mirror of https://github.com/aap/librw.git
206 lines
3.6 KiB
C++
206 lines
3.6 KiB
C++
namespace Rw {
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struct Object
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{
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uint8 type;
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uint8 subType;
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uint8 flags;
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void *parent;
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};
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// TODO: raster, link into texdict
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struct Texture : PluginBase<Texture>
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{
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char name[32];
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char mask[32];
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uint32 filterAddressing;
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int32 refCount;
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Texture(void);
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~Texture(void);
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void decRef(void);
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static Texture *streamRead(std::istream &stream);
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bool streamWrite(std::ostream &stream);
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uint32 streamGetSize(void);
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enum FilterMode {
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NEAREST = 1,
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LINEAR,
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MIPNEAREST,
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MIPLINEAR,
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LINEARMIPNEAREST,
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LINEARMIPLINEAR
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};
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enum Addressing {
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WRAP = 1,
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MIRROR,
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CLAMP,
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BORDER
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};
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};
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struct Material : PluginBase<Material>
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{
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Texture *texture;
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uint8 color[4];
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float32 surfaceProps[3];
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int32 refCount;
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Material(void);
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Material(Material *m);
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void decRef(void);
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~Material(void);
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static Material *streamRead(std::istream &stream);
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bool streamWrite(std::ostream &stream);
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uint32 streamGetSize(void);
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};
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struct Mesh
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{
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uint16 *indices;
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uint32 numIndices;
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Material *material;
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};
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struct MeshHeader
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{
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uint32 flags;
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uint16 numMeshes;
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// RW has uint16 serialNum here
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uint32 totalIndices;
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Mesh *mesh; // RW has a byte offset here
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};
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struct MorphTarget
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{
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float32 boundingSphere[4];
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float32 *vertices;
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float32 *normals;
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};
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struct Geometry : PluginBase<Geometry>, Object
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{
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uint32 geoflags;
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int32 numTriangles;
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int32 numVertices;
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int32 numMorphTargets;
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int32 numTexCoordSets;
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uint16 *triangles;
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uint8 *colors;
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float32 *texCoords[8];
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MorphTarget *morphTargets;
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int32 numMaterials;
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Material **materialList;
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MeshHeader *meshHeader;
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int32 refCount;
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Geometry(int32 numVerts, int32 numTris, uint32 flags);
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void decRef(void);
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~Geometry(void);
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static Geometry *streamRead(std::istream &stream);
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bool streamWrite(std::ostream &stream);
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uint32 streamGetSize(void);
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void addMorphTargets(int32 n);
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enum Flags
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{
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TRISTRIP = 0x01,
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POSITIONS = 0x02,
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TEXTURED = 0x04,
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PRELIT = 0x08,
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NORMALS = 0x10,
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LIGHT = 0x20,
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MODULATE = 0x40,
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TEXTURED2 = 0x80,
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NATIVE = 0x01000000,
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NATIVEINSTANCE = 0x02000000
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};
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};
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struct Frame : PluginBase<Frame>, Object
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{
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typedef Frame *(*Callback)(Frame *f, void *data);
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float32 matrix[16];
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float32 ltm[16];
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Frame *child;
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Frame *next;
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Frame *root;
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// temporary
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int32 matflag;
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Frame(void);
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Frame(Frame *f);
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~Frame(void);
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Frame *addChild(Frame *f);
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Frame *removeChild(void);
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Frame *forAllChildren(Callback cb, void *data);
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int32 count(void);
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};
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struct Clump;
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struct Light : PluginBase<Light>, Object
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{
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Frame *frame;
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float32 radius;
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float32 color[4];
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float32 minusCosAngle;
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Clump *clump;
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Light(void);
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Light(Light *l);
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~Light(void);
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static Light *streamRead(std::istream &stream);
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bool streamWrite(std::ostream &stream);
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uint32 streamGetSize(void);
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};
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struct Atomic : PluginBase<Atomic>, Object
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{
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Frame *frame;
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Geometry *geometry;
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Clump *clump;
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Atomic(void);
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Atomic(Atomic *a);
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~Atomic(void);
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static Atomic *streamReadClump(std::istream &stream,
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Frame **frameList, Geometry **geometryList);
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bool streamWriteClump(std::ostream &stream,
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Frame **frameList, int32 numFrames);
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uint32 streamGetSize(void);
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};
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struct Clump : PluginBase<Clump>, Object
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{
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int32 numAtomics;
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Atomic **atomicList;
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int32 numLights;
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Light **lightList;
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int32 numCameras;
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// cameras not implemented
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Clump(void);
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Clump(Clump *c);
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~Clump(void);
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static Clump *streamRead(std::istream &stream);
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bool streamWrite(std::ostream &stream);
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uint32 streamGetSize(void);
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private:
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void frameListStreamRead(std::istream &stream, Frame ***flp, int32 *nf);
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void frameListStreamWrite(std::ostream &stream, Frame **flp, int32 nf);
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};
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}
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void registerNodeNamePlugin(void);
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void registerMeshPlugin(void);
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