mirror of
https://github.com/aap/librw.git
synced 2024-11-28 22:55:42 +00:00
470 lines
9.9 KiB
C++
470 lines
9.9 KiB
C++
#include <rw.h>
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#include <skeleton.h>
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#include <assert.h>
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rw::V3d zero = { 0.0f, 0.0f, 0.0f };
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struct SceneGlobals {
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rw::World *world;
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rw::Camera *camera;
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} Scene;
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rw::EngineOpenParams engineOpenParams;
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rw::Texture *ParticleTex;
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rw::Raster *ParticleRaster;
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static rw::RWDEVICE::Im2DVertex im2dVerts[1024];
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static int numImVerts;
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static rw::uint16 imIndices[1024*2];
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static int numImIndices;
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static rw::PrimitiveType imPrim;
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void
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BeginIm2D(rw::PrimitiveType prim)
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{
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numImVerts = 0;
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numImIndices = 0;
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imPrim = prim;
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}
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void
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EndIm2D(void)
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{
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rw::im2d::RenderIndexedPrimitive(imPrim, &im2dVerts, numImVerts, &imIndices, numImIndices);
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}
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void
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RenderParticle(float x, float y, float sz, rw::RGBA col)
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{
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using namespace rw;
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using namespace RWDEVICE;
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if(numImVerts+4 > nelem(im2dVerts) ||
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numImIndices+6 > nelem(imIndices)){
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EndIm2D();
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numImVerts = 0;
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numImIndices = 0;
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}
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float recipZ = 1.0f/Scene.camera->nearPlane;
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rw::RWDEVICE::Im2DVertex *verts = &im2dVerts[numImVerts];
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x += sk::globals.width/2;
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y += sk::globals.height/2;
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verts[0].setScreenX(x-sz);
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verts[0].setScreenY(y-sz);
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verts[0].setScreenZ(rw::im2d::GetNearZ());
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verts[0].setCameraZ(Scene.camera->nearPlane);
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verts[0].setRecipCameraZ(recipZ);
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verts[0].setColor(col.red, col.green, col.blue, col.alpha);
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verts[0].setU(0.0f, recipZ);
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verts[0].setV(0.0f, recipZ);
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verts[1].setScreenX(x+sz);
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verts[1].setScreenY(y-sz);
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verts[1].setScreenZ(rw::im2d::GetNearZ());
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verts[1].setCameraZ(Scene.camera->nearPlane);
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verts[1].setRecipCameraZ(recipZ);
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verts[1].setColor(col.red, col.green, col.blue, col.alpha);
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verts[1].setU(1.0f, recipZ);
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verts[1].setV(0.0f, recipZ);
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verts[2].setScreenX(x+sz);
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verts[2].setScreenY(y+sz);
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verts[2].setScreenZ(rw::im2d::GetNearZ());
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verts[2].setCameraZ(Scene.camera->nearPlane);
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verts[2].setRecipCameraZ(recipZ);
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verts[2].setColor(col.red, col.green, col.blue, col.alpha);
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verts[2].setU(1.0f, recipZ);
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verts[2].setV(1.0f, recipZ);
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verts[3].setScreenX(x-sz);
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verts[3].setScreenY(y+sz);
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verts[3].setScreenZ(rw::im2d::GetNearZ());
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verts[3].setCameraZ(Scene.camera->nearPlane);
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verts[3].setRecipCameraZ(recipZ);
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verts[3].setColor(col.red, col.green, col.blue, col.alpha);
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verts[3].setU(0.0f, recipZ);
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verts[3].setV(1.0f, recipZ);
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imIndices[numImIndices+0] = numImVerts+0;
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imIndices[numImIndices+1] = numImVerts+1;
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imIndices[numImIndices+2] = numImVerts+2;
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imIndices[numImIndices+3] = numImVerts+0;
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imIndices[numImIndices+4] = numImVerts+2;
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imIndices[numImIndices+5] = numImVerts+3;
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numImVerts += 4;
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numImIndices += 6;
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}
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float sgn(float f) { return f < 0.0f ? -1.0f : f > 0.0f ? 1.0f : 0.0f; }
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struct Orbit
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{
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ImVec4 color;
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float StartX;
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float StartY;
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float PointSz;
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int numIterations;
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bool used;
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};
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Orbit orbits[100];
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int curOrbit = 0;
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float A = 0.0f;
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float B = 0.0f;
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float C = 0.0f;
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float D = 0.0f;
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float E = 0.0f;
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float Exp = 0.25f;
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float Scale = 50.0f;
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int type;
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bool textured = true;
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bool animateX;
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bool animateY;
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bool animateA;
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bool animateB;
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bool animateC;
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void
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ResetOrbit(Orbit *o)
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{
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o->color = ImVec4(1.0f, 0.0f, 0.0f, 1.00f);
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o->StartX = 1.0f;
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o->StartY = 0.0f;
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o->PointSz = 3.0f;
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o->numIterations = 1000;
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o->used = false;
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}
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void
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RenderOrbit(Orbit *o)
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{
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rw::RGBA red = { 0xFF, 0, 0, 0xFF };
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rw::RGBA color = rw::makeRGBA(o->color.x*255, o->color.y*255, o->color.z*255, o->color.w*255);
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float x1, y1;
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float x0 = o->StartX;
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float y0 = o->StartY;
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int n = o->numIterations;
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if(textured){
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rw::SetRenderStatePtr(rw::TEXTURERASTER, ParticleRaster);
