librw/skeleton/glfw.cpp

260 lines
6.4 KiB
C++

#include <rw.h>
#include "skeleton.h"
using namespace sk;
using namespace rw;
#ifdef RW_OPENGL
GLFWwindow *window;
int keymap[GLFW_KEY_LAST+1];
static void
initkeymap(void)
{
int i;
for(i = 0; i < GLFW_KEY_LAST+1; i++)
keymap[i] = KEY_NULL;
keymap[GLFW_KEY_SPACE] = ' ';
keymap[GLFW_KEY_APOSTROPHE] = '\'';
keymap[GLFW_KEY_COMMA] = ',';
keymap[GLFW_KEY_MINUS] = '-';
keymap[GLFW_KEY_PERIOD] = '.';
keymap[GLFW_KEY_SLASH] = '/';
keymap[GLFW_KEY_0] = '0';
keymap[GLFW_KEY_1] = '1';
keymap[GLFW_KEY_2] = '2';
keymap[GLFW_KEY_3] = '3';
keymap[GLFW_KEY_4] = '4';
keymap[GLFW_KEY_5] = '5';
keymap[GLFW_KEY_6] = '6';
keymap[GLFW_KEY_7] = '7';
keymap[GLFW_KEY_8] = '8';
keymap[GLFW_KEY_9] = '9';
keymap[GLFW_KEY_SEMICOLON] = ';';
keymap[GLFW_KEY_EQUAL] = '=';
keymap[GLFW_KEY_A] = 'A';
keymap[GLFW_KEY_B] = 'B';
keymap[GLFW_KEY_C] = 'C';
keymap[GLFW_KEY_D] = 'D';
keymap[GLFW_KEY_E] = 'E';
keymap[GLFW_KEY_F] = 'F';
keymap[GLFW_KEY_G] = 'G';
keymap[GLFW_KEY_H] = 'H';
keymap[GLFW_KEY_I] = 'I';
keymap[GLFW_KEY_J] = 'J';
keymap[GLFW_KEY_K] = 'K';
keymap[GLFW_KEY_L] = 'L';
keymap[GLFW_KEY_M] = 'M';
keymap[GLFW_KEY_N] = 'N';
keymap[GLFW_KEY_O] = 'O';
keymap[GLFW_KEY_P] = 'P';
keymap[GLFW_KEY_Q] = 'Q';
keymap[GLFW_KEY_R] = 'R';
keymap[GLFW_KEY_S] = 'S';
keymap[GLFW_KEY_T] = 'T';
keymap[GLFW_KEY_U] = 'U';
keymap[GLFW_KEY_V] = 'V';
keymap[GLFW_KEY_W] = 'W';
keymap[GLFW_KEY_X] = 'X';
keymap[GLFW_KEY_Y] = 'Y';
keymap[GLFW_KEY_Z] = 'Z';
keymap[GLFW_KEY_LEFT_BRACKET] = '[';
keymap[GLFW_KEY_BACKSLASH] = '\\';
keymap[GLFW_KEY_RIGHT_BRACKET] = ']';
keymap[GLFW_KEY_GRAVE_ACCENT] = '`';
keymap[GLFW_KEY_ESCAPE] = KEY_ESC;
keymap[GLFW_KEY_ENTER] = KEY_ENTER;
keymap[GLFW_KEY_TAB] = KEY_TAB;
keymap[GLFW_KEY_BACKSPACE] = KEY_BACKSP;
keymap[GLFW_KEY_INSERT] = KEY_INS;
keymap[GLFW_KEY_DELETE] = KEY_DEL;
keymap[GLFW_KEY_RIGHT] = KEY_RIGHT;
keymap[GLFW_KEY_LEFT] = KEY_LEFT;
keymap[GLFW_KEY_DOWN] = KEY_DOWN;
keymap[GLFW_KEY_UP] = KEY_UP;
keymap[GLFW_KEY_PAGE_UP] = KEY_PGUP;
keymap[GLFW_KEY_PAGE_DOWN] = KEY_PGDN;
keymap[GLFW_KEY_HOME] = KEY_HOME;
keymap[GLFW_KEY_END] = KEY_END;
keymap[GLFW_KEY_CAPS_LOCK] = KEY_CAPSLK;
keymap[GLFW_KEY_SCROLL_LOCK] = KEY_NULL;
keymap[GLFW_KEY_NUM_LOCK] = KEY_NULL;
keymap[GLFW_KEY_PRINT_SCREEN] = KEY_NULL;
keymap[GLFW_KEY_PAUSE] = KEY_NULL;
keymap[GLFW_KEY_F1] = KEY_F1;
keymap[GLFW_KEY_F2] = KEY_F2;
keymap[GLFW_KEY_F3] = KEY_F3;
keymap[GLFW_KEY_F4] = KEY_F4;
keymap[GLFW_KEY_F5] = KEY_F5;
keymap[GLFW_KEY_F6] = KEY_F6;
keymap[GLFW_KEY_F7] = KEY_F7;
keymap[GLFW_KEY_F8] = KEY_F8;
keymap[GLFW_KEY_F9] = KEY_F9;
keymap[GLFW_KEY_F10] = KEY_F10;
keymap[GLFW_KEY_F11] = KEY_F11;
keymap[GLFW_KEY_F12] = KEY_F12;
keymap[GLFW_KEY_F13] = KEY_NULL;
keymap[GLFW_KEY_F14] = KEY_NULL;
keymap[GLFW_KEY_F15] = KEY_NULL;
keymap[GLFW_KEY_F16] = KEY_NULL;
keymap[GLFW_KEY_F17] = KEY_NULL;
keymap[GLFW_KEY_F18] = KEY_NULL;
keymap[GLFW_KEY_F19] = KEY_NULL;
keymap[GLFW_KEY_F20] = KEY_NULL;
keymap[GLFW_KEY_F21] = KEY_NULL;
keymap[GLFW_KEY_F22] = KEY_NULL;
keymap[GLFW_KEY_F23] = KEY_NULL;
keymap[GLFW_KEY_F24] = KEY_NULL;
keymap[GLFW_KEY_F25] = KEY_NULL;
keymap[GLFW_KEY_KP_0] = KEY_NULL;
keymap[GLFW_KEY_KP_1] = KEY_NULL;
