mirror of
https://github.com/aap/librw.git
synced 2025-04-02 16:09:24 +01:00
1325 lines
27 KiB
C++
1325 lines
27 KiB
C++
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include "rwbase.h"
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#include "rwerror.h"
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#include "rwplg.h"
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#include "rwpipeline.h"
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#include "rwobjects.h"
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#include "rwengine.h"
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#include "ps2/rwps2.h"
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#include "d3d/rwd3d.h"
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#include "d3d/rwxbox.h"
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#include "d3d/rwd3d8.h"
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#include "d3d/rwd3d9.h"
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#define PLUGIN_ID ID_IMAGE
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namespace rw {
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int32 Image::numAllocated;
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struct FileAssociation
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{
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char *extension;
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Image *(*read)(const char *afilename);
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void (*write)(Image *image, const char *filename);
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};
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struct ImageGlobals
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{
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char *searchPaths;
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int numSearchPaths;
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FileAssociation fileFormats[10];
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int numFileFormats;
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};
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int32 imageModuleOffset;
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#define IMAGEGLOBAL(v) (PLUGINOFFSET(ImageGlobals, engine, imageModuleOffset)->v)
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// Image formats are as follows:
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// 32 bit has 4 bytes: 8888 RGBA
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// 24 bit has 3 bytes: 888 RGB
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// 16 bit has 2 bytes: 1555 ARGB stored in platform native order (TODO?)
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// palettes always have 4 bytes: r, g, b, a
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// 8 bit has 1 byte: x
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// 4 bit has 1 byte per two pixels: 0xLR, where L and R are the left and right pixel resp.
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Image*
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Image::create(int32 width, int32 height, int32 depth)
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{
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Image *img = (Image*)rwMalloc(sizeof(Image), MEMDUR_EVENT | ID_IMAGE);
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if(img == nil){
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RWERROR((ERR_ALLOC, sizeof(Image)));
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return nil;
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}
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numAllocated++;
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img->flags = 0;
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img->width = width;
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img->height = height;
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img->depth = depth;
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img->bpp = depth < 8 ? 1 : depth/8;
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img->stride = 0;
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img->pixels = nil;
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img->palette = nil;
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return img;
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}
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void
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Image::destroy(void)
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{
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this->free();
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rwFree(this);
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numAllocated--;
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}
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void
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Image::allocate(void)
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{
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if(this->pixels == nil){
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this->stride = this->width*this->bpp;
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this->pixels = rwNewT(uint8, this->stride*this->height, MEMDUR_EVENT | ID_IMAGE);
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this->flags |= 1;
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}
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if(this->palette == nil){
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if(this->depth == 4 || this->depth == 8)
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this->palette = rwNewT(uint8, (1 << this->depth)*4, MEMDUR_EVENT | ID_IMAGE);
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this->flags |= 2;
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}
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}
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void
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Image::free(void)
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{
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if(this->flags&1){
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rwFree(this->pixels);
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this->pixels = nil;
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}
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if(this->flags&2){
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rwFree(this->palette);
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this->palette = nil;
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}
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this->flags = 0;
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}
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void
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Image::setPixels(uint8 *pixels)
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{
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this->pixels = pixels;
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this->flags |= 1;
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}
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void
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decompressDXT1(uint8 *adst, int32 w, int32 h, uint8 *src)
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{
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/* j loops through old texels
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* x and y loop through new texels */
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int32 x = 0, y = 0;
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uint32 c[4][4];
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uint8 idx[16];
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uint8 (*dst)[4] = (uint8(*)[4])adst;
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for(int32 j = 0; j < w*h/2; j += 8){
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/* calculate colors */
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uint32 col0 = *((uint16*)&src[j+0]);
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uint32 col1 = *((uint16*)&src[j+2]);
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c[0][0] = ((col0>>11) & 0x1F)*0xFF/0x1F;
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c[0][1] = ((col0>> 5) & 0x3F)*0xFF/0x3F;
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c[0][2] = ( col0 & 0x1F)*0xFF/0x1F;
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c[0][3] = 0xFF;
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c[1][0] = ((col1>>11) & 0x1F)*0xFF/0x1F;
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c[1][1] = ((col1>> 5) & 0x3F)*0xFF/0x3F;
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c[1][2] = ( col1 & 0x1F)*0xFF/0x1F;
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c[1][3] = 0xFF;
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if(col0 > col1){
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c[2][0] = (2*c[0][0] + 1*c[1][0])/3;
