mirror of
https://github.com/aap/librw.git
synced 2024-11-29 15:15:42 +00:00
877 lines
21 KiB
C++
877 lines
21 KiB
C++
#include <stddef.h>
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namespace rw {
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struct Object
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{
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uint8 type;
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uint8 subType;
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uint8 flags;
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uint8 privateFlags;
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void *parent;
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void init(uint8 type, uint8 subType){
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this->type = type;
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this->subType = subType;
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this->flags = 0;
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this->privateFlags = 0;
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this->parent = nil;
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}
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void copy(Object *o){
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this->type = o->type;
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this->subType = o->subType;
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this->flags = o->flags;
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this->privateFlags = o->privateFlags;
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this->parent = nil;
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}
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};
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struct Frame
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{
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PLUGINBASE
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typedef Frame *(*Callback)(Frame *f, void *data);
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enum { ID = 0 };
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enum { // private flags
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// The hierarchy has unsynched frames
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HIERARCHYSYNCLTM = 0x01, // LTM not synched
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HIERARCHYSYNCOBJ = 0x02, // attached objects not synched
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HIERARCHYSYNC = HIERARCHYSYNCLTM | HIERARCHYSYNCOBJ,
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// This frame is not synched
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SUBTREESYNCLTM = 0x04,
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SUBTREESYNCOBJ = 0x08,
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SUBTREESYNC = SUBTREESYNCLTM | SUBTREESYNCOBJ,
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SYNCLTM = HIERARCHYSYNCLTM | SUBTREESYNCLTM,
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SYNCOBJ = HIERARCHYSYNCOBJ | SUBTREESYNCOBJ
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// STATIC = 0x10
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};
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Object object;
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LLLink inDirtyList;
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LinkList objectList;
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Matrix matrix;
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Matrix ltm;
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Frame *child;
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Frame *next;
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Frame *root;
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static int32 numAllocated;
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static Frame *create(void);
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Frame *cloneHierarchy(void);
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void destroy(void);
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void destroyHierarchy(void);
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Frame *addChild(Frame *f, bool32 append = 0);
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Frame *removeChild(void);
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Frame *forAllChildren(Callback cb, void *data);
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Frame *getParent(void) const {
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return (Frame*)this->object.parent; }
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int32 count(void);
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bool32 dirty(void) const {
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return !!(this->root->object.privateFlags & HIERARCHYSYNC); }
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Matrix *getLTM(void);
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void rotate(const V3d *axis, float32 angle, CombineOp op);
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void translate(const V3d *trans, CombineOp op);
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void scale(const V3d *scale, CombineOp op);
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void transform(const Matrix *mat, CombineOp op);
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void updateObjects(void);
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void syncHierarchyLTM(void);
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void setHierarchyRoot(Frame *root);
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Frame *cloneAndLink(void);
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void purgeClone(void);
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#ifndef RWPUBLIC
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static void registerModule(void);
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#endif
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static void syncDirty(void);
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};
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struct FrameList_
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{
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int32 numFrames;
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Frame **frames;
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FrameList_ *streamRead(Stream *stream);
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void streamWrite(Stream *stream);
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static uint32 streamGetSize(Frame *f);
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};
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Frame **makeFrameList(Frame *frame, Frame **flist);
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struct ObjectWithFrame
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{
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typedef void (*Sync)(ObjectWithFrame*);
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Object object;
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LLLink inFrame;
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Sync syncCB;
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void setFrame(Frame *f){
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if(this->object.parent)
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this->inFrame.remove();
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this->object.parent = f;
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if(f){
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f->objectList.add(&this->inFrame);
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f->updateObjects();
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}
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}
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void sync(void){ this->syncCB(this); }
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static ObjectWithFrame *fromFrame(LLLink *lnk){
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return LLLinkGetData(lnk, ObjectWithFrame, inFrame);
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}
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};
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struct Image
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{
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int32 flags;
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int32 width, height;
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int32 depth;
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int32 bpp; // bytes per pixel
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int32 stride;
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uint8 *pixels;
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uint8 *palette;
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static int32 numAllocated;
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static Image *create(int32 width, int32 height, int32 depth);
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void destroy(void);
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void allocate(void);
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void free(void);
