librw/src/tristrip.cpp

683 lines
15 KiB
C++

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <math.h>
#include "rwbase.h"
#include "rwerror.h"
#include "rwplg.h"
#include "rwpipeline.h"
#include "rwobjects.h"
#include "rwengine.h"
#define PLUGIN_ID 2
namespace rw {
struct GraphEdge
{
int32 node; /* index of the connected node */
uint32 isConnected : 1; /* is connected to other node */
uint32 otherEdge : 2; /* edge number on connected node */
uint32 isStrip : 1; /* is strip edge */
};
struct StripNode
{
uint16 v[3]; /* vertex indices */
uint8 parent : 2; /* tunnel parent node (edge index) */
uint8 visited : 1; /* visited in breadth first search */
uint8 stripVisited : 1; /* strip starting at this node was visited during search */
uint8 isEnd : 1; /* is in end list */
GraphEdge e[3];
int32 stripId; /* index of start node */
LLLink inlist;
};
struct StripMesh
{
int32 numNodes;
StripNode *nodes;
LinkList loneNodes; /* nodes not connected to any others */
LinkList endNodes; /* strip start/end nodes */
};
//#define trace(...) printf(__VA_ARGS__)
#define trace(...)
static void
printNode(StripMesh *sm, StripNode *n)
{
trace("%3ld: %3d %3d.%d %3d.%d %3d.%d || %3d %3d %3d\n",
n - sm->nodes,
n->stripId,
n->e[0].node,
n->e[0].isStrip,
n->e[1].node,
n->e[1].isStrip,
n->e[2].node,
n->e[2].isStrip,
n->v[0],
n->v[1],
n->v[2]);
}
static void
printLone(StripMesh *sm)
{
FORLIST(lnk, sm->loneNodes)
printNode(sm, LLLinkGetData(lnk, StripNode, inlist));
}
static void
printEnds(StripMesh *sm)
{
FORLIST(lnk, sm->endNodes)
printNode(sm, LLLinkGetData(lnk, StripNode, inlist));
}
static void
printSmesh(StripMesh *sm)
{
for(int32 i = 0; i < sm->numNodes; i++)
printNode(sm, &sm->nodes[i]);
}
static void
collectFaces(Geometry *geo, StripMesh *sm, uint16 m)
{
StripNode *n;
Triangle *t;
sm->numNodes = 0;
for(int32 i = 0; i < geo->numTriangles; i++){
t = &geo->triangles[i];
if(t->matId == m){
n = &sm->nodes[sm->numNodes++];
n->v[0] = t->v[0];
n->v[1] = t->v[1];
n->v[2] = t->v[2];
assert(t->v[0] < geo->numVertices);
assert(t->v[1] < geo->numVertices);
assert(t->v[2] < geo->numVertices);
n->e[0].node = 0;
n->e[1].node = 0;
n->e[2].node = 0;
n->e[0].isConnected = 0;
n->e[1].isConnected = 0;
n->e[2].isConnected = 0;
n->e[0].isStrip = 0;
n->e[1].isStrip = 0;
n->e[2].isStrip = 0;
n->parent = 0;
n->visited = 0;
n->stripVisited = 0;
n->isEnd = 0;
n->stripId = -1;
n->inlist.init();
}
}
}
/* Find Triangle that has edge e that is not connected yet. */
static GraphEdge
findEdge(StripMesh *sm, int32 e[2])
{
StripNode *n;
GraphEdge ge = { 0, 0, 0, 0 };
for(int32 i = 0; i < sm->numNodes; i++){
n = &sm->nodes[i];
for(int32 j = 0; j < 3; j++){
if(n->e[j].isConnected)
continue;
if(e[0] == n->v[j] &&
e[1] == n->v[(j+1) % 3]){
ge.node = i;
// signal success
ge.isConnected = 1;
ge.otherEdge = j;