keymap[GLFW_KEY_KP_2] = KEY_NULL;
keymap[GLFW_KEY_KP_3] = KEY_NULL;
keymap[GLFW_KEY_KP_4] = KEY_NULL;
keymap[GLFW_KEY_KP_5] = KEY_NULL;
keymap[GLFW_KEY_KP_6] = KEY_NULL;
keymap[GLFW_KEY_KP_7] = KEY_NULL;
keymap[GLFW_KEY_KP_8] = KEY_NULL;
keymap[GLFW_KEY_KP_9] = KEY_NULL;
keymap[GLFW_KEY_KP_DECIMAL] = KEY_NULL;
keymap[GLFW_KEY_KP_DIVIDE] = KEY_NULL;
keymap[GLFW_KEY_KP_MULTIPLY] = KEY_NULL;
keymap[GLFW_KEY_KP_SUBTRACT] = KEY_NULL;
keymap[GLFW_KEY_KP_ADD] = KEY_NULL;
keymap[GLFW_KEY_KP_ENTER] = KEY_NULL;
keymap[GLFW_KEY_KP_EQUAL] = KEY_NULL;
keymap[GLFW_KEY_LEFT_SHIFT] = KEY_LSHIFT;
keymap[GLFW_KEY_LEFT_CONTROL] = KEY_LCTRL;
keymap[GLFW_KEY_LEFT_ALT] = KEY_LALT;
keymap[GLFW_KEY_LEFT_SUPER] = KEY_NULL;
keymap[GLFW_KEY_RIGHT_SHIFT] = KEY_RSHIFT;
keymap[GLFW_KEY_RIGHT_CONTROL] = KEY_RCTRL;
keymap[GLFW_KEY_RIGHT_ALT] = KEY_RALT;
keymap[GLFW_KEY_RIGHT_SUPER] = KEY_NULL;
keymap[GLFW_KEY_MENU] = KEY_NULL;
}
static void KeyUp(int key) { EventHandler(KEYUP, &key); }
static void KeyDown(int key) { EventHandler(KEYDOWN, &key); }
static void
keypress(GLFWwindow *window, int key, int scancode, int action, int mods)
{
if(key >= 0 && key <= GLFW_KEY_LAST){
if(action == GLFW_RELEASE) KeyUp(keymap[key]);
else if(action == GLFW_PRESS) KeyDown(keymap[key]);
else if(action == GLFW_REPEAT) KeyDown(keymap[key]);
}
}
static void
charinput(GLFWwindow *window, unsigned int c)
{
EventHandler(CHARINPUT, (void*)(uintptr)c);
}
static void
resize(GLFWwindow *window, int w, int h)
{
rw::Rect r;
r.x = 0;
r.y = 0;
r.w = w;
r.h = h;
EventHandler(RESIZE, &r);
}
static void
mousemove(GLFWwindow *window, double x, double y)
{
sk::MouseState ms;
ms.posx = x;
ms.posy = y;
EventHandler(MOUSEMOVE, &ms);
}
static void
mousebtn(GLFWwindow *window, int button, int action, int mods)
{
static int buttons = 0;
sk::MouseState ms;
switch(button){
case GLFW_MOUSE_BUTTON_LEFT:
if(action == GLFW_PRESS)
buttons |= 1;
else
buttons &= ~1;
break;
case GLFW_MOUSE_BUTTON_MIDDLE:
if(action == GLFW_PRESS)
buttons |= 2;
else
buttons &= ~2;
break;
case GLFW_MOUSE_BUTTON_RIGHT:
if(action == GLFW_PRESS)
buttons |= 4;
else
buttons &= ~4;
break;
}
ms.buttons = buttons;
EventHandler(MOUSEBTN, &ms);
}
int
main(int argc, char *argv[])
{
args.argc = argc;
args.argv = argv;
if(EventHandler(INITIALIZE, nil) == EVENTERROR)
return 0;
engineStartParams.width = sk::globals.width;
engineStartParams.height = sk::globals.height;
engineStartParams.windowtitle = sk::globals.windowtitle;
engineStartParams.window = &window;
if(EventHandler(RWINITIALIZE, nil) == EVENTERROR)
return 0;
initkeymap();
glfwSetKeyCallback(window, keypress);
glfwSetCharCallback(window, charinput);
glfwSetWindowSizeCallback(window, resize);
glfwSetCursorPosCallback(window, mousemove);
glfwSetMouseButtonCallback(window, mousebtn);
float lastTime = glfwGetTime()*1000;
while(!sk::globals.quit && !glfwWindowShouldClose(window)){
float currTime = glfwGetTime()*1000;
float timeDelta = (currTime - lastTime)*0.001f;
glfwPollEvents();
EventHandler(IDLE, &timeDelta);
lastTime = currTime;
}
EventHandler(RWTERMINATE, nil);
return 0;
}
namespace sk {
void
SetMousePosition(int x, int y)
{
glfwSetCursorPos(*engineStartParams.window, (double)x, (double)y);
}
}
#endif