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c[2][1] = (2*c[0][1] + 1*c[1][1])/3;
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c[2][2] = (2*c[0][2] + 1*c[1][2])/3;
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c[2][3] = 0xFF;
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c[3][0] = (1*c[0][0] + 2*c[1][0])/3;
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c[3][1] = (1*c[0][1] + 2*c[1][1])/3;
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c[3][2] = (1*c[0][2] + 2*c[1][2])/3;
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c[3][3] = 0xFF;
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}else{
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c[2][0] = (c[0][0] + c[1][0])/2;
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c[2][1] = (c[0][1] + c[1][1])/2;
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c[2][2] = (c[0][2] + c[1][2])/2;
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c[2][3] = 0xFF;
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c[3][0] = 0x00;
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c[3][1] = 0x00;
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c[3][2] = 0x00;
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c[3][3] = 0x00;
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}
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/* make index list */
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uint32 indices = *((uint32*)&src[j+4]);
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for(int32 k = 0; k < 16; k++){
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idx[k] = indices & 0x3;
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indices >>= 2;
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}
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/* write bytes */
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for(uint32 l = 0; l < 4; l++)
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for(uint32 k = 0; k < 4; k++){
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dst[(y+l)*w + x+k][0] = c[idx[l*4+k]][0];
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dst[(y+l)*w + x+k][1] = c[idx[l*4+k]][1];
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dst[(y+l)*w + x+k][2] = c[idx[l*4+k]][2];
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dst[(y+l)*w + x+k][3] = c[idx[l*4+k]][3];
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}
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x += 4;
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if(x >= w){
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y += 4;
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x = 0;
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}
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}
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}
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void
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decompressDXT3(uint8 *adst, int32 w, int32 h, uint8 *src)
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{
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/* j loops through old texels
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* x and y loop through new texels */
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int32 x = 0, y = 0;
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uint32 c[4][4];
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uint8 idx[16];
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uint8 a[16];
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uint8 (*dst)[4] = (uint8(*)[4])adst;
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for(int32 j = 0; j < w*h; j += 16){
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/* calculate colors */
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uint32 col0 = *((uint16*)&src[j+8]);
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uint32 col1 = *((uint16*)&src[j+10]);
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c[0][0] = ((col0>>11) & 0x1F)*0xFF/0x1F;
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c[0][1] = ((col0>> 5) & 0x3F)*0xFF/0x3F;
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c[0][2] = ( col0 & 0x1F)*0xFF/0x1F;
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c[1][0] = ((col1>>11) & 0x1F)*0xFF/0x1F;
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c[1][1] = ((col1>> 5) & 0x3F)*0xFF/0x3F;
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c[1][2] = ( col1 & 0x1F)*0xFF/0x1F;
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c[2][0] = (2*c[0][0] + 1*c[1][0])/3;
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c[2][1] = (2*c[0][1] + 1*c[1][1])/3;
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c[2][2] = (2*c[0][2] + 1*c[1][2])/3;
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c[3][0] = (1*c[0][0] + 2*c[1][0])/3;
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c[3][1] = (1*c[0][1] + 2*c[1][1])/3;
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c[3][2] = (1*c[0][2] + 2*c[1][2])/3;
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/* make index list */
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uint32 indices = *((uint32*)&src[j+12]);
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for(int32 k = 0; k < 16; k++){
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idx[k] = indices & 0x3;
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indices >>= 2;
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}
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uint64 alphas = *((uint64*)&src[j+0]);
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for(int32 k = 0; k < 16; k++){
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a[k] = (alphas & 0xF)*17;
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alphas >>= 4;
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}
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/* write bytes */
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for(uint32 l = 0; l < 4; l++)
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for(uint32 k = 0; k < 4; k++){
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dst[(y+l)*w + x+k][0] = c[idx[l*4+k]][0];
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dst[(y+l)*w + x+k][1] = c[idx[l*4+k]][1];
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dst[(y+l)*w + x+k][2] = c[idx[l*4+k]][2];
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dst[(y+l)*w + x+k][3] = a[l*4+k];
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}
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x += 4;
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if(x >= w){
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y += 4;
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x = 0;
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}
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}
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}
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void
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decompressDXT5(uint8 *adst, int32 w, int32 h, uint8 *src)
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{
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/* j loops through old texels
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* x and y loop through new texels */
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int32 x = 0, y = 0;
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uint32 c[4][4];
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uint32 a[8];
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uint8 idx[16];
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uint8 aidx[16];
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uint8 (*dst)[4] = (uint8(*)[4])adst;
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for(int32 j = 0; j < w*h; j += 16){
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/* calculate colors */
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uint32 col0 = *((uint16*)&src[j+8]);
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uint32 col1 = *((uint16*)&src[j+10]);
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c[0][0] = ((col0>>11) & 0x1F)*0xFF/0x1F;
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c[0][1] = ((col0>> 5) & 0x3F)*0xFF/0x3F;
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c[0][2] = ( col0 & 0x1F)*0xFF/0x1F;
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c[1][0] = ((col1>>11) & 0x1F)*0xFF/0x1F;
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c[1][1] = ((col1>> 5) & 0x3F)*0xFF/0x3F;
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c[1][2] = ( col1 & 0x1F)*0xFF/0x1F;
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if(col0 > col1){
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c[2][0] = (2*c[0][0] + 1*c[1][0])/3;
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c[2][1] = (2*c[0][1] + 1*c[1][1])/3;
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c[2][2] = (2*c[0][2] + 1*c[1][2])/3;
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c[3][0] = (1*c[0][0] + 2*c[1][0])/3;