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void setPixels(uint8 *pixels);
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void setPixelsDXT(int32 type, uint8 *pixels);
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void setPalette(uint8 *palette);
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void compressPalette(void); // turn 8 bit into 4 bit if possible
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bool32 hasAlpha(void);
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void convertTo32(void);
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void palettize(int32 depth);
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void unpalettize(bool forceAlpha = false);
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void makeMask(void);
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void applyMask(Image *mask);
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void removeMask(void);
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Image *extractMask(void);
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static void setSearchPath(const char*);
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static void printSearchPath(void);
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static char *getFilename(const char*);
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static Image *read(const char *imageName);
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static Image *readMasked(const char *imageName, const char *maskName);
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typedef Image *(*fileRead)(const char *afilename);
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typedef void (*fileWrite)(Image *image, const char *filename);
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static bool32 registerFileFormat(const char *ext, fileRead read, fileWrite write);
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#ifndef RWPUBLIC
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static void registerModule(void);
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#endif
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};
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Image *readTGA(const char *filename);
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void writeTGA(Image *image, const char *filename);
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Image *readBMP(const char *filename);
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void writeBMP(Image *image, const char *filename);
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Image *readPNG(const char *filename);
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void writePNG(Image *image, const char *filename);
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enum { QUANTDEPTH = 8 };
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struct ColorQuant
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{
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struct Node {
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uint32 r, g, b, a;
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int32 numPixels;
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Node *parent;
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Node *children[16];
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LLLink link;
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void destroy(void);
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void addColor(RGBA color);
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bool isLeaf(void) { for(int32 i = 0; i < 16; i++) if(this->children[i]) return false; return true; }
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};
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Node *root;
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LinkList leaves;
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void init(void);
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void destroy(void);
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Node *createNode(int32 level);
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Node *getNode(Node *root, uint32 addr, int32 level);
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Node *findNode(Node *root, uint32 addr, int32 level);
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void reduceNode(Node *node);
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void addColor(RGBA color);
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uint8 findColor(RGBA color);
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void addImage(Image *img);
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void makePalette(int32 numColors, RGBA *colors);
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void matchImage(uint8 *dstPixels, uint32 dstStride, Image *src);
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};
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// used to emulate d3d and xbox textures
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struct RasterLevels
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{
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int32 numlevels;
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uint32 format;
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struct Level {
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int32 width, height, size;
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uint8 *data;
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} levels[1]; // 0 is illegal :/
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};
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struct Raster
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{
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enum { FLIPWAITVSYNCH = 1 };
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PLUGINBASE
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int32 platform;
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// TODO: use bytes
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int32 type;
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int32 flags;
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int32 privateFlags;
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int32 format;
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int32 width, height, depth;
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int32 stride;
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uint8 *pixels;
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uint8 *palette;
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// remember for locked rasters
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uint8 *originalPixels;
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int32 originalWidth;
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int32 originalHeight;
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int32 originalStride;
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// subraster
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Raster *parent;
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int32 offsetX, offsetY;
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static int32 numAllocated;
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static Raster *create(int32 width, int32 height, int32 depth,
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int32 format, int32 platform = 0);
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void subRaster(Raster *parent, Rect *r);
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void destroy(void);
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static bool32 imageFindRasterFormat(Image *image, int32 type,
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int32 *pWidth, int32 *pHeight, int32 *pDepth, int32 *pFormat, int32 platform = 0);
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Raster *setFromImage(Image *image, int32 platform = 0);
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static Raster *createFromImage(Image *image, int32 platform = 0);
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Image *toImage(void);
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uint8 *lock(int32 level, int32 lockMode);
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void unlock(int32 level);
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uint8 *lockPalette(int32 lockMode);
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void unlockPalette(void);
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int32 getNumLevels(void);
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static int32 calculateNumLevels(int32 width, int32 height);
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static bool formatHasAlpha(int32 format);
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void show(uint32 flags);
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static Raster *pushContext(Raster *raster);
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static Raster *popContext(void);
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static Raster *getCurrentContext(void);
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bool32 renderFast(int32 x, int32 y);
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#ifndef RWPUBLIC
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static void registerModule(void);
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#endif