return ge;
}
}
}
return ge;
}
/* Connect nodes sharing an edge, preserving winding */
static void
connectNodesPreserve(StripMesh *sm)
{
StripNode *n, *nn;
int32 e[2];
GraphEdge ge;
for(int32 i = 0; i < sm->numNodes; i++){
n = &sm->nodes[i];
for(int32 j = 0; j < 3; j++){
if(n->e[j].isConnected)
continue;
/* flip edge and search for node */
e[1] = n->v[j];
e[0] = n->v[(j+1) % 3];
ge = findEdge(sm, e);
if(ge.isConnected){
/* found node, now connect */
n->e[j].node = ge.node;
n->e[j].isConnected = 1;
n->e[j].otherEdge = ge.otherEdge;
n->e[j].isStrip = 0;
nn = &sm->nodes[ge.node];
nn->e[ge.otherEdge].node = i;
nn->e[ge.otherEdge].isConnected = 1;
nn->e[ge.otherEdge].otherEdge = j;
nn->e[ge.otherEdge].isStrip = 0;
}
}
}
}
static int32
numConnections(StripNode *n)
{
return n->e[0].isConnected +
n->e[1].isConnected +
n->e[2].isConnected;
}
static int32
numStripEdges(StripNode *n)
{
return n->e[0].isStrip +
n->e[1].isStrip +
n->e[2].isStrip;
}
#define IsEnd(n) (numConnections(n) > 0 && numStripEdges(n) < 2)
/* Complement the strip-ness of an edge */
static void
complementEdge(StripMesh *sm, GraphEdge *e)
{
e->isStrip = !e->isStrip;
e = &sm->nodes[e->node].e[e->otherEdge];
e->isStrip = !e->isStrip;
}
/* While possible extend a strip from a starting node until
* we find a node already in a strip. N.B. this function
* makes no attempts to connect to an already existing strip.
* It also doesn't try to alternate between left and right. */
static void
extendStrip(StripMesh *sm, StripNode *start)
{
StripNode *n, *nn;
n = start;
if(numConnections(n) == 0){
sm->loneNodes.append(&n->inlist);
return;
}
sm->endNodes.append(&n->inlist);
n->isEnd = 1;
loop:
/* Find the next node to connect to on any of the three edges */
for(int32 i = 0; i < 3; i++){
if(!n->e[i].isConnected)
continue;
nn = &sm->nodes[n->e[i].node];
if(nn->stripId >= 0)
continue;
/* found one */
nn->stripId = n->stripId;
/* We know it's not a strip edge yet,
* so complementing it will make it one. */
complementEdge(sm, &n->e[i]);
n = nn;
goto loop;
}
if(n != start){
sm->endNodes.append(&n->inlist);
n->isEnd = 1;
}
}
static void
buildStrips(StripMesh *sm)
{
StripNode *n;
for(int32 i = 0; i < sm->numNodes; i++){
n = &sm->nodes[i];
if(n->stripId >= 0)
continue;
n->stripId = i;
extendStrip(sm, n);
}
}
static StripNode*
findTunnel(StripMesh *sm, StripNode *n)
{
LinkList searchNodes;
StripNode *nn;
int edgetype;
int isEnd;
searchNodes.init();
edgetype = 0;
for(;;){
for(int32 i = 0; i < 3; i++){
/* Find a node connected by the right edgetype */
if(!n->e[i].isConnected ||
n->e[i].isStrip != edgetype)
continue;
nn = &sm->nodes[n->e[i].node];
/* If the node has been visited already,
* there's a shorter path. */
if(nn->visited)
continue;
/* Don't allow non-strip edge between nodes of the same
* strip to prevent loops.