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c[3][1] = (1*c[0][1] + 2*c[1][1])/3;
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c[3][2] = (1*c[0][2] + 2*c[1][2])/3;
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}else{
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c[2][0] = (c[0][0] + c[1][0])/2;
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c[2][1] = (c[0][1] + c[1][1])/2;
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c[2][2] = (c[0][2] + c[1][2])/2;
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c[3][0] = 0x00;
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c[3][1] = 0x00;
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c[3][2] = 0x00;
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}
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a[0] = src[j+0];
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a[1] = src[j+1];
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if(a[0] > a[1]){
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a[2] = (6*a[0] + 1*a[1])/7;
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a[3] = (5*a[0] + 2*a[1])/7;
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a[4] = (4*a[0] + 3*a[1])/7;
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a[5] = (3*a[0] + 4*a[1])/7;
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a[6] = (2*a[0] + 5*a[1])/7;
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a[7] = (1*a[0] + 6*a[1])/7;
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}else{
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a[2] = (4*a[0] + 1*a[1])/5;
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a[3] = (3*a[0] + 2*a[1])/5;
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a[4] = (2*a[0] + 3*a[1])/5;
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a[5] = (1*a[0] + 4*a[1])/5;
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a[6] = 0;
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a[7] = 0xFF;
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}
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/* make index list */
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uint32 indices = *((uint32*)&src[j+12]);
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for(int32 k = 0; k < 16; k++){
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idx[k] = indices & 0x3;
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indices >>= 2;
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}
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// only 6 indices
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uint64 alphas = *((uint64*)&src[j+2]);
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for(int32 k = 0; k < 16; k++){
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aidx[k] = alphas & 0x7;
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alphas >>= 3;
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}
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/* write bytes */
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for(uint32 l = 0; l < 4; l++)
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for(uint32 k = 0; k < 4; k++){
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dst[(y+l)*w + x+k][0] = c[idx[l*4+k]][0];
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dst[(y+l)*w + x+k][1] = c[idx[l*4+k]][1];
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dst[(y+l)*w + x+k][2] = c[idx[l*4+k]][2];
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dst[(y+l)*w + x+k][3] = a[aidx[l*4+k]];
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}
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x += 4;
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if(x >= w){
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y += 4;
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x = 0;
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}
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}
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}
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// not strictly image but related
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// flip a DXT 2-bit block
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static void
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flipBlock(uint8 *dst, uint8 *src)
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{
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// color
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dst[0] = src[0];
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dst[1] = src[1];
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dst[2] = src[2];
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dst[3] = src[3];
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// bits
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dst[4] = src[7];
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dst[5] = src[6];
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dst[6] = src[5];
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dst[7] = src[4];
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}
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// flip top 2 rows of a DXT 2-bit block
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static void
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flipBlock_half(uint8 *dst, uint8 *src)
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{
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// color
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dst[0] = src[0];
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dst[1] = src[1];
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dst[2] = src[2];
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dst[3] = src[3];
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// bits
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dst[4] = src[5];
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dst[5] = src[4];
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dst[6] = src[6];
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dst[7] = src[7];
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}
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// flip a DXT3 4-bit alpha block
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static void
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flipAlphaBlock3(uint8 *dst, uint8 *src)
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{
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dst[6] = src[0];
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dst[7] = src[1];
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dst[4] = src[2];
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dst[5] = src[3];
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dst[2] = src[4];
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dst[3] = src[5];
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dst[0] = src[6];
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dst[1] = src[7];
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}
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// flip top 2 rows of a DXT3 4-bit alpha block
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static void
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flipAlphaBlock3_half(uint8 *dst, uint8 *src)
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{
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dst[0] = src[2];
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dst[1] = src[3];
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dst[2] = src[0];
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dst[3] = src[1];
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dst[4] = src[4];
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dst[5] = src[5];
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dst[6] = src[6];
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dst[7] = src[7];
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}
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// flip a DXT5 3-bit alpha block
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static void
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flipAlphaBlock5(uint8 *dst, uint8 *src)
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{
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// color
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dst[0] = src[0];
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dst[1] = src[1];
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// bits
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uint64 bits = *(uint64*)&src[2];
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uint64 flipbits = 0;
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for(int i = 0; i < 4; i++){
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flipbits <<= 12;
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flipbits |= bits & 0xFFF;
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bits >>= 12;
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}
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memcpy(dst+2, &flipbits, 6);
