mirror of
https://github.com/aap/librw.git
synced 2024-11-25 05:05:42 +00:00
41 lines
874 B
Plaintext
41 lines
874 B
Plaintext
TODO:
|
|
- maintain the TODO list properly
|
|
- get the error system in better shape
|
|
- move everything to custom malloc
|
|
- proper cleanup! and check for memory leaks
|
|
- skeleton (partially done)
|
|
- examples
|
|
- morph targets and morphing
|
|
- geometry lock/unlock
|
|
-> reinstance
|
|
-> revisit pipelines
|
|
-> implement tristrips
|
|
- rasters
|
|
- lock/unlock
|
|
- camera rasters
|
|
- more file formats (PNG)
|
|
- PS2 rendering!
|
|
- Im2d and Im3d
|
|
- change naming convention? make globals stand out more
|
|
- Pipelines (PDS, Xbox, PC)
|
|
- ADC conversion
|
|
|
|
BUGS:
|
|
- fseek with negative offset on ps2 over ps2link messes up the current position
|
|
|
|
Clump & related:
|
|
- implement plugins:
|
|
Clump
|
|
Animation (old III dffs)
|
|
Frame
|
|
Animation (old III dffs)
|
|
Atomic
|
|
((Particles)) 0x118
|
|
Skin (old III dffs)
|
|
Geometry
|
|
((Morph)) 0x105
|
|
|
|
- only stubs:
|
|
R* 2dfx 0x253F2F8
|
|
R* Collision 0x253F2FA
|