuffer = nil;
}
if(cam->zBuffer){
cam->zBuffer->destroy();
cam->zBuffer = nil;
}
cam->frameBuffer = Raster::create(r->w, r->h, 0, Raster::CAMERA);
cam->zBuffer = Raster::create(r->w, r->h, 0, Raster::ZBUFFER);
}
EventStatus
EventHandler(Event e, void *param)
{
EventStatus s;
s = AppEventHandler(e, param);
if(e == QUIT){
globals.quit = 1;
return EVENTPROCESSED;
}
if(s == EVENTNOTPROCESSED)
switch(e){
case RWINITIALIZE:
return InitRW() ? EVENTPROCESSED : EVENTERROR;
case RWTERMINATE:
TerminateRW();
return EVENTPROCESSED;
default:
break;
}
return s;
}
}