mirror of
https://github.com/aap/librw.git
synced 2024-12-02 16:45:42 +00:00
253 lines
5.6 KiB
C
253 lines
5.6 KiB
C
struct RslStream {
|
|
uint32 ident;
|
|
bool32 isMulti;
|
|
uint32 fileSize;
|
|
uint32 dataSize;
|
|
uint8 ***reloc;
|
|
uint32 relocSize;
|
|
uint8 **hashTab; // ??
|
|
uint16 hashTabSize;
|
|
uint16 numAtomics;
|
|
|
|
uint8 *data;
|
|
void relocate(void);
|
|
};
|
|
|
|
struct RslObject;
|
|
struct RslObjectHasFrame;
|
|
struct RslClump;
|
|
struct RslAtomic;
|
|
struct RslFrame;
|
|
struct RslNativeGeometry;
|
|
struct RslNativeMesh;
|
|
struct RslGeometry;
|
|
struct RslSkin;
|
|
struct RslMaterial;
|
|
struct RslHAnimHierarchy;
|
|
struct RslHAnimNode;
|
|
struct RslPS2ResEntryHeader;
|
|
struct RslPS2InstanceData;
|
|
|
|
typedef RslClump *(*RslClumpCallBack)(RslClump *clump, void *data);
|
|
typedef RslAtomic *(*RslAtomicCallBack)(RslAtomic *atomic, void *data);
|
|
typedef RslMaterial *(*RslMaterialCallBack)(RslMaterial *material, void *data);
|
|
|
|
struct RslLLLink {
|
|
RslLLLink *next;
|
|
RslLLLink *prev;
|
|
};
|
|
|
|
struct RslLinkList {
|
|
RslLLLink link;
|
|
};
|
|
|
|
#define rslLLLinkGetData(linkvar,type,entry) \
|
|
((type *)(((uint8 *)(linkvar))-offsetof(type,entry)))
|
|
|
|
#define rslLLLinkGetNext(linkvar) \
|
|
((linkvar)->next)
|
|
|
|
#define rslLLLinkGetPrevious(linkvar) \
|
|
((linkvar)->prev)
|
|
|
|
#define rslLLLinkInitialize(linkvar) \
|
|
( (linkvar)->prev = (RslLLLink *)NULL, \
|
|
(linkvar)->next = (RslLLLink *)NULL )
|
|
|
|
#define rslLLLinkAttached(linkvar) \
|
|
((linkvar)->next)
|
|
|
|
struct RslObject {
|
|
uint8 type;
|
|
uint8 subType;
|
|
uint8 flags;
|
|
uint8 privateFlags;
|
|
void *parent;
|
|
};
|
|
|
|
struct RslObjectHasFrame {
|
|
RslObject object;
|
|
RslLLLink lFrame;
|
|
void (*sync)();
|
|
};
|
|
|
|
// from Serge
|
|
//void TEX::getInfo(TEXInfo a)
|
|
//{
|
|
// bpp = (a.flags & 0xF000) >> 12;
|
|
// swizzle = (a.flags & 0xF000000) >> 24;
|
|
// Width = (int)pow(2.0, (int)(a.flags & 0xF));
|
|
// Height = (int)pow(16.0, (int)((a.flags & 0xF00) >> 8))*(int)pow(2.0, (int)(((a.flags & 0xF0) >> 4) / 4));
|
|
// mipmaps = (a.flags & 0xFF0000) >> 20;
|
|
//}
|
|
|
|
struct RslRaster {
|
|
uint8 *data;
|
|
// XXXXSSSSMMMMMMMMBBBBHHHHHHHHWWWW
|
|
uint32 flags;
|
|
};
|
|
|
|
struct RslTexDictionary {
|
|
RslObject object;
|
|
RslLinkList texturesInDict;
|
|
RslLLLink lInInstance;
|
|
};
|
|
|
|
struct RslTexture {
|
|
RslRaster *raster;
|
|
RslTexDictionary *dict;
|
|
RslLLLink lInDictionary;
|
|
char name[32];
|
|
char mask[32];
|
|
};
|
|
|
|
struct RslClump {
|
|
RslObject object;
|
|
RslLinkList atomicList;
|
|
};
|
|
|
|
struct RslAtomic {
|
|
RslObjectHasFrame object;
|
|
RslGeometry *geometry;
|
|
RslClump *clump;
|
|
RslLLLink inClumpLink;
|
|
|
|
// what's this?