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}
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// flip top 2 rows of a DXT5 3-bit alpha block
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static void
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flipAlphaBlock5_half(uint8 *dst, uint8 *src)
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{
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// color
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dst[0] = src[0];
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dst[1] = src[1];
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// bits
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uint64 bits = *(uint64*)&src[2];
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uint64 flipbits = bits & 0xFFFFFF000000;
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flipbits |= (bits>>12) & 0xFFF;
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flipbits |= (bits<<12) & 0xFFF000;
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memcpy(dst+2, &flipbits, 6);
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}
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void
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flipDXT1(uint8 *dst, uint8 *src, uint32 width, uint32 height)
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{
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int x, y;
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int bw = (width+3)/4;
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int bh = (height+3)/4;
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if(height < 4){
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// used pixels are always at the top
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// so don't swap the full 4 rows
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if(height == 2){
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uint8 *s = src;
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uint8 *d = dst;
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for(x = 0; x < bw; x++){
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flipBlock_half(dst, src);
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s += 8;
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d += 8;
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}
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}else
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memcpy(dst, src, 8*bw);
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return;
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}
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dst += 8*bw*bh;
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for(y = 0; y < bh; y++){
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dst -= 8*bw;
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uint8 *s = src;
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uint8 *d = dst;
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for(x = 0; x < bw; x++){
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flipBlock(d, s);
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s += 8;
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d += 8;
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}
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src += 8*bw;
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}
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}
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void
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flipDXT3(uint8 *dst, uint8 *src, uint32 width, uint32 height)
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{
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int x, y;
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int bw = (width+3)/4;
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int bh = (height+3)/4;
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if(height < 4){
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// used pixels are always at the top
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// so don't swap the full 4 rows
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if(height == 2){
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uint8 *s = src;
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uint8 *d = dst;
|
|
for(x = 0; x < bw; x++){
|
|
flipAlphaBlock3_half(d, s);
|
|
flipBlock_half(d+8, s+8);
|
|
s += 16;
|
|
d += 16;
|
|
}
|
|
}else
|
|
memcpy(dst, src, 16*bw);
|
|
return;
|
|
}
|
|
dst += 16*bw*bh;
|
|
for(y = 0; y < bh; y++){
|
|
dst -= 16*bw;
|
|
uint8 *s = src;
|
|
uint8 *d = dst;
|
|
for(x = 0; x < bw; x++){
|
|
flipAlphaBlock3(d, s);
|
|
flipBlock(d+8, s+8);
|
|
s += 16;
|
|
d += 16;
|
|
}
|
|
src += 16*bw;
|
|
}
|
|
}
|
|
|
|
void
|
|
flipDXT5(uint8 *dst, uint8 *src, uint32 width, uint32 height)
|
|
{
|
|
int x, y;
|
|
int bw = (width+3)/4;
|
|
int bh = (height+3)/4;
|
|
if(height < 4){
|
|
// used pixels are always at the top
|
|
// so don't swap the full 4 rows
|
|
if(height == 2){
|
|
uint8 *s = src;
|
|
uint8 *d = dst;
|
|
for(x = 0; x < bw; x++){
|
|
flipAlphaBlock5_half(d, s);
|
|
flipBlock_half(d+8, s+8);
|
|
s += 16;
|
|
d += 16;
|
|
}
|
|
}else
|
|
memcpy(dst, src, 16*bw);
|
|
return;
|
|
}
|
|
dst += 16*bw*bh;
|
|
for(y = 0; y < bh; y++){
|
|
dst -= 16*bw;
|
|
uint8 *s = src;
|
|
uint8 *d = dst;
|
|
for(x = 0; x < bw; x++){
|
|
flipAlphaBlock5(d, s);
|
|
flipBlock(d+8, s+8);
|
|
s += 16;
|
|
d += 16;
|
|
}
|
|
src += 16*bw;
|
|
}
|
|
}
|
|
|
|
void
|
|
flipDXT(int32 type, uint8 *dst, uint8 *src, uint32 width, uint32 height)
|
|
{
|
|
switch(type){
|
|
case 1:
|
|
flipDXT1(dst, src, width, height);
|
|
break;
|
|
case 3:
|
|
flipDXT3(dst, src, width, height);
|
|
break;
|
|
case 5:
|
|
flipDXT5(dst, src, width, height);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
Image::setPixelsDXT(int32 type, uint8 *pixels)
|
|
{
|
|
switch(type){
|
|
case 1:
|
|
decompressDXT1(this->pixels, this->width, this->height, pixels);
|
|
break;
|
|
case 3:
|
|
decompressDXT3(this->pixels, this->width, this->height, pixels);
|
|
break;
|
|
case 5:
|
|
decompressDXT5(this->pixels, this->width, this->height, pixels);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
Image::setPalette(uint8 *palette)
|
|
{
|
|
this->palette = palette;
|
|
this->flags |= 2;
|
|
}
|
|
|
|
void
|
|
Image::compressPalette(void)
|
|
{
|
|
if(this->depth != 8)
|
|
return;
|
|
uint8 *pixels = this->pixels;
|
|
for(int y = 0; y < this->height; y++){
|
|
uint8 *line = pixels;
|
|
for(int x = 0; x < this->width; x++){
|
|
if(*line > 0xF) return;
|
|
line += this->bpp;
|
|
}
|
|
pixels += this->stride;
|
|
}
|
|
this->depth = 4;
|
|
}
|
|
|
|
bool32
|
|
Image::hasAlpha(void)
|
|
{
|
|
uint8 ret = 0xFF;
|
|
uint8 *pixels = this->pixels;
|
|
if(this->depth == 32){
|
|
for(int y = 0; y < this->height; y++){
|
|
uint8 *line = pixels;
|
|
for(int x = 0; x < this->width; x++){
|
|
ret &= line[3];
|
|
line += this->bpp;
|
|
}
|
|
pixels += this->stride;
|
|
}
|
|
}else if(this->depth == 24){
|
|
return 0;
|
|
}else if(this->depth == 16){
|
|
for(int y = 0; y < this->height; y++){
|
|
uint8 *line = pixels;
|
|
for(int x = 0; x < this->width; x++){
|
|
ret &= line[1] & 0x80;
|
|
line += this->bpp;
|
|
}
|
|
pixels += this->stride;
|
|
}
|
|
return ret != 0x80;
|
|
}else if(this->depth <= 8){
|
|
for(int y = 0; y < this->height; y++){
|
|
uint8 *line = pixels;
|
|
for(int x = 0; x < this->width; x++){
|
|
ret &= this->palette[*line*4+3];
|
|
line += this->bpp;
|
|
}
|
|
pixels += this->stride;
|
|
}
|
|
}
|
|
return ret != 0xFF;
|
|
}
|
|
|
|
void
|
|
Image::convertTo32(void)
|
|
{
|
|
assert(this->pixels);
|
|
uint8 *pixels = this->pixels;
|
|
int32 newstride = this->width*4;
|
|
uint8 *newpixels;
|
|
|
|
void (*fun)(uint8 *out, uint8 *in) = nil;
|
|
switch(this->depth){
|
|
case 4:
|
|
case 8:
|
|
assert(this->palette);
|
|
this->unpalettize(true);
|
|
return;
|
|
case 16:
|
|
fun = conv_RGBA8888_from_ARGB1555;
|
|
break;
|
|
case 24:
|
|
fun = conv_RGBA8888_from_RGB888;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
newpixels = rwNewT(uint8, newstride*this->height, MEMDUR_EVENT | ID_IMAGE);
|
|
uint8 *pixels32 = newpixels;
|
|
for(int y = 0; y < this->height; y++){
|
|
uint8 *line = pixels;
|
|
uint8 *newline = newpixels;
|
|
for(int x = 0; x < this->width; x++){
|
|
fun(newline, line);
|
|
line += this->bpp;
|
|
newline += 4;
|
|
}
|
|
pixels += this->stride;
|
|
newpixels += newstride;
|
|
}
|
|
|
|
this->free();
|
|
this->depth = 32;
|
|
this->bpp = 4;
|
|
this->stride = newstride;
|
|
this->pixels = nil;
|
|
this->palette = nil;
|
|
this->setPixels(pixels32);
|
|
}
|
|
|
|
void
|
|
Image::palettize(int32 depth)
|
|
{
|
|
RGBA colors[256];
|
|
ColorQuant quant;
|
|
uint8 *newpixels;
|
|
uint32 newstride;
|
|
|
|
quant.init();
|
|
quant.addImage(this);
|
|
assert(depth <= 8);
|
|
quant.makePalette(1<<depth, colors);
|
|
|
|
newstride = this->width;
|
|
newpixels = rwNewT(uint8, newstride*this->height, MEMDUR_EVENT | ID_IMAGE);
|
|
// TODO: maybe do floyd-steinberg dithering?
