librw/src/gl/shaders/im3d_gl3.inc
2020-08-18 11:03:07 +02:00

21 lines
467 B
C++

const char *im3d_vert_src =
"layout(location = 0) in vec3 in_pos;\n"
"layout(location = 2) in vec4 in_color;\n"
"layout(location = 3) in vec2 in_tex0;\n"
"out vec4 v_color;\n"
"out vec2 v_tex0;\n"
"out float v_fog;\n"
"void\n"
"main(void)\n"
"{\n"
" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
" vec4 CamVertex = u_view * Vertex;\n"
" gl_Position = u_proj * CamVertex;\n"
" v_color = in_color;\n"
" v_tex0 = in_tex0;\n"
" v_fog = DoFog(gl_Position.w);\n"
"}\n"
;