|
|
uint32 unk1;
|
|
uint16 unk2;
|
|
uint16 unk3;
|
|
RslHAnimHierarchy *hier;
|
|
int32 pad; // 0xAAAAAAAA
|
|
};
|
|
|
|
struct RslFrame {
|
|
RslObject object;
|
|
RslLLLink inDirtyListLink; // ?
|
|
|
|
float32 modelling[16];
|
|
float32 ltm[16];
|
|
RslFrame *child;
|
|
RslFrame *next;
|
|
RslFrame *root;
|
|
|
|
// RwHAnimFrameExtension
|
|
int32 nodeId;
|
|
RslHAnimHierarchy *hier;
|
|
|
|
// R* Node name
|
|
char *name;
|
|
uint32 unk3; // ?pad?
|
|
};
|
|
|
|
|
|
struct RslMaterialList {
|
|
RslMaterial **materials;
|
|
int32 numMaterials;
|
|
int32 space;
|
|
};
|
|
|
|
struct RslGeometry {
|
|
RslObject object;
|
|
uint16 locked; // ?
|
|
int16 refCount; // ?
|
|
|
|
RslMaterialList matList;
|
|
|
|
RslSkin *skin;
|
|
uint32 pad; // 0xAAAAAAAA
|
|
};
|
|
|
|
struct RslMatFXEnv {
|
|
RslFrame *frame;
|
|
char *texname;
|
|
float32 intensity;
|
|
};
|
|
|
|
struct RslMatFX {
|
|
union {
|
|
RslMatFXEnv env;
|
|
};
|
|
int32 effectType;
|
|
};
|
|
|
|
struct RslMaterial {
|
|
char *texname;
|
|
uint32 color;
|
|
uint16 refCount;
|
|
uint16 pad;
|
|
RslMatFX *matfx;
|
|
};
|
|
|
|
struct RslHAnimNodeInfo {
|
|
int8 id;
|
|
int8 index;
|
|
int8 flags;
|
|
RslFrame *frame;
|
|
};
|
|
|
|
struct RslHAnimHierarchy {
|
|
int32 flags;
|
|
int32 numNodes;
|
|
void *pCurrentAnim;
|
|
float32 currentTime;
|
|
void *pNextFrame;
|
|
void (*pAnimCallBack)();
|
|
void *pAnimCallBackData;
|
|
float32 animCallBackTime;
|
|
void (*pAnimLoopCallBack)();
|
|
void *pAnimLoopCallBackData;
|
|
float32 *pMatrixArray;
|
|
void *pMatrixArrayUnaligned;
|
|
RslHAnimNodeInfo *pNodeInfo;
|
|
RslFrame *parentFrame;
|
|
int32 maxKeyFrameSize;
|
|
int32 currentKeyFrameSize;
|
|
void (*keyFrameToMatrixCB)();
|
|
void (*keyFrameBlendCB)();
|
|
void (*keyFrameInterpolateCB)();
|
|
void (*keyFrameAddCB)();
|
|
RslHAnimHierarchy *parentHierarchy;
|
|
int32 offsetInParent;
|
|
int32 rootParentOffset;
|
|
};
|
|
|
|
struct RslSkin {
|
|
uint32 numBones;
|
|
uint32 numUsedBones; // == numBones
|
|
uint8 *usedBones; // NULL
|
|
float32 *invMatrices;
|
|
int32 numWeights; // 0
|
|
uint8 *indices; // NULL
|
|
float32 *weights; // NULL
|
|
uint32 unk1; // 0
|
|
uint32 unk2; // 0
|
|
uint32 unk3; // 0
|
|
uint32 unk4; // 0
|
|
uint32 unk5; // 0
|
|
void *data; // NULL
|
|
};
|
|
|
|
struct RslPS2ResEntryHeader {
|
|
float32 bound[4];
|
|
uint32 size; // and numMeshes
|
|
int32 flags;
|
|
uint32 unk1;
|
|
uint32 unk2;
|
|
uint32 unk3;
|
|
uint32 unk4;
|
|
float32 scale[3];
|
|
float32 pos[3];
|
|
};
|
|
|
|
struct RslPS2InstanceData {
|
|
float32 bound[4]; // ?
|
|
float32 uvScale[2];
|
|
int32 unk1;
|
|
uint8 *dmaPacket;
|
|
uint16 numTriangles;
|
|
int16 matID;
|
|
void *unk2;
|
|
void *unk3;
|
|
void *unk4;
|
|
};
|