librw/src/gl/gl2_shaders/header.frag
2020-05-15 00:00:13 +02:00

16 lines
295 B
GLSL

uniform vec2 u_alphaRef;
uniform vec4 u_fogData;
uniform vec4 u_fogColor;
#define u_fogStart (u_fogData.x)
#define u_fogEnd (u_fogData.y)
#define u_fogRange (u_fogData.z)
#define u_fogDisable (u_fogData.w)
void DoAlphaTest(float a)
{
if(a < u_alphaRef.x || a >= u_alphaRef.y)
discard;
}