|
|
quant.matchImage(newpixels, newstride, this);
|
|
|
|
this->free();
|
|
this->depth = depth;
|
|
this->bpp = depth < 8 ? 1 : depth/8;
|
|
this->stride = newstride;
|
|
this->pixels = nil;
|
|
this->palette = nil;
|
|
this->setPixels(newpixels);
|
|
this->allocate();
|
|
memcpy(this->palette, colors, 4*(1<<depth));
|
|
|
|
quant.destroy();
|
|
}
|
|
|
|
void
|
|
Image::unpalettize(bool forceAlpha)
|
|
{
|
|
if(this->depth > 8)
|
|
return;
|
|
assert(this->pixels);
|
|
assert(this->palette);
|
|
|
|
int32 ndepth = (forceAlpha || this->hasAlpha()) ? 32 : 24;
|
|
int32 nstride = this->width*ndepth/8;
|
|
uint8 *npixels = rwNewT(uint8, nstride*this->height, MEMDUR_EVENT | ID_IMAGE);
|
|
|
|
uint8 *line = this->pixels;
|
|
uint8 *nline = npixels;
|
|
uint8 *p, *np;
|
|
for(int32 y = 0; y < this->height; y++){
|
|
p = line;
|
|
np = nline;
|
|
for(int32 x = 0; x < this->width; x++){
|
|
np[0] = this->palette[*p*4+0];
|
|
np[1] = this->palette[*p*4+1];
|
|
np[2] = this->palette[*p*4+2];
|
|
np += 3;
|
|
if(ndepth == 32)
|
|
*np++ = this->palette[*p*4+3];
|
|
p++;
|
|
}
|
|
line += this->stride;
|
|
nline += nstride;
|
|
}
|
|
this->free();
|
|
this->depth = ndepth;
|
|
this->bpp = ndepth < 8 ? 1 : ndepth/8;
|
|
this->stride = nstride;
|
|
this->setPixels(npixels);
|
|
}
|
|
|
|
// Copy the biggest channel value to alpha
|
|
void
|
|
Image::makeMask(void)
|
|
{
|
|
int32 maxcol;
|
|
switch(this->depth){
|
|
case 4:
|
|
case 8: {
|
|
assert(this->palette);
|
|
int32 pallen = 1 << this->depth;
|
|
for(int32 i = 0; i < pallen; i++){
|
|
maxcol = this->palette[i*4+0];
|
|
if(this->palette[i*4+1] > maxcol) maxcol = this->palette[i*4+1];
|
|
if(this->palette[i*4+2] > maxcol) maxcol = this->palette[i*4+2];
|
|
this->palette[i*4+3] = maxcol;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 16:
|
|
case 24:
|
|
this->convertTo32();
|
|
// fallthrough
|
|
|
|
case 32: {
|
|
assert(this->pixels);
|
|
uint8 *line = this->pixels;
|
|
uint8 *p;
|
|
for(int32 y = 0; y < this->height; y++){
|
|
p = line;
|
|
for(int32 x = 0; x < this->width; x++){
|
|
maxcol = p[0];
|
|
if(p[1] > maxcol) maxcol = p[1];
|
|
if(p[2] > maxcol) maxcol = p[2];
|
|
p[3] = maxcol;
|
|
p += this->bpp;
|
|
}
|
|
line += this->stride;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
Image::applyMask(Image *mask)
|
|
{
|
|
if(this->width != mask->width || this->height != mask->height)
|
|
return; // TODO: set an error
|
|
// we could use alpha with 16 bits but what's the point?
