mirror of https://github.com/aap/librw.git
219 lines
5.3 KiB
Lua
219 lines
5.3 KiB
Lua
newoption {
|
|
trigger = "glewdir",
|
|
value = "PATH",
|
|
description = "Directory of GLEW",
|
|
default = "C:/Users/aap/src/glew-2.1.0",
|
|
}
|
|
|
|
newoption {
|
|
trigger = "gfxlib",
|
|
value = "LIBRARY",
|
|
description = "Choose a particular development library",
|
|
default = "glfw",
|
|
allowed = {
|
|
{ "glfw", "GLFW" },
|
|
{ "sdl2", "SDL2" },
|
|
},
|
|
}
|
|
|
|
newoption {
|
|
trigger = "glfwdir",
|
|
value = "PATH",
|
|
description = "Directory of glfw",
|
|
default = "C:/Users/aap/src/glfw-3.2.1.bin.WIN64",
|
|
}
|
|
|
|
newoption {
|
|
trigger = "sdl2dir",
|
|
value = "PATH",
|
|
description = "Directory of sdl2",
|
|
default = "C:/Users/aap/src/SDL2-2.0.8",
|
|
}
|
|
|
|
workspace "librw"
|
|
location "build"
|
|
language "C++"
|
|
|
|
configurations { "Release", "Debug" }
|
|
filter { "system:windows" }
|
|
configurations { "ReleaseStatic" }
|
|
platforms { "win-x86-null", "win-x86-gl3", "win-x86-d3d9",
|
|
"win-amd64-null", "win-amd64-gl3", "win-amd64-d3d9" }
|
|
filter { "system:linux" }
|
|
platforms { "linux-x86-null", "linux-x86-gl3",
|
|
"linux-amd64-null", "linux-amd64-gl3",
|
|
"ps2" }
|
|
if _OPTIONS["gfxlib"] == "sdl2" then
|
|
includedirs { "/usr/include/SDL2" }
|
|
end
|
|
filter {}
|
|
|
|
filter "configurations:Debug"
|
|
defines { "DEBUG" }
|
|
symbols "On"
|
|
filter "configurations:Release*"
|
|
defines { "NDEBUG" }
|
|
optimize "On"
|
|
filter "configurations:ReleaseStatic"
|
|
flags { "StaticRuntime" }
|
|
|
|
filter { "platforms:*null" }
|
|
defines { "RW_NULL" }
|
|
filter { "platforms:*gl3" }
|
|
defines { "RW_GL3" }
|
|
if _OPTIONS["gfxlib"] == "sdl2" then
|
|
defines { "LIBRW_SDL2" }
|
|
end
|
|
filter { "platforms:*d3d9" }
|
|
defines { "RW_D3D9" }
|
|
filter { "platforms:ps2" }
|
|
defines { "RW_PS2" }
|
|
toolset "gcc"
|
|
gccprefix 'ee-'
|
|
buildoptions { "-nostdlib", "-fno-common" }
|
|
includedirs { "$(PS2SDK)/ee/include", "$(PS2SDK)/common/include" }
|
|
optimize "Off"
|
|
|
|
filter { "platforms:*amd64*" }
|
|
architecture "x86_64"
|
|
filter { "platforms:*x86*" }
|
|
architecture "x86"
|
|
|
|
filter { "platforms:win*" }
|
|
system "windows"
|
|
filter { "platforms:linux*" }
|
|
system "linux"
|
|
|
|
filter { "platforms:win*gl3" }
|
|
defines { "GLEW_STATIC" }
|
|
includedirs { path.join(_OPTIONS["glewdir"], "include") }
|
|
includedirs { path.join(_OPTIONS["glfwdir"], "include") }
|
|
includedirs { path.join(_OPTIONS["sdl2dir"], "include") }
|
|
|
|
filter "action:vs*"
|
|
buildoptions { "/wd4996", "/wd4244" }
|
|
|
|
filter {}
|
|
|
|
Libdir = "lib/%{cfg.platform}/%{cfg.buildcfg}"
|
|
Bindir = "bin/%{cfg.platform}/%{cfg.buildcfg}"
|
|
|
|
project "librw"
|
|
kind "StaticLib"
|
|
targetname "rw"
|
|
targetdir (Libdir)
|
|
files { "src/*.*" }
|
|
files { "src/*/*.*" }
|
|
|
|
project "dumprwtree"
|
|
kind "ConsoleApp"
|
|
targetdir (Bindir)
|
|
removeplatforms { "*gl3", "*d3d9", "ps2" }
|
|
files { "tools/dumprwtree/*" }