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enum Format {
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DEFAULT = 0,
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C1555 = 0x0100,
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C565 = 0x0200,
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C4444 = 0x0300,
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LUM8 = 0x0400,
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C8888 = 0x0500,
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C888 = 0x0600,
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D16 = 0x0700,
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D24 = 0x0800,
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D32 = 0x0900,
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C555 = 0x0A00,
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AUTOMIPMAP = 0x1000,
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PAL8 = 0x2000,
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PAL4 = 0x4000,
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MIPMAP = 0x8000
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};
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enum Type {
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NORMAL = 0x00,
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ZBUFFER = 0x01,
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CAMERA = 0x02,
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TEXTURE = 0x04,
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CAMERATEXTURE = 0x05,
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DONTALLOCATE = 0x80
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};
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enum LockMode {
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LOCKWRITE = 1,
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LOCKREAD = 2,
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LOCKNOFETCH = 4, // don't fetch pixel data
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LOCKRAW = 8,
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};
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};
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void conv_RGBA8888_from_RGBA8888(uint8 *out, uint8 *in);
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void conv_RGBA8888_from_RGB888(uint8 *out, uint8 *in);
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void conv_RGB888_from_RGB888(uint8 *out, uint8 *in);
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void conv_RGBA5551_from_ARGB1555(uint8 *out, uint8 *in);
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void conv_RGBA8888_from_ARGB1555(uint8 *out, uint8 *in);
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void conv_ABGR1555_from_ARGB1555(uint8 *out, uint8 *in);
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inline void conv_ARGB1555_from_ABGR1555(uint8 *out, uint8 *in) { conv_ABGR1555_from_ARGB1555(out, in); }
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void expandPal4(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h);
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void compressPal4(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h);
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void expandPal4_BE(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h);
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void compressPal4_BE(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h);
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void copyPal8(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h);
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#define IGNORERASTERIMP 0
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struct TexDictionary;
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struct Texture
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{
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enum FilterMode {
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NEAREST = 1,
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LINEAR,
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MIPNEAREST,
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MIPLINEAR,
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LINEARMIPNEAREST,
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LINEARMIPLINEAR
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};
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enum Addressing {
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WRAP = 1,
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MIRROR,
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CLAMP,
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BORDER
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};
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PLUGINBASE
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Raster *raster;
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TexDictionary *dict;
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LLLink inDict;
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char name[32];
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char mask[32];
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uint32 filterAddressing; // VVVVUUUU FFFFFFFF
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int32 refCount;
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LLLink inGlobalList; // actually not in RW
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static int32 numAllocated;
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static Texture *create(Raster *raster);
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void addRef(void) { this->refCount++; }
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void destroy(void);
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static Texture *fromDict(LLLink *lnk){
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return LLLinkGetData(lnk, Texture, inDict); }
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FilterMode getFilter(void) { return (FilterMode)(filterAddressing & 0xFF); }
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void setFilter(FilterMode f) { filterAddressing = (filterAddressing & ~0xFF) | f; }
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Addressing getAddressU(void) { return (Addressing)((filterAddressing >> 8) & 0xF); }
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Addressing getAddressV(void) { return (Addressing)((filterAddressing >> 12) & 0xF); }
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void setAddressU(Addressing u) { filterAddressing = (filterAddressing & ~0xF00) | u<<8; }
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void setAddressV(Addressing v) { filterAddressing = (filterAddressing & ~0xF000) | v<<12; }
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static Texture *streamRead(Stream *stream);
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bool streamWrite(Stream *stream);
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uint32 streamGetSize(void);
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static Texture *read(const char *name, const char *mask);
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static Texture *streamReadNative(Stream *stream);
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void streamWriteNative(Stream *stream);
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uint32 streamGetSizeNative(void);
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static Texture *(*findCB)(const char *name);
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static Texture *(*readCB)(const char *name, const char *mask);
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static void setLoadTextures(bool32); // default: true
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static void setCreateDummies(bool32); // default: false
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static void setMipmapping(bool32); // default: false
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static void setAutoMipmapping(bool32); // default: false
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static bool32 getMipmapping(void);
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static bool32 getAutoMipmapping(void);
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#ifndef RWPUBLIC
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static void registerModule(void);
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#endif
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};
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struct SurfaceProperties
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{
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float32 ambient;
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float32 specular;
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float32 diffuse;
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};
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struct Material
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{
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PLUGINBASE
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Texture *texture;
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RGBA color;
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SurfaceProperties surfaceProps;
