librw/tools/im2d/linelist.cpp
2021-03-09 23:52:11 +01:00

160 lines
4.0 KiB
C++

#include <rw.h>
#include <skeleton.h>
#include "im2d.h"
float LineListData[32][4] = {
{ 0.000f, 0.000f, 0.000f, 0.000f},
{ 0.000f, 1.000f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f},
{ 0.383f, 0.924f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f},
{ 0.707f, 0.707f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f},
{ 0.924f, 0.383f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f},
{ 1.000f, 0.000f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f},
{ 0.924f, -0.383f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f},
{ 0.707f, -0.707f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f},
{ 0.383f, -0.924f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f},
{ 0.000f, -1.000f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f},
{-0.383f, -0.924f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f},
{-0.707f, -0.707f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f},
{-0.924f, -0.383f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f},
{-1.000f, 0.000f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f},
{-0.924f, 0.383f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f},
{-0.707f, 0.707f, 1.000f, 1.000f},
{ 0.000f, 0.000f, 0.000f, 0.000f},
{-0.383f, 0.924f, 1.000f, 1.000f}
};
float IndexedLineListData[16][4] = {
{-1.000f, 1.000f, 0.000f, 1.000f},
{-0.500f, 1.000f, 0.250f, 1.000f},
{ 0.000f, 1.000f, 0.500f, 1.000f},
{ 0.500f, 1.000f, 0.750f, 1.000f},
{ 1.000f, 1.000f, 1.000f, 1.000f},
{-1.000f, 0.500f, 0.000f, 0.750f},
{-1.000f, 0.000f, 0.000f, 0.500f},
{-1.000f, -0.500f, 0.000f, 0.250f},
{ 1.000f, 0.500f, 1.000f, 0.750f},
{ 1.000f, 0.000f, 1.000f, 0.500f},
{ 1.000f, -0.500f, 1.000f, 0.250f},
{-1.000f, -1.000f, 0.000f, 0.000f},
{-0.500f, -1.000f, 0.250f, 0.000f},
{ 0.000f, -1.000f, 0.500f, 0.000f},
{ 0.500f, -1.000f, 0.750f, 0.000f},
{ 1.000f, -1.000f, 1.000f, 0.000f}
};
rw::uint16 IndexedLineListIndices[20] = {
0, 11, 1, 12, 2, 13, 3, 14, 4, 15,
0, 4, 5, 8, 6, 9, 7, 10, 11, 15
};
rw::RWDEVICE::Im2DVertex LineList[32];
rw::RWDEVICE::Im2DVertex IndexedLineList[16];
void
LineListCreate(rw::Camera *camera)
{
float recipZ = 1.0f/camera->nearPlane;
for(int i = 0; i < 32; i++){
LineList[i].setScreenX(ScreenSize.x/2.0f + LineListData[i][0]*Scale);
LineList[i].setScreenY(ScreenSize.y/2.0f - LineListData[i][1]*Scale);
LineList[i].setScreenZ(rw::im2d::GetNearZ());
LineList[i].setRecipCameraZ(recipZ);
LineList[i].setU(LineListData[i][2], recipZ);
LineList[i].setV(LineListData[i][3], recipZ);
}
}
void
LineListSetColor(bool white)
{
rw::RGBA SolidColor1 = SolidRed;
rw::RGBA SolidColor2 = SolidWhite;
if(white){
SolidColor1 = SolidWhite;
SolidColor2 = SolidWhite;
}
for(int i = 0; i < 32; i += 2){
LineList[i].setColor(SolidColor1.red, SolidColor1.green,
SolidColor1.blue, SolidColor1.alpha);
LineList[i+1].setColor(SolidColor2.red, SolidColor2.green,
SolidColor2.blue, SolidColor2.alpha);
}
}
void
LineListRender(void)
{
rw::im2d::RenderPrimitive(rw::PRIMTYPELINELIST, LineList, 32);
}
void
IndexedLineListCreate(rw::Camera *camera)
{
float recipZ = 1.0f/camera->nearPlane;
for(int i = 0; i < 16; i++){
IndexedLineList[i].setScreenX(ScreenSize.x/2.0f + IndexedLineListData[i][0]*Scale);
IndexedLineList[i].setScreenY(ScreenSize.y/2.0f - IndexedLineListData[i][1]*Scale);
IndexedLineList[i].setScreenZ(rw::im2d::GetNearZ());
IndexedLineList[i].setRecipCameraZ(recipZ);
IndexedLineList[i].setU(IndexedLineListData[i][2], recipZ);
IndexedLineList[i].setV(IndexedLineListData[i][3], recipZ);
}
}
void
IndexedLineListSetColor(bool white)
{
rw::RGBA SolidColor1 = SolidRed;
if(white)
SolidColor1 = SolidWhite;
for(int i = 0; i < 16; i++)
IndexedLineList[i].setColor(SolidColor1.red, SolidColor1.green,
SolidColor1.blue, SolidColor1.alpha);
}
void
IndexedLineListRender(void)
{
rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPELINELIST,
IndexedLineList, 16, IndexedLineListIndices, 20);
}