* Actually these edges are allowed under certain
* circumstances, but they require complex checks. */
if(edgetype == 0 &&
n->stripId == nn->stripId)
continue;
isEnd = IsEnd(nn);
/* Can't add end nodes to two lists, so skip. */
if(isEnd && edgetype == 1)
continue;
nn->parent = n->e[i].otherEdge;
nn->visited = 1;
sm->nodes[nn->stripId].stripVisited = 1;
/* Search complete. */
if(isEnd && edgetype == 0)
return nn;
/* Found a valid node. */
searchNodes.append(&nn->inlist);
}
if(searchNodes.isEmpty())
return nil;
n = LLLinkGetData(searchNodes.link.next, StripNode, inlist);
n->inlist.remove();
edgetype = !edgetype;
}
}
static void
resetGraph(StripMesh *sm)
{
StripNode *n;
for(int32 i = 0; i < sm->numNodes; i++){
n = &sm->nodes[i];
n->visited = 0;
n->stripVisited = 0;
}
}
static StripNode*
walkStrip(StripMesh *sm, StripNode *start)
{
StripNode *n, *nn;
int32 last;
//trace("stripend: ");
//printNode(sm, start);
n = start;
last = -1;
for(;;n = nn){
n->visited = 0;
n->stripVisited = 0;
if(n->isEnd)
n->inlist.remove();
n->isEnd = 0;
if(IsEnd(n) && n != start)
return n;
/* find next node */
nn = nil;
for(int32 i = 0; i < 3; i++){
if(!n->e[i].isStrip || i == last)
continue;
nn = &sm->nodes[n->e[i].node];
last = n->e[i].otherEdge;
nn->stripId = n->stripId;
break;
}
//trace(" next: ");
//printNode(sm, nn);
if(nn == nil)
return nil;
}
}
static void
applyTunnel(StripMesh *sm, StripNode *end, StripNode *start)
{
LinkList tmplist;
StripNode *n, *nn;
for(n = end; n != start; n = &sm->nodes[n->e[n->parent].node]){
//trace(" ");
//printNode(sm, n);
complementEdge(sm, &n->e[n->parent]);
}
//trace(" ");
//printNode(sm, start);
//printSmesh(sm);
//trace("-------\n");
tmplist.init();
while(!sm->endNodes.isEmpty()){
n = LLLinkGetData(sm->endNodes.link.next, StripNode, inlist);
/* take out of end list */
n->inlist.remove();
n->isEnd = 0;
/* no longer an end node */
if(!IsEnd(n))
continue;
// TODO: only walk strip if it was touched
/* set new id, walk strip and find other end */
n->stripId = n - sm->nodes;
nn = walkStrip(sm, n);
tmplist.append(&n->inlist);
n->isEnd = 1;
if(nn && n != nn){
tmplist.append(&nn->inlist);
nn->isEnd = 1;
}
}
/* Move new end nodes to the real list. */
sm->endNodes = tmplist;
sm->endNodes.link.next->prev = &sm->endNodes.link;
sm->endNodes.link.prev->next = &sm->endNodes.link;
}
static void
tunnel(StripMesh *sm)
{
StripNode *n, *nn;
again:
FORLIST(lnk, sm->endNodes){
n = LLLinkGetData(lnk, StripNode, inlist);
// trace("searching %p %d\n", n, numStripEdges(n));
nn = findTunnel(sm, n);
// trace(" %p %p\n", n, nn);
if(nn){
applyTunnel(sm, nn, n);
resetGraph(sm);
/* applyTunnel changes sm->endNodes, so we have to
* jump out of the loop. */
goto again;
}
resetGraph(sm);
}
trace("tunneling done!\n");
}
/* Get next edge in strip.