|
|
if(mask->depth == 16 || mask->depth == 24)
|
|
return;
|
|
|
|
this->convertTo32();
|
|
assert(this->depth == 32);
|
|
|
|
uint8 *line = this->pixels;
|
|
uint8 *mline = mask->pixels;
|
|
uint8 *p, *m;
|
|
for(int32 y = 0; y < this->height; y++){
|
|
p = line;
|
|
m = mline;
|
|
for(int32 x = 0; x < this->width; x++){
|
|
if(mask->depth == 32)
|
|
p[3] = m[3];
|
|
else if(mask->depth <= 8)
|
|
p[3] = mask->palette[m[0]*4+3];
|
|
p += this->bpp;
|
|
m += mask->bpp;
|
|
}
|
|
line += this->stride;
|
|
mline += mask->stride;
|
|
}
|
|
}
|
|
|
|
void
|
|
Image::removeMask(void)
|
|
{
|
|
if(this->depth <= 8){
|
|
assert(this->palette);
|
|
int32 pallen = 4*(1 << this->depth);
|
|
for(int32 i = 0; i < pallen; i += 4)
|
|
this->palette[i+3] = 0xFF;
|
|
return;
|
|
}
|
|
if(this->depth == 24)
|
|
return;
|
|
assert(this->pixels);
|
|
uint8 *line = this->pixels;
|
|
uint8 *p;
|
|
for(int32 y = 0; y < this->height; y++){
|
|
p = line;
|
|
for(int32 x = 0; x < this->width; x++){
|
|
switch(this->depth){
|
|
case 16:
|
|
p[1] |= 0x80;
|
|
p += 2;
|
|
break;
|
|
case 32:
|
|
p[3] = 0xFF;
|
|
p += 4;
|
|
break;
|
|
}
|
|
}
|
|
line += this->stride;
|
|
}
|
|
}
|
|
|
|
Image*
|
|
Image::extractMask(void)
|
|
{
|
|
Image *img = Image::create(this->width, this->height, 8);
|
|
img->allocate();
|
|
|
|
// use an 8bit palette to store all shades of grey
|
|
for(int32 i = 0; i < 256; i++){
|
|
img->palette[i*4+0] = i;
|
|
img->palette[i*4+1] = i;
|
|
img->palette[i*4+2] = i;
|
|
img->palette[i*4+3] = 0xFF;
|
|
}
|
|
|
|
// Then use the alpha value as palette index
|
|
uint8 *line = this->pixels;
|
|
uint8 *nline = img->pixels;
|
|
uint8 *p, *np;
|
|
for(int32 y = 0; y < this->height; y++){
|
|
p = line;
|
|
np = nline;
|
|
for(int32 x = 0; x < this->width; x++){
|
|
switch(this->depth){
|
|
case 4:
|
|
case 8:
|
|
*np++ = this->palette[*p*4+3];
|
|
p++;
|
|
break;
|
|
case 16:
|
|
*np++ = 0xFF*!!(p[1]&0x80);
|
|
p += 2;
|
|
break;
|
|
case 24:
|
|
*np++ = 0xFF;
|
|
p += 3;
|
|
break;
|
|
case 32:
|
|
*np++ = p[3];
|
|
p += 4;
|
|
break;
|
|
}
|
|
}
|
|
line += this->stride;
|
|
nline += img->stride;
|
|
}
|
|
return img;
|
|
}
|
|
|
|
void
|
|
Image::setSearchPath(const char *path)
|
|
{
|
|
char *p, *end;
|
|
ImageGlobals *g = PLUGINOFFSET(ImageGlobals, engine, imageModuleOffset);
|
|
rwFree(g->searchPaths);
|
|
g->numSearchPaths = 0;
|
|
if(path)
|
|
g->searchPaths = p = rwStrdup(path, MEMDUR_EVENT);
|
|
else{
|
|
g->searchPaths = nil;
|
|
return;
|
|
}
|
|
while(p && *p){
|
|
end = strchr(p, ';');
|
|
if(end)
|
|
*end++ = '\0';
|
|
g->numSearchPaths++;
|
|
p = end;
|
|
}
|
|
}
|
|
|
|
void
|
|
Image::printSearchPath(void)
|
|
{
|
|
ImageGlobals *g = PLUGINOFFSET(ImageGlobals, engine, imageModuleOffset);
|
|
char *p = g->searchPaths;
|
|
for(int i = 0; i < g->numSearchPaths; i++){
|
|
printf("%s\n", p);
|
|
p += strlen(p) + 1;
|
|
}
|
|
}
|
|
|
|
char*
|
|
Image::getFilename(const char *name)
|
|
{
|
|
ImageGlobals *g = PLUGINOFFSET(ImageGlobals, engine, imageModuleOffset);
|
|
FILE *f;
|
|
char *s, *p = g->searchPaths;
|
|
size_t len = strlen(name)+1;
|
|
if(g->numSearchPaths == 0){
|
|
s = rwStrdup(name, MEMDUR_EVENT);
|
|
makePath(s);
|
|
f = fopen(s, "rb");
|
|
if(f){
|
|
fclose(f);
|
|
printf("found %s\n", s);
|
|
return s;
|
|
}
|
|
rwFree(s);
|
|
return nil;
|
|
}else
|
|
for(int i = 0; i < g->numSearchPaths; i++){
|
|
s = (char*)rwMalloc(strlen(p)+len, MEMDUR_EVENT | ID_IMAGE);
|
|
if(s == nil){
|
|
RWERROR((ERR_ALLOC, strlen(p)+len));
|
|
return nil;
|
|
}
|
|
strcpy(s, p);
|
|
strcat(s, name);
|
|
makePath(s);
|
|
f = fopen(s, "r");
|
|
if(f){
|
|
fclose(f);
|
|
printf("found %s\n", name);
|
|
return s;
|
|
}
|
|
rwFree(s);
|
|
p += strlen(p) + 1;
|
|
}
|
|
return nil;
|
|
}
|
|
|
|
Image*
|
|
Image::readMasked(const char *imageName, const char *maskName)
|
|
{
|
|
Image *img, *mask;
|
|
|
|
img = read(imageName);
|
|
if(img == nil)
|
|
return nil;
|
|
if(maskName && maskName[0]){
|
|
mask = read(maskName);
|
|
if(mask == nil)
|
|
return img;
|
|
mask->makeMask();
|
|
