librw/src/clump.cpp

670 lines
14 KiB
C++

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "rwbase.h"
#include "rwerror.h"
#include "rwplg.h"
#include "rwpipeline.h"
#include "rwobjects.h"
#include "rwengine.h"
#define PLUGIN_ID 2
namespace rw {
int32 Clump::numAllocated;
int32 Atomic::numAllocated;
PluginList Clump::s_plglist(sizeof(Clump));
PluginList Atomic::s_plglist(sizeof(Atomic));
//
// Clump
//
Clump*
Clump::create(void)
{
Clump *clump = (Clump*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_CLUMP);
if(clump == nil){
RWERROR((ERR_ALLOC, s_plglist.size));
return nil;
}
numAllocated++;
clump->object.init(Clump::ID, 0);
clump->atomics.init();
clump->lights.init();
clump->cameras.init();
// World extension
clump->world = nil;
clump->inWorld.init();
s_plglist.construct(clump);
return clump;
}
Clump*
Clump::clone(void)
{
Clump *clump = Clump::create();
Frame *root = this->getFrame()->cloneAndLink();
clump->setFrame(root);
FORLIST(lnk, this->atomics){
Atomic *a = Atomic::fromClump(lnk);
Atomic *atomic = a->clone();
atomic->setFrame(a->getFrame()->root);
clump->addAtomic(atomic);
}
this->getFrame()->purgeClone();
// World extension
if(this->world)
this->world->addClump(clump);
s_plglist.copy(clump, this);
return clump;
}
void
Clump::destroy(void)
{
Frame *f;
s_plglist.destruct(this);
FORLIST(lnk, this->atomics){
Atomic *a = Atomic::fromClump(lnk);
this->removeAtomic(a);
a->destroy();
}
FORLIST(lnk, this->lights){
Light *l = Light::fromClump(lnk);
this->removeLight(l);
l->destroy();
}
FORLIST(lnk, this->cameras){
Camera *c = Camera::fromClump(lnk);
this->removeCamera(c);
c->destroy();
}
if(f = this->getFrame(), f)
f->destroyHierarchy();
assert(this->world == nil);
rwFree(this);
numAllocated--;
}
void
Clump::addAtomic(Atomic *a)
{
assert(a->clump == nil);
a->clump = this;
this->atomics.append(&a->inClump);
}
void
Clump::removeAtomic(Atomic *a)
{
assert(a->clump == this);
a->inClump.remove();
a->clump = nil;
}
void
Clump::addLight(Light *l)
{
assert(l->clump == nil);
l->clump = this;
this->lights.append(&l->inClump);
}
void
Clump::removeLight(Light *l)
{
assert(l->clump == this);
l->inClump.remove();
l->clump = nil;
}
void
Clump::addCamera(Camera *c)
{
assert(c->clump == nil);
c->clump = this;
this->cameras.append(&c->inClump);
}
void
Clump::removeCamera(Camera *c)
{
assert(c->clump == this);
c->inClump.remove();
c->clump = nil;
}
Clump*
Clump::streamRead(Stream *stream)
{
uint32 length, version;
int32 buf[3];
Clump *clump;
int32 numGeometries;
Geometry **geometryList;
if(!findChunk(stream, ID_STRUCT, &length, &version)){
RWERROR((ERR_CHUNK, "STRUCT"));
return nil;
}
stream->read32(buf, length);
int32 numAtomics = buf[0];
int32 numLights = 0;
int32 numCameras = 0;
if(version > 0x33000){
numLights = buf[1];
numCameras = buf[2];
}
clump = Clump::create();
if(clump == nil)
return nil;
// Frame list
FrameList_ frmlst;
frmlst.frames = nil;
if(!findChunk(stream, ID_FRAMELIST, nil, nil)){
RWERROR((ERR_CHUNK, "FRAMELIST"));
goto fail;
}
if(frmlst.streamRead(stream) == nil)
goto fail;
clump->setFrame(frmlst.frames[0]);
// Geometry list
numGeometries = 0;
geometryList = nil;
if(version >= 0x30400){
if(!findChunk(stream, ID_GEOMETRYLIST, nil, nil)){
RWERROR((ERR_CHUNK, "GEOMETRYLIST"));
goto fail;
}
if(!findChunk(stream, ID_STRUCT, nil, nil)){
RWERROR((ERR_CHUNK, "STRUCT"));