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Pipeline *pipeline;
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int32 refCount;
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static int32 numAllocated;
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static Material *create(void);
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void addRef(void) { this->refCount++; }
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Material *clone(void);
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void destroy(void);
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void setTexture(Texture *tex);
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static Material *streamRead(Stream *stream);
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bool streamWrite(Stream *stream);
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uint32 streamGetSize(void);
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};
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void registerMaterialRightsPlugin(void);
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struct Mesh
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{
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uint16 *indices;
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uint32 numIndices;
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Material *material;
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};
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struct MeshHeader
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{
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enum {
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TRISTRIP = 1
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};
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uint32 flags;
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uint16 numMeshes;
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uint16 serialNum;
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uint32 totalIndices;
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uint32 pad; // needed for alignment of Meshes
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// after this the meshes
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Mesh *getMeshes(void) { return (Mesh*)(this+1); }
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void setupIndices(void);
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uint32 guessNumTriangles(void);
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};
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struct Geometry;
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struct MorphTarget
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{
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Geometry *parent;
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Sphere boundingSphere;
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V3d *vertices;
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V3d *normals;
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Sphere calculateBoundingSphere(void) const;
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};
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struct InstanceDataHeader
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{
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uint32 platform;
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};
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struct Triangle
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{
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uint16 v[3];
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uint16 matId;
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};
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struct MaterialList
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{
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Material **materials;
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int32 numMaterials;
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int32 space;
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void init(void);
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void deinit(void);
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int32 appendMaterial(Material *mat);
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int32 findIndex(Material *mat);
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static MaterialList *streamRead(Stream *stream, MaterialList *matlist);
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bool streamWrite(Stream *stream);
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uint32 streamGetSize(void);
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};
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struct Geometry
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{
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PLUGINBASE
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enum { ID = 8 };
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Object object;
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uint32 flags;
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uint16 lockedSinceInst;
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int32 numTriangles;
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int32 numVertices;
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int32 numMorphTargets;
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int32 numTexCoordSets;
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Triangle *triangles;
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RGBA *colors;
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TexCoords *texCoords[8];
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MorphTarget *morphTargets;
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MaterialList matList;
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MeshHeader *meshHeader;
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InstanceDataHeader *instData;
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int32 refCount;
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static int32 numAllocated;
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static Geometry *create(int32 numVerts, int32 numTris, uint32 flags);
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void addRef(void) { this->refCount++; }
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void destroy(void);
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void lock(int32 lockFlags);
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void unlock(void);
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void addMorphTargets(int32 n);
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void calculateBoundingSphere(void);
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bool32 hasColoredMaterial(void);
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void allocateData(void);
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MeshHeader *allocateMeshes(int32 numMeshes, uint32 numIndices, bool32 noIndices);
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void generateTriangles(int8 *adc = nil);
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void buildMeshes(void);
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void buildTristrips(void); // private, used by buildMeshes
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void correctTristripWinding(void);
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void removeUnusedMaterials(void);
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static Geometry *streamRead(Stream *stream);
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bool streamWrite(Stream *stream);
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uint32 streamGetSize(void);
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enum Flags
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{
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TRISTRIP = 0x01,
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POSITIONS = 0x02,
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TEXTURED = 0x04,
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PRELIT = 0x08,
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NORMALS = 0x10,
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LIGHT = 0x20,
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MODULATE = 0x40,
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TEXTURED2 = 0x80,
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// When this flag is set the geometry has
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// native geometry. When streamed out this geometry
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// is written out instead of the platform independent data.
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// When streamed in with this flag, the geometry is mostly empty.
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NATIVE = 0x01000000,
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// Just for documentation: RW sets this flag
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// to prevent rendering when executing a pipeline,
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// so only instancing will occur.
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// librw's pipelines are different so it's unused here.