* Last is the edge index whence we came lest we go back. */
static int
getNextEdge(StripNode *n, int32 last)
{
int32 i;
for(i = 0; i < 3; i++)
if(n->e[i].isStrip && i != last)
return i;
return -1;
}
#define NEXT(x) (((x)+1) % 3)
#define PREV(x) (((x)+2) % 3)
#define RIGHT(x) NEXT(x)
#define LEFT(x) PREV(x)
/* Generate mesh indices for all strips in a StripMesh */
static void
makeMesh(StripMesh *sm, Mesh *m)
{
int32 i, j;
int32 rightturn, lastrightturn;
int32 seam;
int32 even;
StripNode *n;
/* three indices + two for stitch per triangle must be enough */
m->indices = rwNewT(uint16, sm->numNodes*5, MEMDUR_FUNCTION | ID_GEOMETRY);
memset(m->indices, 0xFF, sm->numNodes*5*sizeof(uint16));
even = 1;
FORLIST(lnk, sm->endNodes){
n = LLLinkGetData(lnk, StripNode, inlist);
/* only interested in start nodes, not the ends */
if(n->stripId != (n - sm->nodes))
continue;
/* i is the edge we enter this triangle from.
* j is the edge we exit. */
j = getNextEdge(n, -1);
/* starting triangle must have connection */
if(j < 0)
continue;
/* Space to stitch together strips */
seam = m->numIndices;
if(seam)
m->numIndices += 2;
/* Start ccw for even tris */
if(even){
/* Start with a right turn */
i = LEFT(j);
m->indices[m->numIndices++] = n->v[i];
m->indices[m->numIndices++] = n->v[NEXT(i)];
}else{
/* Start with a left turn */
i = RIGHT(j);
m->indices[m->numIndices++] = n->v[NEXT(i)];
m->indices[m->numIndices++] = n->v[i];
}
trace("\nstart %d %d\n", numStripEdges(n), m->numIndices-2);
lastrightturn = -1;
while(j >= 0){
rightturn = RIGHT(i) == j;
if(rightturn == lastrightturn){
// insert a swap if we're not alternating
m->indices[m->numIndices] = m->indices[m->numIndices-2];
trace("SWAP\n");
m->numIndices++;
even = !even;
}
trace("%d:%d%c %d %d %d\n", n-sm->nodes, m->numIndices, even ? ' ' : '.', n->v[0], n->v[1], n->v[2]);
lastrightturn = rightturn;
if(rightturn)
m->indices[m->numIndices++] = n->v[NEXT(j)];
else
m->indices[m->numIndices++] = n->v[j];
even = !even;
/* go to next triangle */
i = n->e[j].otherEdge;
n = &sm->nodes[n->e[j].node];
j = getNextEdge(n, i);
}
/* finish strip */
trace("%d:%d%c %d %d %d\nend\n", n-sm->nodes, m->numIndices, even ? ' ' : '.', n->v[0], n->v[1], n->v[2]);
m->indices[m->numIndices++] = n->v[LEFT(i)];
even = !even;
if(seam){
m->indices[seam] = m->indices[seam-1];
m->indices[seam+1] = m->indices[seam+2];
trace("STITCH %d: %d %d\n", seam, m->indices[seam], m->indices[seam+1]);
}
}
/* Add all unconnected and lonely triangles */
FORLIST(lnk, sm->endNodes){
n = LLLinkGetData(lnk, StripNode, inlist);
if(numStripEdges(n) != 0)
continue;
if(m->numIndices != 0){
m->indices[m->numIndices] = m->indices[m->numIndices-1];
m->numIndices++;
m->indices[m->numIndices++] = n->v[!even];
}
m->indices[m->numIndices++] = n->v[!even];
m->indices[m->numIndices++] = n->v[even];
m->indices[m->numIndices++] = n->v[2];
even = !even;
}
FORLIST(lnk, sm->loneNodes){
n = LLLinkGetData(lnk, StripNode, inlist);
if(m->numIndices != 0){
m->indices[m->numIndices] = m->indices[m->numIndices-1];
m->numIndices++;
m->indices[m->numIndices++] = n->v[!even];
}
m->indices[m->numIndices++] = n->v[!even];