goto fail;
}
numGeometries = stream->readI32();
if(numGeometries){
size_t sz = numGeometries*sizeof(Geometry*);
geometryList = (Geometry**)rwMalloc(sz, MEMDUR_FUNCTION | ID_CLUMP);
if(geometryList == nil){
RWERROR((ERR_ALLOC, sz));
goto fail;
}
memset(geometryList, 0, sz);
}
for(int32 i = 0; i < numGeometries; i++){
if(!findChunk(stream, ID_GEOMETRY, nil, nil)){
RWERROR((ERR_CHUNK, "GEOMETRY"));
goto failgeo;
}
geometryList[i] = Geometry::streamRead(stream);
if(geometryList[i] == nil)
goto failgeo;
}
}
// Atomics
Atomic *a;
for(int32 i = 0; i < numAtomics; i++){
if(!findChunk(stream, ID_ATOMIC, nil, nil)){
RWERROR((ERR_CHUNK, "ATOMIC"));
goto failgeo;
}
a = Atomic::streamReadClump(stream, &frmlst, geometryList);
if(a == nil)
goto failgeo;
clump->addAtomic(a);
}
// Lights
int32 frm;
Light *l;
for(int32 i = 0; i < numLights; i++){
if(!findChunk(stream, ID_STRUCT, nil, nil)){
RWERROR((ERR_CHUNK, "STRUCT"));
goto failgeo;
}
frm = stream->readI32();
if(!findChunk(stream, ID_LIGHT, nil, nil)){
RWERROR((ERR_CHUNK, "LIGHT"));
goto failgeo;
}
l = Light::streamRead(stream);
if(l == nil)
goto failgeo;
l->setFrame(frmlst.frames[frm]);
clump->addLight(l);
}
// Cameras
Camera *cam;
for(int32 i = 0; i < numCameras; i++){
if(!findChunk(stream, ID_STRUCT, nil, nil)){
RWERROR((ERR_CHUNK, "STRUCT"));
goto failgeo;
}
frm = stream->readI32();
if(!findChunk(stream, ID_CAMERA, nil, nil)){
RWERROR((ERR_CHUNK, "CAMERA"));
goto failgeo;
}
cam = Camera::streamRead(stream);
if(cam == nil)
goto failgeo;
cam->setFrame(frmlst.frames[frm]);
clump->addCamera(cam);
}
for(int32 i = 0; i < numGeometries; i++)
if(geometryList[i])
geometryList[i]->destroy();
rwFree(geometryList);
rwFree(frmlst.frames);
if(s_plglist.streamRead(stream, clump))
return clump;
failgeo:
for(int32 i = 0; i < numGeometries; i++)
if(geometryList[i])
geometryList[i]->destroy();
rwFree(geometryList);
fail:
rwFree(frmlst.frames);
clump->destroy();
return nil;
}
bool
Clump::streamWrite(Stream *stream)
{
int size = this->streamGetSize();
writeChunkHeader(stream, ID_CLUMP, size);
int32 numAtomics = this->countAtomics();
int32 numLights = this->countLights();
int32 numCameras = this->countCameras();
int32 buf[3] = { numAtomics, numLights, numCameras };
size = version > 0x33000 ? 12 : 4;
writeChunkHeader(stream, ID_STRUCT, size);
stream->write32(buf, size);
FrameList_ frmlst;
frmlst.numFrames = this->getFrame()->count();
frmlst.frames = (Frame**)rwMalloc(frmlst.numFrames*sizeof(Frame*), MEMDUR_FUNCTION | ID_CLUMP);
makeFrameList(this->getFrame(), frmlst.frames);
frmlst.streamWrite(stream);
if(rw::version >= 0x30400){
size = 12+4;
FORLIST(lnk, this->atomics)
size += 12 + Atomic::fromClump(lnk)->geometry->streamGetSize();
writeChunkHeader(stream, ID_GEOMETRYLIST, size);
writeChunkHeader(stream, ID_STRUCT, 4);
stream->writeI32(numAtomics); // same as numGeometries
FORLIST(lnk, this->atomics)
Atomic::fromClump(lnk)->geometry->streamWrite(stream);
}
FORLIST(lnk, this->atomics)
Atomic::fromClump(lnk)->streamWriteClump(stream, &frmlst);
FORLIST(lnk, this->lights){
Light *l = Light::fromClump(lnk);
int frm = findPointer(l->getFrame(), (void**)frmlst.frames, frmlst.numFrames);
if(frm < 0)
return false;
writeChunkHeader(stream, ID_STRUCT, 4);
stream->writeI32(frm);
l->streamWrite(stream);
}
FORLIST(lnk, this->cameras){