int32 origDepth = img->depth;
|
|
img->applyMask(mask);
|
|
mask->destroy();
|
|
if(origDepth <= 8 && img->depth != origDepth)
|
|
img->palettize(origDepth);
|
|
}
|
|
return img;
|
|
}
|
|
|
|
Image*
|
|
Image::read(const char *imageName)
|
|
{
|
|
int i;
|
|
char *filename, *ext, *found;
|
|
Image *img;
|
|
|
|
filename = rwNewT(char, strlen(imageName) + 20, MEMDUR_FUNCTION | ID_IMAGE);
|
|
strcpy(filename, imageName);
|
|
ext = filename + strlen(filename);
|
|
*ext++ = '.';
|
|
// Try all supported extensions
|
|
for(i = 0; i < IMAGEGLOBAL(numFileFormats); i++){
|
|
if(IMAGEGLOBAL(fileFormats)[i].read == nil)
|
|
continue;
|
|
strncpy(ext, IMAGEGLOBAL(fileFormats)[i].extension, 19);
|
|
found = getFilename(filename);
|
|
// Found a file
|
|
if(found){
|
|
img = IMAGEGLOBAL(fileFormats)[i].read(found);
|
|
rwFree(found);
|
|
// It was a valid image of that format
|
|
if(img){
|
|
rwFree(filename);
|
|
return img;
|
|
}
|
|
}
|
|
}
|
|
rwFree(filename);
|
|
return nil;
|
|
}
|
|
|
|
bool32
|
|
Image::registerFileFormat(const char *ext, fileRead read, fileWrite write)
|
|
{
|
|
ImageGlobals *g = PLUGINOFFSET(ImageGlobals, engine, imageModuleOffset);
|
|
if(g->numFileFormats >= (int)nelem(g->fileFormats))
|
|
return 0;
|
|
g->fileFormats[g->numFileFormats].extension = rwStrdup(ext, MEMDUR_EVENT);
|
|
g->fileFormats[g->numFileFormats].read = read;
|
|
g->fileFormats[g->numFileFormats].write = write;
|
|
g->numFileFormats++;
|
|
return 1;
|
|
}
|
|
|
|
static void*
|
|
imageOpen(void *object, int32 offset, int32 size)
|
|
{
|
|
imageModuleOffset = offset;
|
|
ImageGlobals *g = PLUGINOFFSET(ImageGlobals, engine, imageModuleOffset);
|
|
g->searchPaths = nil;
|
|
g->numSearchPaths = 0;
|
|
g->numFileFormats = 0;
|
|
return object;
|
|
}
|
|
|
|
static void*
|
|
imageClose(void *object, int32 offset, int32 size)
|
|
{
|
|
ImageGlobals *g = PLUGINOFFSET(ImageGlobals, engine, imageModuleOffset);
|
|
int i;
|
|
rwFree(g->searchPaths);
|
|
g->searchPaths = nil;
|
|
g->numSearchPaths = 0;
|
|
for(i = 0; i < g->numFileFormats; i++)
|
|
rwFree(g->fileFormats[i].extension);
|
|
g->numFileFormats = 0;
|
|
return object;
|
|
}
|
|
|
|
void
|
|
Image::registerModule(void)
|
|
{
|
|
Engine::registerPlugin(sizeof(ImageGlobals), ID_IMAGEMODULE, imageOpen, imageClose);
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
* Color Quantization
|
|
*/
|
|
|
|
// An address for a single level is 4 bits.
|
|
// Since we have 8 bpp that is 32 bits to address any tree node.
|
|
// The lower bits address the higher level tree nodes.
|
|
// This is essentially a bit reverse and swizzle.
|
|
static uint32
|
|
makeTreeAddr(RGBA color)
|
|
{
|
|
int32 i;
|
|
uint32 addr = 0;
|
|
uint32 r = 1;
|
|
uint32 g = 2;
|
|
uint32 b = 4;
|
|
uint32 a = 8;
|
|
for(i = 0; i < 8; i++){
|
|
uint32 mask = 0x80>>i;
|
|
if(color.red & mask) addr |= r;
|
|
if(color.green & mask) addr |= g;
|
|
if(color.blue & mask) addr |= b;
|
|
if(color.alpha & mask) addr |= a;
|
|
r <<= 4;
|
|
g <<= 4;
|
|
b <<= 4;
|
|
a <<= 4;
|
|
}
|
|
return addr;
|
|
}
|
|
|
|
void
|
|
ColorQuant::Node::destroy(void)
|
|
{
|
|
int i;
|
|
for(i = 0; i < 16; i++)
|
|
if(this->children[i])
|
|
this->children[i]->destroy();
|
|
if(this->link.next)
|
|
this->link.remove();
|
|
rwFree(this);
|
|
}
|
|
|
|
ColorQuant::Node*
|
|
ColorQuant::createNode(int32 level)
|
|
{
|
|
int i;
|
|
ColorQuant::Node *node = rwNewT(ColorQuant::Node, 1, MEMDUR_EVENT | ID_IMAGE);
|
|
node->parent = nil;
|
|
for(i = 0; i < 16; i++)
|
|
node->children[i] = nil;
|
|
node->r = 0;
|
|
node->g = 0;
|
|
node->b = 0;
|
|
node->a = 0;
|
|
node->numPixels = 0;
|
|
node->link.init();
|
|
|
|
if(level == 0)
|
|
this->leaves.append(&node->link);
|
|
|
|
return node;
|
|
}
|
|
|
|
ColorQuant::Node*
|
|
ColorQuant::getNode(ColorQuant::Node *root, uint32 addr, int32 level)
|
|
{
|
|
if(level == 0)
|
|
return root;
|
|
|
|
uint32 a = addr & 0xF;
|
|
if(root->children[a] == nil){
|
|
root->children[a] = this->createNode(level-1);
|
|
root->children[a]->parent = root;
|
|
}
|
|
|
|
