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https://github.com/aap/librw.git
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167 lines
4.4 KiB
C++
167 lines
4.4 KiB
C++
#include <rw.h>
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#include <skeleton.h>
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#include "im2d.h"
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float TriListData[18][4] = {
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{ 0.000f, 1.000f, 0.500f, 1.000f},
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{-0.500f, 0.500f, 0.250f, 0.750f},
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{ 0.500f, 0.500f, 0.750f, 0.750f},
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{-0.500f, 0.500f, 0.250f, 0.750f},
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{ 0.500f, -0.500f, 0.750f, 0.250f},
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{ 0.500f, 0.500f, 0.750f, 0.750f},
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{ 0.500f, 0.500f, 0.750f, 0.750f},
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{ 0.500f, -0.500f, 0.750f, 0.250f},
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{ 1.000f, 0.000f, 1.000f, 0.500f},
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{ 0.500f, -0.500f, 0.750f, 0.250f},
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{-0.500f, -0.500f, 0.250f, 0.250f},
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{ 0.000f, -1.000f, 0.500f, 0.000f},
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{ 0.500f, -0.500f, 0.750f, 1.250f},
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{-0.500f, 0.500f, 0.250f, 1.750f},
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{-0.500f, -0.500f, 0.250f, 1.250f},
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{-0.500f, -0.500f, 0.250f, 0.250f},
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{-0.500f, 0.500f, 0.250f, 0.750f},
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{-1.000f, 0.000f, 0.000f, 0.500f}
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};
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float IndexedTriListData[21][4] = {
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{ 0.000f, 1.000f, 0.500f, 1.000f},
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{-0.200f, 0.600f, 0.400f, 0.800f},
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{ 0.200f, 0.600f, 0.600f, 0.800f},
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{-0.400f, 0.200f, 0.300f, 0.600f},
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{ 0.000f, 0.200f, 0.500f, 0.600f},
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{ 0.400f, 0.200f, 0.300f, 0.600f},
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{-0.600f, -0.200f, 0.200f, 0.400f},
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{-0.200f, -0.200f, 0.400f, 0.400f},
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{ 0.200f, -0.200f, 0.600f, 0.400f},
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{ 0.600f, -0.200f, 0.800f, 0.400f},
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{-0.800f, -0.600f, 0.100f, 0.200f},
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{-0.400f, -0.600f, 0.300f, 0.200f},
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{ 0.000f, -0.600f, 0.500f, 0.200f},
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{ 0.400f, -0.600f, 0.700f, 0.200f},
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{ 0.800f, -0.600f, 0.900f, 0.200f},
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{-1.000f, -1.000f, 0.000f, 0.000f},
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{-0.600f, -1.000f, 0.200f, 0.000f},
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{-0.200f, -1.000f, 0.400f, 0.000f},
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{ 0.200f, -1.000f, 0.600f, 0.000f},
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{ 0.600f, -1.000f, 0.800f, 0.000f},
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{ 1.000f, -1.000f, 1.000f, 0.000f}
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};
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rw::uint16 IndexedTriListIndices[45] = {
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0, 1, 2,
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1, 3, 4, 2, 4, 5,
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3, 6, 7, 4, 7, 8, 5, 8, 9,
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6, 10, 11, 7, 11, 12, 8, 12, 13, 9, 13, 14,
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10, 15, 16, 11, 16, 17, 12, 17, 18, 13, 18, 19, 14, 19, 20
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};
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rw::RWDEVICE::Im2DVertex TriList[18];
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rw::RWDEVICE::Im2DVertex IndexedTriList[21];
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void
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TriListCreate(rw::Camera *camera)
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{
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float recipZ = 1.0f/camera->nearPlane;
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for(int i = 0; i < 18; i++){
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TriList[i].setScreenX(ScreenSize.x/2.0f + TriListData[i][0]*Scale);
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TriList[i].setScreenY(ScreenSize.y/2.0f - TriListData[i][1]*Scale);
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TriList[i].setScreenZ(rw::im2d::GetNearZ());
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TriList[i].setRecipCameraZ(recipZ);
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TriList[i].setU(TriListData[i][2], recipZ);
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TriList[i].setV(TriListData[i][3], recipZ);
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}
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}
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void
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TriListSetColor(bool white)
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{
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int i;
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rw::RGBA SolidColor1 = SolidBlue;
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rw::RGBA SolidColor2 = SolidRed;
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rw::RGBA SolidColor3 = SolidGreen;
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rw::RGBA SolidColor4 = SolidYellow;
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rw::RGBA SolidColor5 = SolidPurple;
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rw::RGBA SolidColor6 = SolidCyan;
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if(white){
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SolidColor1 = SolidWhite;
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SolidColor2 = SolidWhite;
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SolidColor3 = SolidWhite;
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SolidColor4 = SolidWhite;
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SolidColor5 = SolidWhite;
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SolidColor6 = SolidWhite;
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}
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for(i = 0; i < 3; i++)
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TriList[i].setColor(SolidColor1.red, SolidColor1.green,
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SolidColor1.blue, SolidColor1.alpha);
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for(; i < 6; i++)
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TriList[i].setColor(SolidColor2.red, SolidColor2.green,
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SolidColor2.blue, SolidColor2.alpha);
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for(; i < 9; i++)
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TriList[i].setColor(SolidColor3.red, SolidColor3.green,
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SolidColor3.blue, SolidColor3.alpha);
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for(; i < 12; i++)
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TriList[i].setColor(SolidColor4.red, SolidColor4.green,
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SolidColor4.blue, SolidColor4.alpha);
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for(; i < 15; i++)
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TriList[i].setColor(SolidColor5.red, SolidColor5.green,
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SolidColor5.blue, SolidColor5.alpha);
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for(; i < 18; i++)
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TriList[i].setColor(SolidColor6.red, SolidColor6.green,
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SolidColor6.blue, SolidColor6.alpha);
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}
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void
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TriListRender(void)
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{
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rw::im2d::RenderPrimitive(rw::PRIMTYPETRILIST, TriList, 18);
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}
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void
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IndexedTriListCreate(rw::Camera *camera)
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{
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float recipZ = 1.0f/camera->nearPlane;
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for(int i = 0; i < 21; i++){
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IndexedTriList[i].setScreenX(ScreenSize.x/2.0f + IndexedTriListData[i][0]*Scale);
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IndexedTriList[i].setScreenY(ScreenSize.y/2.0f - IndexedTriListData[i][1]*Scale);
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IndexedTriList[i].setScreenZ(rw::im2d::GetNearZ());
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IndexedTriList[i].setRecipCameraZ(recipZ);
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IndexedTriList[i].setU(IndexedTriListData[i][2], recipZ);
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IndexedTriList[i].setV(IndexedTriListData[i][3], recipZ);
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}
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}
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void
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IndexedTriListSetColor(bool white)
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{
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rw::RGBA SolidColor1 = SolidBlue;
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if(white)
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SolidColor1 = SolidWhite;
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for(int i = 0; i < 21; i++)
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IndexedTriList[i].setColor(SolidColor1.red, SolidColor1.green,
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SolidColor1.blue, SolidColor1.alpha);
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}
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void
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IndexedTriListRender(void)
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{
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rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST,
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IndexedTriList, 21, IndexedTriListIndices, 45);
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}
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