Camera *c = Camera::fromClump(lnk);
int frm = findPointer(c->getFrame(), (void**)frmlst.frames, frmlst.numFrames);
if(frm < 0)
return false;
writeChunkHeader(stream, ID_STRUCT, 4);
stream->writeI32(frm);
c->streamWrite(stream);
}
rwFree(frmlst.frames);
s_plglist.streamWrite(stream, this);
return true;
}
uint32
Clump::streamGetSize(void)
{
uint32 size = 0;
size += 12; // Struct
size += 4; // numAtomics
if(version > 0x33000)
size += 8; // numLights, numCameras
// Frame list
size += FrameList_::streamGetSize(this->getFrame());
if(rw::version >= 0x30400){
// Geometry list
size += 12 + 12 + 4;
FORLIST(lnk, this->atomics)
size += 12 + Atomic::fromClump(lnk)->geometry->streamGetSize();
}
// Atomics
FORLIST(lnk, this->atomics)
size += 12 + Atomic::fromClump(lnk)->streamGetSize();
// Lights
FORLIST(lnk, this->lights)
size += 16 + 12 + Light::fromClump(lnk)->streamGetSize();
// Cameras
FORLIST(lnk, this->cameras)
size += 16 + 12 + Camera::fromClump(lnk)->streamGetSize();
size += 12 + s_plglist.streamGetSize(this);
return size;
}
void
Clump::render(void)
{
Atomic *a;
FORLIST(lnk, this->atomics){
a = Atomic::fromClump(lnk);
if(a->object.object.flags & Atomic::RENDER)
a->render();
}
}
//
// Atomic
//
static void
atomicSync(ObjectWithFrame *obj)
{
// TODO: interpolate
obj->object.privateFlags |= Atomic::WORLDBOUNDDIRTY;
}
static void
worldAtomicSync(ObjectWithFrame *obj)
{
Atomic *atomic = (Atomic*)obj;
atomic->originalSync(obj);
}
Atomic*
Atomic::create(void)
{
Atomic *atomic = (Atomic*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_ATOMIC);
if(atomic == nil){
RWERROR((ERR_ALLOC, s_plglist.size));
return nil;
}
numAllocated++;
atomic->object.object.init(Atomic::ID, 0);
atomic->object.syncCB = atomicSync;
atomic->geometry = nil;
atomic->boundingSphere.center.set(0.0f, 0.0f, 0.0f);
atomic->boundingSphere.radius = 0.0f;
atomic->worldBoundingSphere.center.set(0.0f, 0.0f, 0.0f);
atomic->worldBoundingSphere.radius = 0.0f;
atomic->setFrame(nil);
atomic->object.object.privateFlags |= WORLDBOUNDDIRTY;
atomic->clump = nil;
atomic->inClump.init();
atomic->pipeline = nil;
atomic->renderCB = Atomic::defaultRenderCB;
atomic->object.object.flags = Atomic::COLLISIONTEST | Atomic::RENDER;
// TODO: interpolator
// World extension
atomic->world = nil;
atomic->originalSync = atomic->object.syncCB;
atomic->object.syncCB = worldAtomicSync;
s_plglist.construct(atomic);
return atomic;
}
Atomic*
Atomic::clone()
{
Atomic *atomic = Atomic::create();
if(atomic == nil)
return nil;
atomic->object.object.copy(&this->object.object);
atomic->object.object.privateFlags |= WORLDBOUNDDIRTY;
if(this->geometry)
atomic->setGeometry(this->geometry, 0);
atomic->renderCB = this->renderCB;
atomic->pipeline = this->pipeline;
// World extension doesn't add to world
s_plglist.copy(atomic, this);
return atomic;
}
void
Atomic::destroy(void)
{
s_plglist.destruct(this);
if(this->geometry)
this->geometry->destroy();
assert(this->clump == nil);
assert(this->world == nil);
this->setFrame(nil);
rwFree(this);
numAllocated--;
}
void
Atomic::setGeometry(Geometry *geo, uint32 flags)
{
if(this->geometry)
this->geometry->destroy();
if(geo)
geo->addRef();
this->geometry = geo;
if(flags & SAMEBOUNDINGSPHERE)
return;
if(geo){
this->boundingSphere = geo->morphTargets[0].boundingSphere;
if(this->getFrame()) // TODO: && getWorld???