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rw::SetRenderState(rw::TEXTUREFILTER, rw::Texture::LINEAR);
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}else
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rw::SetRenderStatePtr(rw::TEXTURERASTER, nil);
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BeginIm2D(rw::PRIMTYPETRILIST);
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while(n--){
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switch(type){
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case 0:
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default:
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x1 = y0 - sgn(x0)*(D + sqrtf(fabs(B*x0 - C)));
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break;
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case 1:
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x1 = y0 - sgn(x0)*(D + powf(fabs(B*x0 - C), Exp));
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break;
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case 2:
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x1 = y0 - sgn(x0)*(D + logf(2.0f + sqrtf(fabs(B*x0 - C))));
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break;
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}
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y1 = A - x0;
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x1 += E;
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RenderParticle(x1*Scale, y1*Scale, o->PointSz, color);
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x0 = x1;
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y0 = y1;
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}
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EndIm2D();
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}
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void
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RenderHopalong(void)
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{
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int i;
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for(i = 0; i < nelem(orbits); i++)
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if(orbits[i].used)
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RenderOrbit(&orbits[i]);
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}
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void
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Init(void)
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{
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sk::globals.windowtitle = "Hopalong map";
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sk::globals.width = 1280;
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sk::globals.height = 800;
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sk::globals.quit = 0;
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}
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bool
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attachPlugins(void)
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{
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rw::ps2::registerPDSPlugin(40);
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rw::ps2::registerPluginPDSPipes();
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rw::registerMeshPlugin();
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rw::registerNativeDataPlugin();
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rw::registerAtomicRightsPlugin();
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rw::registerMaterialRightsPlugin();
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rw::xbox::registerVertexFormatPlugin();
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rw::registerSkinPlugin();
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rw::registerUserDataPlugin();
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rw::registerHAnimPlugin();
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rw::registerMatFXPlugin();
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rw::registerUVAnimPlugin();
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rw::ps2::registerADCPlugin();
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return true;
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}
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#include "particle.inc"
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#include "vfs.h"
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VFS_file files[] = {
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{ "particle.png", particle_png, particle_png_len }
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};
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VFS vfs = {
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files, nelem(files)
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};
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bool
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InitRW(void)
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{
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if(!sk::InitRW())
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return false;
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installVFS(&vfs);
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Scene.world = rw::World::create();
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ParticleTex = rw::Texture::read("particle", nil);
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if(ParticleTex)
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ParticleRaster = ParticleTex->raster;
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rw::Light *ambient = rw::Light::create(rw::Light::AMBIENT);
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ambient->setColor(0.2f, 0.2f, 0.2f);
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Scene.world->addLight(ambient);
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rw::V3d xaxis = { 1.0f, 0.0f, 0.0f };
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rw::Light *direct = rw::Light::create(rw::Light::DIRECTIONAL);
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direct->setColor(0.8f, 0.8f, 0.8f);
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direct->setFrame(rw::Frame::create());
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direct->getFrame()->rotate(&xaxis, 180.0f, rw::COMBINEREPLACE);
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Scene.world->addLight(direct);
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Scene.camera = sk::CameraCreate(sk::globals.width, sk::globals.height, 1);
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Scene.world->addCamera(Scene.camera);
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for(int i = 0; i < nelem(orbits); i++)
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ResetOrbit(&orbits[i]);
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orbits[0].used = true;
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ImGui_ImplRW_Init();
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ImGui::StyleColorsClassic();
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return true;
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}
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void
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orbitGUI(Orbit *o)
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{
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ImGui::SliderFloat("x0", &o->StartX, -10.0f, 10.0f);
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ImGui::SliderFloat("y0", &o->StartY, -10.0f, 10.0f);
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ImGui::SliderFloat("Point Size", &o->PointSz, 0.5f, 10.0f);
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ImGui::SliderInt("NumPoints", &o->numIterations, 1, 10000);
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ImGui::ColorEdit3("color", (float*)&o->color);
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/*
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ImGui::Checkbox("Textured", &textured);
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ImGui::Checkbox("AnimateX", &animateX);
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ImGui::Checkbox("AnimateY", &animateY);
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ImGui::Checkbox("AnimateA", &animateA);
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ImGui::Checkbox("AnimateB", &animateB);
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ImGui::Checkbox("AnimateC", &animateC);
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*/
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}
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void
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hopalongGUI(void)
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{
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int i;
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static char tmp[128];
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if(curOrbit >= 0)
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orbitGUI(&orbits[curOrbit]);
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ImGui::SliderFloat("A", &A, -10.0f, 10.0f);
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ImGui::SliderFloat("B", &B, -10.0f, 10.0f);
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ImGui::SliderFloat("C", &C, -10.0f, 10.0f);
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ImGui::SliderFloat("D", &D, -10.0f, 10.0f);
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ImGui::SliderFloat("E", &E, -10.0f, 10.0f);
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ImGui::SliderFloat("exp", &Exp, 0.001f, 4.0f);
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ImGui::RadioButton("sqrt", &type, 0);
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ImGui::RadioButton("^exp", &type, 1);
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ImGui::RadioButton("log", &type, 2);
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ImGui::SliderFloat("Scale", &Scale, 1.0f, 100.0f);
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for(i = 0; i < nelem(orbits); i++){
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if(orbits[i].used){
