librw/src/d3d/rwd3dimpl.h
2020-04-16 23:09:47 +02:00

59 lines
1.3 KiB
C++

namespace rw {
namespace d3d {
#ifdef RW_D3D9
void openIm2D(void);
void closeIm2D(void);
void im2DRenderLine(void *vertices, int32 numVertices,
int32 vert1, int32 vert2);
void im2DRenderTriangle(void *vertices, int32 numVertices,
int32 vert1, int32 vert2, int32 vert3);
void im2DRenderPrimitive(PrimitiveType primType,
void *vertices, int32 numVertices);
void im2DRenderIndexedPrimitive(PrimitiveType primType,
void *vertices, int32 numVertices, void *indices, int32 numIndices);
void openIm3D(void);
void closeIm3D(void);
void im3DTransform(void *vertices, int32 numVertices, Matrix *world);
void im3DRenderIndexed(PrimitiveType primType, void *indices, int32 numIndices);
void im3DEnd(void);
struct DisplayMode
{
D3DDISPLAYMODE mode;
uint32 flags;
};
struct D3d9Globals
{
HWND window;
IDirect3D9 *d3d9;
int numAdapters;
int adapter;
D3DCAPS9 caps;
DisplayMode *modes;
int numModes;
int currentMode;
D3DPRESENT_PARAMETERS present;
};
extern D3d9Globals d3d9Globals;
int findFormatDepth(uint32 format);
void destroyD3D9Raster(Raster *raster);
#endif
void rasterCreate(Raster *raster);
uint8 *rasterLock(Raster *raster, int32 level, int32 lockMode);
void rasterUnlock(Raster *raster, int32 level);
int32 rasterNumLevels(Raster *raster);
void rasterFromImage(Raster *raster, Image *image);
Image *rasterToImage(Raster *raster);
}
}