m->indices[m->numIndices++] = n->v[even];
m->indices[m->numIndices++] = n->v[2];
even = !even;
}
}
static void verifyMesh(Geometry *geo);
/*
* For each material:
* 1. build dual graph (collectFaces, connectNodes)
* 2. make some simple strip (buildStrips)
* 3. apply tunnel operator (tunnel)
*/
void
Geometry::buildTristrips(void)
{
int32 i;
uint16 *indices;
MeshHeader *header;
Mesh *ms, *md;
StripMesh smesh;
// trace("%ld\n", sizeof(StripNode));
this->allocateMeshes(matList.numMaterials, 0, 1);
smesh.nodes = rwNewT(StripNode, this->numTriangles, MEMDUR_FUNCTION | ID_GEOMETRY);
ms = this->meshHeader->getMeshes();
for(int32 i = 0; i < this->matList.numMaterials; i++){
smesh.loneNodes.init();
smesh.endNodes.init();
collectFaces(this, &smesh, i);
connectNodesPreserve(&smesh);
buildStrips(&smesh);
printSmesh(&smesh);
//trace("-------\n");
//printLone(&smesh);
//trace("-------\n");
//printEnds(&smesh);
//trace("-------\n");
// TODO: make this work
// tunnel(&smesh);
//trace("-------\n");
//printEnds(&smesh);
ms[i].material = this->matList.materials[i];
makeMesh(&smesh, &ms[i]);
this->meshHeader->totalIndices += ms[i].numIndices;
}
rwFree(smesh.nodes);
/* Now re-allocate and copy data */
header = this->meshHeader;
this->meshHeader = nil;
this->allocateMeshes(header->numMeshes, header->totalIndices, 0);
this->meshHeader->flags = MeshHeader::TRISTRIP;
md = this->meshHeader->getMeshes();
indices = md->indices;
for(i = 0; i < header->numMeshes; i++){
md[i].material = ms[i].material;
md[i].numIndices = ms[i].numIndices;
md[i].indices = indices;
indices += md[i].numIndices;
memcpy(md[i].indices, ms[i].indices, md[i].numIndices*sizeof(uint16));
rwFree(ms[i].indices);
}
rwFree(header);
verifyMesh(this);
}
/* Check that tristripped mesh and geometry triangles are actually the same. */
static void
verifyMesh(Geometry *geo)
{
int32 i, k;
uint32 j;
int32 x;
int32 a, b, c, m;
Mesh *mesh;
Triangle *t;
uint8 *seen;
seen = rwNewT(uint8, geo->numTriangles, MEMDUR_FUNCTION | ID_GEOMETRY);
memset(seen, 0, geo->numTriangles);
mesh = geo->meshHeader->getMeshes();
for(i = 0; i < geo->meshHeader->numMeshes; i++){
m = geo->matList.findIndex(mesh->material);
x = 0;
for(j = 0; j < mesh->numIndices-2; j++){
a = mesh->indices[j+x];
x = !x;
b = mesh->indices[j+x];
c = mesh->indices[j+2];
if(a >= geo->numVertices ||
b >= geo->numVertices ||
c >= geo->numVertices){
fprintf(stderr, "triangle %d %d %d out of range (%d)\n", a, b, c, geo->numVertices);
goto loss;
}
if(a == b || a == c || b == c)
continue;
trace("%d %d %d\n", a, b, c);
/* now that we have a triangle, try to find it */
for(k = 0; k < geo->numTriangles; k++){
t = &geo->triangles[k];
if(seen[k] || t->matId != m) continue;
if((t->v[0] == a && t->v[1] == b && t->v[2] == c) ||
(t->v[1] == a && t->v[2] == b && t->v[0] == c) ||
(t->v[2] == a && t->v[0] == b && t->v[1] == c)){
seen[k] = 1;
goto found;
}
}
goto loss;
found: ;
}
mesh++;
}
/* Also check that all triangles are in the mesh */
for(i = 0; i < geo->numTriangles; i++)
if(!seen[i]){
loss:
fprintf(stderr, "TRISTRIP verify failed\n");
exit(1);
}
rwFree(seen);
}
}