librw/tests/ps2/main.cpp
Angelo Papenhoff 8cd30a4dfd Added PS2 test.
2015-01-18 19:35:23 +01:00

203 lines
4.7 KiB
C++
Executable File

#include <fstream>
#include <stdio.h>
#include "ps2.h"
#include "dma.h"
#include "gif.h"
#include "gs.h"
#include "math.h"
#include "mesh.h"
#include <rw.h>
#include <src/gtaplg.h>
using namespace std;
extern uint32 MyDmaPacket[];
extern Matrix vuMat;
extern float vuOffset[];
extern uint64 vuGIFtag[];
extern float vuMatcolor[];
extern float vuSurfProps[];
extern uint32 vuGeometry[];
extern uint32 mpgCall[];
extern uint32 geometryCall[];
extern uint32 defaultPipe[];
extern uint32 skinPipe[];
Rw::Clump *clump;
void
drawAtomic(Rw::Atomic *atomic)
{
Rw::Geometry *geo = atomic->geometry;
assert(geo->instData != NULL);
Rw::Ps2::InstanceDataHeader *instData =
(Rw::Ps2::InstanceDataHeader*)geo->instData;
atomic->frame->updateLTM();
matMult(vuMat, atomic->frame->ltm);
for(int i = 0; i < instData->numMeshes; i++){
if(instData->instanceMeshes[i].arePointersFixed == 0)
Rw::Ps2::fixDmaOffsets(&instData->instanceMeshes[i]);
geometryCall[1] = (uint32)instData->instanceMeshes[i].data;
vuGIFtag[0] = MAKE_GIF_TAG(0,1,1,0xC,0,2);
vuGIFtag[1] = 0x41;
vuMatcolor[0] = 1.0f;
vuMatcolor[1] = 1.0f;
vuMatcolor[2] = 1.0f;
vuMatcolor[3] = 0.5f;
Rw::Skin *skin =
*PLUGINOFFSET(Rw::Skin*, geo, Rw::SkinGlobals.offset);
if(Rw::SkinGlobals.offset && skin){
geometryCall[3] = 0x020000DC;
mpgCall[1] = (uint32)skinPipe;
}else{
geometryCall[3] = 0x02000114;
mpgCall[1] = (uint32)defaultPipe;
}
SET_REG32(D1_QWC, 0x00);
SET_REG32(D1_TADR, (uint)MyDmaPacket & 0x0FFFFFFF);
FlushCache(0);
SET_REG32(D1_CHCR, MAKE_DN_CHCR(1, 1, 0, 1, 0, 1));
DMA_WAIT(D1_CHCR);
}
}
void
draw(void)
{
Matrix m;
static float rot = 0.0f;
gsClear();
matMakeIdentity(mathModelViewMat);
matTranslate(mathModelViewMat, 0.0f, 0.0f, -34.0f);
// matTranslate(mathModelViewMat, 0.0f, 0.0f, -10.0f);
// matTranslate(mathModelViewMat, 0.0f, 0.0f, -8.0f);
matRotateX(mathModelViewMat, rot);
matRotateY(mathModelViewMat, rot);
matRotateZ(mathModelViewMat, rot);
matInverse(mathNormalMat, mathModelViewMat);
matCopy(vuMat, mathProjectionMat);
matMult(vuMat, mathModelViewMat);
for(int i = 0; i < clump->numAtomics; i++){
char *name = PLUGINOFFSET(char, clump->atomicList[i]->frame,
Rw::NodeNameOffset);
if(strstr(name, "_dam") || strstr(name, "_vlo"))
continue;
matCopy(m, vuMat);
drawAtomic(clump->atomicList[i]);
matCopy(vuMat, m);
}
rot += 0.01f;
if(rot > 2*M_PI)
rot -= 2*M_PI;
}
int
main()
{
GsState gss;
gsCurState = &gss;
dmaReset(1);
// gsInitState(NONINTERLACED, PAL, FRAME);
// gsInitState(INTERLACED, PAL, FRAME);
gsInitState(INTERLACED, PAL, FIELD);
gsCurState->clearcol = 0x80404040;
gsInit();
printf("hallo\n");
Rw::RegisterMaterialRightsPlugin();
Rw::RegisterMatFXPlugin();
Rw::RegisterAtomicRightsPlugin();
Rw::RegisterNodeNamePlugin();
Rw::RegisterBreakableModelPlugin();
Rw::RegisterExtraVertColorPlugin();
Rw::Ps2::RegisterADCPlugin();
Rw::RegisterSkinPlugin();
Rw::RegisterNativeDataPlugin();
// Rw::Ps2::RegisterNativeDataPlugin();
Rw::RegisterMeshPlugin();
// Rw::StreamFile in;
// in.open("host:player-vc-ps2.dff", "rb");
// FILE *cf = fopen("host:player-vc-ps2.dff", "rb");
FILE *cf = fopen("host:od_newscafe_dy-ps2.dff", "rb");
// FILE *cf = fopen("host:admiral-ps2.dff", "rb");
assert(cf != NULL);
fseek(cf, 0, SEEK_END);
Rw::uint32 len = ftell(cf);
fseek(cf, 0, SEEK_SET);
Rw::uint8 *data = new Rw::uint8[len];
fread(data, len, 1, cf);
fclose(cf);
Rw::StreamMemory in;
in.open(data, len);
printf("opened file\n");
Rw::FindChunk(&in, Rw::ID_CLUMP, NULL, NULL);
printf("found chunk\n");
clump = Rw::Clump::streamRead(&in);
printf("read file\n");
in.close();
printf("closed file\n");
delete[] data;
data = new Rw::uint8[256*1024];
Rw::StreamMemory out;
out.open(data, 0, 256*1024);
clump->streamWrite(&out);
// cf = fopen("host:out-ps2.dff", "wb");
// assert(cf != NULL);
// fwrite(data, out.getLength(), 1, cf);
// fclose(cf);
out.close();
delete[] data;
// Rw::StreamFile out;
// out.open("host:out-ps2.dff", "wb");
// c->streamWrite(&out);
// out.close();
//
// printf("wrote file\n");
vuOffset[0] = 2048.0f;
vuOffset[1] = 2048.0f;
for(int i = 0; i < clump->numAtomics; i++){
Rw::Atomic *a = clump->atomicList[i];
char *name =
PLUGINOFFSET(char, a->frame, Rw::NodeNameOffset);
printf("%s\n", name);
}
// gsDumpState();
// matPerspective(mathProjectionMat, 60.0f, (float)gss.width/gss.height,
// matPerspective(mathProjectionMat, 60.0f, (float)gss.width/gss.dh,
// matPerspective(mathProjectionMat, 60.0f, 4.0/3.0, 1.0f, 100.0f);
// matPerspective(mathProjectionMat, 60.0f, 16.0/9.0, 1.0f, 100.0f);
matPerspective2(mathProjectionMat, 60.0f, 4.0/3.0, gss.width,gss.height,
1.0f, 100.0f, 16777216, 1);
for(;;){
draw();
gsFlip();
}
return 0;
}