mirror of
https://github.com/aap/librw.git
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269 lines
4.9 KiB
C++
269 lines
4.9 KiB
C++
#include <rw.h>
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#include <skeleton.h>
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#include <assert.h>
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#include "im3d.h"
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rw::EngineOpenParams engineOpenParams;
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rw::RGBA ForegroundColor = { 200, 200, 200, 255 };
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rw::RGBA BackgroundColor = { 64, 64, 64, 0 };
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rw::Camera *Camera;
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rw::Charset *Charset;
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float TimeDelta;
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rw::Camera*
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CreateCamera(void)
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{
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Camera = sk::CameraCreate(sk::globals.width, sk::globals.height, 1);
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assert(Camera);
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Camera->setNearPlane(0.1f);
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Camera->setFarPlane(50.0f);
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return Camera;
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}
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void
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Initialize(void)
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{
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sk::globals.windowtitle = "Im3D example";
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sk::globals.width = 1280;
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sk::globals.height = 800;
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sk::globals.quit = 0;
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}
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bool
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Initialize3D(void)
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{
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if(!sk::InitRW())
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return false;
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Charset = rw::Charset::create(&ForegroundColor, &BackgroundColor);
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Camera = CreateCamera();
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Im3DInitialize();
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ImGui_ImplRW_Init();
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ImGui::StyleColorsClassic();
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rw::Rect r;
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r.x = 0;
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r.y = 0;
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r.w = sk::globals.width;
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r.h = sk::globals.height;
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sk::CameraSize(::Camera, &r, 0.5f, 4.0f/3.0f);
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return true;
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}
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void
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Terminate3D(void)
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{
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Im3DTerminate();
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if(Camera){
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Camera->destroy();
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Camera = nil;
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}
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if(Charset){
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Charset->destroy();
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Charset = nil;
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}
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sk::TerminateRW();
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}
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bool
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attachPlugins(void)
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{
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rw::ps2::registerPDSPlugin(40);
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rw::ps2::registerPluginPDSPipes();
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rw::registerMeshPlugin();
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rw::registerNativeDataPlugin();
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rw::registerAtomicRightsPlugin();
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rw::registerMaterialRightsPlugin();
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rw::xbox::registerVertexFormatPlugin();
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rw::registerSkinPlugin();
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rw::registerUserDataPlugin();
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rw::registerHAnimPlugin();
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rw::registerMatFXPlugin();
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rw::registerUVAnimPlugin();
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rw::ps2::registerADCPlugin();
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return true;
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}
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void
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DisplayOnScreenInfo(void)
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{
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}
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void
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Gui(void)
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{
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static bool showWindow = true;
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ImGui::Begin("Im2D", &showWindow);
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ImGui::RadioButton("Line-list", &Im3DPrimType, 0);
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ImGui::RadioButton("Line-list indexed", &Im3DPrimType, 1);
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ImGui::RadioButton("Poly-line", &Im3DPrimType, 2);
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ImGui::RadioButton("Poly-line indexed", &Im3DPrimType, 3);
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ImGui::RadioButton("Tri-list", &Im3DPrimType, 4);
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ImGui::RadioButton("Tri-list indexed", &Im3DPrimType, 5);
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ImGui::RadioButton("Tri-strip", &Im3DPrimType, 6);
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ImGui::RadioButton("Tri-strip indexed", &Im3DPrimType, 7);
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ImGui::RadioButton("Tri-fan", &Im3DPrimType, 8);
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ImGui::RadioButton("Tri-fan indexed", &Im3DPrimType, 9);
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ImGui::NewLine();
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ImGui::Checkbox("Textured", &Im3DTextured);
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if(ImGui::Checkbox("Colored", &Im3DColored)){
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LineListSetColor(!Im3DColored);
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IndexedLineListSetColor(!Im3DColored);
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PolyLineSetColor(!Im3DColored);
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IndexedPolyLineSetColor(!Im3DColored);
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TriListSetColor(!Im3DColored);
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IndexedTriListSetColor(!Im3DColored);
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TriStripSetColor(!Im3DColored);
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IndexedTriStripSetColor(!Im3DColored);
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TriFanSetColor(!Im3DColored);
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IndexedTriFanSetColor(!Im3DColored);
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}
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ImGui::End();
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}
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void
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Render(void)
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{
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Camera->clear(&BackgroundColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
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Camera->beginUpdate();
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ImGui_ImplRW_NewFrame(TimeDelta);
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Im3DRender();
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DisplayOnScreenInfo();
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Gui();
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ImGui::EndFrame();
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ImGui::Render();
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ImGui_ImplRW_RenderDrawLists(ImGui::GetDrawData());
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Camera->endUpdate();
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Camera->showRaster(0);
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}
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void
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Idle(float timeDelta)
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{
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TimeDelta = timeDelta;
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Render();
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}
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int MouseX, MouseY;
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int MouseDeltaX, MouseDeltaY;
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int MouseButtons;
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bool Rotate, Translate;
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void
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KeyUp(int key)
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{
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}
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void
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KeyDown(int key)
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{
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switch(key){
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case sk::KEY_ESC:
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sk::globals.quit = 1;
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break;
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}
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}
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void
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MouseBtn(sk::MouseState *mouse)
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{
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MouseButtons = mouse->buttons;
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Rotate = !!(MouseButtons&1);
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Translate = !!(MouseButtons&4);
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}
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void
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MouseMove(sk::MouseState *mouse)
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{
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MouseDeltaX = mouse->posx - MouseX;
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MouseDeltaY = mouse->posy - MouseY;
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MouseX = mouse->posx;
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MouseY = mouse->posy;
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if(Rotate)
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Im3DRotate(MouseDeltaX, -MouseDeltaY);
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if(Translate)
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Im3DTranslateZ(-MouseDeltaY*0.1f);
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}
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sk::EventStatus
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AppEventHandler(sk::Event e, void *param)
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{
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using namespace sk;
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Rect *r;
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MouseState *ms;
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ImGuiEventHandler(e, param);
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ImGuiIO &io = ImGui::GetIO();
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switch(e){
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case INITIALIZE:
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Initialize();
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return EVENTPROCESSED;
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case RWINITIALIZE:
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return Initialize3D() ? EVENTPROCESSED : EVENTERROR;
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case RWTERMINATE:
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Terminate3D();
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return EVENTPROCESSED;
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case PLUGINATTACH:
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return attachPlugins() ? EVENTPROCESSED : EVENTERROR;
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case KEYDOWN:
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KeyDown(*(int*)param);
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return EVENTPROCESSED;
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case KEYUP:
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KeyUp(*(int*)param);
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return EVENTPROCESSED;
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case MOUSEBTN:
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if(!io.WantCaptureMouse){
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ms = (MouseState*)param;
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MouseBtn(ms);
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}else
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MouseButtons = 0;
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return EVENTPROCESSED;
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case MOUSEMOVE:
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MouseMove((MouseState*)param);
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return EVENTPROCESSED;
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case RESIZE:
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r = (Rect*)param;
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// TODO: register when we're minimized
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if(r->w == 0) r->w = 1;
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if(r->h == 0) r->h = 1;
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sk::globals.width = r->w;
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sk::globals.height = r->h;
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if(::Camera){
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sk::CameraSize(::Camera, r, 0.5f, 4.0f/3.0f);
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}
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break;
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case IDLE:
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Idle(*(float*)param);
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return EVENTPROCESSED;
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}
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return sk::EVENTNOTPROCESSED;
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}
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