mirror of https://github.com/aap/librw.git
77 lines
2.0 KiB
C++
77 lines
2.0 KiB
C++
#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <cassert>
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#include <iostream>
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#include <fstream>
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#include "rwbase.h"
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#include "rwplugin.h"
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#include "rw.h"
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#include "rwps2.h"
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using namespace std;
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namespace Rw {
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void
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ReadNativeDataPS2(istream &stream, int32 len, void *object, int32, int32)
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{
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Geometry *geometry = (Geometry*)object;
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assert(FindChunk(stream, ID_STRUCT, NULL, NULL));
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assert(readUInt32(stream) == 4);
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PS2InstanceDataHeader *header = new PS2InstanceDataHeader;
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geometry->instData = header;
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header->platform = 4;
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assert(geometry->meshHeader != NULL);
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header->numMeshes = geometry->meshHeader->numMeshes;
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header->instanceMeshes = new PS2InstanceData[header->numMeshes];
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for(uint32 i = 0; i < header->numMeshes; i++){
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PS2InstanceData *instance = &header->instanceMeshes[i];
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uint32 buf[2];
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stream.read((char*)buf, 8);
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instance->dataSize = buf[0];
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instance->noRefChain = buf[1];
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instance->data = new uint8[instance->dataSize];
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stream.read((char*)instance->data, instance->dataSize);
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}
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}
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void
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WriteNativeDataPS2(ostream &stream, int32 len, void *object, int32, int32)
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{
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Geometry *geometry = (Geometry*)object;
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WriteChunkHeader(stream, ID_STRUCT, len-12);
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writeUInt32(4, stream);
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assert(geometry->instData != NULL);
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PS2InstanceDataHeader *header =
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(PS2InstanceDataHeader*)geometry->instData;
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for(uint32 i = 0; i < header->numMeshes; i++){
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PS2InstanceData *instance = &header->instanceMeshes[i];
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uint32 buf[2];
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buf[0] = instance->dataSize;
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buf[1] = instance->noRefChain;
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stream.write((char*)buf, 8);
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stream.write((char*)instance->data, instance->dataSize);
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}
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}
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int32
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GetSizeNativeDataPS2(void *object, int32, int32)
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{
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Geometry *geometry = (Geometry*)object;
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int32 size = 16;
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assert(geometry->instData != NULL);
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PS2InstanceDataHeader *header =
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(PS2InstanceDataHeader*)geometry->instData;
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for(uint32 i = 0; i < header->numMeshes; i++){
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PS2InstanceData *instance = &header->instanceMeshes[i];
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size += 8;
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size += instance->dataSize;
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}
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return size;
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}
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}
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