this->getFrame()->updateObjects();
}
}
Sphere*
Atomic::getWorldBoundingSphere(void)
{
Sphere *s = &this->worldBoundingSphere;
// TODO: if we ever support morphing, check interpolation
if(!this->getFrame()->dirty() &&
(this->object.object.privateFlags & WORLDBOUNDDIRTY) == 0)
return s;
Matrix *ltm = this->getFrame()->getLTM();
// TODO: support scaling
V3d::transformPoints(&s->center, &this->boundingSphere.center, 1, ltm);
s->radius = this->boundingSphere.radius;
this->object.object.privateFlags &= ~WORLDBOUNDDIRTY;
return s;
}
static uint32 atomicRights[2];
Atomic*
Atomic::streamReadClump(Stream *stream,
FrameList_ *frameList, Geometry **geometryList)
{
int32 buf[4];
uint32 version;
if(!findChunk(stream, ID_STRUCT, nil, &version)){
RWERROR((ERR_CHUNK, "STRUCT"));
return nil;
}
stream->read32(buf, version < 0x30400 ? 12 : 16);
Atomic *atomic = Atomic::create();
if(atomic == nil)
return nil;
atomic->setFrame(frameList->frames[buf[0]]);
Geometry *g;
if(version < 0x30400){
if(!findChunk(stream, ID_GEOMETRY, nil, nil)){
RWERROR((ERR_CHUNK, "STRUCT"));
goto fail;
}
g = Geometry::streamRead(stream);
if(g == nil)
goto fail;
atomic->setGeometry(g, 0);
g->destroy();
}else
atomic->setGeometry(geometryList[buf[1]], 0);
atomic->object.object.flags = buf[2];
atomicRights[0] = 0;
if(!s_plglist.streamRead(stream, atomic))
goto fail;
if(atomicRights[0])
s_plglist.assertRights(atomic, atomicRights[0], atomicRights[1]);
return atomic;
fail:
atomic->destroy();
return nil;
}
bool
Atomic::streamWriteClump(Stream *stream, FrameList_ *frmlst)
{
int32 buf[4] = { 0, 0, 0, 0 };
Clump *c = this->clump;
if(c == nil)
return false;
writeChunkHeader(stream, ID_ATOMIC, this->streamGetSize());
writeChunkHeader(stream, ID_STRUCT, rw::version < 0x30400 ? 12 : 16);
buf[0] = findPointer(this->getFrame(), (void**)frmlst->frames, frmlst->numFrames);
if(version < 0x30400){
buf[1] = this->object.object.flags;
stream->write32(buf, sizeof(int32[3]));
this->geometry->streamWrite(stream);
}else{
buf[1] = 0;
FORLIST(lnk, c->atomics){
if(Atomic::fromClump(lnk)->geometry == this->geometry)
goto foundgeo;
buf[1]++;
}
return false;
foundgeo:
buf[2] = this->object.object.flags;
stream->write32(buf, sizeof(buf));
}
s_plglist.streamWrite(stream, this);
return true;
}
uint32
Atomic::streamGetSize(void)
{
uint32 size = 12 + 12 + 12 + s_plglist.streamGetSize(this);
if(rw::version < 0x30400)
size += 12 + this->geometry->streamGetSize();
else
size += 4;
return size;
}
ObjPipeline*
Atomic::getPipeline(void)
{
return this->pipeline ?
this->pipeline :
engine->driver[platform]->defaultPipeline;
}
void
Atomic::instance(void)
{
if(this->geometry->flags & Geometry::NATIVE)
return;
this->getPipeline()->instance(this);
this->geometry->flags |= Geometry::NATIVE;
}
void
Atomic::uninstance(void)
{
if(!(this->geometry->flags & Geometry::NATIVE))
return;
this->getPipeline()->uninstance(this);
// this should be done by the CB already, just make sure
this->geometry->flags &= ~Geometry::NATIVE;
}
void
Atomic::defaultRenderCB(Atomic *atomic)
{
atomic->getPipeline()->render(atomic);
}
// Atomic Rights plugin
static Stream*
readAtomicRights(Stream *stream, int32, void *, int32, int32)
{
stream->read32(atomicRights, 8);
return stream;
}
static Stream*
writeAtomicRights(Stream *stream, int32, void *object, int32, int32)
{
Atomic *atomic = (Atomic*)object;
uint32 buffer[2];
buffer[0] = atomic->pipeline->pluginID;
buffer[1] = atomic->pipeline->pluginData;
stream->write32(buffer, 8);
return stream;
}
static int32
getSizeAtomicRights(void *object, int32, int32)
{
Atomic *atomic = (Atomic*)object;
if(atomic->pipeline == nil || atomic->pipeline->pluginID == 0)
return 0;
return 8;
}
void
registerAtomicRightsPlugin(void)
{
Atomic::registerPlugin(0, ID_RIGHTTORENDER, nil, nil, nil);
Atomic::registerPluginStream(ID_RIGHTTORENDER,
readAtomicRights,
writeAtomicRights,
getSizeAtomicRights);
}
}