mirror of
https://github.com/aap/librw.git
synced 2025-02-09 17:35:06 +00:00
36 lines
739 B
GLSL
36 lines
739 B
GLSL
uniform sampler2D tex0;
|
|
uniform sampler2D tex1;
|
|
|
|
uniform vec2 u_fxparams;
|
|
uniform vec4 u_colorClamp;
|
|
|
|
#define shininess (u_fxparams.x)
|
|
#define disableFBA (u_fxparams.y)
|
|
|
|
FSIN vec4 v_color;
|
|
FSIN vec2 v_tex0;
|
|
FSIN vec2 v_tex1;
|
|
FSIN float v_fog;
|
|
|
|
void
|
|
main(void)
|
|
{
|
|
vec4 pass1 = v_color;
|
|
vec4 envColor = max(pass1, u_colorClamp);
|
|
pass1 *= texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
|
|
|
|
vec4 pass2 = envColor*shininess*texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));
|
|
|
|
pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);
|
|
pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);
|
|
|
|
float fba = max(pass1.a, disableFBA);
|
|
vec4 color;
|
|
color.rgb = pass1.rgb*pass1.a + pass2.rgb*fba;
|
|
color.a = pass1.a;
|
|
|
|
DoAlphaTest(color.a);
|
|
|
|
FRAGCOLOR(color);
|
|
}
|