mirror of https://github.com/aap/librw.git
111 lines
2.4 KiB
C++
111 lines
2.4 KiB
C++
namespace Rw {
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typedef char int8;
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typedef short int16;
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typedef int int32;
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typedef long long int64;
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typedef unsigned char uint8;
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typedef unsigned short uint16;
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typedef unsigned int uint32;
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typedef unsigned long long uint64;
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typedef float float32;
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typedef uint8 byte;
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typedef uint32 uint;
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uint32 writeInt8(int8 tmp, std::ostream &rw);
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uint32 writeUInt8(uint8 tmp, std::ostream &rw);
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uint32 writeInt16(int16 tmp, std::ostream &rw);
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uint32 writeUInt16(uint16 tmp, std::ostream &rw);
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uint32 writeInt32(int32 tmp, std::ostream &rw);
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uint32 writeUInt32(uint32 tmp, std::ostream &rw);
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uint32 writeFloat32(float32 tmp, std::ostream &rw);
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int8 readInt8(std::istream &rw);
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uint8 readUInt8(std::istream &rw);
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int16 readInt16(std::istream &rw);
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uint16 readUInt16(std::istream &rw);
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int32 readInt32(std::istream &rw);
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uint32 readUInt32(std::istream &rw);
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float32 readFloat32(std::istream &rw);
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enum Platform
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{
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PLATFORM_OGL = 2,
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PLATFORM_PS2 = 4,
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PLATFORM_XBOX = 5,
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PLATFORM_D3D8 = 8,
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PLATFORM_D3D9 = 9
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};
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enum PluginID
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{
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// Core
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ID_NAOBJECT = 0x0,
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ID_STRUCT = 0x1,
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ID_STRING = 0x2,
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ID_EXTENSION = 0x3,
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ID_CAMERA = 0x5,
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ID_TEXTURE = 0x6,
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ID_MATERIAL = 0x7,
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ID_MATLIST = 0x8,
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ID_FRAMELIST = 0xE,
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ID_GEOMETRY = 0xF,
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ID_CLUMP = 0x10,
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ID_LIGHT = 0x12,
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ID_ATOMIC = 0x14,
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ID_TEXTURENATIVE = 0x15,
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ID_TEXDICTIONARY = 0x16,
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ID_GEOMETRYLIST = 0x1A,
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ID_ANIMANIMATION = 0x1B,
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ID_RIGHTTORENDER = 0x1F,
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ID_UVANIMDICT = 0x2B,
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};
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extern int Version;
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extern int Build;
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inline uint32
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LibraryIDPack(int version, int build)
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{
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if(build){
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version -= 0x30000;
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return (version&0xFFC0) << 14 | (version&0x3F) << 16 |
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(build & 0xFFFF);
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}
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return version>>8;
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}
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inline int
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LibraryIDUnpackVersion(uint32 libid)
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{
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if(libid & 0xFFFF0000)
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return (libid>>14 & 0x3FF00) |
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(libid>>16 & 0x3F) |
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0x30000;
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else
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return libid<<8;
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}
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inline int
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LibraryIDUnpackBuild(uint32 libid)
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{
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if(libid & 0xFFFF0000)
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return libid & 0xFFFF;
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else
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return 0;
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}
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struct ChunkHeaderInfo
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{
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uint32 type;
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uint32 length;
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uint32 version, build;
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};
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// TODO?: make these methods of ChunkHeaderInfo?
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bool WriteChunkHeader(std::ostream &s, int32 type, int32 size);
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bool ReadChunkHeaderInfo(std::istream &s, ChunkHeaderInfo *header);
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bool FindChunk(std::istream &s, uint32 type, uint32 *length, uint32 *version);
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int32 findPointer(void *p, void **list, int32 num);
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}
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