mirror of https://github.com/aap/librw.git
192 lines
3.9 KiB
C++
192 lines
3.9 KiB
C++
#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <cassert>
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#include <new>
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#include <rw.h>
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#include <args.h>
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#include <src/gtaplg.h>
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using namespace std;
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using namespace rw;
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struct {
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char *str;
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uint32 val;
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} platforms[] = {
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{ "mobile", PLATFORM_OGL },
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{ "ps2", PLATFORM_PS2 },
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{ "xbox", PLATFORM_XBOX },
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{ "d3d8", PLATFORM_D3D8 },
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{ "d3d9", PLATFORM_D3D9 },
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{ NULL, 0 }
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};
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char *argv0;
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void
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usage(void)
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{
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fprintf(stderr, "usage: %s [-u] [-i] [-s] [-v version] [-o platform] in.dff [out.dff]\n", argv0);
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fprintf(stderr, "\t-u uninstance\n");
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fprintf(stderr, "\t-i instance\n");
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fprintf(stderr, "\t-v RW version, e.g. 33004 for 3.3.0.4\n");
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fprintf(stderr, "\t-o output platform. ps2, xbox, mobile, d3d8, d3d9\n");
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exit(1);
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}
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int
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main(int argc, char *argv[])
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{
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gta::attachPlugins();
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rw::version = 0;
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// rw::version = 0x34003;
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// rw::version = 0x33002;
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// rw::platform = rw::PLATFORM_PS2;
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// rw::platform = rw::PLATFORM_OGL;
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// rw::platform = rw::PLATFORM_XBOX;
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rw::platform = rw::PLATFORM_D3D8;
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// rw::platform = rw::PLATFORM_D3D9;
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int uninstance = 0;
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int instance = 0;
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int outplatform = rw::PLATFORM_D3D8;
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char *s;
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ARGBEGIN{
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case 'u':
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uninstance++;
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break;
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case 'i':
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instance++;
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break;
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case 'v':
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sscanf(EARGF(usage()), "%x", &rw::version);
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break;
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case 'o':
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s = EARGF(usage());
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for(int i = 0; platforms[i].str; i++){
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if(strcmp(platforms[i].str, s) == 0){
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outplatform = platforms[i].val;
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goto found;
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}
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}
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printf("unknown platform %s\n", s);
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outplatform = PLATFORM_D3D8;
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found:
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break;
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default:
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usage();
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}ARGEND;
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if(uninstance && instance){
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fprintf(stderr, "cannot both instance and uninstance, choose one!\n");
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return 1;
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}
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if(argc < 1)
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usage();
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Clump *c;
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//uint32 len;
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//uint8 *data = getFileContents(argv[0], &len);
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//assert(data != NULL);
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//StreamMemory in;
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//in.open(data, len);
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StreamFile in;
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in.open(argv[0], "rb");
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ChunkHeaderInfo header;
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readChunkHeaderInfo(&in, &header);
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if(header.type == ID_UVANIMDICT){
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UVAnimDictionary *dict = UVAnimDictionary::streamRead(&in);
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currentUVAnimDictionary = dict;
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readChunkHeaderInfo(&in, &header);
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}
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assert(header.type == ID_CLUMP);
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debugFile = argv[0];
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c = Clump::streamRead(&in);
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assert(c != NULL);
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in.close();
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// printf("%s\n", argv[arg]);
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/*
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for(int32 i = 0; i < c->numAtomics; i++){
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Atomic *a = c->atomicList[i];
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Pipeline *ap = a->pipeline;
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Geometry *g = a->geometry;
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for(int32 j = 0; j < g->numMaterials; j++){
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Pipeline *mp = g->materialList[j]->pipeline;
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if(ap && mp)
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printf("%s %x %x\n", argv[arg], ap->pluginData, mp->pluginData);
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}
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}
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*/
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int32 platform = findPlatform(c);
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if(platform){
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rw::platform = platform;
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switchPipes(c, rw::platform);
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}
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if(uninstance)
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for(int32 i = 0; i < c->numAtomics; i++){
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Atomic *a = c->atomicList[i];
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ObjPipeline *p = a->getPipeline();
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p->uninstance(a);
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if(outplatform != PLATFORM_PS2)
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ps2::unconvertADC(a->geometry);
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}
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rw::platform = outplatform;
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switchPipes(c, rw::platform);
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if(instance)
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for(int32 i = 0; i < c->numAtomics; i++){
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Atomic *a = c->atomicList[i];
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ObjPipeline *p = a->getPipeline();
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p->instance(a);
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if(outplatform != PLATFORM_PS2)
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ps2::convertADC(a->geometry);
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}
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if(rw::version == 0){
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rw::version = header.version;
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rw::build = header.build;
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}
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StreamFile out;
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if(argc > 1)
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assert(out.open(argv[1], "wb"));
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else
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assert(out.open("out.dff", "wb"));
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if(currentUVAnimDictionary)
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currentUVAnimDictionary->streamWrite(&out);
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c->streamWrite(&out);
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out.close();
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// data = new rw::uint8[1024*1024];
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// rw::StreamMemory out;
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// out.open(data, 0, 1024*1024);
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// if(currentUVAnimDictionary)
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// currentUVAnimDictionary->streamWrite(&out);
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// c->streamWrite(&out);
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//
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// FILE *cf;
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// if(argc > 1)
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// cf = fopen(argv[1], "wb");
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// else
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// cf = fopen("out.dff", "wb");
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// assert(cf != NULL);
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// fwrite(data, out.getLength(), 1, cf);
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// fclose(cf);
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// out.close();
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// delete[] data;
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delete c;
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return 0;
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}
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