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NATIVEINSTANCE = 0x02000000
|
|
};
|
|
|
|
enum LockFlags
|
|
{
|
|
LOCKPOLYGONS = 0x0001,
|
|
LOCKVERTICES = 0x0002,
|
|
LOCKNORMALS = 0x0004,
|
|
LOCKPRELIGHT = 0x0008,
|
|
|
|
LOCKTEXCOORDS = 0x0010,
|
|
LOCKTEXCOORDS1 = 0x0010,
|
|
LOCKTEXCOORDS2 = 0x0020,
|
|
LOCKTEXCOORDS3 = 0x0040,
|
|
LOCKTEXCOORDS4 = 0x0080,
|
|
LOCKTEXCOORDS5 = 0x0100,
|
|
LOCKTEXCOORDS6 = 0x0200,
|
|
LOCKTEXCOORDS7 = 0x0400,
|
|
LOCKTEXCOORDS8 = 0x0800,
|
|
LOCKTEXCOORDSALL = 0x0ff0,
|
|
|
|
LOCKALL = 0x0fff
|
|
};
|
|
};
|
|
|
|
void registerMeshPlugin(void);
|
|
void registerNativeDataPlugin(void);
|
|
|
|
struct Clump;
|
|
struct World;
|
|
|
|
struct Atomic
|
|
{
|
|
PLUGINBASE
|
|
typedef void (*RenderCB)(Atomic *atomic);
|
|
enum { ID = 1 };
|
|
enum {
|
|
// flags
|
|
COLLISIONTEST = 0x01, // unused here
|
|
RENDER = 0x04,
|
|
// private flags
|
|
WORLDBOUNDDIRTY = 0x01,
|
|
// for setGeometry
|
|
SAMEBOUNDINGSPHERE = 0x01
|
|
};
|
|
|
|
ObjectWithFrame object;
|
|
Geometry *geometry;
|
|
Sphere boundingSphere;
|
|
Sphere worldBoundingSphere;
|
|
Clump *clump;
|
|
LLLink inClump;
|
|
ObjPipeline *pipeline;
|
|
RenderCB renderCB;
|
|
|
|
World *world;
|
|
ObjectWithFrame::Sync originalSync;
|
|
|
|
static int32 numAllocated;
|
|
|
|
static Atomic *create(void);
|
|
Atomic *clone(void);
|
|
void destroy(void);
|
|
void setFrame(Frame *f) {
|
|
this->object.setFrame(f);
|
|
this->object.object.privateFlags |= WORLDBOUNDDIRTY;
|
|
}
|
|
Frame *getFrame(void) const { return (Frame*)this->object.object.parent; }
|
|
static Atomic *fromClump(LLLink *lnk){
|
|
return LLLinkGetData(lnk, Atomic, inClump); }
|
|
void setGeometry(Geometry *geo, uint32 flags);
|
|
Sphere *getWorldBoundingSphere(void);
|
|
ObjPipeline *getPipeline(void);
|
|
void instance(void);
|
|
void uninstance(void);
|
|
void render(void) { this->renderCB(this); }
|
|
void setRenderCB(RenderCB renderCB){
|
|
this->renderCB = renderCB;
|
|
if(this->renderCB == nil)
|
|
this->renderCB = defaultRenderCB;
|
|
};
|
|
void setFlags(uint32 flags) { this->object.object.flags = flags; }
|
|
uint32 getFlags(void) const { return this->object.object.flags; }
|
|
static Atomic *streamReadClump(Stream *stream,
|
|
FrameList_ *frameList, Geometry **geometryList);
|
|
bool streamWriteClump(Stream *stream, FrameList_ *frmlst);
|
|
uint32 streamGetSize(void);
|
|
|
|
static void defaultRenderCB(Atomic *atomic);
|
|
};
|
|
|
|
void registerAtomicRightsPlugin(void);
|
|
|
|
struct Light
|
|
{
|
|
PLUGINBASE
|
|
enum { ID = 3 };
|
|
ObjectWithFrame object;
|
|
float32 radius;
|
|
RGBAf color;
|
|
float32 minusCosAngle;
|
|
LLLink inWorld;
|
|
|
|
// clump extension
|
|
Clump *clump;
|
|
LLLink inClump;
|
|
|
|
// world extension
|
|
World *world;
|
|
ObjectWithFrame::Sync originalSync;
|
|
|
|
static int32 numAllocated;
|
|
|
|
static Light *create(int32 type);
|
|
void destroy(void);
|
|
void setFrame(Frame *f) { this->object.setFrame(f); }
|
|