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sprintf(tmp, "Orbit %d\n", i);
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if(ImGui::Button(tmp))
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curOrbit = i;
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}
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}
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if( ImGui::Button("Add Orbit"))
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for(i = 0; i < nelem(orbits); i++)
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if(!orbits[i].used){
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ResetOrbit(&orbits[i]);
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orbits[i].used = true;
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curOrbit = i;
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break;
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}
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if(curOrbit >= 0 && ImGui::Button("Remove Orbit")){
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orbits[curOrbit].used = false;
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curOrbit = -1;
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for(i = 0; i < nelem(orbits); i++)
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if(orbits[i].used){
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curOrbit = i;
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break;
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}
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}
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}
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#ifdef __unix__
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#include <unistd.h>
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#endif
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void
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Draw(float timeDelta)
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{
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static bool show_demo_window = false;
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rw::RGBA clearcol = { 0, 0, 0, 255 };
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Scene.camera->clear(&clearcol, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
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Scene.camera->beginUpdate();
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ImGui_ImplRW_NewFrame(timeDelta);
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RenderHopalong();
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/*
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if(animateX) StartX += timeDelta/10000.0f;
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if(animateY) StartY += timeDelta/10000.0f;
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if(animateA) A += timeDelta/10000.0f;
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if(animateB) B += timeDelta/10000.0f;
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if(animateC) C += timeDelta/10000.0f;
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*/
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hopalongGUI();
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if(show_demo_window){
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
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ImGui::ShowDemoWindow(&show_demo_window);
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}
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ImGui::EndFrame();
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ImGui::Render();
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ImGui_ImplRW_RenderDrawLists(ImGui::GetDrawData());
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Scene.camera->endUpdate();
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Scene.camera->showRaster(0);
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#ifdef __unix__
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usleep(10000);
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#endif
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}
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void
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KeyUp(int key)
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{
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}
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void
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KeyDown(int key)
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{
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switch(key){
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case sk::KEY_ESC:
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sk::globals.quit = 1;
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break;
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}
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}
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int MouseX, MouseY;
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int MouseDeltaX, MouseDeltaY;
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int MouseButtons;
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void
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MouseBtn(sk::MouseState *mouse)
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{
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MouseButtons = mouse->buttons;
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}
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void
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MouseMove(sk::MouseState *mouse)
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{
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MouseDeltaX = mouse->posx - MouseX;
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MouseDeltaY = mouse->posy - MouseY;
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MouseX = mouse->posx;
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MouseY = mouse->posy;
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if(MouseButtons&1){
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int mx = MouseX - sk::globals.width/2;
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int my = MouseY - sk::globals.height/2;
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if(curOrbit >= 0){
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orbits[curOrbit].StartX = mx/Scale;
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orbits[curOrbit].StartY = my/Scale;
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}
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}
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}
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sk::EventStatus
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AppEventHandler(sk::Event e, void *param)
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{
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using namespace sk;
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Rect *r;
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MouseState *ms;
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ImGuiEventHandler(e, param);
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ImGuiIO &io = ImGui::GetIO();
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switch(e){
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case INITIALIZE:
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Init();
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return EVENTPROCESSED;
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case RWINITIALIZE:
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return ::InitRW() ? EVENTPROCESSED : EVENTERROR;
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case PLUGINATTACH:
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return attachPlugins() ? EVENTPROCESSED : EVENTERROR;
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case KEYDOWN:
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KeyDown(*(int*)param);
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return EVENTPROCESSED;
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case KEYUP:
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KeyUp(*(int*)param);
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return EVENTPROCESSED;
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case MOUSEBTN:
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if(!io.WantCaptureMouse){
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ms = (MouseState*)param;
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MouseBtn(ms);
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}else
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MouseButtons = 0;
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return EVENTPROCESSED;
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case MOUSEMOVE:
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MouseMove((MouseState*)param);
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return EVENTPROCESSED;
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case RESIZE:
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r = (Rect*)param;
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// TODO: register when we're minimized
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if(r->w == 0) r->w = 1;
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if(r->h == 0) r->h = 1;
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sk::globals.width = r->w;
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sk::globals.height = r->h;
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// TODO: set aspect ratio
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if(Scene.camera)
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sk::CameraSize(Scene.camera, r);
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break;
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case IDLE:
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Draw(*(float*)param);
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return EVENTPROCESSED;
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}
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return sk::EVENTNOTPROCESSED;
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}
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