|
|
includedirs { "." }
|
|
libdirs { Libdir }
|
|
links { "librw" }
|
|
|
|
function findlibs()
|
|
filter { "platforms:linux*gl3" }
|
|
links { "GL", "GLEW" }
|
|
if _OPTIONS["gfxlib"] == "glfw" then
|
|
links { "glfw" }
|
|
else
|
|
links { "SDL2" }
|
|
end
|
|
filter { "platforms:win*gl3" }
|
|
defines { "GLEW_STATIC" }
|
|
filter { "platforms:win-amd64-gl3" }
|
|
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/x64") }
|
|
libdirs { path.join(_OPTIONS["glfwdir"], "lib-vc2015") }
|
|
libdirs { path.join(_OPTIONS["sdl2dir"], "lib/x64") }
|
|
filter { "platforms:win-x86-gl3" }
|
|
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
|
|
libdirs { path.join(_OPTIONS["sdl2dir"], "lib/x86") }
|
|
filter { "platforms:win*gl3" }
|
|
links { "glew32s", "opengl32" }
|
|
if _OPTIONS["gfxlib"] == "glfw" then
|
|
links { "glfw3" }
|
|
else
|
|
links { "SDL2" }
|
|
end
|
|
filter { "platforms:*d3d9" }
|
|
links { "d3d9", "Xinput9_1_0" }
|
|
filter {}
|
|
end
|
|
|
|
function skeleton()
|
|
files { "skeleton/*.cpp", "skeleton/*.h" }
|
|
files { "skeleton/imgui/*.cpp", "skeleton/imgui/*.h" }
|
|
includedirs { "skeleton" }
|
|
end
|
|
|
|
function skeltool(dir)
|
|
targetdir (Bindir)
|
|
files { path.join("tools", dir, "*.cpp"),
|
|
path.join("tools", dir, "*.h") }
|
|
vpaths {
|
|
{["src"] = { path.join("tools", dir, "*") }},
|
|
{["skeleton"] = { "skeleton/*" }},
|
|
}
|
|
skeleton()
|
|
debugdir ( path.join("tools", dir) )
|
|
includedirs { "." }
|
|
libdirs { Libdir }
|
|
links { "librw" }
|
|
findlibs()
|
|
end
|
|
|
|
function vucode()
|
|
filter "files:**.dsm"
|
|
buildcommands {
|
|
'cpp "%{file.relpath}" | dvp-as -o "%{cfg.objdir}/%{file.basename}.o"'
|
|
}
|
|
buildoutputs { '%{cfg.objdir}/%{file.basename}.o' }
|
|
filter {}
|
|
end
|
|
|
|
project "clumpview"
|
|
kind "WindowedApp"
|
|
characterset ("MBCS")
|
|
skeltool("clumpview")
|
|
flags { "WinMain" }
|
|
removeplatforms { "*null" }
|
|
removeplatforms { "ps2" } -- for now
|
|
|
|
project "imguitest"
|
|
kind "WindowedApp"
|
|
characterset ("MBCS")
|
|
skeltool("imguitest")
|
|
files { "tools/imguitest/imgui/*.cpp" }
|
|
flags { "WinMain" }
|
|
removeplatforms { "*null" }
|
|
removeplatforms { "ps2" }
|
|
|
|
project "ps2test"
|
|
kind "ConsoleApp"
|
|
targetdir (Bindir)
|
|
vucode()
|
|
removeplatforms { "*gl3", "*d3d9", "*null" }
|
|
targetextension '.elf'
|
|
includedirs { "." }
|
|
files { "tools/ps2test/*.cpp",
|
|
"tools/ps2test/vu/*.dsm",
|
|
"tools/ps2test/*.h" }
|
|
linkoptions '$(PS2SDK)/ee/startup/crt0.o'
|
|
linkoptions { '-mno-crt0', "-T$(PS2SDK)/ee/startup/linkfile" }
|
|
libdirs { "$(PS2SDK)/ee/lib" }
|
|
links { "librw" }
|
|
-- "c -lc" is a hack because we need -lc twice for some reason
|
|
links { "c", "kernel", "mf" }
|
|
|
|
--project "ps2rastertest"
|
|
-- kind "ConsoleApp"
|
|
-- targetdir (Bindir)
|
|
-- removeplatforms { "*gl3", "*d3d9" }
|
|
-- files { "tools/ps2rastertest/*.cpp" }
|
|
-- includedirs { "." }
|
|
-- libdirs { Libdir }
|
|
-- links { "librw" }
|