Frame *getFrame(void) const { return (Frame*)this->object.object.parent; }
|
|
static Light *fromClump(LLLink *lnk){
|
|
return LLLinkGetData(lnk, Light, inClump); }
|
|
static Light *fromWorld(LLLink *lnk){
|
|
return LLLinkGetData(lnk, Light, inWorld); }
|
|
void setAngle(float32 angle);
|
|
float32 getAngle(void);
|
|
void setColor(float32 r, float32 g, float32 b);
|
|
int32 getType(void){ return this->object.object.subType; }
|
|
void setFlags(uint32 flags) { this->object.object.flags = flags; }
|
|
uint32 getFlags(void) { return this->object.object.flags; }
|
|
static Light *streamRead(Stream *stream);
|
|
bool streamWrite(Stream *stream);
|
|
uint32 streamGetSize(void);
|
|
|
|
enum Type {
|
|
DIRECTIONAL = 1,
|
|
AMBIENT,
|
|
POINT = 0x80, // positioned
|
|
SPOT,
|
|
SOFTSPOT
|
|
};
|
|
enum Flags {
|
|
LIGHTATOMICS = 1,
|
|
LIGHTWORLD = 2
|
|
};
|
|
};
|
|
|
|
struct FrustumPlane
|
|
{
|
|
Plane plane;
|
|
/* Used for BBox tests:
|
|
* 0 = inf is closer to normal direction
|
|
* 1 = sup is closer to normal direction */
|
|
uint8 closestX;
|
|
uint8 closestY;
|
|
uint8 closestZ;
|
|
};
|
|
|
|
struct Camera
|
|
{
|
|
PLUGINBASE
|
|
enum { ID = 4 };
|
|
enum { PERSPECTIVE = 1, PARALLEL };
|
|
enum { CLEARIMAGE = 0x1, CLEARZ = 0x2};
|
|
// return value of frustumTestSphere
|
|
enum { SPHEREOUTSIDE, SPHEREBOUNDARY, SPHEREINSIDE };
|
|
|
|
ObjectWithFrame object;
|
|
void (*beginUpdateCB)(Camera*);
|
|
void (*endUpdateCB)(Camera*);
|
|
V2d viewWindow;
|
|
V2d viewOffset;
|
|
float32 nearPlane, farPlane;
|
|
float32 fogPlane;
|
|
int32 projection;
|
|
|
|
Matrix viewMatrix;
|
|
float32 zScale, zShift;
|
|
|
|
FrustumPlane frustumPlanes[6];
|
|
V3d frustumCorners[8];
|
|
BBox frustumBoundBox;
|
|
|
|
Raster *frameBuffer;
|
|
Raster *zBuffer;
|
|
|
|
// Device dependant view and projection matrices
|
|
// optional
|
|
RawMatrix devView;
|
|
RawMatrix devProj;
|
|
|
|
// clump link handled by plugin in RW
|
|
Clump *clump;
|
|
LLLink inClump;
|
|
|
|
// world extension
|
|
/* RW: frustum sectors, space, position */
|
|
World *world;
|
|
ObjectWithFrame::Sync originalSync;
|
|
void (*originalBeginUpdate)(Camera*);
|
|
void (*originalEndUpdate)(Camera*);
|
|
|
|
static int32 numAllocated;
|
|
|
|
static Camera *create(void);
|
|
Camera *clone(void);
|
|
void destroy(void);
|
|
void setFrame(Frame *f) { this->object.setFrame(f); }
|
|
Frame *getFrame(void)const { return (Frame*)this->object.object.parent; }
|
|
static Camera *fromClump(LLLink *lnk){
|
|
return LLLinkGetData(lnk, Camera, inClump); }
|
|
void beginUpdate(void) { this->beginUpdateCB(this); }
|
|
void endUpdate(void) { this->endUpdateCB(this); }
|
|
void clear(RGBA *col, uint32 mode);
|
|
void showRaster(uint32 flags);
|
|
void setNearPlane(float32);
|
|
void setFarPlane(float32);
|
|
void setViewWindow(const V2d *window);
|
|
void setViewOffset(const V2d *offset);
|
|
void setProjection(int32 proj);
|
|
int32 frustumTestSphere(const Sphere *s) const;
|
|
static Camera *streamRead(Stream *stream);
|
|