return this->getNode(root->children[a], addr>>4, level-1);
|
|
}
|
|
|
|
ColorQuant::Node*
|
|
ColorQuant::findNode(ColorQuant::Node *root, uint32 addr, int32 level)
|
|
{
|
|
if(level == 0)
|
|
return root;
|
|
|
|
uint32 a = addr & 0xF;
|
|
if(root->children[a] == nil)
|
|
return root;
|
|
|
|
return this->findNode(root->children[a], addr>>4, level-1);
|
|
}
|
|
|
|
void
|
|
ColorQuant::reduceNode(Node *node)
|
|
{
|
|
int i;
|
|
assert(node->numPixels == 0);
|
|
for(i = 0; i < 16; i++)
|
|
if(node->children[i]){
|
|
node->r += node->children[i]->r;
|
|
node->g += node->children[i]->g;
|
|
node->b += node->children[i]->b;
|
|
node->a += node->children[i]->a;
|
|
node->numPixels += node->children[i]->numPixels;
|
|
node->children[i]->destroy();
|
|
node->children[i] = nil;
|
|
}
|
|
assert(node->link.next == nil);
|
|
assert(node->link.prev == nil);
|
|
this->leaves.append(&node->link);
|
|
}
|
|
|
|
void
|
|
ColorQuant::Node::addColor(RGBA color)
|
|
{
|
|
this->r += color.red;
|
|
this->g += color.green;
|
|
this->b += color.blue;
|
|
this->a += color.alpha;
|
|
this->numPixels++;
|
|
}
|
|
|
|
void
|
|
ColorQuant::init(void)
|
|
{
|
|
this->leaves.init();
|
|
this->root = this->createNode(QUANTDEPTH);
|
|
}
|
|
|
|
void
|
|
ColorQuant::destroy(void)
|
|
{
|
|
this->root->destroy();
|
|
}
|
|
|
|
void
|
|
ColorQuant::addColor(RGBA color)
|
|
{
|
|
uint32 addr = makeTreeAddr(color);
|
|
ColorQuant::Node *node = this->getNode(root, addr, QUANTDEPTH);
|
|
node->addColor(color);
|
|
}
|
|
|
|
uint8
|
|
ColorQuant::findColor(RGBA color)
|
|
{
|
|
uint32 addr = makeTreeAddr(color);
|
|
ColorQuant::Node *node = this->findNode(root, addr, QUANTDEPTH);
|
|
return node->numPixels;
|
|
}
|
|
|
|
void
|
|
ColorQuant::addImage(Image *img)
|
|
{
|
|
RGBA col;
|
|
uint8 rgba[4];
|
|
uint8 *pixels = img->pixels;
|
|
for(int y = 0; y < img->height; y++){
|
|
uint8 *line = pixels;
|
|
for(int x = 0; x < img->width; x++){
|
|
uint8 *p = line;
|
|
switch(img->depth){
|
|
case 4: case 8:
|
|
conv_RGBA8888_from_RGBA8888(rgba, &img->palette[p[0]*4]);
|
|
break;
|
|
case 32:
|
|
conv_RGBA8888_from_RGBA8888(rgba, p);
|
|
break;
|
|
case 24:
|
|
conv_RGBA8888_from_RGB888(rgba, p);
|
|
break;
|
|
case 16:
|
|
conv_RGBA8888_from_ARGB1555(rgba, p);
|
|
break;
|
|
default: assert(0 && "invalid depth");
|
|
}
|
|
col.red = rgba[0];
|
|
col.green = rgba[1];
|
|
col.blue = rgba[2];
|
|
col.alpha = rgba[3];
|
|
this->addColor(col);
|
|
line += img->bpp;
|
|
}
|
|
pixels += img->stride;
|
|
}
|
|
}
|
|
|
|
void
|
|
ColorQuant::makePalette(int32 numColors, RGBA *colors)
|
|
{
|
|
while(this->leaves.count() > numColors){
|
|
Node *n = LLLinkGetData(this->leaves.link.next, Node, link);
|
|
this->reduceNode(n->parent);
|
|
}
|
|
|
|
int i = 0;
|
|
FORLIST(lnk, this->leaves){
|
|
Node *n = LLLinkGetData(lnk, Node, link);
|
|
n->r /= n->numPixels;
|
|
n->g /= n->numPixels;
|
|
n->b /= n->numPixels;
|
|
n->a /= n->numPixels;
|
|
colors[i].red = n->r;
|
|
colors[i].green = n->g;
|
|
colors[i].blue = n->b;
|
|
colors[i].alpha = n->a;
|
|
n->numPixels = i++;
|
|
}
|
|
}
|
|
|
|
void
|
|
ColorQuant::matchImage(uint8 *dstPixels, uint32 dstStride, Image *img)
|
|
{
|
|
RGBA col;
|
|
uint8 rgba[4];
|
|
uint8 *pixels = img->pixels;
|
|
for(int y = 0; y < img->height; y++){
|
|
uint8 *line = pixels;
|
|
uint8 *dline = dstPixels;
|
|
for(int x = 0; x < img->width; x++){
|
|
uint8 *p = line;
|
|
uint8 *d = dline;
|
|
switch(img->depth){
|
|
case 4: case 8:
|
|
conv_RGBA8888_from_RGBA8888(rgba, &img->palette[p[0]*4]);
|
|
break;
|
|
case 32:
|
|
conv_RGBA8888_from_RGBA8888(rgba, p);
|
|
break;
|
|
case 24:
|
|
conv_RGBA8888_from_RGB888(rgba, p);
|
|
break;
|
|
case 16:
|
|
conv_RGBA8888_from_ARGB1555(rgba, p);
|
|
break;
|
|
default: assert(0 && "invalid depth");
|
|
}
|
|
|
|
col.red = rgba[0];
|
|
col.green = rgba[1];
|
|
col.blue = rgba[2];
|
|
col.alpha = rgba[3];
|
|
*d = this->findColor(col);
|
|
|
|
line += img->bpp;
|
|
dline++;
|
|
}
|
|
pixels += img->stride;
|
|
dstPixels += dstStride;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
}
|