bool streamWrite(Stream *stream);
|
|
uint32 streamGetSize(void);
|
|
|
|
// fov in degrees
|
|
void setFOV(float32 fov, float32 ratio);
|
|
};
|
|
|
|
struct Clump
|
|
{
|
|
PLUGINBASE
|
|
enum { ID = 2 };
|
|
Object object;
|
|
LinkList atomics;
|
|
LinkList lights;
|
|
LinkList cameras;
|
|
|
|
World *world;
|
|
LLLink inWorld;
|
|
|
|
static int32 numAllocated;
|
|
|
|
static Clump *create(void);
|
|
Clump *clone(void);
|
|
void destroy(void);
|
|
static Clump *fromWorld(LLLink *lnk){
|
|
return LLLinkGetData(lnk, Clump, inWorld); }
|
|
int32 countAtomics(void) { return this->atomics.count(); }
|
|
void addAtomic(Atomic *a);
|
|
void removeAtomic(Atomic *a);
|
|
int32 countLights(void) { return this->lights.count(); }
|
|
void addLight(Light *l);
|
|
void removeLight(Light *l);
|
|
int32 countCameras(void) { return this->cameras.count(); }
|
|
void addCamera(Camera *c);
|
|
void removeCamera(Camera *c);
|
|
void setFrame(Frame *f){
|
|
this->object.parent = f; }
|
|
Frame *getFrame(void) const {
|
|
return (Frame*)this->object.parent; }
|
|
static Clump *streamRead(Stream *stream);
|
|
bool streamWrite(Stream *stream);
|
|
uint32 streamGetSize(void);
|
|
void render(void);
|
|
};
|
|
|
|
// used by enumerateLights for lighting callback
|
|
struct WorldLights
|
|
{
|
|
int32 numAmbients;
|
|
RGBAf ambient; // all ambients added
|
|
int32 numDirectionals;
|
|
Light **directionals; // only directionals
|
|
int32 numLocals;
|
|
Light **locals; // points, (soft)spots
|
|
};
|
|
|
|
// A bit of a stub right now
|
|
struct World
|
|
{
|
|
PLUGINBASE
|
|
enum { ID = 7 };
|
|
Object object;
|
|
LinkList localLights; // these have positions (type >= 0x80)
|
|
LinkList globalLights; // these do not (type < 0x80)
|
|
LinkList clumps;
|
|
|
|
static int32 numAllocated;
|
|
|
|
static World *create(void);
|
|
void destroy(void);
|
|
void addLight(Light *light);
|
|
void removeLight(Light *light);
|
|
void addCamera(Camera *cam);
|
|
void removeCamera(Camera *cam);
|
|
void addAtomic(Atomic *atomic);
|
|
void removeAtomic(Atomic *atomic);
|
|
void addClump(Clump *clump);
|
|
void removeClump(Clump *clump);
|
|
void render(void);
|
|
void enumerateLights(Atomic *atomic, WorldLights *lightData);
|
|
};
|
|
|
|
struct TexDictionary
|
|
{
|
|
PLUGINBASE
|
|
enum { ID = 6 };
|
|
Object object;
|
|
LinkList textures;
|
|
LLLink inGlobalList;
|
|
|
|
static int32 numAllocated;
|
|
|
|
static TexDictionary *create(void);
|
|
static TexDictionary *fromLink(LLLink *lnk){
|
|
return LLLinkGetData(lnk, TexDictionary, inGlobalList); }
|
|
void destroy(void);
|
|
int32 count(void) { return this->textures.count(); }
|
|
void add(Texture *t);
|
|
void addFront(Texture *t);
|
|
void remove(Texture *t);
|
|
Texture *find(const char *name);
|
|
static TexDictionary *streamRead(Stream *stream);
|
|
void streamWrite(Stream *stream);
|
|
uint32 streamGetSize(void);
|
|
|
|
static void setCurrent(TexDictionary *txd);
|
|
static TexDictionary *getCurrent(void);
|
|
};
|
|
|
|
}
|